Files
SCLUnrealEngine/Source/SCLTestingEditor.Target.cs
2025-11-30 11:24:13 +01:00

32 lines
827 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class SCLTestingEditorTarget : TargetRules
{
public SCLTestingEditorTarget(TargetInfo Target) : base(Target)
{
DefaultBuildSettings = BuildSettingsVersion.Latest; // V5
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
Type = TargetType.Editor;
ExtraModuleNames.AddRange(new string[] { "SCLTesting" });
//bUseUnityBuild = false;
//bUsePCHFiles = false;
}
//
// TargetRules interface.
//
/* public override void SetupBinaries(
TargetInfo Target,
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
ref List<string> OutExtraModuleNames
)
{
OutExtraModuleNames.AddRange( new string[] { "SCLTesting" } );
}*/
}