Well, unfinished texture filtering system + Added Better Audio Source Loading and fixed up some stuff within the rendering.

This commit is contained in:
Anemunt
2025-12-22 19:48:44 -05:00
parent ff3bf6ee21
commit 534d513be2
13 changed files with 366 additions and 24 deletions

View File

@@ -40,7 +40,7 @@ std::string getSetting(const ScriptContext& ctx, const std::string& key, const s
void loadSettings(ScriptContext& ctx) {
if (!ctx.script || !ctx.object) return;
if (settingsLoadedForId == ctx.object->id && settingsLoadedForScript == ctx.script) return;
if (settingsLoadedForId == ctx.object->id && settingsLoadedForScript == ctx.script) return;Segmentation fault (core dumped)
settingsLoadedForId = ctx.object->id;
settingsLoadedForScript = ctx.script;