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Modularity/CMakeLists.txt
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tried to add assimp (spoilers, it did not go well, so hey! now we have separate fiels now.)
2025-12-05 00:34:39 -05:00

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CMake

cmake_minimum_required(VERSION 3.16)
project(Modularity LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# ==================== WINDOWS FIXES (only active on Windows) ====================
if(WIN32)
add_compile_definitions(
NOMINMAX # Fixes std::min/std::max clash with Windows.h
WIN32_LEAN_AND_MEAN # Speeds up Windows.h includes
_CRT_SECURE_NO_WARNINGS # Silences strncpy, sscanf, etc. warnings
)
endif()
# ==================== Compiler flags ====================
if(MSVC)
add_compile_options(/W4 /O2 /permissive- /MP)
else()
add_compile_options(-Wall -Wextra -Wpedantic -O2)
endif()
# ==================== Third-party libraries ====================
add_subdirectory(src/ThirdParty/glfw EXCLUDE_FROM_ALL)
find_package(OpenGL REQUIRED)
# GLAD
add_library(glad STATIC src/ThirdParty/glad/glad.c)
target_include_directories(glad PUBLIC src/ThirdParty/glad)
# GLM (header-only)
add_library(glm INTERFACE)
target_include_directories(glm INTERFACE src/ThirdParty/glm)
# ImGuizmo
add_library(imguizmo STATIC
src/ThirdParty/ImGuizmo/ImGuizmo.cpp
)
target_include_directories(imguizmo PUBLIC src/ThirdParty/ImGuizmo)
target_link_libraries(imguizmo PUBLIC imgui glm)
# Dear ImGui
set(IMGUI_DIR ${PROJECT_SOURCE_DIR}/src/ThirdParty/imgui)
add_library(imgui STATIC
${IMGUI_DIR}/imgui.cpp
${IMGUI_DIR}/imgui_demo.cpp
${IMGUI_DIR}/imgui_draw.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
${IMGUI_DIR}/backends/imgui_impl_glfw.cpp
${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp
)
target_include_directories(imgui PUBLIC ${IMGUI_DIR} ${IMGUI_DIR}/backends)
target_link_libraries(imgui PRIVATE glfw)
# ==================== Your code (separated files) ====================
set(ENGINE_SOURCES
src/Camera.cpp
src/Rendering.cpp
src/ProjectManager.cpp
src/EditorUI.cpp
src/Engine.cpp
src/EnginePanels.cpp
src/Shaders/Shader_Manager/Shader.cpp
src/Skybox/Skybox.cpp
src/Textures/Texture.cpp
src/WinView/Window.cpp
)
set(ENGINE_HEADERS
src/Common.h
src/SceneObject.h
src/Camera.h
src/Rendering.h
src/ProjectManager.h
src/EditorUI.h
src/Engine.h
)
add_library(core STATIC ${ENGINE_SOURCES} ${ENGINE_HEADERS})
set(ASSIMP_WARNINGS_AS_ERRORS OFF CACHE BOOL "Disable Assimp warnings as errors" FORCE)
add_subdirectory(src/ThirdParty/assimp EXCLUDE_FROM_ALL)
target_link_libraries(core PUBLIC assimp)
target_include_directories(core PUBLIC
${PROJECT_SOURCE_DIR}/src
${PROJECT_SOURCE_DIR}/include
${PROJECT_SOURCE_DIR}/src/ThirdParty/assimp/include
)
target_link_libraries(core PUBLIC glad glm imgui imguizmo)
# ==================== Executable ====================
add_executable(Modularity src/main.cpp)
# Link order matters on Linux
if(NOT WIN32)
find_package(X11 REQUIRED)
target_include_directories(Modularity PRIVATE ${X11_INCLUDE_DIR})
target_link_libraries(Modularity PRIVATE
core
imgui
imguizmo
glad
glm
glfw
OpenGL::GL
pthread
dl
${X11_LIBRARIES}
Xrandr
Xi
Xinerama
Xcursor
)
else()
target_link_libraries(Modularity PRIVATE core glfw OpenGL::GL)
endif()
# ==================== Copy Resources folder after build ====================
add_custom_command(TARGET Modularity POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/Resources
$<TARGET_FILE_DIR:Modularity>/Resources
)