Yey! Shader Compilation!
This commit is contained in:
@@ -67,6 +67,8 @@ public:
|
||||
std::string albedoTexturePath;
|
||||
std::string overlayTexturePath;
|
||||
std::string normalMapPath;
|
||||
std::string vertexShaderPath;
|
||||
std::string fragmentShaderPath;
|
||||
bool useOverlay = false;
|
||||
LightComponent light; // Only used when type is a light
|
||||
|
||||
|
||||
Reference in New Issue
Block a user