tried to add assimp (spoilers, it did not go well, so hey! now we have separate fiels now.)
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54
src/Common.h
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54
src/Common.h
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#pragma once
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#include <iostream>
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#include <algorithm>
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#include <stdexcept>
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#include <filesystem>
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#include <fstream>
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#include <sstream>
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#include <ctime>
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#include <chrono>
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#include <cmath>
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#include <cstdlib>
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#include <string>
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#include <vector>
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#include <memory>
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#include <glad/glad.h>
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#include "ThirdParty/imgui/imgui.h"
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#include "ThirdParty/imgui/imgui_internal.h"
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#include "ThirdParty/imgui/backends/imgui_impl_glfw.h"
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#include "ThirdParty/imgui/backends/imgui_impl_opengl3.h"
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#include "ThirdParty/ImGuizmo/ImGuizmo.h"
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#include "ThirdParty/glm/glm.hpp"
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#include "ThirdParty/glm/gtc/matrix_transform.hpp"
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#include "ThirdParty/glm/gtc/type_ptr.hpp"
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#include "ThirdParty/glm/gtc/quaternion.hpp"
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#ifdef _WIN32
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#include <windows.h>
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#include <shlobj.h>
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#endif
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namespace fs = std::filesystem;
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// Constants
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constexpr float SENSITIVITY = 0.1f;
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constexpr float CAMERA_SPEED = 2.5f;
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constexpr float FOV = 45.0f;
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constexpr float NEAR_PLANE = 0.1f;
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constexpr float FAR_PLANE = 100.0f;
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constexpr float PI = 3.14159265359f;
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// Forward declarations
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class Mesh;
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class OBJLoader;
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class Renderer;
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class Camera;
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class ViewportController;
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class Project;
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class ProjectManager;
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class Engine;
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// Global OBJ loader instance (extern declaration)
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extern OBJLoader g_objLoader;
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