diff --git a/Scripts/EditorWindowSample.cpp b/Scripts/EditorWindowSample.cpp index a4d536c..5918f7b 100644 --- a/Scripts/EditorWindowSample.cpp +++ b/Scripts/EditorWindowSample.cpp @@ -1,10 +1,3 @@ -// Minimal sample showing how to expose a custom editor tab from a script binary. -// Build via the engine’s “Compile Script” action. If compiling manually: -// Linux: g++ -std=c++20 -fPIC -O2 -I../src -I../include -c EditorWindowSample.cpp -o ../Cache/ScriptBin/EditorWindowSample.o -// g++ -shared ../Cache/ScriptBin/EditorWindowSample.o -o ../Cache/ScriptBin/EditorWindowSample.so -ldl -lpthread -// Windows: cl /nologo /std:c++20 /EHsc /MD /O2 /I ..\src /I ..\include /c EditorWindowSample.cpp /Fo ..\Cache\ScriptBin\EditorWindowSample.obj -// link /nologo /DLL ..\Cache\ScriptBin\EditorWindowSample.obj /OUT:..\Cache\ScriptBin\EditorWindowSample.dll User32.lib Advapi32.lib - #include "ScriptRuntime.h" #include "SceneObject.h" #include "ThirdParty/imgui/imgui.h" diff --git a/Scripts/RigidbodyTest.cpp b/Scripts/RigidbodyTest.cpp index 06d2fd0..06ff79b 100644 --- a/Scripts/RigidbodyTest.cpp +++ b/Scripts/RigidbodyTest.cpp @@ -1,6 +1,3 @@ -// Minimal rigidbody smoke-test script for Modularity script compilation. -// Build via the engine's "Compile Script" action (wrapper is generated automatically). - #include "ScriptRuntime.h" #include "SceneObject.h" #include "ThirdParty/imgui/imgui.h"