#ifndef SKYBOX_H #define SKYBOX_H class Shader; class Skybox { private: unsigned int VAO, VBO; Shader* skyboxShader; float timeOfDay = 0.5f; // 0.0 = night, 0.25 = sunrise, 0.5 = day, 0.75 = sunset, 1.0 = midnight void setupMesh(); public: Skybox(); ~Skybox(); void draw(const float* view, const float* projection); void setTimeOfDay(float time); // 0.0 to 1.0 float getTimeOfDay() const { return timeOfDay; } }; #endif