Yeah! PhysX!!!
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@@ -5,6 +5,34 @@ set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# ==================== Compiler cache (ccache / sccache) ====================
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option(MODULARITY_USE_COMPILER_CACHE "Enable compiler cache if available" ON)
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if(MODULARITY_USE_COMPILER_CACHE)
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find_program(CCACHE_PROGRAM ccache)
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find_program(SCCACHE_PROGRAM sccache)
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if(CCACHE_PROGRAM)
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message(STATUS "Using compiler cache: ccache (${CCACHE_PROGRAM})")
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set(CMAKE_C_COMPILER_LAUNCHER "${CCACHE_PROGRAM}")
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set(CMAKE_CXX_COMPILER_LAUNCHER "${CCACHE_PROGRAM}")
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elseif(SCCACHE_PROGRAM)
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message(STATUS "Using compiler cache: sccache (${SCCACHE_PROGRAM})")
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set(CMAKE_C_COMPILER_LAUNCHER "${SCCACHE_PROGRAM}")
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set(CMAKE_CXX_COMPILER_LAUNCHER "${SCCACHE_PROGRAM}")
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# Optional (helps some MSVC setups): ensure environment is used consistently
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# set(ENV{SCCACHE_IDLE_TIMEOUT} "0")
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else()
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message(STATUS "Compiler cache enabled, but neither ccache nor sccache was found.")
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endif()
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else()
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message(STATUS "Compiler cache disabled (MODULARITY_USE_COMPILER_CACHE=OFF).")
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endif()
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# ==================== WINDOWS FIXES (only active on Windows) ====================
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if(WIN32)
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add_compile_definitions(
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@@ -16,11 +44,14 @@ endif()
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# ==================== Compiler flags ====================
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if(MSVC)
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add_compile_options(/W4 /O2 /permissive- /MP)
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set(MODULARITY_WARNING_FLAGS /W4 /O2 /permissive- /MP)
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else()
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add_compile_options(-Wall -Wextra -Wpedantic -O2)
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set(MODULARITY_WARNING_FLAGS -Wall -Wextra -Wpedantic -O2)
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endif()
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# ==================== Optional PhysX ====================
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option(MODULARITY_ENABLE_PHYSX "Enable PhysX physics integration" ON)
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# ==================== Third-party libraries ====================
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add_subdirectory(src/ThirdParty/glfw EXCLUDE_FROM_ALL)
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@@ -73,7 +104,9 @@ file(GLOB_RECURSE ENGINE_HEADERS CONFIGURE_DEPENDS
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)
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list(FILTER ENGINE_SOURCES EXCLUDE REGEX ".*/ThirdParty/assimp/.*")
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list(FILTER ENGINE_SOURCES EXCLUDE REGEX ".*/ThirdParty/PhysX/.*")
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list(FILTER ENGINE_HEADERS EXCLUDE REGEX ".*/ThirdParty/assimp/.*")
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list(FILTER ENGINE_HEADERS EXCLUDE REGEX ".*/ThirdParty/PhysX/.*")
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add_library(core STATIC ${ENGINE_SOURCES} ${ENGINE_HEADERS})
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set(ASSIMP_WARNINGS_AS_ERRORS OFF CACHE BOOL "Disable Assimp warnings as errors" FORCE)
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@@ -85,10 +118,23 @@ target_include_directories(core PUBLIC
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${PROJECT_SOURCE_DIR}/src/ThirdParty/assimp/include
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)
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target_link_libraries(core PUBLIC glad glm imgui imguizmo)
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target_compile_options(core PRIVATE ${MODULARITY_WARNING_FLAGS})
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if(MODULARITY_ENABLE_PHYSX)
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set(PHYSX_ROOT_DIR ${PROJECT_SOURCE_DIR}/src/ThirdParty/PhysX/physx CACHE PATH "PhysX root directory")
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set(TARGET_BUILD_PLATFORM "linux" CACHE STRING "PhysX build platform (linux/windows)")
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# PhysX build system expects output locations when using the GameWorks layout.
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set(PX_OUTPUT_LIB_DIR ${CMAKE_BINARY_DIR}/physx CACHE PATH "PhysX output lib directory")
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set(PX_OUTPUT_BIN_DIR ${CMAKE_BINARY_DIR}/physx/bin CACHE PATH "PhysX output bin directory")
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add_subdirectory(${PHYSX_ROOT_DIR}/compiler/public ${CMAKE_BINARY_DIR}/physx)
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target_include_directories(core PUBLIC ${PHYSX_ROOT_DIR}/include)
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target_compile_definitions(core PUBLIC MODULARITY_ENABLE_PHYSX PX_PHYSX_STATIC_LIB)
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target_link_libraries(core PUBLIC PhysX PhysXCommon PhysXFoundation PhysXExtensions PhysXCooking)
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endif()
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# ==================== Executable ====================
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add_executable(Modularity src/main.cpp)
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target_compile_options(Modularity PRIVATE ${MODULARITY_WARNING_FLAGS})
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# Link order matters on Linux
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if(NOT WIN32)
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