Added Post Processing, Improved UI a lot, Made File Explorer look nicer, Fixed up Raycast Selection, Added Placeholder Playmode Button, Added cameras, Organized Create menu in Inspector, Added outlines to selected objects, added view output for viewing cameras while in Playmode area.
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23
Resources/ThirdParty/ProcessingPostFX/shader/brightPassFrag.glsl
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23
Resources/ThirdParty/ProcessingPostFX/shader/brightPassFrag.glsl
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#ifdef GL_ES
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precision mediump float;
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precision mediump int;
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#endif
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uniform sampler2D texture;
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varying vec4 vertColor;
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varying vec4 vertTexCoord;
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uniform float brightPassThreshold;
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void main() {
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vec3 luminanceVector = vec3(0.2125, 0.7154, 0.0721);
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vec4 c = texture2D(texture, vertTexCoord.st) * vertColor;
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float luminance = dot(luminanceVector, c.xyz);
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luminance = max(0.0, luminance - brightPassThreshold);
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c.xyz *= sign(luminance);
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c.a = 1.0;
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gl_FragColor = c;
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}
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