More Compilation stuff lol.
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@@ -109,6 +109,8 @@ private:
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bool lastCompileSuccess = false;
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std::string lastCompileStatus;
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std::string lastCompileLog;
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bool specMode = false;
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bool testMode = false;
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// Private methods
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SceneObject* getSelectedObject();
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@@ -143,6 +145,7 @@ private:
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void renderProjectBrowserPanel();
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Camera makeCameraFromObject(const SceneObject& obj) const;
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void compileScriptFile(const fs::path& scriptPath);
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void updateScripts(float delta);
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void renderFileBrowserToolbar();
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void renderFileBrowserBreadcrumb();
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@@ -200,4 +203,5 @@ public:
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SceneObject* findObjectByName(const std::string& name);
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SceneObject* findObjectById(int id);
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fs::path resolveScriptBinary(const fs::path& sourcePath);
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void markProjectDirty();
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};
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