More Coding Stuff. Yey!
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@@ -204,4 +204,6 @@ public:
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SceneObject* findObjectById(int id);
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fs::path resolveScriptBinary(const fs::path& sourcePath);
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void markProjectDirty();
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// Script-accessible logging wrapper
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void addConsoleMessageFromScript(const std::string& message, ConsoleMessageType type);
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};
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