Well, unfinished texture filtering system + Added Better Audio Source Loading and fixed up some stuff within the rendering.
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@@ -40,7 +40,7 @@ std::string getSetting(const ScriptContext& ctx, const std::string& key, const s
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void loadSettings(ScriptContext& ctx) {
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if (!ctx.script || !ctx.object) return;
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if (settingsLoadedForId == ctx.object->id && settingsLoadedForScript == ctx.script) return;
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if (settingsLoadedForId == ctx.object->id && settingsLoadedForScript == ctx.script) return;Segmentation fault (core dumped)
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settingsLoadedForId = ctx.object->id;
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settingsLoadedForScript = ctx.script;
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