More Coding Stuff. Yey!

This commit is contained in:
Anemunt
2025-12-13 17:08:08 -05:00
parent 5543e19531
commit cf63b25b16
10 changed files with 326 additions and 8 deletions

View File

@@ -19,15 +19,191 @@ SceneObject* ScriptContext::FindObjectById(int id) {
}
void ScriptContext::SetPosition(const glm::vec3& pos) {
if (object) object->position = pos;
if (object) {
object->position = pos;
MarkDirty();
}
}
void ScriptContext::SetRotation(const glm::vec3& rot) {
if (object) object->rotation = rot;
if (object) {
object->rotation = NormalizeEulerDegrees(rot);
MarkDirty();
}
}
void ScriptContext::SetScale(const glm::vec3& scl) {
if (object) object->scale = scl;
if (object) {
object->scale = scl;
MarkDirty();
}
}
std::string ScriptContext::GetSetting(const std::string& key, const std::string& fallback) const {
if (!script) return fallback;
auto it = std::find_if(script->settings.begin(), script->settings.end(),
[&](const ScriptSetting& s){ return s.key == key; });
return (it != script->settings.end()) ? it->value : fallback;
}
void ScriptContext::SetSetting(const std::string& key, const std::string& value) {
if (!script) return;
auto it = std::find_if(script->settings.begin(), script->settings.end(),
[&](const ScriptSetting& s){ return s.key == key; });
if (it != script->settings.end()) {
it->value = value;
} else {
script->settings.push_back({key, value});
}
MarkDirty();
}
bool ScriptContext::GetSettingBool(const std::string& key, bool fallback) const {
std::string v = GetSetting(key, fallback ? "1" : "0");
if (v == "1" || v == "true" || v == "True") return true;
if (v == "0" || v == "false" || v == "False") return false;
return fallback;
}
void ScriptContext::SetSettingBool(const std::string& key, bool value) {
SetSetting(key, value ? "1" : "0");
}
glm::vec3 ScriptContext::GetSettingVec3(const std::string& key, const glm::vec3& fallback) const {
std::string v = GetSetting(key, "");
if (v.empty()) return fallback;
glm::vec3 out = fallback;
std::stringstream ss(v);
std::string part;
for (int i = 0; i < 3 && std::getline(ss, part, ','); ++i) {
try { out[i] = std::stof(part); } catch (...) {}
}
return out;
}
void ScriptContext::SetSettingVec3(const std::string& key, const glm::vec3& value) {
SetSetting(key,
std::to_string(value.x) + "," +
std::to_string(value.y) + "," +
std::to_string(value.z));
}
void ScriptContext::AddConsoleMessage(const std::string& message, ConsoleMessageType type) {
if (engine) {
engine->addConsoleMessageFromScript(message, type);
}
}
void ScriptContext::AutoSetting(const std::string& key, bool& value) {
if (!script) return;
if (autoSettings.end() != std::find_if(autoSettings.begin(), autoSettings.end(),
[&](const AutoSettingEntry& e){ return e.key == key; })) return;
value = GetSettingBool(key, value);
AutoSettingEntry entry;
entry.type = AutoSettingType::Bool;
entry.key = key;
entry.ptr = &value;
entry.initialBool = value;
autoSettings.push_back(entry);
}
void ScriptContext::AutoSetting(const std::string& key, glm::vec3& value) {
if (!script) return;
if (autoSettings.end() != std::find_if(autoSettings.begin(), autoSettings.end(),
[&](const AutoSettingEntry& e){ return e.key == key; })) return;
value = GetSettingVec3(key, value);
AutoSettingEntry entry;
entry.type = AutoSettingType::Vec3;
entry.key = key;
entry.ptr = &value;
entry.initialVec3 = value;
autoSettings.push_back(entry);
}
void ScriptContext::AutoSetting(const std::string& key, char* buffer, size_t bufferSize) {
if (!script || !buffer || bufferSize == 0) return;
if (autoSettings.end() != std::find_if(autoSettings.begin(), autoSettings.end(),
[&](const AutoSettingEntry& e){ return e.key == key; })) return;
std::string existing = GetSetting(key, std::string(buffer));
if (!existing.empty()) {
std::snprintf(buffer, bufferSize, "%s", existing.c_str());
}
AutoSettingEntry entry;
entry.type = AutoSettingType::StringBuf;
entry.key = key;
entry.ptr = buffer;
entry.bufSize = bufferSize;
entry.initialString = buffer;
autoSettings.push_back(entry);
}
void ScriptContext::SaveAutoSettings() {
if (!script) return;
bool changed = false;
for (const auto& e : autoSettings) {
std::string newVal;
switch (e.type) {
case AutoSettingType::Bool: {
bool cur = *static_cast<bool*>(e.ptr);
if (cur == e.initialBool) continue;
newVal = cur ? "1" : "0";
break;
}
case AutoSettingType::Vec3: {
glm::vec3 cur = *static_cast<glm::vec3*>(e.ptr);
if (glm::all(glm::epsilonEqual(cur, e.initialVec3, 1e-6f))) continue;
newVal = std::to_string(cur.x) + "," + std::to_string(cur.y) + "," + std::to_string(cur.z);
break;
}
case AutoSettingType::StringBuf: {
const char* cur = static_cast<const char*>(e.ptr);
if (cur && e.initialString == cur) continue;
newVal = cur ? cur : "";
if (!cur || newVal == e.initialString) continue;
break;
}
}
changed = true;
SetSetting(e.key, newVal);
}
if (changed) {
MarkDirty();
}
}
void ScriptContext::StartIEnum(void(*fn)(ScriptContext&, float)) {
if (!script || !fn) return;
auto& v = script->activeIEnums;
if (std::find(v.begin(), v.end(), reinterpret_cast<void*>(fn)) == v.end()) {
v.push_back(reinterpret_cast<void*>(fn));
}
}
void ScriptContext::StopIEnum(void(*fn)(ScriptContext&, float)) {
if (!script || !fn) return;
auto& v = script->activeIEnums;
auto it = std::find(v.begin(), v.end(), reinterpret_cast<void*>(fn));
if (it != v.end()) {
v.erase(it);
}
}
void ScriptContext::EnsureIEnum(void(*fn)(ScriptContext&, float)) {
if (!IsIEnumRunning(fn)) StartIEnum(fn);
}
bool ScriptContext::IsIEnumRunning(void(*fn)(ScriptContext&, float)) const {
if (!script || !fn) return false;
auto it = std::find(script->activeIEnums.begin(), script->activeIEnums.end(),
reinterpret_cast<void*>(fn));
return it != script->activeIEnums.end();
}
void ScriptContext::StopAllIEnums() {
if (script) script->activeIEnums.clear();
}
void ScriptContext::MarkDirty() {
@@ -133,6 +309,15 @@ void ScriptRuntime::tickModule(const fs::path& binaryPath, ScriptContext& ctx, f
if (runTest && mod->testEditor) {
mod->testEditor(ctx, deltaTime);
}
// Tick any IEnum tasks registered by the script (per ScriptComponent instance).
if (ctx.script && !ctx.script->activeIEnums.empty()) {
auto tasks = ctx.script->activeIEnums; // copy so tasks can modify the list
for (void* p : tasks) {
auto fn = reinterpret_cast<IEnumFn>(p);
if (fn) fn(ctx, deltaTime);
}
}
}
void ScriptRuntime::unloadAll() {