Added Post Processing, Improved UI a lot, Made File Explorer look nicer, Fixed up Raycast Selection, Added Placeholder Playmode Button, Added cameras, Organized Create menu in Inspector, Added outlines to selected objects, added view output for viewing cameras while in Playmode area.
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@@ -64,8 +64,8 @@ private:
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ModelLoader& operator=(const ModelLoader&) = delete;
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// Process Assimp scene
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void processNode(aiNode* node, const aiScene* scene, std::vector<float>& vertices, glm::vec3& boundsMin, glm::vec3& boundsMax);
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void processMesh(aiMesh* mesh, const aiScene* scene, std::vector<float>& vertices, glm::vec3& boundsMin, glm::vec3& boundsMax);
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void processNode(aiNode* node, const aiScene* scene, const aiMatrix4x4& parentTransform, std::vector<float>& vertices, std::vector<glm::vec3>& triPositions, glm::vec3& boundsMin, glm::vec3& boundsMax);
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void processMesh(aiMesh* mesh, const aiMatrix4x4& transform, std::vector<float>& vertices, std::vector<glm::vec3>& triPositions, glm::vec3& boundsMin, glm::vec3& boundsMax);
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// Storage for loaded meshes (reusing OBJLoader::LoadedMesh structure)
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std::vector<OBJLoader::LoadedMesh> loadedMeshes;
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