34 lines
944 B
C++
34 lines
944 B
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "AnimGraphNode_ApplyOpenXRHandPose.h"
|
|
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimGraphNode_ApplyOpenXRHandPose)
|
|
|
|
/////////////////////////////////////////////////////
|
|
// UAnimGraphNode_ModifyBSHand
|
|
|
|
UAnimGraphNode_ApplyOpenXRHandPose::UAnimGraphNode_ApplyOpenXRHandPose(const FObjectInitializer& Initializer)
|
|
: Super(Initializer)
|
|
{
|
|
}
|
|
|
|
//Title Color!
|
|
FLinearColor UAnimGraphNode_ApplyOpenXRHandPose::GetNodeTitleColor() const
|
|
{
|
|
return FLinearColor(12, 12, 0, 1);
|
|
}
|
|
|
|
//Node Category
|
|
FString UAnimGraphNode_ApplyOpenXRHandPose::GetNodeCategory() const
|
|
{
|
|
return FString("OpenXR");
|
|
}
|
|
FText UAnimGraphNode_ApplyOpenXRHandPose::GetControllerDescription() const
|
|
{
|
|
return FText::FromString("Apply OpenXR Hand Pose");
|
|
}
|
|
|
|
FText UAnimGraphNode_ApplyOpenXRHandPose::GetNodeTitle(ENodeTitleType::Type TitleType) const
|
|
{
|
|
FText Result = GetControllerDescription();
|
|
return Result;
|
|
} |