Yeah! PhysX!!!
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13
src/Engine.h
13
src/Engine.h
@@ -9,6 +9,7 @@
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#include "MeshBuilder.h"
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#include "ScriptCompiler.h"
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#include "ScriptRuntime.h"
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#include "PhysicsSystem.h"
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#include "../include/Window/Window.h"
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void window_size_callback(GLFWwindow* window, int width, int height);
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@@ -90,7 +91,11 @@ private:
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bool isPlaying = false;
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bool isPaused = false;
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bool showViewOutput = true;
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bool showGameViewport = true;
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int previewCameraId = -1;
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bool gameViewCursorLocked = false;
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bool gameViewportFocused = false;
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int activePlayerId = -1;
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MeshBuilder meshBuilder;
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char meshBuilderPath[260] = "";
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char meshBuilderFaceInput[128] = "";
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@@ -105,12 +110,14 @@ private:
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MeshEditSelectionMode meshEditSelectionMode = MeshEditSelectionMode::Vertex;
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ScriptCompiler scriptCompiler;
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ScriptRuntime scriptRuntime;
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PhysicsSystem physics;
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bool showCompilePopup = false;
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bool lastCompileSuccess = false;
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std::string lastCompileStatus;
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std::string lastCompileLog;
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bool specMode = false;
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bool testMode = false;
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bool collisionWireframe = false;
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// Private methods
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SceneObject* getSelectedObject();
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@@ -141,11 +148,13 @@ private:
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void renderInspectorPanel();
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void renderConsolePanel();
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void renderViewport();
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void renderGameViewportWindow();
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void renderDialogs();
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void renderProjectBrowserPanel();
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Camera makeCameraFromObject(const SceneObject& obj) const;
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void compileScriptFile(const fs::path& scriptPath);
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void updateScripts(float delta);
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void updatePlayerController(float delta);
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void renderFileBrowserToolbar();
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void renderFileBrowserBreadcrumb();
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@@ -206,4 +215,8 @@ public:
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void markProjectDirty();
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// Script-accessible logging wrapper
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void addConsoleMessageFromScript(const std::string& message, ConsoleMessageType type);
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// Script-accessible physics helpers
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bool setRigidbodyVelocityFromScript(int id, const glm::vec3& velocity);
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bool getRigidbodyVelocityFromScript(int id, glm::vec3& outVelocity);
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bool teleportPhysicsActorFromScript(int id, const glm::vec3& position, const glm::vec3& rotationDeg);
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};
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