// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_ApplyOpenXRHandPose.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(AnimGraphNode_ApplyOpenXRHandPose) ///////////////////////////////////////////////////// // UAnimGraphNode_ModifyBSHand UAnimGraphNode_ApplyOpenXRHandPose::UAnimGraphNode_ApplyOpenXRHandPose(const FObjectInitializer& Initializer) : Super(Initializer) { } //Title Color! FLinearColor UAnimGraphNode_ApplyOpenXRHandPose::GetNodeTitleColor() const { return FLinearColor(12, 12, 0, 1); } //Node Category FString UAnimGraphNode_ApplyOpenXRHandPose::GetNodeCategory() const { return FString("OpenXR"); } FText UAnimGraphNode_ApplyOpenXRHandPose::GetControllerDescription() const { return FText::FromString("Apply OpenXR Hand Pose"); } FText UAnimGraphNode_ApplyOpenXRHandPose::GetNodeTitle(ENodeTitleType::Type TitleType) const { FText Result = GetControllerDescription(); return Result; }