Added Post Processing, Improved UI a lot, Made File Explorer look nicer, Fixed up Raycast Selection, Added Placeholder Playmode Button, Added cameras, Organized Create menu in Inspector, Added outlines to selected objects, added view output for viewing cameras while in Playmode area.

This commit is contained in:
Anemunt
2025-12-10 15:13:05 -05:00
parent acebe7d7c0
commit 7831bea4e2
25 changed files with 2131 additions and 223 deletions

View File

@@ -64,8 +64,8 @@ private:
ModelLoader& operator=(const ModelLoader&) = delete;
// Process Assimp scene
void processNode(aiNode* node, const aiScene* scene, std::vector<float>& vertices, glm::vec3& boundsMin, glm::vec3& boundsMax);
void processMesh(aiMesh* mesh, const aiScene* scene, std::vector<float>& vertices, glm::vec3& boundsMin, glm::vec3& boundsMax);
void processNode(aiNode* node, const aiScene* scene, const aiMatrix4x4& parentTransform, std::vector<float>& vertices, std::vector<glm::vec3>& triPositions, glm::vec3& boundsMin, glm::vec3& boundsMax);
void processMesh(aiMesh* mesh, const aiMatrix4x4& transform, std::vector<float>& vertices, std::vector<glm::vec3>& triPositions, glm::vec3& boundsMin, glm::vec3& boundsMax);
// Storage for loaded meshes (reusing OBJLoader::LoadedMesh structure)
std::vector<OBJLoader::LoadedMesh> loadedMeshes;