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Modularity/include/Shaders/Shader.h
sonakrie ec1610443c
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#ifndef SHADER_H
#define SHADER_H
#include <string>
#include "../../ThirdParty/glm/glm.hpp"
class Shader
{
public:
unsigned int ID;
Shader(const char* vertexPath, const char* fragmentPath);
void use();
void setBool(const std::string &name, bool value) const;
void setInt(const std::string &name, int value) const;
void setFloat(const std::string &name, float value) const;
void setVec3(const std::string &name, const glm::vec3 &value) const;
void setMat4(const std::string &name, const glm::mat4 &mat) const;
private:
std::string readShaderFile(const char* filePath);
void compileShaders(const char* vertexSource, const char* fragmentSource);
void checkCompileErrors(unsigned int shader, std::string type);
};
#endif