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Source/SCLTesting/EmptyClassForProject.cpp
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12
Source/SCLTesting/EmptyClassForProject.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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//#include "SCLTesting.h"
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#include "EmptyClassForProject.h"
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EmptyClassForProject::EmptyClassForProject()
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{
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}
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EmptyClassForProject::~EmptyClassForProject()
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{
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}
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27
Source/SCLTesting/EmptyClassForProject.h
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27
Source/SCLTesting/EmptyClassForProject.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "VRCharacter.h"
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#include "GripMotionControllerComponent.h"
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#include "VRBPDatatypes.h"
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#include "VRGripInterface.h"
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#include "VRPlayerController.h"
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#include "VRExpansionFunctionLibrary.h"
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#include "Grippables/GrippableBoxComponent.h"
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#include "VRStereoWidgetComponent.h"
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#include "VRCharacterMovementComponent.h"
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#include "Misc/VRLogComponent.h"
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#include "VRAIController.h"
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#include "VRPathFollowingComponent.h"
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#include "VRRootComponent.h"
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/**
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*
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*/
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class SCLTESTING_API EmptyClassForProject
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{
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public:
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EmptyClassForProject();
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~EmptyClassForProject();
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};
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27
Source/SCLTesting/SCLTesting.Build.cs
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Source/SCLTesting/SCLTesting.Build.cs
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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public class SCLTesting : ModuleRules
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{
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public SCLTesting(ReadOnlyTargetRules Target) : base(Target)
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{
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//SetupIrisSupport(Target);
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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// PrivatePCHHeaderFile = "Private/WindowsMixedRealityPrecompiled.h";
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AdvancedSessions", "VRExpansionPlugin" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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5
Source/SCLTesting/SCLTesting.cpp
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5
Source/SCLTesting/SCLTesting.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "SCLTesting.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, SCLTesting, "SCLTesting" );
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6
Source/SCLTesting/SCLTesting.h
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6
Source/SCLTesting/SCLTesting.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "Engine.h"
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