// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class SCLTestingEditorTarget : TargetRules { public SCLTestingEditorTarget(TargetInfo Target) : base(Target) { DefaultBuildSettings = BuildSettingsVersion.Latest; // V5 IncludeOrderVersion = EngineIncludeOrderVersion.Latest; Type = TargetType.Editor; ExtraModuleNames.AddRange(new string[] { "SCLTesting" }); //bUseUnityBuild = false; //bUsePCHFiles = false; } // // TargetRules interface. // /* public override void SetupBinaries( TargetInfo Target, ref List OutBuildBinaryConfigurations, ref List OutExtraModuleNames ) { OutExtraModuleNames.AddRange( new string[] { "SCLTesting" } ); }*/ }