fixed PhysX issues? + added rotation constraints

This commit is contained in:
Anemunt
2025-12-17 03:35:57 -05:00
parent c23fcecc9f
commit 2eca8493e1
6 changed files with 57 additions and 13 deletions

View File

@@ -76,6 +76,9 @@ void ScriptContext::SetRotation(const glm::vec3& rot) {
if (object) {
object->rotation = NormalizeEulerDegrees(rot);
MarkDirty();
if (engine && HasRigidbody()) {
engine->teleportPhysicsActorFromScript(object->id, object->position, object->rotation);
}
}
}