Files
SCLUnrealEngine/Plugins/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionEditor/OpenXRExpansionEditor.Build.cs
2025-11-30 11:24:13 +01:00

61 lines
1.3 KiB
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class OpenXRExpansionEditor : ModuleRules
{
public OpenXRExpansionEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
// ... add other public dependencies that you statically link with here ...
"Engine",
"Core",
"CoreUObject"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd",
"BlueprintGraph",
"AnimGraph",
"AnimGraphRuntime",
"SlateCore",
"Slate",
"InputCore",
"Engine",
"EditorStyle",
"AssetRegistry",
"OpenXRExpansionPlugin"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}
}