fixed PhysX issues? + added rotation constraints
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@@ -107,6 +107,9 @@ struct RigidbodyComponent {
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bool isKinematic = false;
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float linearDamping = 0.05f;
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float angularDamping = 0.05f;
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bool lockRotationX = true;
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bool lockRotationY = false;
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bool lockRotationZ = true;
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};
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enum class ColliderType {
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