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31
Source/SCLTestingEditor.Target.cs
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31
Source/SCLTestingEditor.Target.cs
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class SCLTestingEditorTarget : TargetRules
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{
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public SCLTestingEditorTarget(TargetInfo Target) : base(Target)
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{
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DefaultBuildSettings = BuildSettingsVersion.Latest; // V5
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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Type = TargetType.Editor;
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ExtraModuleNames.AddRange(new string[] { "SCLTesting" });
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//bUseUnityBuild = false;
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//bUsePCHFiles = false;
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}
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//
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// TargetRules interface.
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//
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/* public override void SetupBinaries(
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TargetInfo Target,
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ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
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ref List<string> OutExtraModuleNames
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)
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{
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OutExtraModuleNames.AddRange( new string[] { "SCLTesting" } );
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}*/
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}
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