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2025-11-30 11:24:13 +01:00

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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_ApplyOpenXRHandPose.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimGraphNode_ApplyOpenXRHandPose)
/////////////////////////////////////////////////////
// UAnimGraphNode_ModifyBSHand
UAnimGraphNode_ApplyOpenXRHandPose::UAnimGraphNode_ApplyOpenXRHandPose(const FObjectInitializer& Initializer)
: Super(Initializer)
{
}
//Title Color!
FLinearColor UAnimGraphNode_ApplyOpenXRHandPose::GetNodeTitleColor() const
{
return FLinearColor(12, 12, 0, 1);
}
//Node Category
FString UAnimGraphNode_ApplyOpenXRHandPose::GetNodeCategory() const
{
return FString("OpenXR");
}
FText UAnimGraphNode_ApplyOpenXRHandPose::GetControllerDescription() const
{
return FText::FromString("Apply OpenXR Hand Pose");
}
FText UAnimGraphNode_ApplyOpenXRHandPose::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
FText Result = GetControllerDescription();
return Result;
}