Yeah! PhysX!!!
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@@ -127,6 +127,5 @@ void ViewportController::update(GLFWwindow* window, bool& cursorLocked) {
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viewportFocused = false;
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manualUnfocus = true;
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cursorLocked = false;
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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}
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}
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