#pragma once #include "AnimGraphDefinitions.h" #include "Kismet2/BlueprintEditorUtils.h" #include "Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h" #include "AnimNode_ApplyOpenXRHandPose.h" // Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_ApplyOpenXRHandPose.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_ApplyOpenXRHandPose : public UAnimGraphNode_SkeletalControlBase { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category = Settings) FAnimNode_ApplyOpenXRHandPose Node; public: // UEdGraphNode interface virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FLinearColor GetNodeTitleColor() const override; virtual FString GetNodeCategory() const override; // End of UEdGraphNode interface protected: // UAnimGraphNode_SkeletalControlBase protected interface virtual FText GetControllerDescription() const; virtual const FAnimNode_SkeletalControlBase* GetNode() const override { return &Node; } // End of UAnimGraphNode_SkeletalControlBase protected interface };