// Minimal sample script demonstrating Script_OnInspector usage. // Build via the engine’s “Compile Script” action or: // Linux: g++ -std=c++20 -fPIC -O0 -g -I../src -I../include -c SampleInspector.cpp -o ../Cache/ScriptBin/SampleInspector.o // g++ -shared ../Cache/ScriptBin/SampleInspector.o -o ../Cache/ScriptBin/SampleInspector.so -ldl -lpthread // Windows: cl /nologo /std:c++20 /EHsc /MD /Zi /Od /I ..\src /I ..\include /c SampleInspector.cpp /Fo ..\Cache\ScriptBin\SampleInspector.obj // link /nologo /DLL ..\Cache\ScriptBin\SampleInspector.obj /OUT:..\Cache\ScriptBin\SampleInspector.dll User32.lib Advapi32.lib #include "ScriptRuntime.h" #include "SceneObject.h" #include "ThirdParty/imgui/imgui.h" namespace { bool autoRotate = false; glm::vec3 spinSpeed = glm::vec3(0.0f, 45.0f, 0.0f); glm::vec3 offset = glm::vec3(0.0f, 1.0f, 0.0f); char targetName[128] = "MyTarget"; void bindSettings(ScriptContext& ctx) { ctx.AutoSetting("autoRotate", autoRotate); ctx.AutoSetting("spinSpeed", spinSpeed); ctx.AutoSetting("offset", offset); ctx.AutoSetting("targetName", targetName, sizeof(targetName)); } void applyAutoRotate(ScriptContext& ctx, float deltaTime) { if (!autoRotate || !ctx.object) return; if (ctx.HasRigidbody() && !ctx.object->rigidbody.isKinematic) { if (ctx.SetRigidbodyAngularVelocity(glm::radians(spinSpeed))) { return; } } ctx.SetRotation(ctx.object->rotation + spinSpeed * deltaTime); } } // namespace extern "C" void Script_OnInspector(ScriptContext& ctx) { bindSettings(ctx); ImGui::TextUnformatted("SampleInspector"); ImGui::Separator(); ImGui::Checkbox("Auto Rotate", &autoRotate); ImGui::DragFloat3("Spin Speed (deg/s)", &spinSpeed.x, 1.0f, -360.0f, 360.0f); ImGui::DragFloat3("Offset", &offset.x, 0.1f); ImGui::InputText("Target Name", targetName, sizeof(targetName)); if (ctx.object) { ImGui::TextDisabled("Attached to: %s (id=%d)", ctx.object->name.c_str(), ctx.object->id); if (ImGui::Button("Apply Offset To Self")) { ctx.SetPosition(ctx.object->position + offset); } } if (ImGui::Button("Nudge Target")) { if (SceneObject* target = ctx.ResolveObjectRef(targetName)) { target->position += offset; } } } // New lifecycle hooks supported by the compiler wrapper. These are optional stubs demonstrating usage. void Begin(ScriptContext& ctx, float /*deltaTime*/) { // Initialize per-script state here. bindSettings(ctx); } void Spec(ScriptContext& ctx, float deltaTime) { // Special/speculative mode logic could go here. applyAutoRotate(ctx, deltaTime); } void TestEditor(ScriptContext& ctx, float deltaTime) { // Editor-time behavior entry point. applyAutoRotate(ctx, deltaTime); } void TickUpdate(ScriptContext& ctx, float deltaTime) { applyAutoRotate(ctx, deltaTime); }