- Adding better animation support + modupak support being added though WIP, - Optimized the engine a bit, - Added a few references to the UI for the Scripting API, - Improved the starting intro and made it quicker, - Added more shortcut keys for deleting objects, copying and pasting, - Improved hierarchy to have a better system to allow for moving objects between other objects out of the ID range without being affected, - Added WIP gizmos for 2D world, just gotta hook it up to the correct layer lol. - Added a few test scripts in the modularity repo, - Added more image functions to the engine to allow for 9 split scaling for image buttons, -- Known Bugs -- - Some stuff related to animations sometimes bug out when scrolling in the editor, - Sometimes the starting intro goes behind the wrong layers, but typically fixes itself, - Scripts that use the wrong include directive sometimes crash the engine instead of pushing an error and ignoring the script, - there's a bug that occasionally happens with switching workspaces that causes it to flicker in the sprite previewer instead of automatically spawning below the hierarchy, - auto scrollling in the console tends to shake a lot.
Description
Modularity is an open-source modular game engine that allows C, C++, and C# to work together in a unified runtime.
Designed for rapid iteration and rebuild cycles, the engine’s architecture is built around true Modularity; systems can be edited, swapped, and recompiled independently. Future updates will introduce full in-engine hot reloading for even faster development workflows.
https://moduengine.xyz/
Languages
C++
94.1%
C#
2.1%
GLSL
1.6%
Shell
0.8%
C
0.8%
Other
0.6%