Yeah! PhysX!!!
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@@ -39,6 +39,28 @@ void ScriptContext::SetScale(const glm::vec3& scl) {
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}
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}
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bool ScriptContext::HasRigidbody() const {
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return object && object->hasRigidbody && object->rigidbody.enabled;
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}
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bool ScriptContext::SetRigidbodyVelocity(const glm::vec3& velocity) {
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if (!engine || !object || !HasRigidbody()) return false;
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return engine->setRigidbodyVelocityFromScript(object->id, velocity);
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}
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bool ScriptContext::GetRigidbodyVelocity(glm::vec3& outVelocity) const {
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if (!engine || !object || !HasRigidbody()) return false;
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return engine->getRigidbodyVelocityFromScript(object->id, outVelocity);
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}
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bool ScriptContext::TeleportRigidbody(const glm::vec3& pos, const glm::vec3& rotDeg) {
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if (!engine || !object) return false;
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object->position = pos;
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object->rotation = NormalizeEulerDegrees(rotDeg);
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MarkDirty();
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return engine->teleportPhysicsActorFromScript(object->id, pos, object->rotation);
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}
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std::string ScriptContext::GetSetting(const std::string& key, const std::string& fallback) const {
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if (!script) return fallback;
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auto it = std::find_if(script->settings.begin(), script->settings.end(),
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