tried to add assimp (spoilers, it did not go well, so hey! now we have separate fiels now.)
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84
src/ThirdParty/assimp/code/AssetLib/3MF/D3MFOpcPackage.h
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84
src/ThirdParty/assimp/code/AssetLib/3MF/D3MFOpcPackage.h
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2025, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef D3MFOPCPACKAGE_H
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#define D3MFOPCPACKAGE_H
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#include <assimp/IOSystem.hpp>
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#include <memory>
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#include <string>
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struct aiTexture;
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namespace Assimp {
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class ZipArchiveIOSystem;
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namespace D3MF {
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struct OpcPackageRelationship {
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std::string id;
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std::string type;
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std::string target;
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};
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class D3MFOpcPackage {
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public:
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D3MFOpcPackage( IOSystem* pIOHandler, const std::string& file );
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~D3MFOpcPackage();
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IOStream* RootStream() const;
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bool validate();
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const std::vector<aiTexture*> &GetEmbeddedTextures() const;
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protected:
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std::string ReadPackageRootRelationship(IOStream* stream);
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void LoadEmbeddedTextures(IOStream *fileStream, const std::string &filename);
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private:
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IOStream* mRootStream;
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ZipArchiveIOSystem *mZipArchive;
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std::vector<aiTexture *> mEmbeddedTextures;
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};
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} // namespace D3MF
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} // namespace Assimp
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#endif // D3MFOPCPACKAGE_H
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