// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class OpenXRExpansionEditor : ModuleRules { public OpenXRExpansionEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { // ... add other public dependencies that you statically link with here ... "Engine", "Core", "CoreUObject" } ); PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", "BlueprintGraph", "AnimGraph", "AnimGraphRuntime", "SlateCore", "Slate", "InputCore", "Engine", "EditorStyle", "AssetRegistry", "OpenXRExpansionPlugin" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } } }