More Coding Stuff. Yey!

This commit is contained in:
Anemunt
2025-12-13 17:08:08 -05:00
parent 5543e19531
commit cf63b25b16
10 changed files with 326 additions and 8 deletions

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@@ -14,6 +14,7 @@
#include <string>
#include <vector>
#include <memory>
#include <type_traits>
#include <glad/glad.h>
#include "ThirdParty/imgui/imgui.h"
@@ -41,6 +42,15 @@ constexpr float NEAR_PLANE = 0.1f;
constexpr float FAR_PLANE = 100.0f;
constexpr float PI = 3.14159265359f;
inline glm::vec3 NormalizeEulerDegrees(const glm::vec3& deg) {
auto wrap = [](float a) {
float r = std::fmod(a, 360.0f);
if (r < 0.0f) r += 360.0f;
return r;
};
return glm::vec3(wrap(deg.x), wrap(deg.y), wrap(deg.z));
}
// Forward declarations
class Mesh;
class OBJLoader;

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@@ -1031,6 +1031,10 @@ void Engine::logToConsole(const std::string& message) {
addConsoleMessage(message, ConsoleMessageType::Info);
}
void Engine::addConsoleMessageFromScript(const std::string& message, ConsoleMessageType type) {
addConsoleMessage(message, type);
}
SceneObject* Engine::findObjectByName(const std::string& name) {
auto it = std::find_if(sceneObjects.begin(), sceneObjects.end(), [&](const SceneObject& o) {
return o.name == name;

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@@ -204,4 +204,6 @@ public:
SceneObject* findObjectById(int id);
fs::path resolveScriptBinary(const fs::path& sourcePath);
void markProjectDirty();
// Script-accessible logging wrapper
void addConsoleMessageFromScript(const std::string& message, ConsoleMessageType type);
};

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@@ -1853,6 +1853,7 @@ void Engine::renderInspectorPanel() {
ImGui::Text("Rotation");
ImGui::PushItemWidth(-1);
if (ImGui::DragFloat3("##Rotation", &obj.rotation.x, 1.0f, -360.0f, 360.0f)) {
obj.rotation = NormalizeEulerDegrees(obj.rotation);
projectManager.currentProject.hasUnsavedChanges = true;
}
ImGui::PopItemWidth();
@@ -3176,7 +3177,7 @@ void Engine::renderViewport() {
glm::vec3 t, r, s;
DecomposeMatrix(newM, t, r, s);
o.position = t;
o.rotation = glm::degrees(r);
o.rotation = NormalizeEulerDegrees(glm::degrees(r));
o.scale = s;
};

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@@ -415,6 +415,7 @@ bool SceneSerializer::loadScene(const fs::path& filePath,
&currentObj->rotation.x,
&currentObj->rotation.y,
&currentObj->rotation.z);
currentObj->rotation = NormalizeEulerDegrees(currentObj->rotation);
} else if (key == "scale") {
sscanf(value.c_str(), "%f,%f,%f",
&currentObj->scale.x,

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@@ -87,6 +87,7 @@ struct ScriptComponent {
std::string path;
std::vector<ScriptSetting> settings;
std::string lastBinaryPath;
std::vector<void*> activeIEnums; // function pointers registered via IEnum_Start
};
class SceneObject {

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@@ -204,10 +204,11 @@ bool ScriptCompiler::makeCommands(const ScriptBuildConfig& config, const fs::pat
auto detectFunction = [](const std::string& source, const std::string& name) -> FunctionSpec {
FunctionSpec spec;
try {
std::regex ctxDeltaPattern("\\bvoid\\s+" + name + "\\s*\\(\\s*ScriptContext\\s*[&*][^,\\)]*,[^\\)]*(float|double)[^\\)]*\\)");
std::regex ctxOnlyPattern("\\bvoid\\s+" + name + "\\s*\\(\\s*ScriptContext\\s*[&*][^\\)]*\\)");
std::regex deltaPattern("\\bvoid\\s+" + name + "\\s*\\(\\s*(float|double)[^\\)]*\\)");
std::regex basicPattern("\\bvoid\\s+" + name + "\\s*\\(\\s*\\)");
const std::string prefix = "\\bvoid\\s+(?:IEnum\\s+)?";
std::regex ctxDeltaPattern(prefix + name + "\\s*\\(\\s*ScriptContext\\s*[&*][^,\\)]*,[^\\)]*(float|double)[^\\)]*\\)");
std::regex ctxOnlyPattern(prefix + name + "\\s*\\(\\s*ScriptContext\\s*[&*][^\\)]*\\)");
std::regex deltaPattern(prefix + name + "\\s*\\(\\s*(float|double)[^\\)]*\\)");
std::regex basicPattern(prefix + name + "\\s*\\(\\s*\\)");
if (std::regex_search(source, ctxDeltaPattern)) {
spec.present = true;

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@@ -19,15 +19,191 @@ SceneObject* ScriptContext::FindObjectById(int id) {
}
void ScriptContext::SetPosition(const glm::vec3& pos) {
if (object) object->position = pos;
if (object) {
object->position = pos;
MarkDirty();
}
}
void ScriptContext::SetRotation(const glm::vec3& rot) {
if (object) object->rotation = rot;
if (object) {
object->rotation = NormalizeEulerDegrees(rot);
MarkDirty();
}
}
void ScriptContext::SetScale(const glm::vec3& scl) {
if (object) object->scale = scl;
if (object) {
object->scale = scl;
MarkDirty();
}
}
std::string ScriptContext::GetSetting(const std::string& key, const std::string& fallback) const {
if (!script) return fallback;
auto it = std::find_if(script->settings.begin(), script->settings.end(),
[&](const ScriptSetting& s){ return s.key == key; });
return (it != script->settings.end()) ? it->value : fallback;
}
void ScriptContext::SetSetting(const std::string& key, const std::string& value) {
if (!script) return;
auto it = std::find_if(script->settings.begin(), script->settings.end(),
[&](const ScriptSetting& s){ return s.key == key; });
if (it != script->settings.end()) {
it->value = value;
} else {
script->settings.push_back({key, value});
}
MarkDirty();
}
bool ScriptContext::GetSettingBool(const std::string& key, bool fallback) const {
std::string v = GetSetting(key, fallback ? "1" : "0");
if (v == "1" || v == "true" || v == "True") return true;
if (v == "0" || v == "false" || v == "False") return false;
return fallback;
}
void ScriptContext::SetSettingBool(const std::string& key, bool value) {
SetSetting(key, value ? "1" : "0");
}
glm::vec3 ScriptContext::GetSettingVec3(const std::string& key, const glm::vec3& fallback) const {
std::string v = GetSetting(key, "");
if (v.empty()) return fallback;
glm::vec3 out = fallback;
std::stringstream ss(v);
std::string part;
for (int i = 0; i < 3 && std::getline(ss, part, ','); ++i) {
try { out[i] = std::stof(part); } catch (...) {}
}
return out;
}
void ScriptContext::SetSettingVec3(const std::string& key, const glm::vec3& value) {
SetSetting(key,
std::to_string(value.x) + "," +
std::to_string(value.y) + "," +
std::to_string(value.z));
}
void ScriptContext::AddConsoleMessage(const std::string& message, ConsoleMessageType type) {
if (engine) {
engine->addConsoleMessageFromScript(message, type);
}
}
void ScriptContext::AutoSetting(const std::string& key, bool& value) {
if (!script) return;
if (autoSettings.end() != std::find_if(autoSettings.begin(), autoSettings.end(),
[&](const AutoSettingEntry& e){ return e.key == key; })) return;
value = GetSettingBool(key, value);
AutoSettingEntry entry;
entry.type = AutoSettingType::Bool;
entry.key = key;
entry.ptr = &value;
entry.initialBool = value;
autoSettings.push_back(entry);
}
void ScriptContext::AutoSetting(const std::string& key, glm::vec3& value) {
if (!script) return;
if (autoSettings.end() != std::find_if(autoSettings.begin(), autoSettings.end(),
[&](const AutoSettingEntry& e){ return e.key == key; })) return;
value = GetSettingVec3(key, value);
AutoSettingEntry entry;
entry.type = AutoSettingType::Vec3;
entry.key = key;
entry.ptr = &value;
entry.initialVec3 = value;
autoSettings.push_back(entry);
}
void ScriptContext::AutoSetting(const std::string& key, char* buffer, size_t bufferSize) {
if (!script || !buffer || bufferSize == 0) return;
if (autoSettings.end() != std::find_if(autoSettings.begin(), autoSettings.end(),
[&](const AutoSettingEntry& e){ return e.key == key; })) return;
std::string existing = GetSetting(key, std::string(buffer));
if (!existing.empty()) {
std::snprintf(buffer, bufferSize, "%s", existing.c_str());
}
AutoSettingEntry entry;
entry.type = AutoSettingType::StringBuf;
entry.key = key;
entry.ptr = buffer;
entry.bufSize = bufferSize;
entry.initialString = buffer;
autoSettings.push_back(entry);
}
void ScriptContext::SaveAutoSettings() {
if (!script) return;
bool changed = false;
for (const auto& e : autoSettings) {
std::string newVal;
switch (e.type) {
case AutoSettingType::Bool: {
bool cur = *static_cast<bool*>(e.ptr);
if (cur == e.initialBool) continue;
newVal = cur ? "1" : "0";
break;
}
case AutoSettingType::Vec3: {
glm::vec3 cur = *static_cast<glm::vec3*>(e.ptr);
if (glm::all(glm::epsilonEqual(cur, e.initialVec3, 1e-6f))) continue;
newVal = std::to_string(cur.x) + "," + std::to_string(cur.y) + "," + std::to_string(cur.z);
break;
}
case AutoSettingType::StringBuf: {
const char* cur = static_cast<const char*>(e.ptr);
if (cur && e.initialString == cur) continue;
newVal = cur ? cur : "";
if (!cur || newVal == e.initialString) continue;
break;
}
}
changed = true;
SetSetting(e.key, newVal);
}
if (changed) {
MarkDirty();
}
}
void ScriptContext::StartIEnum(void(*fn)(ScriptContext&, float)) {
if (!script || !fn) return;
auto& v = script->activeIEnums;
if (std::find(v.begin(), v.end(), reinterpret_cast<void*>(fn)) == v.end()) {
v.push_back(reinterpret_cast<void*>(fn));
}
}
void ScriptContext::StopIEnum(void(*fn)(ScriptContext&, float)) {
if (!script || !fn) return;
auto& v = script->activeIEnums;
auto it = std::find(v.begin(), v.end(), reinterpret_cast<void*>(fn));
if (it != v.end()) {
v.erase(it);
}
}
void ScriptContext::EnsureIEnum(void(*fn)(ScriptContext&, float)) {
if (!IsIEnumRunning(fn)) StartIEnum(fn);
}
bool ScriptContext::IsIEnumRunning(void(*fn)(ScriptContext&, float)) const {
if (!script || !fn) return false;
auto it = std::find(script->activeIEnums.begin(), script->activeIEnums.end(),
reinterpret_cast<void*>(fn));
return it != script->activeIEnums.end();
}
void ScriptContext::StopAllIEnums() {
if (script) script->activeIEnums.clear();
}
void ScriptContext::MarkDirty() {
@@ -133,6 +309,15 @@ void ScriptRuntime::tickModule(const fs::path& binaryPath, ScriptContext& ctx, f
if (runTest && mod->testEditor) {
mod->testEditor(ctx, deltaTime);
}
// Tick any IEnum tasks registered by the script (per ScriptComponent instance).
if (ctx.script && !ctx.script->activeIEnums.empty()) {
auto tasks = ctx.script->activeIEnums; // copy so tasks can modify the list
for (void* p : tasks) {
auto fn = reinterpret_cast<IEnumFn>(p);
if (fn) fn(ctx, deltaTime);
}
}
}
void ScriptRuntime::unloadAll() {

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@@ -10,6 +10,17 @@ struct ScriptContext {
Engine* engine = nullptr;
SceneObject* object = nullptr;
ScriptComponent* script = nullptr;
enum class AutoSettingType { Bool, Vec3, StringBuf };
struct AutoSettingEntry {
AutoSettingType type;
std::string key;
void* ptr = nullptr;
size_t bufSize = 0;
bool initialBool = false;
glm::vec3 initialVec3 = glm::vec3(0.0f);
std::string initialString;
};
std::vector<AutoSettingEntry> autoSettings;
// Convenience helpers for scripts
SceneObject* FindObjectByName(const std::string& name);
@@ -17,6 +28,26 @@ struct ScriptContext {
void SetPosition(const glm::vec3& pos);
void SetRotation(const glm::vec3& rot);
void SetScale(const glm::vec3& scl);
// Settings helpers (auto-mark dirty)
std::string GetSetting(const std::string& key, const std::string& fallback = "") const;
void SetSetting(const std::string& key, const std::string& value);
bool GetSettingBool(const std::string& key, bool fallback = false) const;
void SetSettingBool(const std::string& key, bool value);
glm::vec3 GetSettingVec3(const std::string& key, const glm::vec3& fallback = glm::vec3(0.0f)) const;
void SetSettingVec3(const std::string& key, const glm::vec3& value);
// Console helper
void AddConsoleMessage(const std::string& message, ConsoleMessageType type = ConsoleMessageType::Info);
// Auto-binding helpers: bind once per call, optionally load stored value, then SaveAutoSettings() writes back on change.
void AutoSetting(const std::string& key, bool& value);
void AutoSetting(const std::string& key, glm::vec3& value);
void AutoSetting(const std::string& key, char* buffer, size_t bufferSize);
void SaveAutoSettings();
// IEnum helpers
void StartIEnum(void(*fn)(ScriptContext&, float));
void StopIEnum(void(*fn)(ScriptContext&, float));
void EnsureIEnum(void(*fn)(ScriptContext&, float));
bool IsIEnumRunning(void(*fn)(ScriptContext&, float)) const;
void StopAllIEnums();
void MarkDirty();
};
@@ -28,6 +59,7 @@ public:
using UpdateFn = void(*)(ScriptContext&, float);
using TickUpdateFn = void(*)(ScriptContext&, float);
using InspectorFn = void(*)(ScriptContext&);
using IEnumFn = void(*)(ScriptContext&, float);
InspectorFn getInspector(const fs::path& binaryPath);
void tickModule(const fs::path& binaryPath, ScriptContext& ctx, float deltaTime,
@@ -50,3 +82,18 @@ private:
std::unordered_map<std::string, Module> loaded;
std::string lastError;
};
// Lightweight coroutine-style helpers (opt-in and no-ops unless used by scripts).
#ifndef IEnum
#define IEnum
#endif
#ifndef IEnum_Start
#define IEnum_Start(fn) ctx.StartIEnum(fn)
#endif
#ifndef IEnum_Stop
#define IEnum_Stop(fn) ctx.StopIEnum(fn)
#endif
#ifndef IEnum_Ensure
#define IEnum_Ensure(fn) ctx.EnsureIEnum(fn)
#endif