Add everything.
This commit is contained in:
1111
src/ThirdParty/ImGuizmo/GraphEditor.cpp
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1111
src/ThirdParty/ImGuizmo/GraphEditor.cpp
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151
src/ThirdParty/ImGuizmo/GraphEditor.h
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151
src/ThirdParty/ImGuizmo/GraphEditor.h
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@@ -0,0 +1,151 @@
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// https://github.com/CedricGuillemet/ImGuizmo
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// v1.92.5 WIP
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//
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||||
// The MIT License(MIT)
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||||
//
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||||
// Copyright(c) 2016-2021 Cedric Guillemet
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||||
//
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||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
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||||
//
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#pragma once
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#include <vector>
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#include <stdint.h>
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#include <string>
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#include "imgui.h"
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#include "imgui_internal.h"
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namespace GraphEditor {
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typedef size_t NodeIndex;
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typedef size_t SlotIndex;
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typedef size_t LinkIndex;
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typedef size_t TemplateIndex;
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// Force the view to be respositionned and zoom to fit nodes with Show function.
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// Parameter value will be changed to Fit_None by the function.
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enum FitOnScreen
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{
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Fit_None,
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Fit_AllNodes,
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Fit_SelectedNodes
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};
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// Display options and colors
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struct Options
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{
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ImRect mMinimap{{0.75f, 0.8f, 0.99f, 0.99f}}; // rectangle coordinates of minimap
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ImU32 mBackgroundColor{ IM_COL32(40, 40, 40, 255) }; // full background color
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||||
ImU32 mGridColor{ IM_COL32(0, 0, 0, 60) }; // grid lines color
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ImU32 mGridColor2{ IM_COL32(0, 0, 0, 160) }; // grid lines color every 10th
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ImU32 mSelectedNodeBorderColor{ IM_COL32(255, 130, 30, 255) }; // node border color when it's selected
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ImU32 mNodeBorderColor{ IM_COL32(100, 100, 100, 0) }; // node border color when it's not selected
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ImU32 mQuadSelection{ IM_COL32(255, 32, 32, 64) }; // quad selection inside color
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ImU32 mQuadSelectionBorder{ IM_COL32(255, 32, 32, 255) }; // quad selection border color
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ImU32 mDefaultSlotColor{ IM_COL32(128, 128, 128, 255) }; // when no color is provided in node template, use this value
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ImU32 mFrameFocus{ IM_COL32(64, 128, 255, 255) }; // rectangle border when graph editor has focus
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float mLineThickness{ 5 }; // links width in pixels when zoom value is 1
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float mGridSize{ 64.f }; // background grid size in pixels when zoom value is 1
|
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float mRounding{ 3.f }; // rounding at node corners
|
||||
float mZoomRatio{ 0.1f }; // factor per mouse wheel delta
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float mZoomLerpFactor{ 0.25f }; // the smaller, the smoother
|
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float mBorderSelectionThickness{ 6.f }; // thickness of selection border around nodes
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||||
float mBorderThickness{ 6.f }; // thickness of selection border around nodes
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float mNodeSlotRadius{ 8.f }; // circle radius for inputs and outputs
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float mNodeSlotHoverFactor{ 1.2f }; // increase size when hovering
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float mMinZoom{ 0.2f }, mMaxZoom { 1.1f };
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float mSnap{ 5.f };
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bool mDisplayLinksAsCurves{ true }; // false is straight and 45deg lines
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bool mAllowQuadSelection{ true }; // multiple selection using drag and drop
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bool mRenderGrid{ true }; // grid or nothing
|
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bool mDrawIONameOnHover{ true }; // only draw node input/output when hovering
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||||
};
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|
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// View state: scroll position and zoom factor
|
||||
struct ViewState
|
||||
{
|
||||
ImVec2 mPosition{0.0f, 0.0f}; // scroll position
|
||||
float mFactor{ 1.0f }; // current zoom factor
|
||||
float mFactorTarget{ 1.0f }; // targeted zoom factor interpolated using Options.mZoomLerpFactor
|
||||
};
|
||||
|
||||
struct Template
|
||||
{
|
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ImU32 mHeaderColor;
|
||||
ImU32 mBackgroundColor;
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||||
ImU32 mBackgroundColorOver;
|
||||
ImU8 mInputCount;
|
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const char** mInputNames; // can be nullptr. No text displayed.
|
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ImU32* mInputColors; // can be nullptr, default slot color will be used.
|
||||
ImU8 mOutputCount;
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||||
const char** mOutputNames; // can be nullptr. No text displayed.
|
||||
ImU32* mOutputColors; // can be nullptr, default slot color will be used.
|
||||
};
|
||||
|
||||
struct Node
|
||||
{
|
||||
const char* mName;
|
||||
TemplateIndex mTemplateIndex;
|
||||
ImRect mRect;
|
||||
bool mSelected{ false };
|
||||
};
|
||||
|
||||
struct Link
|
||||
{
|
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NodeIndex mInputNodeIndex;
|
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SlotIndex mInputSlotIndex;
|
||||
NodeIndex mOutputNodeIndex;
|
||||
SlotIndex mOutputSlotIndex;
|
||||
};
|
||||
|
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struct Delegate
|
||||
{
|
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virtual bool AllowedLink(NodeIndex from, NodeIndex to) = 0;
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||||
|
||||
virtual void SelectNode(NodeIndex nodeIndex, bool selected) = 0;
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virtual void MoveSelectedNodes(const ImVec2 delta) = 0;
|
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|
||||
virtual void AddLink(NodeIndex inputNodeIndex, SlotIndex inputSlotIndex, NodeIndex outputNodeIndex, SlotIndex outputSlotIndex) = 0;
|
||||
virtual void DelLink(LinkIndex linkIndex) = 0;
|
||||
|
||||
// user is responsible for clipping
|
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virtual void CustomDraw(ImDrawList* drawList, ImRect rectangle, NodeIndex nodeIndex) = 0;
|
||||
|
||||
// use mouse position to open context menu
|
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// if nodeIndex != -1, right click happens on the specified node
|
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virtual void RightClick(NodeIndex nodeIndex, SlotIndex slotIndexInput, SlotIndex slotIndexOutput) = 0;
|
||||
|
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virtual const size_t GetTemplateCount() = 0;
|
||||
virtual const Template GetTemplate(TemplateIndex index) = 0;
|
||||
|
||||
virtual const size_t GetNodeCount() = 0;
|
||||
virtual const Node GetNode(NodeIndex index) = 0;
|
||||
|
||||
virtual const size_t GetLinkCount() = 0;
|
||||
virtual const Link GetLink(LinkIndex index) = 0;
|
||||
|
||||
virtual ~Delegate() = default;
|
||||
};
|
||||
|
||||
void Show(Delegate& delegate, const Options& options, ViewState& viewState, bool enabled, FitOnScreen* fit = nullptr);
|
||||
void GraphEditorClear();
|
||||
|
||||
bool EditOptions(Options& options);
|
||||
|
||||
} // namespace
|
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458
src/ThirdParty/ImGuizmo/ImCurveEdit.cpp
vendored
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458
src/ThirdParty/ImGuizmo/ImCurveEdit.cpp
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@@ -0,0 +1,458 @@
|
||||
// https://github.com/CedricGuillemet/ImGuizmo
|
||||
// v1.92.5 WIP
|
||||
//
|
||||
// The MIT License(MIT)
|
||||
//
|
||||
// Copyright(c) 2016-2021 Cedric Guillemet
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
//
|
||||
#include "ImCurveEdit.h"
|
||||
#include "imgui.h"
|
||||
#include "imgui_internal.h"
|
||||
#include <stdint.h>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
||||
#if defined(_MSC_VER) || defined(__MINGW32__)
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||||
#include <malloc.h>
|
||||
#endif
|
||||
#if !defined(_MSC_VER) && !defined(__MINGW64_VERSION_MAJOR)
|
||||
#define _malloca(x) alloca(x)
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||||
#define _freea(x)
|
||||
#endif
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||||
|
||||
namespace ImCurveEdit
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||||
{
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||||
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||||
#ifndef IMGUI_DEFINE_MATH_OPERATORS
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||||
static ImVec2 operator+(const ImVec2& a, const ImVec2& b) {
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||||
return ImVec2(a.x + b.x, a.y + b.y);
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||||
}
|
||||
|
||||
static ImVec2 operator-(const ImVec2& a, const ImVec2& b) {
|
||||
return ImVec2(a.x - b.x, a.y - b.y);
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||||
}
|
||||
|
||||
static ImVec2 operator*(const ImVec2& a, const ImVec2& b) {
|
||||
return ImVec2(a.x * b.x, a.y * b.y);
|
||||
}
|
||||
|
||||
static ImVec2 operator/(const ImVec2& a, const ImVec2& b) {
|
||||
return ImVec2(a.x / b.x, a.y / b.y);
|
||||
}
|
||||
|
||||
static ImVec2 operator*(const ImVec2& a, const float b) {
|
||||
return ImVec2(a.x * b, a.y * b);
|
||||
}
|
||||
#endif
|
||||
|
||||
static float smoothstep(float edge0, float edge1, float x)
|
||||
{
|
||||
x = ImClamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
|
||||
return x * x * (3 - 2 * x);
|
||||
}
|
||||
|
||||
static float distance(float x, float y, float x1, float y1, float x2, float y2)
|
||||
{
|
||||
float A = x - x1;
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||||
float B = y - y1;
|
||||
float C = x2 - x1;
|
||||
float D = y2 - y1;
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||||
|
||||
float dot = A * C + B * D;
|
||||
float len_sq = C * C + D * D;
|
||||
float param = -1.f;
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||||
if (len_sq > FLT_EPSILON)
|
||||
param = dot / len_sq;
|
||||
|
||||
float xx, yy;
|
||||
|
||||
if (param < 0.f) {
|
||||
xx = x1;
|
||||
yy = y1;
|
||||
}
|
||||
else if (param > 1.f) {
|
||||
xx = x2;
|
||||
yy = y2;
|
||||
}
|
||||
else {
|
||||
xx = x1 + param * C;
|
||||
yy = y1 + param * D;
|
||||
}
|
||||
|
||||
float dx = x - xx;
|
||||
float dy = y - yy;
|
||||
return sqrtf(dx * dx + dy * dy);
|
||||
}
|
||||
|
||||
static int DrawPoint(ImDrawList* draw_list, ImVec2 pos, const ImVec2 size, const ImVec2 offset, bool edited)
|
||||
{
|
||||
int ret = 0;
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
static const ImVec2 localOffsets[4] = { ImVec2(1,0), ImVec2(0,1), ImVec2(-1,0), ImVec2(0,-1) };
|
||||
ImVec2 offsets[4];
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
offsets[i] = pos * size + localOffsets[i] * 4.5f + offset;
|
||||
}
|
||||
|
||||
const ImVec2 center = pos * size + offset;
|
||||
const ImRect anchor(center - ImVec2(5, 5), center + ImVec2(5, 5));
|
||||
draw_list->AddConvexPolyFilled(offsets, 4, 0xFF000000);
|
||||
if (anchor.Contains(io.MousePos))
|
||||
{
|
||||
ret = 1;
|
||||
if (io.MouseDown[0])
|
||||
ret = 2;
|
||||
}
|
||||
if (edited)
|
||||
draw_list->AddPolyline(offsets, 4, 0xFFFFFFFF, true, 3.0f);
|
||||
else if (ret)
|
||||
draw_list->AddPolyline(offsets, 4, 0xFF80B0FF, true, 2.0f);
|
||||
else
|
||||
draw_list->AddPolyline(offsets, 4, 0xFF0080FF, true, 2.0f);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int Edit(Delegate& delegate, const ImVec2& size, unsigned int id, const ImRect* clippingRect, ImVector<EditPoint>* selectedPoints)
|
||||
{
|
||||
static bool selectingQuad = false;
|
||||
static ImVec2 quadSelection;
|
||||
static int overCurve = -1;
|
||||
static int movingCurve = -1;
|
||||
static bool scrollingV = false;
|
||||
static std::set<EditPoint> selection;
|
||||
static bool overSelectedPoint = false;
|
||||
|
||||
int ret = 0;
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
|
||||
ImGui::PushStyleColor(ImGuiCol_Border, 0);
|
||||
ImGui::BeginChild(id, size, ImGuiChildFlags_FrameStyle);
|
||||
delegate.focused = ImGui::IsWindowFocused();
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
if (clippingRect)
|
||||
draw_list->PushClipRect(clippingRect->Min, clippingRect->Max, true);
|
||||
|
||||
const ImVec2 offset = ImGui::GetCursorScreenPos() + ImVec2(0.f, size.y);
|
||||
const ImVec2 ssize(size.x, -size.y);
|
||||
const ImRect container(offset + ImVec2(0.f, ssize.y), offset + ImVec2(ssize.x, 0.f));
|
||||
ImVec2& min = delegate.GetMin();
|
||||
ImVec2& max = delegate.GetMax();
|
||||
|
||||
// handle zoom and VScroll
|
||||
if (container.Contains(io.MousePos))
|
||||
{
|
||||
if (fabsf(io.MouseWheel) > FLT_EPSILON)
|
||||
{
|
||||
const float r = (io.MousePos.y - offset.y) / ssize.y;
|
||||
float ratioY = ImLerp(min.y, max.y, r);
|
||||
auto scaleValue = [&](float v) {
|
||||
v -= ratioY;
|
||||
v *= (1.f - io.MouseWheel * 0.05f);
|
||||
v += ratioY;
|
||||
return v;
|
||||
};
|
||||
min.y = scaleValue(min.y);
|
||||
max.y = scaleValue(max.y);
|
||||
}
|
||||
if (!scrollingV && ImGui::IsMouseDown(2))
|
||||
{
|
||||
scrollingV = true;
|
||||
}
|
||||
}
|
||||
ImVec2 range = max - min + ImVec2(1.f, 0.f); // +1 because of inclusive last frame
|
||||
|
||||
const ImVec2 viewSize(size.x, -size.y);
|
||||
const ImVec2 sizeOfPixel = ImVec2(1.f, 1.f) / viewSize;
|
||||
const size_t curveCount = delegate.GetCurveCount();
|
||||
|
||||
if (scrollingV)
|
||||
{
|
||||
float deltaH = io.MouseDelta.y * range.y * sizeOfPixel.y;
|
||||
min.y -= deltaH;
|
||||
max.y -= deltaH;
|
||||
if (!ImGui::IsMouseDown(2))
|
||||
scrollingV = false;
|
||||
}
|
||||
|
||||
draw_list->AddRectFilled(offset, offset + ssize, delegate.GetBackgroundColor());
|
||||
|
||||
auto pointToRange = [&](ImVec2 pt) { return (pt - min) / range; };
|
||||
auto rangeToPoint = [&](ImVec2 pt) { return (pt * range) + min; };
|
||||
|
||||
draw_list->AddLine(ImVec2(-1.f, -min.y / range.y) * viewSize + offset, ImVec2(1.f, -min.y / range.y) * viewSize + offset, 0xFF000000, 1.5f);
|
||||
bool overCurveOrPoint = false;
|
||||
|
||||
int localOverCurve = -1;
|
||||
// make sure highlighted curve is rendered last
|
||||
int* curvesIndex = (int*)_malloca(sizeof(int) * curveCount);
|
||||
for (size_t c = 0; c < curveCount; c++)
|
||||
curvesIndex[c] = int(c);
|
||||
int highLightedCurveIndex = -1;
|
||||
if (overCurve != -1 && curveCount)
|
||||
{
|
||||
ImSwap(curvesIndex[overCurve], curvesIndex[curveCount - 1]);
|
||||
highLightedCurveIndex = overCurve;
|
||||
}
|
||||
|
||||
for (size_t cur = 0; cur < curveCount; cur++)
|
||||
{
|
||||
int c = curvesIndex[cur];
|
||||
if (!delegate.IsVisible(c))
|
||||
continue;
|
||||
const size_t ptCount = delegate.GetPointCount(c);
|
||||
if (ptCount < 1)
|
||||
continue;
|
||||
CurveType curveType = delegate.GetCurveType(c);
|
||||
if (curveType == CurveNone)
|
||||
continue;
|
||||
const ImVec2* pts = delegate.GetPoints(c);
|
||||
uint32_t curveColor = delegate.GetCurveColor(c);
|
||||
if ((c == highLightedCurveIndex && selection.empty() && !selectingQuad) || movingCurve == c)
|
||||
curveColor = 0xFFFFFFFF;
|
||||
|
||||
for (size_t p = 0; p < ptCount - 1; p++)
|
||||
{
|
||||
const ImVec2 p1 = pointToRange(pts[p]);
|
||||
const ImVec2 p2 = pointToRange(pts[p + 1]);
|
||||
|
||||
if (curveType == CurveSmooth || curveType == CurveLinear)
|
||||
{
|
||||
size_t subStepCount = (curveType == CurveSmooth) ? 20 : 2;
|
||||
float step = 1.f / float(subStepCount - 1);
|
||||
for (size_t substep = 0; substep < subStepCount - 1; substep++)
|
||||
{
|
||||
float t = float(substep) * step;
|
||||
|
||||
const ImVec2 sp1 = ImLerp(p1, p2, t);
|
||||
const ImVec2 sp2 = ImLerp(p1, p2, t + step);
|
||||
|
||||
const float rt1 = smoothstep(p1.x, p2.x, sp1.x);
|
||||
const float rt2 = smoothstep(p1.x, p2.x, sp2.x);
|
||||
|
||||
const ImVec2 pos1 = ImVec2(sp1.x, ImLerp(p1.y, p2.y, rt1)) * viewSize + offset;
|
||||
const ImVec2 pos2 = ImVec2(sp2.x, ImLerp(p1.y, p2.y, rt2)) * viewSize + offset;
|
||||
|
||||
if (distance(io.MousePos.x, io.MousePos.y, pos1.x, pos1.y, pos2.x, pos2.y) < 8.f && !scrollingV)
|
||||
{
|
||||
localOverCurve = int(c);
|
||||
overCurve = int(c);
|
||||
overCurveOrPoint = true;
|
||||
}
|
||||
|
||||
draw_list->AddLine(pos1, pos2, curveColor, 1.3f);
|
||||
} // substep
|
||||
}
|
||||
else if (curveType == CurveDiscrete)
|
||||
{
|
||||
ImVec2 dp1 = p1 * viewSize + offset;
|
||||
ImVec2 dp2 = ImVec2(p2.x, p1.y) * viewSize + offset;
|
||||
ImVec2 dp3 = p2 * viewSize + offset;
|
||||
draw_list->AddLine(dp1, dp2, curveColor, 1.3f);
|
||||
draw_list->AddLine(dp2, dp3, curveColor, 1.3f);
|
||||
|
||||
if ((distance(io.MousePos.x, io.MousePos.y, dp1.x, dp1.y, dp3.x, dp1.y) < 8.f ||
|
||||
distance(io.MousePos.x, io.MousePos.y, dp3.x, dp1.y, dp3.x, dp3.y) < 8.f)
|
||||
/*&& localOverCurve == -1*/)
|
||||
{
|
||||
localOverCurve = int(c);
|
||||
overCurve = int(c);
|
||||
overCurveOrPoint = true;
|
||||
}
|
||||
}
|
||||
} // point loop
|
||||
|
||||
for (size_t p = 0; p < ptCount; p++)
|
||||
{
|
||||
const int drawState = DrawPoint(draw_list, pointToRange(pts[p]), viewSize, offset, (selection.find({ int(c), int(p) }) != selection.end() && movingCurve == -1 && !scrollingV));
|
||||
if (drawState && movingCurve == -1 && !selectingQuad)
|
||||
{
|
||||
overCurveOrPoint = true;
|
||||
overSelectedPoint = true;
|
||||
overCurve = -1;
|
||||
if (drawState == 2)
|
||||
{
|
||||
if (!io.KeyShift && selection.find({ int(c), int(p) }) == selection.end())
|
||||
selection.clear();
|
||||
selection.insert({ int(c), int(p) });
|
||||
}
|
||||
}
|
||||
}
|
||||
} // curves loop
|
||||
|
||||
if (localOverCurve == -1)
|
||||
overCurve = -1;
|
||||
|
||||
// move selection
|
||||
static bool pointsMoved = false;
|
||||
static ImVec2 mousePosOrigin;
|
||||
static std::vector<ImVec2> originalPoints;
|
||||
if (overSelectedPoint && io.MouseDown[0])
|
||||
{
|
||||
if ((fabsf(io.MouseDelta.x) > 0.f || fabsf(io.MouseDelta.y) > 0.f) && !selection.empty())
|
||||
{
|
||||
if (!pointsMoved)
|
||||
{
|
||||
delegate.BeginEdit(0);
|
||||
mousePosOrigin = io.MousePos;
|
||||
originalPoints.resize(selection.size());
|
||||
int index = 0;
|
||||
for (auto& sel : selection)
|
||||
{
|
||||
const ImVec2* pts = delegate.GetPoints(sel.curveIndex);
|
||||
originalPoints[index++] = pts[sel.pointIndex];
|
||||
}
|
||||
}
|
||||
pointsMoved = true;
|
||||
ret = 1;
|
||||
auto prevSelection = selection;
|
||||
int originalIndex = 0;
|
||||
for (auto& sel : prevSelection)
|
||||
{
|
||||
const ImVec2 p = rangeToPoint(pointToRange(originalPoints[originalIndex]) + (io.MousePos - mousePosOrigin) * sizeOfPixel);
|
||||
const int newIndex = delegate.EditPoint(sel.curveIndex, sel.pointIndex, p);
|
||||
if (newIndex != sel.pointIndex)
|
||||
{
|
||||
selection.erase(sel);
|
||||
selection.insert({ sel.curveIndex, newIndex });
|
||||
}
|
||||
originalIndex++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (overSelectedPoint && !io.MouseDown[0])
|
||||
{
|
||||
overSelectedPoint = false;
|
||||
if (pointsMoved)
|
||||
{
|
||||
pointsMoved = false;
|
||||
delegate.EndEdit();
|
||||
}
|
||||
}
|
||||
|
||||
// add point
|
||||
if (overCurve != -1 && io.MouseDoubleClicked[0])
|
||||
{
|
||||
const ImVec2 np = rangeToPoint((io.MousePos - offset) / viewSize);
|
||||
delegate.BeginEdit(overCurve);
|
||||
delegate.AddPoint(overCurve, np);
|
||||
delegate.EndEdit();
|
||||
ret = 1;
|
||||
}
|
||||
|
||||
// move curve
|
||||
|
||||
if (movingCurve != -1)
|
||||
{
|
||||
const size_t ptCount = delegate.GetPointCount(movingCurve);
|
||||
const ImVec2* pts = delegate.GetPoints(movingCurve);
|
||||
if (!pointsMoved)
|
||||
{
|
||||
mousePosOrigin = io.MousePos;
|
||||
pointsMoved = true;
|
||||
originalPoints.resize(ptCount);
|
||||
for (size_t index = 0; index < ptCount; index++)
|
||||
{
|
||||
originalPoints[index] = pts[index];
|
||||
}
|
||||
}
|
||||
if (ptCount >= 1)
|
||||
{
|
||||
for (size_t p = 0; p < ptCount; p++)
|
||||
{
|
||||
delegate.EditPoint(movingCurve, int(p), rangeToPoint(pointToRange(originalPoints[p]) + (io.MousePos - mousePosOrigin) * sizeOfPixel));
|
||||
}
|
||||
ret = 1;
|
||||
}
|
||||
if (!io.MouseDown[0])
|
||||
{
|
||||
movingCurve = -1;
|
||||
pointsMoved = false;
|
||||
delegate.EndEdit();
|
||||
}
|
||||
}
|
||||
if (movingCurve == -1 && overCurve != -1 && ImGui::IsMouseClicked(0) && selection.empty() && !selectingQuad)
|
||||
{
|
||||
movingCurve = overCurve;
|
||||
delegate.BeginEdit(overCurve);
|
||||
}
|
||||
|
||||
// quad selection
|
||||
if (selectingQuad)
|
||||
{
|
||||
const ImVec2 bmin = ImMin(quadSelection, io.MousePos);
|
||||
const ImVec2 bmax = ImMax(quadSelection, io.MousePos);
|
||||
draw_list->AddRectFilled(bmin, bmax, 0x40FF0000, 1.f);
|
||||
draw_list->AddRect(bmin, bmax, 0xFFFF0000, 1.f);
|
||||
const ImRect selectionQuad(bmin, bmax);
|
||||
if (!io.MouseDown[0])
|
||||
{
|
||||
if (!io.KeyShift)
|
||||
selection.clear();
|
||||
// select everythnig is quad
|
||||
for (size_t c = 0; c < curveCount; c++)
|
||||
{
|
||||
if (!delegate.IsVisible(c))
|
||||
continue;
|
||||
|
||||
const size_t ptCount = delegate.GetPointCount(c);
|
||||
if (ptCount < 1)
|
||||
continue;
|
||||
|
||||
const ImVec2* pts = delegate.GetPoints(c);
|
||||
for (size_t p = 0; p < ptCount; p++)
|
||||
{
|
||||
const ImVec2 center = pointToRange(pts[p]) * viewSize + offset;
|
||||
if (selectionQuad.Contains(center))
|
||||
selection.insert({ int(c), int(p) });
|
||||
}
|
||||
}
|
||||
// done
|
||||
selectingQuad = false;
|
||||
}
|
||||
}
|
||||
if (!overCurveOrPoint && ImGui::IsMouseClicked(0) && !selectingQuad && movingCurve == -1 && !overSelectedPoint && container.Contains(io.MousePos))
|
||||
{
|
||||
selectingQuad = true;
|
||||
quadSelection = io.MousePos;
|
||||
}
|
||||
if (clippingRect)
|
||||
draw_list->PopClipRect();
|
||||
|
||||
ImGui::EndChild();
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::PopStyleColor(1);
|
||||
|
||||
if (selectedPoints)
|
||||
{
|
||||
selectedPoints->resize(int(selection.size()));
|
||||
int index = 0;
|
||||
for (auto& point : selection)
|
||||
(*selectedPoints)[index++] = point;
|
||||
}
|
||||
_freea(curvesIndex);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
82
src/ThirdParty/ImGuizmo/ImCurveEdit.h
vendored
Normal file
82
src/ThirdParty/ImGuizmo/ImCurveEdit.h
vendored
Normal file
@@ -0,0 +1,82 @@
|
||||
// https://github.com/CedricGuillemet/ImGuizmo
|
||||
// v1.92.5 WIP
|
||||
//
|
||||
// The MIT License(MIT)
|
||||
//
|
||||
// Copyright(c) 2016-2021 Cedric Guillemet
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
//
|
||||
#pragma once
|
||||
#include <stdint.h>
|
||||
#include "imgui.h"
|
||||
|
||||
struct ImRect;
|
||||
|
||||
namespace ImCurveEdit
|
||||
{
|
||||
enum CurveType
|
||||
{
|
||||
CurveNone,
|
||||
CurveDiscrete,
|
||||
CurveLinear,
|
||||
CurveSmooth,
|
||||
CurveBezier,
|
||||
};
|
||||
|
||||
struct EditPoint
|
||||
{
|
||||
int curveIndex;
|
||||
int pointIndex;
|
||||
bool operator <(const EditPoint& other) const
|
||||
{
|
||||
if (curveIndex < other.curveIndex)
|
||||
return true;
|
||||
if (curveIndex > other.curveIndex)
|
||||
return false;
|
||||
|
||||
if (pointIndex < other.pointIndex)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
struct Delegate
|
||||
{
|
||||
bool focused = false;
|
||||
virtual size_t GetCurveCount() = 0;
|
||||
virtual bool IsVisible(size_t /*curveIndex*/) { return true; }
|
||||
virtual CurveType GetCurveType(size_t /*curveIndex*/) const { return CurveLinear; }
|
||||
virtual ImVec2& GetMin() = 0;
|
||||
virtual ImVec2& GetMax() = 0;
|
||||
virtual size_t GetPointCount(size_t curveIndex) = 0;
|
||||
virtual uint32_t GetCurveColor(size_t curveIndex) = 0;
|
||||
virtual ImVec2* GetPoints(size_t curveIndex) = 0;
|
||||
virtual int EditPoint(size_t curveIndex, int pointIndex, ImVec2 value) = 0;
|
||||
virtual void AddPoint(size_t curveIndex, ImVec2 value) = 0;
|
||||
virtual unsigned int GetBackgroundColor() { return 0xFF202020; }
|
||||
// handle undo/redo thru this functions
|
||||
virtual void BeginEdit(int /*index*/) {}
|
||||
virtual void EndEdit() {}
|
||||
|
||||
virtual ~Delegate() = default;
|
||||
};
|
||||
|
||||
int Edit(Delegate& delegate, const ImVec2& size, unsigned int id, const ImRect* clippingRect = NULL, ImVector<EditPoint>* selectedPoints = NULL);
|
||||
}
|
||||
116
src/ThirdParty/ImGuizmo/ImGradient.cpp
vendored
Normal file
116
src/ThirdParty/ImGuizmo/ImGradient.cpp
vendored
Normal file
@@ -0,0 +1,116 @@
|
||||
// https://github.com/CedricGuillemet/ImGuizmo
|
||||
// v1.92.5 WIP
|
||||
//
|
||||
// The MIT License(MIT)
|
||||
//
|
||||
// Copyright(c) 2016-2021 Cedric Guillemet
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
//
|
||||
#include "ImGradient.h"
|
||||
#include "imgui.h"
|
||||
#include "imgui_internal.h"
|
||||
|
||||
namespace ImGradient
|
||||
{
|
||||
#ifndef IMGUI_DEFINE_MATH_OPERATORS
|
||||
static inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x * rhs, lhs.y * rhs); }
|
||||
static inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x / rhs, lhs.y / rhs); }
|
||||
static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x + rhs.x, lhs.y + rhs.y); }
|
||||
static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x - rhs.x, lhs.y - rhs.y); }
|
||||
static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
|
||||
static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x / rhs.x, lhs.y / rhs.y); }
|
||||
#endif
|
||||
|
||||
static int DrawPoint(ImDrawList* draw_list, ImVec4 color, const ImVec2 size, bool editing, ImVec2 pos)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
ImVec2 p1 = ImLerp(pos, ImVec2(pos + ImVec2(size.x - size.y, 0.f)), color.w) + ImVec2(3, 3);
|
||||
ImVec2 p2 = ImLerp(pos + ImVec2(size.y, size.y), ImVec2(pos + size), color.w) - ImVec2(3, 3);
|
||||
ImRect rc(p1, p2);
|
||||
|
||||
color.w = 1.f;
|
||||
draw_list->AddRectFilled(p1, p2, ImColor(color));
|
||||
if (editing)
|
||||
draw_list->AddRect(p1, p2, 0xFFFFFFFF, 2.f, 15, 2.5f);
|
||||
else
|
||||
draw_list->AddRect(p1, p2, 0x80FFFFFF, 2.f, 15, 1.25f);
|
||||
|
||||
if (rc.Contains(io.MousePos))
|
||||
{
|
||||
if (io.MouseClicked[0])
|
||||
return 2;
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool Edit(Delegate& delegate, const ImVec2& size, int& selection)
|
||||
{
|
||||
bool ret = false;
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
|
||||
ImGui::BeginChild(137, size, ImGuiChildFlags_FrameStyle);
|
||||
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
const ImVec2 offset = ImGui::GetCursorScreenPos();
|
||||
|
||||
const ImVec4* pts = delegate.GetPoints();
|
||||
static int currentSelection = -1;
|
||||
static int movingPt = -1;
|
||||
if (currentSelection >= int(delegate.GetPointCount()))
|
||||
currentSelection = -1;
|
||||
if (movingPt != -1)
|
||||
{
|
||||
ImVec4 current = pts[movingPt];
|
||||
current.w += io.MouseDelta.x / size.x;
|
||||
current.w = ImClamp(current.w, 0.f, 1.f);
|
||||
delegate.EditPoint(movingPt, current);
|
||||
ret = true;
|
||||
if (!io.MouseDown[0])
|
||||
movingPt = -1;
|
||||
}
|
||||
for (size_t i = 0; i < delegate.GetPointCount(); i++)
|
||||
{
|
||||
int ptSel = DrawPoint(draw_list, pts[i], size, i == currentSelection, offset);
|
||||
if (ptSel == 2)
|
||||
{
|
||||
currentSelection = int(i);
|
||||
ret = true;
|
||||
}
|
||||
if (ptSel == 1 && io.MouseDown[0] && movingPt == -1)
|
||||
{
|
||||
movingPt = int(i);
|
||||
}
|
||||
}
|
||||
ImRect rc(offset, offset + size);
|
||||
if (rc.Contains(io.MousePos) && io.MouseDoubleClicked[0])
|
||||
{
|
||||
float t = (io.MousePos.x - offset.x) / size.x;
|
||||
delegate.AddPoint(delegate.GetPoint(t));
|
||||
ret = true;
|
||||
}
|
||||
ImGui::EndChild();
|
||||
ImGui::PopStyleVar();
|
||||
|
||||
selection = currentSelection;
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
45
src/ThirdParty/ImGuizmo/ImGradient.h
vendored
Normal file
45
src/ThirdParty/ImGuizmo/ImGradient.h
vendored
Normal file
@@ -0,0 +1,45 @@
|
||||
// https://github.com/CedricGuillemet/ImGuizmo
|
||||
// v1.92.5 WIP
|
||||
//
|
||||
// The MIT License(MIT)
|
||||
//
|
||||
// Copyright(c) 2016-2021 Cedric Guillemet
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
//
|
||||
#pragma once
|
||||
#include <cstddef>
|
||||
|
||||
struct ImVec4;
|
||||
struct ImVec2;
|
||||
|
||||
namespace ImGradient
|
||||
{
|
||||
struct Delegate
|
||||
{
|
||||
virtual size_t GetPointCount() = 0;
|
||||
virtual ImVec4* GetPoints() = 0;
|
||||
virtual int EditPoint(int pointIndex, ImVec4 value) = 0;
|
||||
virtual ImVec4 GetPoint(float t) = 0;
|
||||
virtual void AddPoint(ImVec4 value) = 0;
|
||||
virtual ~Delegate() = default;
|
||||
};
|
||||
|
||||
bool Edit(Delegate& delegate, const ImVec2& size, int& selection);
|
||||
}
|
||||
3164
src/ThirdParty/ImGuizmo/ImGuizmo.cpp
vendored
Executable file
3164
src/ThirdParty/ImGuizmo/ImGuizmo.cpp
vendored
Executable file
File diff suppressed because it is too large
Load Diff
306
src/ThirdParty/ImGuizmo/ImGuizmo.h
vendored
Normal file
306
src/ThirdParty/ImGuizmo/ImGuizmo.h
vendored
Normal file
@@ -0,0 +1,306 @@
|
||||
// https://github.com/CedricGuillemet/ImGuizmo
|
||||
// v1.92.5 WIP
|
||||
//
|
||||
// The MIT License(MIT)
|
||||
//
|
||||
// Copyright(c) 2016-2021 Cedric Guillemet
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
//
|
||||
// -------------------------------------------------------------------------------------------
|
||||
// History :
|
||||
// 2019/11/03 View gizmo
|
||||
// 2016/09/11 Behind camera culling. Scaling Delta matrix not multiplied by source matrix scales. local/world rotation and translation fixed. Display message is incorrect (X: ... Y:...) in local mode.
|
||||
// 2016/09/09 Hatched negative axis. Snapping. Documentation update.
|
||||
// 2016/09/04 Axis switch and translation plan autohiding. Scale transform stability improved
|
||||
// 2016/09/01 Mogwai changed to Manipulate. Draw debug cube. Fixed inverted scale. Mixing scale and translation/rotation gives bad results.
|
||||
// 2016/08/31 First version
|
||||
//
|
||||
// -------------------------------------------------------------------------------------------
|
||||
// Future (no order):
|
||||
//
|
||||
// - Multi view
|
||||
// - display rotation/translation/scale infos in local/world space and not only local
|
||||
// - finish local/world matrix application
|
||||
// - OPERATION as bitmask
|
||||
//
|
||||
// -------------------------------------------------------------------------------------------
|
||||
// Example
|
||||
#if 0
|
||||
void EditTransform(const Camera& camera, matrix_t& matrix)
|
||||
{
|
||||
static ImGuizmo::OPERATION mCurrentGizmoOperation(ImGuizmo::ROTATE);
|
||||
static ImGuizmo::MODE mCurrentGizmoMode(ImGuizmo::WORLD);
|
||||
if (ImGui::IsKeyPressed(90))
|
||||
mCurrentGizmoOperation = ImGuizmo::TRANSLATE;
|
||||
if (ImGui::IsKeyPressed(69))
|
||||
mCurrentGizmoOperation = ImGuizmo::ROTATE;
|
||||
if (ImGui::IsKeyPressed(82)) // r Key
|
||||
mCurrentGizmoOperation = ImGuizmo::SCALE;
|
||||
if (ImGui::RadioButton("Translate", mCurrentGizmoOperation == ImGuizmo::TRANSLATE))
|
||||
mCurrentGizmoOperation = ImGuizmo::TRANSLATE;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Rotate", mCurrentGizmoOperation == ImGuizmo::ROTATE))
|
||||
mCurrentGizmoOperation = ImGuizmo::ROTATE;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Scale", mCurrentGizmoOperation == ImGuizmo::SCALE))
|
||||
mCurrentGizmoOperation = ImGuizmo::SCALE;
|
||||
float matrixTranslation[3], matrixRotation[3], matrixScale[3];
|
||||
ImGuizmo::DecomposeMatrixToComponents(matrix.m16, matrixTranslation, matrixRotation, matrixScale);
|
||||
ImGui::InputFloat3("Tr", matrixTranslation, 3);
|
||||
ImGui::InputFloat3("Rt", matrixRotation, 3);
|
||||
ImGui::InputFloat3("Sc", matrixScale, 3);
|
||||
ImGuizmo::RecomposeMatrixFromComponents(matrixTranslation, matrixRotation, matrixScale, matrix.m16);
|
||||
|
||||
if (mCurrentGizmoOperation != ImGuizmo::SCALE)
|
||||
{
|
||||
if (ImGui::RadioButton("Local", mCurrentGizmoMode == ImGuizmo::LOCAL))
|
||||
mCurrentGizmoMode = ImGuizmo::LOCAL;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::RadioButton("World", mCurrentGizmoMode == ImGuizmo::WORLD))
|
||||
mCurrentGizmoMode = ImGuizmo::WORLD;
|
||||
}
|
||||
static bool useSnap(false);
|
||||
if (ImGui::IsKeyPressed(83))
|
||||
useSnap = !useSnap;
|
||||
ImGui::Checkbox("", &useSnap);
|
||||
ImGui::SameLine();
|
||||
vec_t snap;
|
||||
switch (mCurrentGizmoOperation)
|
||||
{
|
||||
case ImGuizmo::TRANSLATE:
|
||||
snap = config.mSnapTranslation;
|
||||
ImGui::InputFloat3("Snap", &snap.x);
|
||||
break;
|
||||
case ImGuizmo::ROTATE:
|
||||
snap = config.mSnapRotation;
|
||||
ImGui::InputFloat("Angle Snap", &snap.x);
|
||||
break;
|
||||
case ImGuizmo::SCALE:
|
||||
snap = config.mSnapScale;
|
||||
ImGui::InputFloat("Scale Snap", &snap.x);
|
||||
break;
|
||||
}
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuizmo::SetRect(0, 0, io.DisplaySize.x, io.DisplaySize.y);
|
||||
ImGuizmo::Manipulate(camera.mView.m16, camera.mProjection.m16, mCurrentGizmoOperation, mCurrentGizmoMode, matrix.m16, NULL, useSnap ? &snap.x : NULL);
|
||||
}
|
||||
#endif
|
||||
#pragma once
|
||||
|
||||
#ifdef USE_IMGUI_API
|
||||
#include "imconfig.h"
|
||||
#endif
|
||||
#ifndef IMGUI_API
|
||||
#define IMGUI_API
|
||||
#endif
|
||||
|
||||
#ifndef IMGUIZMO_NAMESPACE
|
||||
#define IMGUIZMO_NAMESPACE ImGuizmo
|
||||
#endif
|
||||
|
||||
struct ImGuiWindow;
|
||||
|
||||
namespace IMGUIZMO_NAMESPACE
|
||||
{
|
||||
// call inside your own window and before Manipulate() in order to draw gizmo to that window.
|
||||
// Or pass a specific ImDrawList to draw to (e.g. ImGui::GetForegroundDrawList()).
|
||||
IMGUI_API void SetDrawlist(ImDrawList* drawlist = nullptr);
|
||||
|
||||
// call BeginFrame right after ImGui_XXXX_NewFrame();
|
||||
IMGUI_API void BeginFrame();
|
||||
|
||||
// this is necessary because when imguizmo is compiled into a dll, and imgui into another
|
||||
// globals are not shared between them.
|
||||
// More details at https://stackoverflow.com/questions/19373061/what-happens-to-global-and-static-variables-in-a-shared-library-when-it-is-dynam
|
||||
// expose method to set imgui context
|
||||
IMGUI_API void SetImGuiContext(ImGuiContext* ctx);
|
||||
|
||||
// return true if mouse cursor is over any gizmo control (axis, plan or screen component)
|
||||
IMGUI_API bool IsOver();
|
||||
|
||||
// return true if mouse IsOver or if the gizmo is in moving state
|
||||
IMGUI_API bool IsUsing();
|
||||
|
||||
// return true if the view gizmo is in moving state
|
||||
IMGUI_API bool IsUsingViewManipulate();
|
||||
// only check if your mouse is over the view manipulator - no matter whether it's active or not
|
||||
IMGUI_API bool IsViewManipulateHovered();
|
||||
|
||||
// return true if any gizmo is in moving state
|
||||
IMGUI_API bool IsUsingAny();
|
||||
|
||||
// enable/disable the gizmo. Stay in the state until next call to Enable.
|
||||
// gizmo is rendered with gray half transparent color when disabled
|
||||
IMGUI_API void Enable(bool enable);
|
||||
|
||||
// helper functions for manualy editing translation/rotation/scale with an input float
|
||||
// translation, rotation and scale float points to 3 floats each
|
||||
// Angles are in degrees (more suitable for human editing)
|
||||
// example:
|
||||
// float matrixTranslation[3], matrixRotation[3], matrixScale[3];
|
||||
// ImGuizmo::DecomposeMatrixToComponents(gizmoMatrix.m16, matrixTranslation, matrixRotation, matrixScale);
|
||||
// ImGui::InputFloat3("Tr", matrixTranslation, 3);
|
||||
// ImGui::InputFloat3("Rt", matrixRotation, 3);
|
||||
// ImGui::InputFloat3("Sc", matrixScale, 3);
|
||||
// ImGuizmo::RecomposeMatrixFromComponents(matrixTranslation, matrixRotation, matrixScale, gizmoMatrix.m16);
|
||||
//
|
||||
// These functions have some numerical stability issues for now. Use with caution.
|
||||
IMGUI_API void DecomposeMatrixToComponents(const float* matrix, float* translation, float* rotation, float* scale);
|
||||
IMGUI_API void RecomposeMatrixFromComponents(const float* translation, const float* rotation, const float* scale, float* matrix);
|
||||
|
||||
IMGUI_API void SetRect(float x, float y, float width, float height);
|
||||
// default is false
|
||||
IMGUI_API void SetOrthographic(bool isOrthographic);
|
||||
|
||||
// Render a cube with face color corresponding to face normal. Usefull for debug/tests
|
||||
IMGUI_API void DrawCubes(const float* view, const float* projection, const float* matrices, int matrixCount);
|
||||
IMGUI_API void DrawGrid(const float* view, const float* projection, const float* matrix, const float gridSize);
|
||||
|
||||
// call it when you want a gizmo
|
||||
// Needs view and projection matrices.
|
||||
// matrix parameter is the source matrix (where will be gizmo be drawn) and might be transformed by the function. Return deltaMatrix is optional
|
||||
// translation is applied in world space
|
||||
enum OPERATION
|
||||
{
|
||||
TRANSLATE_X = (1u << 0),
|
||||
TRANSLATE_Y = (1u << 1),
|
||||
TRANSLATE_Z = (1u << 2),
|
||||
ROTATE_X = (1u << 3),
|
||||
ROTATE_Y = (1u << 4),
|
||||
ROTATE_Z = (1u << 5),
|
||||
ROTATE_SCREEN = (1u << 6),
|
||||
SCALE_X = (1u << 7),
|
||||
SCALE_Y = (1u << 8),
|
||||
SCALE_Z = (1u << 9),
|
||||
BOUNDS = (1u << 10),
|
||||
SCALE_XU = (1u << 11),
|
||||
SCALE_YU = (1u << 12),
|
||||
SCALE_ZU = (1u << 13),
|
||||
|
||||
TRANSLATE = TRANSLATE_X | TRANSLATE_Y | TRANSLATE_Z,
|
||||
ROTATE = ROTATE_X | ROTATE_Y | ROTATE_Z | ROTATE_SCREEN,
|
||||
SCALE = SCALE_X | SCALE_Y | SCALE_Z,
|
||||
SCALEU = SCALE_XU | SCALE_YU | SCALE_ZU, // universal
|
||||
UNIVERSAL = TRANSLATE | ROTATE | SCALEU
|
||||
};
|
||||
|
||||
inline OPERATION operator|(OPERATION lhs, OPERATION rhs)
|
||||
{
|
||||
return static_cast<OPERATION>(static_cast<int>(lhs) | static_cast<int>(rhs));
|
||||
}
|
||||
|
||||
enum MODE
|
||||
{
|
||||
LOCAL,
|
||||
WORLD
|
||||
};
|
||||
|
||||
IMGUI_API bool Manipulate(const float* view, const float* projection, OPERATION operation, MODE mode, float* matrix, float* deltaMatrix = NULL, const float* snap = NULL, const float* localBounds = NULL, const float* boundsSnap = NULL);
|
||||
//
|
||||
// Please note that this cubeview is patented by Autodesk : https://patents.google.com/patent/US7782319B2/en
|
||||
// It seems to be a defensive patent in the US. I don't think it will bring troubles using it as
|
||||
// other software are using the same mechanics. But just in case, you are now warned!
|
||||
//
|
||||
IMGUI_API void ViewManipulate(float* view, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor);
|
||||
|
||||
// use this version if you did not call Manipulate before and you are just using ViewManipulate
|
||||
IMGUI_API void ViewManipulate(float* view, const float* projection, OPERATION operation, MODE mode, float* matrix, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor);
|
||||
|
||||
IMGUI_API void SetAlternativeWindow(ImGuiWindow* window);
|
||||
|
||||
[[deprecated("Use PushID/PopID instead.")]]
|
||||
IMGUI_API void SetID(int id);
|
||||
|
||||
// ID stack/scopes
|
||||
// Read the FAQ (docs/FAQ.md or http://dearimgui.org/faq) for more details about how ID are handled in dear imgui.
|
||||
// - Those questions are answered and impacted by understanding of the ID stack system:
|
||||
// - "Q: Why is my widget not reacting when I click on it?"
|
||||
// - "Q: How can I have widgets with an empty label?"
|
||||
// - "Q: How can I have multiple widgets with the same label?"
|
||||
// - Short version: ID are hashes of the entire ID stack. If you are creating widgets in a loop you most likely
|
||||
// want to push a unique identifier (e.g. object pointer, loop index) to uniquely differentiate them.
|
||||
// - You can also use the "Label##foobar" syntax within widget label to distinguish them from each others.
|
||||
// - In this header file we use the "label"/"name" terminology to denote a string that will be displayed + used as an ID,
|
||||
// whereas "str_id" denote a string that is only used as an ID and not normally displayed.
|
||||
IMGUI_API void PushID(const char* str_id); // push string into the ID stack (will hash string).
|
||||
IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); // push string into the ID stack (will hash string).
|
||||
IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer).
|
||||
IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer).
|
||||
IMGUI_API void PopID(); // pop from the ID stack.
|
||||
IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself
|
||||
IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end);
|
||||
IMGUI_API ImGuiID GetID(const void* ptr_id);
|
||||
|
||||
// return true if the cursor is over the operation's gizmo
|
||||
IMGUI_API bool IsOver(OPERATION op);
|
||||
IMGUI_API void SetGizmoSizeClipSpace(float value);
|
||||
|
||||
// Allow axis to flip
|
||||
// When true (default), the guizmo axis flip for better visibility
|
||||
// When false, they always stay along the positive world/local axis
|
||||
IMGUI_API void AllowAxisFlip(bool value);
|
||||
|
||||
// Configure the limit where axis are hidden
|
||||
IMGUI_API void SetAxisLimit(float value);
|
||||
// Set an axis mask to permanently hide a given axis (true -> hidden, false -> shown)
|
||||
IMGUI_API void SetAxisMask(bool x, bool y, bool z);
|
||||
// Configure the limit where planes are hiden
|
||||
IMGUI_API void SetPlaneLimit(float value);
|
||||
// from a x,y,z point in space and using Manipulation view/projection matrix, check if mouse is in pixel radius distance of that projected point
|
||||
IMGUI_API bool IsOver(float* position, float pixelRadius);
|
||||
|
||||
enum COLOR
|
||||
{
|
||||
DIRECTION_X, // directionColor[0]
|
||||
DIRECTION_Y, // directionColor[1]
|
||||
DIRECTION_Z, // directionColor[2]
|
||||
PLANE_X, // planeColor[0]
|
||||
PLANE_Y, // planeColor[1]
|
||||
PLANE_Z, // planeColor[2]
|
||||
SELECTION, // selectionColor
|
||||
INACTIVE, // inactiveColor
|
||||
TRANSLATION_LINE, // translationLineColor
|
||||
SCALE_LINE,
|
||||
ROTATION_USING_BORDER,
|
||||
ROTATION_USING_FILL,
|
||||
HATCHED_AXIS_LINES,
|
||||
TEXT,
|
||||
TEXT_SHADOW,
|
||||
COUNT
|
||||
};
|
||||
|
||||
struct Style
|
||||
{
|
||||
IMGUI_API Style();
|
||||
|
||||
float TranslationLineThickness; // Thickness of lines for translation gizmo
|
||||
float TranslationLineArrowSize; // Size of arrow at the end of lines for translation gizmo
|
||||
float RotationLineThickness; // Thickness of lines for rotation gizmo
|
||||
float RotationOuterLineThickness; // Thickness of line surrounding the rotation gizmo
|
||||
float ScaleLineThickness; // Thickness of lines for scale gizmo
|
||||
float ScaleLineCircleSize; // Size of circle at the end of lines for scale gizmo
|
||||
float HatchedAxisLineThickness; // Thickness of hatched axis lines
|
||||
float CenterCircleSize; // Size of circle at the center of the translate/scale gizmo
|
||||
|
||||
ImVec4 Colors[COLOR::COUNT];
|
||||
};
|
||||
|
||||
IMGUI_API Style& GetStyle();
|
||||
}
|
||||
695
src/ThirdParty/ImGuizmo/ImSequencer.cpp
vendored
Normal file
695
src/ThirdParty/ImGuizmo/ImSequencer.cpp
vendored
Normal file
@@ -0,0 +1,695 @@
|
||||
// https://github.com/CedricGuillemet/ImGuizmo
|
||||
// v1.92.5 WIP
|
||||
//
|
||||
// The MIT License(MIT)
|
||||
//
|
||||
// Copyright(c) 2016-2021 Cedric Guillemet
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
//
|
||||
#include "ImSequencer.h"
|
||||
#include "imgui.h"
|
||||
#include "imgui_internal.h"
|
||||
#include <cstdlib>
|
||||
|
||||
namespace ImSequencer
|
||||
{
|
||||
#ifndef IMGUI_DEFINE_MATH_OPERATORS
|
||||
static ImVec2 operator+(const ImVec2& a, const ImVec2& b) {
|
||||
return ImVec2(a.x + b.x, a.y + b.y);
|
||||
}
|
||||
#endif
|
||||
static bool SequencerAddDelButton(ImDrawList* draw_list, ImVec2 pos, bool add = true)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImRect btnRect(pos, ImVec2(pos.x + 16, pos.y + 16));
|
||||
bool overBtn = btnRect.Contains(io.MousePos);
|
||||
bool containedClick = overBtn && btnRect.Contains(io.MouseClickedPos[0]);
|
||||
bool clickedBtn = containedClick && io.MouseReleased[0];
|
||||
int btnColor = overBtn ? 0xAAEAFFAA : 0x77A3B2AA;
|
||||
if (containedClick && io.MouseDownDuration[0] > 0)
|
||||
btnRect.Expand(2.0f);
|
||||
|
||||
float midy = pos.y + 16 / 2 - 0.5f;
|
||||
float midx = pos.x + 16 / 2 - 0.5f;
|
||||
draw_list->AddRect(btnRect.Min, btnRect.Max, btnColor, 4);
|
||||
draw_list->AddLine(ImVec2(btnRect.Min.x + 3, midy), ImVec2(btnRect.Max.x - 3, midy), btnColor, 2);
|
||||
if (add)
|
||||
draw_list->AddLine(ImVec2(midx, btnRect.Min.y + 3), ImVec2(midx, btnRect.Max.y - 3), btnColor, 2);
|
||||
return clickedBtn;
|
||||
}
|
||||
|
||||
bool Sequencer(SequenceInterface* sequence, int* currentFrame, bool* expanded, int* selectedEntry, int* firstFrame, int sequenceOptions)
|
||||
{
|
||||
bool ret = false;
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
int cx = (int)(io.MousePos.x);
|
||||
int cy = (int)(io.MousePos.y);
|
||||
static float framePixelWidth = 10.f;
|
||||
static float framePixelWidthTarget = 10.f;
|
||||
int legendWidth = 200;
|
||||
|
||||
static int movingEntry = -1;
|
||||
static int movingPos = -1;
|
||||
static int movingPart = -1;
|
||||
int delEntry = -1;
|
||||
int dupEntry = -1;
|
||||
int ItemHeight = 20;
|
||||
|
||||
bool popupOpened = false;
|
||||
int sequenceCount = sequence->GetItemCount();
|
||||
if (!sequenceCount)
|
||||
return false;
|
||||
ImGui::BeginGroup();
|
||||
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
ImVec2 canvas_pos = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
|
||||
ImVec2 canvas_size = ImGui::GetContentRegionAvail(); // Resize canvas to what's available
|
||||
int firstFrameUsed = firstFrame ? *firstFrame : 0;
|
||||
|
||||
|
||||
int controlHeight = sequenceCount * ItemHeight;
|
||||
for (int i = 0; i < sequenceCount; i++)
|
||||
controlHeight += int(sequence->GetCustomHeight(i));
|
||||
int frameCount = ImMax(sequence->GetFrameMax() - sequence->GetFrameMin(), 1);
|
||||
|
||||
static bool MovingScrollBar = false;
|
||||
static bool MovingCurrentFrame = false;
|
||||
struct CustomDraw
|
||||
{
|
||||
int index;
|
||||
ImRect customRect;
|
||||
ImRect legendRect;
|
||||
ImRect clippingRect;
|
||||
ImRect legendClippingRect;
|
||||
};
|
||||
ImVector<CustomDraw> customDraws;
|
||||
ImVector<CustomDraw> compactCustomDraws;
|
||||
// zoom in/out
|
||||
const int visibleFrameCount = (int)floorf((canvas_size.x - legendWidth) / framePixelWidth);
|
||||
const float barWidthRatio = ImMin(visibleFrameCount / (float)frameCount, 1.f);
|
||||
const float barWidthInPixels = barWidthRatio * (canvas_size.x - legendWidth);
|
||||
|
||||
ImRect regionRect(canvas_pos, canvas_pos + canvas_size);
|
||||
|
||||
static bool panningView = false;
|
||||
static ImVec2 panningViewSource;
|
||||
static int panningViewFrame;
|
||||
if (ImGui::IsWindowFocused() && io.KeyAlt && io.MouseDown[2])
|
||||
{
|
||||
if (!panningView)
|
||||
{
|
||||
panningViewSource = io.MousePos;
|
||||
panningView = true;
|
||||
panningViewFrame = *firstFrame;
|
||||
}
|
||||
*firstFrame = panningViewFrame - int((io.MousePos.x - panningViewSource.x) / framePixelWidth);
|
||||
*firstFrame = ImClamp(*firstFrame, sequence->GetFrameMin(), sequence->GetFrameMax() - visibleFrameCount);
|
||||
}
|
||||
if (panningView && !io.MouseDown[2])
|
||||
{
|
||||
panningView = false;
|
||||
}
|
||||
framePixelWidthTarget = ImClamp(framePixelWidthTarget, 0.1f, 50.f);
|
||||
|
||||
framePixelWidth = ImLerp(framePixelWidth, framePixelWidthTarget, 0.33f);
|
||||
|
||||
frameCount = sequence->GetFrameMax() - sequence->GetFrameMin();
|
||||
if (visibleFrameCount >= frameCount && firstFrame)
|
||||
*firstFrame = sequence->GetFrameMin();
|
||||
|
||||
|
||||
// --
|
||||
if (expanded && !*expanded)
|
||||
{
|
||||
ImGui::InvisibleButton("canvas", ImVec2(canvas_size.x - canvas_pos.x, (float)ItemHeight));
|
||||
draw_list->AddRectFilled(canvas_pos, ImVec2(canvas_size.x + canvas_pos.x, canvas_pos.y + ItemHeight), 0xFF3D3837, 0);
|
||||
char tmps[512];
|
||||
ImFormatString(tmps, IM_ARRAYSIZE(tmps), sequence->GetCollapseFmt(), frameCount, sequenceCount);
|
||||
draw_list->AddText(ImVec2(canvas_pos.x + 26, canvas_pos.y + 2), 0xFFFFFFFF, tmps);
|
||||
}
|
||||
else
|
||||
{
|
||||
bool hasScrollBar(true);
|
||||
/*
|
||||
int framesPixelWidth = int(frameCount * framePixelWidth);
|
||||
if ((framesPixelWidth + legendWidth) >= canvas_size.x)
|
||||
{
|
||||
hasScrollBar = true;
|
||||
}
|
||||
*/
|
||||
// test scroll area
|
||||
ImVec2 headerSize(canvas_size.x, (float)ItemHeight);
|
||||
ImVec2 scrollBarSize(canvas_size.x, 14.f);
|
||||
ImGui::InvisibleButton("topBar", headerSize);
|
||||
draw_list->AddRectFilled(canvas_pos, canvas_pos + headerSize, 0xFFFF0000, 0);
|
||||
ImVec2 childFramePos = ImGui::GetCursorScreenPos();
|
||||
ImVec2 childFrameSize(canvas_size.x, canvas_size.y - 8.f - headerSize.y - (hasScrollBar ? scrollBarSize.y : 0));
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBg, 0);
|
||||
ImGui::BeginChild(889, childFrameSize, ImGuiChildFlags_FrameStyle);
|
||||
sequence->focused = ImGui::IsWindowFocused();
|
||||
ImGui::InvisibleButton("contentBar", ImVec2(canvas_size.x, float(controlHeight)));
|
||||
const ImVec2 contentMin = ImGui::GetItemRectMin();
|
||||
const ImVec2 contentMax = ImGui::GetItemRectMax();
|
||||
const ImRect contentRect(contentMin, contentMax);
|
||||
const float contentHeight = contentMax.y - contentMin.y;
|
||||
|
||||
// full background
|
||||
draw_list->AddRectFilled(canvas_pos, canvas_pos + canvas_size, 0xFF242424, 0);
|
||||
|
||||
// current frame top
|
||||
ImRect topRect(ImVec2(canvas_pos.x + legendWidth, canvas_pos.y), ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + ItemHeight));
|
||||
|
||||
if (!MovingCurrentFrame && !MovingScrollBar && movingEntry == -1 && sequenceOptions & SEQUENCER_CHANGE_FRAME && currentFrame && *currentFrame >= 0 && topRect.Contains(io.MousePos) && io.MouseDown[0])
|
||||
{
|
||||
MovingCurrentFrame = true;
|
||||
}
|
||||
if (MovingCurrentFrame)
|
||||
{
|
||||
if (frameCount)
|
||||
{
|
||||
*currentFrame = (int)((io.MousePos.x - topRect.Min.x) / framePixelWidth) + firstFrameUsed;
|
||||
if (*currentFrame < sequence->GetFrameMin())
|
||||
*currentFrame = sequence->GetFrameMin();
|
||||
if (*currentFrame >= sequence->GetFrameMax())
|
||||
*currentFrame = sequence->GetFrameMax();
|
||||
}
|
||||
if (!io.MouseDown[0])
|
||||
MovingCurrentFrame = false;
|
||||
}
|
||||
|
||||
//header
|
||||
draw_list->AddRectFilled(canvas_pos, ImVec2(canvas_size.x + canvas_pos.x, canvas_pos.y + ItemHeight), 0xFF3D3837, 0);
|
||||
if (sequenceOptions & SEQUENCER_ADD)
|
||||
{
|
||||
if (SequencerAddDelButton(draw_list, ImVec2(canvas_pos.x + legendWidth - ItemHeight, canvas_pos.y + 2), true))
|
||||
ImGui::OpenPopup("addEntry");
|
||||
|
||||
if (ImGui::BeginPopup("addEntry"))
|
||||
{
|
||||
for (int i = 0; i < sequence->GetItemTypeCount(); i++)
|
||||
if (ImGui::Selectable(sequence->GetItemTypeName(i)))
|
||||
{
|
||||
sequence->Add(i);
|
||||
*selectedEntry = sequence->GetItemCount() - 1;
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
popupOpened = true;
|
||||
}
|
||||
}
|
||||
|
||||
//header frame number and lines
|
||||
int modFrameCount = 10;
|
||||
int frameStep = 1;
|
||||
while ((modFrameCount * framePixelWidth) < 150)
|
||||
{
|
||||
modFrameCount *= 2;
|
||||
frameStep *= 2;
|
||||
};
|
||||
int halfModFrameCount = modFrameCount / 2;
|
||||
|
||||
auto drawLine = [&](int i, int regionHeight) {
|
||||
bool baseIndex = ((i % modFrameCount) == 0) || (i == sequence->GetFrameMax() || i == sequence->GetFrameMin());
|
||||
bool halfIndex = (i % halfModFrameCount) == 0;
|
||||
int px = (int)canvas_pos.x + int(i * framePixelWidth) + legendWidth - int(firstFrameUsed * framePixelWidth);
|
||||
int tiretStart = baseIndex ? 4 : (halfIndex ? 10 : 14);
|
||||
int tiretEnd = baseIndex ? regionHeight : ItemHeight;
|
||||
|
||||
if (px <= (canvas_size.x + canvas_pos.x) && px >= (canvas_pos.x + legendWidth))
|
||||
{
|
||||
draw_list->AddLine(ImVec2((float)px, canvas_pos.y + (float)tiretStart), ImVec2((float)px, canvas_pos.y + (float)tiretEnd - 1), 0xFF606060, 1);
|
||||
|
||||
draw_list->AddLine(ImVec2((float)px, canvas_pos.y + (float)ItemHeight), ImVec2((float)px, canvas_pos.y + (float)regionHeight - 1), 0x30606060, 1);
|
||||
}
|
||||
|
||||
if (baseIndex && px > (canvas_pos.x + legendWidth))
|
||||
{
|
||||
char tmps[512];
|
||||
ImFormatString(tmps, IM_ARRAYSIZE(tmps), "%d", i);
|
||||
draw_list->AddText(ImVec2((float)px + 3.f, canvas_pos.y), 0xFFBBBBBB, tmps);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
auto drawLineContent = [&](int i, int /*regionHeight*/) {
|
||||
int px = (int)canvas_pos.x + int(i * framePixelWidth) + legendWidth - int(firstFrameUsed * framePixelWidth);
|
||||
int tiretStart = int(contentMin.y);
|
||||
int tiretEnd = int(contentMax.y);
|
||||
|
||||
if (px <= (canvas_size.x + canvas_pos.x) && px >= (canvas_pos.x + legendWidth))
|
||||
{
|
||||
//draw_list->AddLine(ImVec2((float)px, canvas_pos.y + (float)tiretStart), ImVec2((float)px, canvas_pos.y + (float)tiretEnd - 1), 0xFF606060, 1);
|
||||
|
||||
draw_list->AddLine(ImVec2(float(px), float(tiretStart)), ImVec2(float(px), float(tiretEnd)), 0x30606060, 1);
|
||||
}
|
||||
};
|
||||
for (int i = sequence->GetFrameMin(); i <= sequence->GetFrameMax(); i += frameStep)
|
||||
{
|
||||
drawLine(i, ItemHeight);
|
||||
}
|
||||
drawLine(sequence->GetFrameMin(), ItemHeight);
|
||||
drawLine(sequence->GetFrameMax(), ItemHeight);
|
||||
/*
|
||||
draw_list->AddLine(canvas_pos, ImVec2(canvas_pos.x, canvas_pos.y + controlHeight), 0xFF000000, 1);
|
||||
draw_list->AddLine(ImVec2(canvas_pos.x, canvas_pos.y + ItemHeight), ImVec2(canvas_size.x, canvas_pos.y + ItemHeight), 0xFF000000, 1);
|
||||
*/
|
||||
// clip content
|
||||
|
||||
draw_list->PushClipRect(childFramePos, childFramePos + childFrameSize, true);
|
||||
|
||||
// draw item names in the legend rect on the left
|
||||
size_t customHeight = 0;
|
||||
for (int i = 0; i < sequenceCount; i++)
|
||||
{
|
||||
int type;
|
||||
sequence->Get(i, NULL, NULL, &type, NULL);
|
||||
ImVec2 tpos(contentMin.x + 3, contentMin.y + i * ItemHeight + 2 + customHeight);
|
||||
draw_list->AddText(tpos, 0xFFFFFFFF, sequence->GetItemLabel(i));
|
||||
|
||||
if (sequenceOptions & SEQUENCER_DEL)
|
||||
{
|
||||
if (SequencerAddDelButton(draw_list, ImVec2(contentMin.x + legendWidth - ItemHeight + 2 - 10, tpos.y + 2), false))
|
||||
delEntry = i;
|
||||
|
||||
if (SequencerAddDelButton(draw_list, ImVec2(contentMin.x + legendWidth - ItemHeight - ItemHeight + 2 - 10, tpos.y + 2), true))
|
||||
dupEntry = i;
|
||||
}
|
||||
customHeight += sequence->GetCustomHeight(i);
|
||||
}
|
||||
|
||||
// slots background
|
||||
customHeight = 0;
|
||||
for (int i = 0; i < sequenceCount; i++)
|
||||
{
|
||||
unsigned int col = (i & 1) ? 0xFF3A3636 : 0xFF413D3D;
|
||||
|
||||
size_t localCustomHeight = sequence->GetCustomHeight(i);
|
||||
ImVec2 pos = ImVec2(contentMin.x + legendWidth, contentMin.y + ItemHeight * i + 1 + customHeight);
|
||||
ImVec2 sz = ImVec2(canvas_size.x + canvas_pos.x, pos.y + ItemHeight - 1 + localCustomHeight);
|
||||
if (!popupOpened && cy >= pos.y && cy < pos.y + (ItemHeight + localCustomHeight) && movingEntry == -1 && cx>contentMin.x && cx < contentMin.x + canvas_size.x)
|
||||
{
|
||||
col += 0x80201008;
|
||||
pos.x -= legendWidth;
|
||||
}
|
||||
draw_list->AddRectFilled(pos, sz, col, 0);
|
||||
customHeight += localCustomHeight;
|
||||
}
|
||||
|
||||
draw_list->PushClipRect(childFramePos + ImVec2(float(legendWidth), 0.f), childFramePos + childFrameSize, true);
|
||||
|
||||
// vertical frame lines in content area
|
||||
for (int i = sequence->GetFrameMin(); i <= sequence->GetFrameMax(); i += frameStep)
|
||||
{
|
||||
drawLineContent(i, int(contentHeight));
|
||||
}
|
||||
drawLineContent(sequence->GetFrameMin(), int(contentHeight));
|
||||
drawLineContent(sequence->GetFrameMax(), int(contentHeight));
|
||||
|
||||
// selection
|
||||
bool selected = selectedEntry && (*selectedEntry >= 0);
|
||||
if (selected)
|
||||
{
|
||||
customHeight = 0;
|
||||
for (int i = 0; i < *selectedEntry; i++)
|
||||
customHeight += sequence->GetCustomHeight(i);
|
||||
draw_list->AddRectFilled(ImVec2(contentMin.x, contentMin.y + ItemHeight * *selectedEntry + customHeight), ImVec2(contentMin.x + canvas_size.x, contentMin.y + ItemHeight * (*selectedEntry + 1) + customHeight), 0x801080FF, 1.f);
|
||||
}
|
||||
|
||||
// slots
|
||||
customHeight = 0;
|
||||
for (int i = 0; i < sequenceCount; i++)
|
||||
{
|
||||
int* start, * end;
|
||||
unsigned int color;
|
||||
sequence->Get(i, &start, &end, NULL, &color);
|
||||
size_t localCustomHeight = sequence->GetCustomHeight(i);
|
||||
|
||||
ImVec2 pos = ImVec2(contentMin.x + legendWidth - firstFrameUsed * framePixelWidth, contentMin.y + ItemHeight * i + 1 + customHeight);
|
||||
ImVec2 slotP1(pos.x + *start * framePixelWidth, pos.y + 2);
|
||||
ImVec2 slotP2(pos.x + *end * framePixelWidth + framePixelWidth, pos.y + ItemHeight - 2);
|
||||
ImVec2 slotP3(pos.x + *end * framePixelWidth + framePixelWidth, pos.y + ItemHeight - 2 + localCustomHeight);
|
||||
unsigned int slotColor = color | 0xFF000000;
|
||||
unsigned int slotColorHalf = (color & 0xFFFFFF) | 0x40000000;
|
||||
|
||||
if (slotP1.x <= (canvas_size.x + contentMin.x) && slotP2.x >= (contentMin.x + legendWidth))
|
||||
{
|
||||
draw_list->AddRectFilled(slotP1, slotP3, slotColorHalf, 2);
|
||||
draw_list->AddRectFilled(slotP1, slotP2, slotColor, 2);
|
||||
}
|
||||
if (ImRect(slotP1, slotP2).Contains(io.MousePos) && io.MouseDoubleClicked[0])
|
||||
{
|
||||
sequence->DoubleClick(i);
|
||||
}
|
||||
// Ensure grabbable handles
|
||||
const float max_handle_width = slotP2.x - slotP1.x / 3.0f;
|
||||
const float min_handle_width = ImMin(10.0f, max_handle_width);
|
||||
const float handle_width = ImClamp(framePixelWidth / 2.0f, min_handle_width, max_handle_width);
|
||||
ImRect rects[3] = { ImRect(slotP1, ImVec2(slotP1.x + handle_width, slotP2.y))
|
||||
, ImRect(ImVec2(slotP2.x - handle_width, slotP1.y), slotP2)
|
||||
, ImRect(slotP1, slotP2) };
|
||||
|
||||
const unsigned int quadColor[] = { 0xFFFFFFFF, 0xFFFFFFFF, slotColor + (selected ? 0 : 0x202020) };
|
||||
if (movingEntry == -1 && (sequenceOptions & SEQUENCER_EDIT_STARTEND))// TODOFOCUS && backgroundRect.Contains(io.MousePos))
|
||||
{
|
||||
for (int j = 2; j >= 0; j--)
|
||||
{
|
||||
ImRect& rc = rects[j];
|
||||
if (!rc.Contains(io.MousePos))
|
||||
continue;
|
||||
draw_list->AddRectFilled(rc.Min, rc.Max, quadColor[j], 2);
|
||||
}
|
||||
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
ImRect& rc = rects[j];
|
||||
if (!rc.Contains(io.MousePos))
|
||||
continue;
|
||||
if (!ImRect(childFramePos, childFramePos + childFrameSize).Contains(io.MousePos))
|
||||
continue;
|
||||
if (ImGui::IsMouseClicked(0) && !MovingScrollBar && !MovingCurrentFrame)
|
||||
{
|
||||
movingEntry = i;
|
||||
movingPos = cx;
|
||||
movingPart = j + 1;
|
||||
sequence->BeginEdit(movingEntry);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// custom draw
|
||||
if (localCustomHeight > 0)
|
||||
{
|
||||
ImVec2 rp(canvas_pos.x, contentMin.y + ItemHeight * i + 1 + customHeight);
|
||||
ImRect customRect(rp + ImVec2(legendWidth - (firstFrameUsed - sequence->GetFrameMin() - 0.5f) * framePixelWidth, float(ItemHeight)),
|
||||
rp + ImVec2(legendWidth + (sequence->GetFrameMax() - firstFrameUsed - 0.5f + 2.f) * framePixelWidth, float(localCustomHeight + ItemHeight)));
|
||||
ImRect clippingRect(rp + ImVec2(float(legendWidth), float(ItemHeight)), rp + ImVec2(canvas_size.x, float(localCustomHeight + ItemHeight)));
|
||||
|
||||
ImRect legendRect(rp + ImVec2(0.f, float(ItemHeight)), rp + ImVec2(float(legendWidth), float(localCustomHeight)));
|
||||
ImRect legendClippingRect(canvas_pos + ImVec2(0.f, float(ItemHeight)), canvas_pos + ImVec2(float(legendWidth), float(localCustomHeight + ItemHeight)));
|
||||
customDraws.push_back({ i, customRect, legendRect, clippingRect, legendClippingRect });
|
||||
}
|
||||
else
|
||||
{
|
||||
ImVec2 rp(canvas_pos.x, contentMin.y + ItemHeight * i + customHeight);
|
||||
ImRect customRect(rp + ImVec2(legendWidth - (firstFrameUsed - sequence->GetFrameMin() - 0.5f) * framePixelWidth, float(0.f)),
|
||||
rp + ImVec2(legendWidth + (sequence->GetFrameMax() - firstFrameUsed - 0.5f + 2.f) * framePixelWidth, float(ItemHeight)));
|
||||
ImRect clippingRect(rp + ImVec2(float(legendWidth), float(0.f)), rp + ImVec2(canvas_size.x, float(ItemHeight)));
|
||||
|
||||
compactCustomDraws.push_back({ i, customRect, ImRect(), clippingRect, ImRect() });
|
||||
}
|
||||
customHeight += localCustomHeight;
|
||||
}
|
||||
|
||||
|
||||
// moving
|
||||
if (/*backgroundRect.Contains(io.MousePos) && */movingEntry >= 0)
|
||||
{
|
||||
#if IMGUI_VERSION_NUM >= 18723
|
||||
ImGui::SetNextFrameWantCaptureMouse(true);
|
||||
#else
|
||||
ImGui::CaptureMouseFromApp();
|
||||
#endif
|
||||
int diffFrame = int((cx - movingPos) / framePixelWidth);
|
||||
if (std::abs(diffFrame) > 0)
|
||||
{
|
||||
int* start, * end;
|
||||
sequence->Get(movingEntry, &start, &end, NULL, NULL);
|
||||
if (selectedEntry)
|
||||
*selectedEntry = movingEntry;
|
||||
int& l = *start;
|
||||
int& r = *end;
|
||||
if (movingPart & 1)
|
||||
l += diffFrame;
|
||||
if (movingPart & 2)
|
||||
r += diffFrame;
|
||||
if (l < 0)
|
||||
{
|
||||
if (movingPart & 2)
|
||||
r -= l;
|
||||
l = 0;
|
||||
}
|
||||
if (movingPart & 1 && l > r)
|
||||
l = r;
|
||||
if (movingPart & 2 && r < l)
|
||||
r = l;
|
||||
movingPos += int(diffFrame * framePixelWidth);
|
||||
}
|
||||
if (!io.MouseDown[0])
|
||||
{
|
||||
// single select
|
||||
if (!diffFrame && movingPart && selectedEntry)
|
||||
{
|
||||
*selectedEntry = movingEntry;
|
||||
ret = true;
|
||||
}
|
||||
|
||||
movingEntry = -1;
|
||||
sequence->EndEdit();
|
||||
}
|
||||
}
|
||||
|
||||
// cursor
|
||||
if (currentFrame && firstFrame && *currentFrame >= *firstFrame && *currentFrame <= sequence->GetFrameMax())
|
||||
{
|
||||
static const float cursorWidth = 8.f;
|
||||
float cursorOffset = contentMin.x + legendWidth + (*currentFrame - firstFrameUsed) * framePixelWidth + framePixelWidth / 2 - cursorWidth * 0.5f;
|
||||
draw_list->AddLine(ImVec2(cursorOffset, canvas_pos.y), ImVec2(cursorOffset, contentMax.y), 0xA02A2AFF, cursorWidth);
|
||||
char tmps[512];
|
||||
ImFormatString(tmps, IM_ARRAYSIZE(tmps), "%d", *currentFrame);
|
||||
draw_list->AddText(ImVec2(cursorOffset + 10, canvas_pos.y + 2), 0xFF2A2AFF, tmps);
|
||||
}
|
||||
|
||||
draw_list->PopClipRect();
|
||||
draw_list->PopClipRect();
|
||||
|
||||
for (auto& customDraw : customDraws)
|
||||
sequence->CustomDraw(customDraw.index, draw_list, customDraw.customRect, customDraw.legendRect, customDraw.clippingRect, customDraw.legendClippingRect);
|
||||
for (auto& customDraw : compactCustomDraws)
|
||||
sequence->CustomDrawCompact(customDraw.index, draw_list, customDraw.customRect, customDraw.clippingRect);
|
||||
|
||||
// copy paste
|
||||
if (sequenceOptions & SEQUENCER_COPYPASTE)
|
||||
{
|
||||
ImRect rectCopy(ImVec2(contentMin.x + 100, canvas_pos.y + 2)
|
||||
, ImVec2(contentMin.x + 100 + 30, canvas_pos.y + ItemHeight - 2));
|
||||
bool inRectCopy = rectCopy.Contains(io.MousePos);
|
||||
unsigned int copyColor = inRectCopy ? 0xFF1080FF : 0xFF000000;
|
||||
draw_list->AddText(rectCopy.Min, copyColor, "Copy");
|
||||
|
||||
ImRect rectPaste(ImVec2(contentMin.x + 140, canvas_pos.y + 2)
|
||||
, ImVec2(contentMin.x + 140 + 30, canvas_pos.y + ItemHeight - 2));
|
||||
bool inRectPaste = rectPaste.Contains(io.MousePos);
|
||||
unsigned int pasteColor = inRectPaste ? 0xFF1080FF : 0xFF000000;
|
||||
draw_list->AddText(rectPaste.Min, pasteColor, "Paste");
|
||||
|
||||
if (inRectCopy && io.MouseReleased[0])
|
||||
{
|
||||
sequence->Copy();
|
||||
}
|
||||
if (inRectPaste && io.MouseReleased[0])
|
||||
{
|
||||
sequence->Paste();
|
||||
}
|
||||
}
|
||||
//
|
||||
|
||||
ImGui::EndChild();
|
||||
ImGui::PopStyleColor();
|
||||
if (hasScrollBar)
|
||||
{
|
||||
ImGui::InvisibleButton("scrollBar", scrollBarSize);
|
||||
ImVec2 scrollBarMin = ImGui::GetItemRectMin();
|
||||
ImVec2 scrollBarMax = ImGui::GetItemRectMax();
|
||||
|
||||
// ratio = number of frames visible in control / number to total frames
|
||||
|
||||
float startFrameOffset = ((float)(firstFrameUsed - sequence->GetFrameMin()) / (float)frameCount) * (canvas_size.x - legendWidth);
|
||||
ImVec2 scrollBarA(scrollBarMin.x + legendWidth, scrollBarMin.y - 2);
|
||||
ImVec2 scrollBarB(scrollBarMin.x + canvas_size.x, scrollBarMax.y - 1);
|
||||
draw_list->AddRectFilled(scrollBarA, scrollBarB, 0xFF222222, 0);
|
||||
|
||||
ImRect scrollBarRect(scrollBarA, scrollBarB);
|
||||
bool inScrollBar = scrollBarRect.Contains(io.MousePos);
|
||||
|
||||
draw_list->AddRectFilled(scrollBarA, scrollBarB, 0xFF101010, 8);
|
||||
|
||||
|
||||
ImVec2 scrollBarC(scrollBarMin.x + legendWidth + startFrameOffset, scrollBarMin.y);
|
||||
ImVec2 scrollBarD(scrollBarMin.x + legendWidth + barWidthInPixels + startFrameOffset, scrollBarMax.y - 2);
|
||||
draw_list->AddRectFilled(scrollBarC, scrollBarD, (inScrollBar || MovingScrollBar) ? 0xFF606060 : 0xFF505050, 6);
|
||||
|
||||
ImRect barHandleLeft(scrollBarC, ImVec2(scrollBarC.x + 14, scrollBarD.y));
|
||||
ImRect barHandleRight(ImVec2(scrollBarD.x - 14, scrollBarC.y), scrollBarD);
|
||||
|
||||
bool onLeft = barHandleLeft.Contains(io.MousePos);
|
||||
bool onRight = barHandleRight.Contains(io.MousePos);
|
||||
|
||||
static bool sizingRBar = false;
|
||||
static bool sizingLBar = false;
|
||||
|
||||
draw_list->AddRectFilled(barHandleLeft.Min, barHandleLeft.Max, (onLeft || sizingLBar) ? 0xFFAAAAAA : 0xFF666666, 6);
|
||||
draw_list->AddRectFilled(barHandleRight.Min, barHandleRight.Max, (onRight || sizingRBar) ? 0xFFAAAAAA : 0xFF666666, 6);
|
||||
|
||||
ImRect scrollBarThumb(scrollBarC, scrollBarD);
|
||||
static const float MinBarWidth = 44.f;
|
||||
if (sizingRBar)
|
||||
{
|
||||
if (!io.MouseDown[0])
|
||||
{
|
||||
sizingRBar = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
float barNewWidth = ImMax(barWidthInPixels + io.MouseDelta.x, MinBarWidth);
|
||||
float barRatio = barNewWidth / barWidthInPixels;
|
||||
framePixelWidthTarget = framePixelWidth = framePixelWidth / barRatio;
|
||||
int newVisibleFrameCount = int((canvas_size.x - legendWidth) / framePixelWidthTarget);
|
||||
int lastFrame = *firstFrame + newVisibleFrameCount;
|
||||
if (lastFrame > sequence->GetFrameMax())
|
||||
{
|
||||
framePixelWidthTarget = framePixelWidth = (canvas_size.x - legendWidth) / float(sequence->GetFrameMax() - *firstFrame);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (sizingLBar)
|
||||
{
|
||||
if (!io.MouseDown[0])
|
||||
{
|
||||
sizingLBar = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fabsf(io.MouseDelta.x) > FLT_EPSILON)
|
||||
{
|
||||
float barNewWidth = ImMax(barWidthInPixels - io.MouseDelta.x, MinBarWidth);
|
||||
float barRatio = barNewWidth / barWidthInPixels;
|
||||
float previousFramePixelWidthTarget = framePixelWidthTarget;
|
||||
framePixelWidthTarget = framePixelWidth = framePixelWidth / barRatio;
|
||||
int newVisibleFrameCount = int(visibleFrameCount / barRatio);
|
||||
int newFirstFrame = *firstFrame + newVisibleFrameCount - visibleFrameCount;
|
||||
newFirstFrame = ImClamp(newFirstFrame, sequence->GetFrameMin(), ImMax(sequence->GetFrameMax() - visibleFrameCount, sequence->GetFrameMin()));
|
||||
if (newFirstFrame == *firstFrame)
|
||||
{
|
||||
framePixelWidth = framePixelWidthTarget = previousFramePixelWidthTarget;
|
||||
}
|
||||
else
|
||||
{
|
||||
*firstFrame = newFirstFrame;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (MovingScrollBar)
|
||||
{
|
||||
if (!io.MouseDown[0])
|
||||
{
|
||||
MovingScrollBar = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
float framesPerPixelInBar = barWidthInPixels / (float)visibleFrameCount;
|
||||
*firstFrame = int((io.MousePos.x - panningViewSource.x) / framesPerPixelInBar) - panningViewFrame;
|
||||
*firstFrame = ImClamp(*firstFrame, sequence->GetFrameMin(), ImMax(sequence->GetFrameMax() - visibleFrameCount, sequence->GetFrameMin()));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (scrollBarThumb.Contains(io.MousePos) && ImGui::IsMouseClicked(0) && firstFrame && !MovingCurrentFrame && movingEntry == -1)
|
||||
{
|
||||
MovingScrollBar = true;
|
||||
panningViewSource = io.MousePos;
|
||||
panningViewFrame = -*firstFrame;
|
||||
}
|
||||
if (!sizingRBar && onRight && ImGui::IsMouseClicked(0))
|
||||
sizingRBar = true;
|
||||
if (!sizingLBar && onLeft && ImGui::IsMouseClicked(0))
|
||||
sizingLBar = true;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::EndGroup();
|
||||
|
||||
if (regionRect.Contains(io.MousePos))
|
||||
{
|
||||
bool overCustomDraw = false;
|
||||
for (auto& custom : customDraws)
|
||||
{
|
||||
if (custom.customRect.Contains(io.MousePos))
|
||||
{
|
||||
overCustomDraw = true;
|
||||
}
|
||||
}
|
||||
if (overCustomDraw)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
#if 0
|
||||
frameOverCursor = *firstFrame + (int)(visibleFrameCount * ((io.MousePos.x - (float)legendWidth - canvas_pos.x) / (canvas_size.x - legendWidth)));
|
||||
//frameOverCursor = max(min(*firstFrame - visibleFrameCount / 2, frameCount - visibleFrameCount), 0);
|
||||
|
||||
/**firstFrame -= frameOverCursor;
|
||||
*firstFrame *= framePixelWidthTarget / framePixelWidth;
|
||||
*firstFrame += frameOverCursor;*/
|
||||
if (io.MouseWheel < -FLT_EPSILON)
|
||||
{
|
||||
*firstFrame -= frameOverCursor;
|
||||
*firstFrame = int(*firstFrame * 1.1f);
|
||||
framePixelWidthTarget *= 0.9f;
|
||||
*firstFrame += frameOverCursor;
|
||||
}
|
||||
|
||||
if (io.MouseWheel > FLT_EPSILON)
|
||||
{
|
||||
*firstFrame -= frameOverCursor;
|
||||
*firstFrame = int(*firstFrame * 0.9f);
|
||||
framePixelWidthTarget *= 1.1f;
|
||||
*firstFrame += frameOverCursor;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
if (expanded)
|
||||
{
|
||||
if (SequencerAddDelButton(draw_list, ImVec2(canvas_pos.x + 2, canvas_pos.y + 2), !*expanded))
|
||||
*expanded = !*expanded;
|
||||
}
|
||||
|
||||
if (delEntry != -1)
|
||||
{
|
||||
sequence->Del(delEntry);
|
||||
if (selectedEntry && (*selectedEntry == delEntry || *selectedEntry >= sequence->GetItemCount()))
|
||||
*selectedEntry = -1;
|
||||
}
|
||||
|
||||
if (dupEntry != -1)
|
||||
{
|
||||
sequence->Duplicate(dupEntry);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
79
src/ThirdParty/ImGuizmo/ImSequencer.h
vendored
Normal file
79
src/ThirdParty/ImGuizmo/ImSequencer.h
vendored
Normal file
@@ -0,0 +1,79 @@
|
||||
// https://github.com/CedricGuillemet/ImGuizmo
|
||||
// v1.92.5 WIP
|
||||
//
|
||||
// The MIT License(MIT)
|
||||
//
|
||||
// Copyright(c) 2016-2021 Cedric Guillemet
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
|
||||
struct ImDrawList;
|
||||
struct ImRect;
|
||||
namespace ImSequencer
|
||||
{
|
||||
enum SEQUENCER_OPTIONS
|
||||
{
|
||||
SEQUENCER_EDIT_NONE = 0,
|
||||
SEQUENCER_EDIT_STARTEND = 1 << 1,
|
||||
SEQUENCER_CHANGE_FRAME = 1 << 3,
|
||||
SEQUENCER_ADD = 1 << 4,
|
||||
SEQUENCER_DEL = 1 << 5,
|
||||
SEQUENCER_COPYPASTE = 1 << 6,
|
||||
SEQUENCER_EDIT_ALL = SEQUENCER_EDIT_STARTEND | SEQUENCER_CHANGE_FRAME
|
||||
};
|
||||
|
||||
struct SequenceInterface
|
||||
{
|
||||
bool focused = false;
|
||||
virtual int GetFrameMin() const = 0;
|
||||
virtual int GetFrameMax() const = 0;
|
||||
virtual int GetItemCount() const = 0;
|
||||
|
||||
virtual void BeginEdit(int /*index*/) {}
|
||||
virtual void EndEdit() {}
|
||||
virtual int GetItemTypeCount() const { return 0; }
|
||||
virtual const char* GetItemTypeName(int /*typeIndex*/) const { return ""; }
|
||||
virtual const char* GetItemLabel(int /*index*/) const { return ""; }
|
||||
virtual const char* GetCollapseFmt() const { return "%d Frames / %d entries"; }
|
||||
|
||||
virtual void Get(int index, int** start, int** end, int* type, unsigned int* color) = 0;
|
||||
virtual void Add(int /*type*/) {}
|
||||
virtual void Del(int /*index*/) {}
|
||||
virtual void Duplicate(int /*index*/) {}
|
||||
|
||||
virtual void Copy() {}
|
||||
virtual void Paste() {}
|
||||
|
||||
virtual size_t GetCustomHeight(int /*index*/) { return 0; }
|
||||
virtual void DoubleClick(int /*index*/) {}
|
||||
virtual void CustomDraw(int /*index*/, ImDrawList* /*draw_list*/, const ImRect& /*rc*/, const ImRect& /*legendRect*/, const ImRect& /*clippingRect*/, const ImRect& /*legendClippingRect*/) {}
|
||||
virtual void CustomDrawCompact(int /*index*/, ImDrawList* /*draw_list*/, const ImRect& /*rc*/, const ImRect& /*clippingRect*/) {}
|
||||
|
||||
virtual ~SequenceInterface() = default;
|
||||
};
|
||||
|
||||
|
||||
// return true if selection is made
|
||||
bool Sequencer(SequenceInterface* sequence, int* currentFrame, bool* expanded, int* selectedEntry, int* firstFrame, int sequenceOptions);
|
||||
|
||||
}
|
||||
245
src/ThirdParty/ImGuizmo/ImZoomSlider.h
vendored
Normal file
245
src/ThirdParty/ImGuizmo/ImZoomSlider.h
vendored
Normal file
@@ -0,0 +1,245 @@
|
||||
// https://github.com/CedricGuillemet/ImGuizmo
|
||||
// v1.92.5 WIP
|
||||
//
|
||||
// The MIT License(MIT)
|
||||
//
|
||||
// Copyright(c) 2016-2021 Cedric Guillemet
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
//
|
||||
#pragma once
|
||||
|
||||
namespace ImZoomSlider
|
||||
{
|
||||
typedef int ImGuiZoomSliderFlags;
|
||||
enum ImGuiPopupFlags_
|
||||
{
|
||||
ImGuiZoomSliderFlags_None = 0,
|
||||
ImGuiZoomSliderFlags_Vertical = 1,
|
||||
ImGuiZoomSliderFlags_NoAnchors = 2,
|
||||
ImGuiZoomSliderFlags_NoMiddleCarets = 4,
|
||||
ImGuiZoomSliderFlags_NoWheel = 8,
|
||||
};
|
||||
|
||||
template<typename T> bool ImZoomSlider(const T lower, const T higher, T& viewLower, T& viewHigher, float wheelRatio = 0.01f, ImGuiZoomSliderFlags flags = ImGuiZoomSliderFlags_None)
|
||||
{
|
||||
bool interacted = false;
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
|
||||
static const float handleSize = 12;
|
||||
static const float roundRadius = 3.f;
|
||||
static const char* controlName = "ImZoomSlider";
|
||||
|
||||
static bool movingScrollBarSvg = false;
|
||||
static bool sizingRBarSvg = false;
|
||||
static bool sizingLBarSvg = false;
|
||||
static ImGuiID editingId = (ImGuiID)-1;
|
||||
static float scrollingSource = 0.f;
|
||||
static float saveViewLower;
|
||||
static float saveViewHigher;
|
||||
|
||||
const bool isVertical = flags & ImGuiZoomSliderFlags_Vertical;
|
||||
const ImVec2 canvasPos = ImGui::GetCursorScreenPos();
|
||||
const ImVec2 canvasSize = ImGui::GetContentRegionAvail();
|
||||
const float canvasSizeLength = isVertical ? ImGui::GetItemRectSize().y : canvasSize.x;
|
||||
const ImVec2 scrollBarSize = isVertical ? ImVec2(14.f, canvasSizeLength) : ImVec2(canvasSizeLength, 14.f);
|
||||
|
||||
ImGui::InvisibleButton(controlName, scrollBarSize);
|
||||
const ImGuiID currentId = ImGui::GetID(controlName);
|
||||
|
||||
const bool usingEditingId = currentId == editingId;
|
||||
const bool canUseControl = usingEditingId || editingId == -1;
|
||||
const bool movingScrollBar = usingEditingId ? movingScrollBarSvg : false;
|
||||
const bool sizingRBar = usingEditingId ? sizingRBarSvg : false;
|
||||
const bool sizingLBar = usingEditingId ? sizingLBarSvg : false;
|
||||
const int componentIndex = isVertical ? 1 : 0;
|
||||
const ImVec2 scrollBarMin = ImGui::GetItemRectMin();
|
||||
const ImVec2 scrollBarMax = ImGui::GetItemRectMax();
|
||||
const ImVec2 scrollBarA = ImVec2(scrollBarMin.x, scrollBarMin.y) - (isVertical ? ImVec2(2,0) : ImVec2(0,2));
|
||||
const ImVec2 scrollBarB = isVertical ? ImVec2(scrollBarMax.x - 1.f, scrollBarMin.y + canvasSizeLength) : ImVec2(scrollBarMin.x + canvasSizeLength, scrollBarMax.y - 1.f);
|
||||
const float scrollStart = ((viewLower - lower) / (higher - lower)) * canvasSizeLength + scrollBarMin[componentIndex];
|
||||
const float scrollEnd = ((viewHigher - lower) / (higher - lower)) * canvasSizeLength + scrollBarMin[componentIndex];
|
||||
const float screenSize = scrollEnd - scrollStart;
|
||||
const ImVec2 scrollTopLeft = isVertical ? ImVec2(scrollBarMin.x, scrollStart) : ImVec2(scrollStart, scrollBarMin.y);
|
||||
const ImVec2 scrollBottomRight = isVertical ? ImVec2(scrollBarMax.x - 2.f, scrollEnd) : ImVec2(scrollEnd, scrollBarMax.y - 2.f);
|
||||
const bool inScrollBar = canUseControl && ImRect(scrollTopLeft, scrollBottomRight).Contains(io.MousePos);
|
||||
const ImRect scrollBarRect(scrollBarA, scrollBarB);
|
||||
const float deltaScreen = io.MousePos[componentIndex] - scrollingSource;
|
||||
const float deltaView = ((higher - lower) / canvasSizeLength) * deltaScreen;
|
||||
const uint32_t barColor = ImGui::GetColorU32((inScrollBar || movingScrollBar) ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
|
||||
const float middleCoord = (scrollStart + scrollEnd) * 0.5f;
|
||||
const bool insideControl = canUseControl && ImRect(scrollBarMin, scrollBarMax).Contains(io.MousePos);
|
||||
const bool hasAnchors = !(flags & ImGuiZoomSliderFlags_NoAnchors);
|
||||
const float viewMinSize = ((3.f * handleSize) / canvasSizeLength) * (higher - lower);
|
||||
const auto ClipView = [lower, higher, &viewLower, &viewHigher]() {
|
||||
if (viewLower < lower)
|
||||
{
|
||||
const float deltaClip = lower - viewLower;
|
||||
viewLower += deltaClip;
|
||||
viewHigher += deltaClip;
|
||||
}
|
||||
if (viewHigher > higher)
|
||||
{
|
||||
const float deltaClip = viewHigher - higher;
|
||||
viewLower -= deltaClip;
|
||||
viewHigher -= deltaClip;
|
||||
}
|
||||
};
|
||||
|
||||
bool onLeft = false;
|
||||
bool onRight = false;
|
||||
|
||||
draw_list->AddRectFilled(scrollBarA, scrollBarB, 0xFF101010, roundRadius);
|
||||
draw_list->AddRectFilled(scrollBarA, scrollBarB, 0xFF222222, 0);
|
||||
draw_list->AddRectFilled(scrollTopLeft, scrollBottomRight, barColor, roundRadius);
|
||||
|
||||
if (!(flags & ImGuiZoomSliderFlags_NoMiddleCarets))
|
||||
{
|
||||
for (float i = 0.5f; i < 3.f; i += 1.f)
|
||||
{
|
||||
const float coordA = middleCoord - handleSize * 0.5f;
|
||||
const float coordB = middleCoord + handleSize * 0.5f;
|
||||
ImVec2 base = scrollBarMin;
|
||||
base.x += scrollBarSize.x * 0.25f * i;
|
||||
base.y += scrollBarSize.y * 0.25f * i;
|
||||
|
||||
if (isVertical)
|
||||
{
|
||||
draw_list->AddLine(ImVec2(base.x, coordA), ImVec2(base.x, coordB), ImGui::GetColorU32(ImGuiCol_SliderGrab));
|
||||
}
|
||||
else
|
||||
{
|
||||
draw_list->AddLine(ImVec2(coordA, base.y), ImVec2(coordB, base.y), ImGui::GetColorU32(ImGuiCol_SliderGrab));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Mouse wheel
|
||||
if (io.MouseClicked[0] && insideControl && !inScrollBar)
|
||||
{
|
||||
const float ratio = (io.MousePos[componentIndex] - scrollBarMin[componentIndex]) / (scrollBarMax[componentIndex] - scrollBarMin[componentIndex]);
|
||||
const float size = (higher - lower);
|
||||
const float halfViewSize = (viewHigher - viewLower) * 0.5f;
|
||||
const float middle = ratio * size + lower;
|
||||
viewLower = middle - halfViewSize;
|
||||
viewHigher = middle + halfViewSize;
|
||||
ClipView();
|
||||
interacted = true;
|
||||
}
|
||||
|
||||
if (!(flags & ImGuiZoomSliderFlags_NoWheel) && inScrollBar && fabsf(io.MouseWheel) > 0.f)
|
||||
{
|
||||
const float ratio = (io.MousePos[componentIndex] - scrollStart) / (scrollEnd - scrollStart);
|
||||
const float amount = io.MouseWheel * wheelRatio * (viewHigher - viewLower);
|
||||
|
||||
viewLower -= ratio * amount;
|
||||
viewHigher += (1.f - ratio) * amount;
|
||||
ClipView();
|
||||
interacted = true;
|
||||
}
|
||||
|
||||
if (screenSize > handleSize * 2.f && hasAnchors)
|
||||
{
|
||||
const ImRect barHandleLeft(scrollTopLeft, isVertical ? ImVec2(scrollBottomRight.x, scrollTopLeft.y + handleSize) : ImVec2(scrollTopLeft.x + handleSize, scrollBottomRight.y));
|
||||
const ImRect barHandleRight(isVertical ? ImVec2(scrollTopLeft.x, scrollBottomRight.y - handleSize) : ImVec2(scrollBottomRight.x - handleSize, scrollTopLeft.y), scrollBottomRight);
|
||||
|
||||
onLeft = barHandleLeft.Contains(io.MousePos);
|
||||
onRight = barHandleRight.Contains(io.MousePos);
|
||||
|
||||
draw_list->AddRectFilled(barHandleLeft.Min, barHandleLeft.Max, ImGui::GetColorU32((onLeft || sizingLBar) ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), roundRadius);
|
||||
draw_list->AddRectFilled(barHandleRight.Min, barHandleRight.Max, ImGui::GetColorU32((onRight || sizingRBar) ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), roundRadius);
|
||||
}
|
||||
|
||||
if (sizingRBar)
|
||||
{
|
||||
if (!io.MouseDown[0])
|
||||
{
|
||||
sizingRBarSvg = false;
|
||||
editingId = (ImGuiID)-1;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewHigher = ImMin(saveViewHigher + deltaView, higher);
|
||||
}
|
||||
}
|
||||
else if (sizingLBar)
|
||||
{
|
||||
if (!io.MouseDown[0])
|
||||
{
|
||||
sizingLBarSvg = false;
|
||||
editingId = (ImGuiID)-1;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewLower = ImMax(saveViewLower + deltaView, lower);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (movingScrollBar)
|
||||
{
|
||||
if (!io.MouseDown[0])
|
||||
{
|
||||
movingScrollBarSvg = false;
|
||||
editingId = (ImGuiID)-1;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewLower = saveViewLower + deltaView;
|
||||
viewHigher = saveViewHigher + deltaView;
|
||||
ClipView();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (inScrollBar && ImGui::IsMouseClicked(0))
|
||||
{
|
||||
movingScrollBarSvg = true;
|
||||
scrollingSource = io.MousePos[componentIndex];
|
||||
saveViewLower = viewLower;
|
||||
saveViewHigher = viewHigher;
|
||||
editingId = currentId;
|
||||
}
|
||||
if (!sizingRBar && onRight && ImGui::IsMouseClicked(0) && hasAnchors)
|
||||
{
|
||||
sizingRBarSvg = true;
|
||||
editingId = currentId;
|
||||
}
|
||||
if (!sizingLBar && onLeft && ImGui::IsMouseClicked(0) && hasAnchors)
|
||||
{
|
||||
sizingLBarSvg = true;
|
||||
editingId = currentId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// minimal size check
|
||||
if ((viewHigher - viewLower) < viewMinSize)
|
||||
{
|
||||
const float middle = (viewLower + viewHigher) * 0.5f;
|
||||
viewLower = middle - viewMinSize * 0.5f;
|
||||
viewHigher = middle + viewMinSize * 0.5f;
|
||||
ClipView();
|
||||
}
|
||||
|
||||
return movingScrollBar || sizingRBar || sizingLBar || interacted;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
BIN
src/ThirdParty/ImGuizmo/Images/nodeeditor.jpg
vendored
Normal file
BIN
src/ThirdParty/ImGuizmo/Images/nodeeditor.jpg
vendored
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 43 KiB |
21
src/ThirdParty/ImGuizmo/LICENSE
vendored
Normal file
21
src/ThirdParty/ImGuizmo/LICENSE
vendored
Normal file
@@ -0,0 +1,21 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 Cedric Guillemet
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
19
src/ThirdParty/ImGuizmo/Makefile
vendored
Normal file
19
src/ThirdParty/ImGuizmo/Makefile
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
CXXFLAGS=-std=c++11
|
||||
CPPFLAGS=-I. -Iexample
|
||||
|
||||
LIB_OBJS = ImGuizmo.o GraphEditor.o ImCurveEdit.o ImGradient.o ImSequencer.o
|
||||
EXAMPLE_OBJS = example/imgui.o example/imgui_draw.o example/imgui_tables.o example/imgui_widgets.o example/main.o
|
||||
|
||||
EXAMPLE_NAME = example.exe
|
||||
LDFLAGS=-mwindows -static-libgcc -static-libstdc++
|
||||
LIBS=-limm32 -lopengl32 -lgdi32
|
||||
|
||||
$(EXAMPLE_NAME): $(LIB_OBJS) $(EXAMPLE_OBJS)
|
||||
$(CXX) $(LDFLAGS) -o $@ $^ $(LIBS)
|
||||
|
||||
example/main.o: CXXFLAGS := -std=c++17
|
||||
|
||||
clean:
|
||||
$(RM) $(LIB_OBJS)
|
||||
$(RM) $(EXAMPLE_OBJS)
|
||||
$(RM) $(EXAMPLE_NAME)
|
||||
194
src/ThirdParty/ImGuizmo/README.md
vendored
Normal file
194
src/ThirdParty/ImGuizmo/README.md
vendored
Normal file
@@ -0,0 +1,194 @@
|
||||
# ImGuizmo
|
||||
|
||||
Latest stable tagged version is 1.83. Current master version is 1.84 WIP.
|
||||
|
||||
What started with the gizmo is now a collection of dear imgui widgets and more advanced controls.
|
||||
|
||||
## Guizmos
|
||||
|
||||
### ImViewGizmo
|
||||
|
||||
Manipulate view orientation with 1 single line of code
|
||||
|
||||

|
||||
|
||||
### ImGuizmo
|
||||
|
||||
ImGuizmo is a small (.h and .cpp) library built ontop of Dear ImGui that allow you to manipulate(Rotate & translate at the moment) 4x4 float matrices. No other dependancies. Coded with Immediate Mode (IM) philosophy in mind.
|
||||
|
||||
Built against DearImgui 1.53WIP
|
||||
|
||||

|
||||

|
||||

|
||||
|
||||
There is now a sample for Win32/OpenGL ! With a binary in bin directory.
|
||||

|
||||
|
||||
### ImSequencer
|
||||
|
||||
A WIP little sequencer used to edit frame start/end for different events in a timeline.
|
||||

|
||||
Check the sample for the documentation. More to come...
|
||||
|
||||
### Graph Editor
|
||||
|
||||
Nodes + connections. Custom draw inside nodes is possible with the delegate system in place.
|
||||

|
||||
|
||||
### API doc
|
||||
|
||||
Call BeginFrame right after ImGui_XXXX_NewFrame();
|
||||
|
||||
```C++
|
||||
void BeginFrame();
|
||||
```
|
||||
|
||||
return true if mouse cursor is over any gizmo control (axis, plan or screen component)
|
||||
|
||||
```C++
|
||||
bool IsOver();**
|
||||
```
|
||||
|
||||
return true if mouse IsOver or if the gizmo is in moving state
|
||||
|
||||
```C++
|
||||
bool IsUsing();**
|
||||
```
|
||||
|
||||
enable/disable the gizmo. Stay in the state until next call to Enable. gizmo is rendered with gray half transparent color when disabled
|
||||
|
||||
```C++
|
||||
void Enable(bool enable);**
|
||||
```
|
||||
|
||||
helper functions for manualy editing translation/rotation/scale with an input float
|
||||
translation, rotation and scale float points to 3 floats each
|
||||
Angles are in degrees (more suitable for human editing)
|
||||
example:
|
||||
|
||||
```C++
|
||||
float matrixTranslation[3], matrixRotation[3], matrixScale[3];
|
||||
ImGuizmo::DecomposeMatrixToComponents(gizmoMatrix.m16, matrixTranslation, matrixRotation, matrixScale);
|
||||
ImGui::InputFloat3("Tr", matrixTranslation, 3);
|
||||
ImGui::InputFloat3("Rt", matrixRotation, 3);
|
||||
ImGui::InputFloat3("Sc", matrixScale, 3);
|
||||
ImGuizmo::RecomposeMatrixFromComponents(matrixTranslation, matrixRotation, matrixScale, gizmoMatrix.m16);
|
||||
```
|
||||
|
||||
These functions have some numerical stability issues for now. Use with caution.
|
||||
|
||||
```C++
|
||||
void DecomposeMatrixToComponents(const float *matrix, float *translation, float *rotation, float *scale);
|
||||
void RecomposeMatrixFromComponents(const float *translation, const float *rotation, const float *scale, float *matrix);**
|
||||
```
|
||||
|
||||
Render a cube with face color corresponding to face normal. Usefull for debug/test
|
||||
|
||||
```C++
|
||||
void DrawCube(const float *view, const float *projection, float *matrix);**
|
||||
```
|
||||
|
||||
Call it when you want a gizmo
|
||||
Needs view and projection matrices.
|
||||
Matrix parameter is the source matrix (where will be gizmo be drawn) and might be transformed by the function. Return deltaMatrix is optional. snap points to a float[3] for translation and to a single float for scale or rotation. Snap angle is in Euler Degrees.
|
||||
|
||||
```C++
|
||||
enum OPERATION
|
||||
{
|
||||
TRANSLATE,
|
||||
ROTATE,
|
||||
SCALE
|
||||
};
|
||||
|
||||
enum MODE
|
||||
{
|
||||
LOCAL,
|
||||
WORLD
|
||||
};
|
||||
|
||||
void Manipulate(const float *view, const float *projection, OPERATION operation, MODE mode, float *matrix, float *deltaMatrix = 0, float *snap = 0);**
|
||||
```
|
||||
|
||||
### ImGui Example
|
||||
|
||||
Code for :
|
||||
|
||||

|
||||
|
||||
```C++
|
||||
void EditTransform(float* cameraView, float* cameraProjection, float* matrix)
|
||||
{
|
||||
static ImGuizmo::OPERATION mCurrentGizmoOperation(ImGuizmo::ROTATE);
|
||||
static ImGuizmo::MODE mCurrentGizmoMode(ImGuizmo::WORLD);
|
||||
if (ImGui::IsKeyPressed(ImGuiKey_T))
|
||||
mCurrentGizmoOperation = ImGuizmo::TRANSLATE;
|
||||
if (ImGui::IsKeyPressed(ImGuiKey_E))
|
||||
mCurrentGizmoOperation = ImGuizmo::ROTATE;
|
||||
if (ImGui::IsKeyPressed(ImGuiKey_R))
|
||||
mCurrentGizmoOperation = ImGuizmo::SCALE;
|
||||
if (ImGui::RadioButton("Translate", mCurrentGizmoOperation == ImGuizmo::TRANSLATE))
|
||||
mCurrentGizmoOperation = ImGuizmo::TRANSLATE;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Rotate", mCurrentGizmoOperation == ImGuizmo::ROTATE))
|
||||
mCurrentGizmoOperation = ImGuizmo::ROTATE;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Scale", mCurrentGizmoOperation == ImGuizmo::SCALE))
|
||||
mCurrentGizmoOperation = ImGuizmo::SCALE;
|
||||
float matrixTranslation[3], matrixRotation[3], matrixScale[3];
|
||||
ImGuizmo::DecomposeMatrixToComponents(matrix, matrixTranslation, matrixRotation, matrixScale);
|
||||
ImGui::InputFloat3("Tr", matrixTranslation);
|
||||
ImGui::InputFloat3("Rt", matrixRotation);
|
||||
ImGui::InputFloat3("Sc", matrixScale);
|
||||
ImGuizmo::RecomposeMatrixFromComponents(matrixTranslation, matrixRotation, matrixScale, matrix);
|
||||
|
||||
if (mCurrentGizmoOperation != ImGuizmo::SCALE)
|
||||
{
|
||||
if (ImGui::RadioButton("Local", mCurrentGizmoMode == ImGuizmo::LOCAL))
|
||||
mCurrentGizmoMode = ImGuizmo::LOCAL;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::RadioButton("World", mCurrentGizmoMode == ImGuizmo::WORLD))
|
||||
mCurrentGizmoMode = ImGuizmo::WORLD;
|
||||
}
|
||||
static bool useSnap(false);
|
||||
if (ImGui::IsKeyPressed(ImGuiKey_S))
|
||||
useSnap = !useSnap;
|
||||
ImGui::Checkbox("##useSnap", &useSnap);
|
||||
ImGui::SameLine();
|
||||
vec_t snap;
|
||||
switch (mCurrentGizmoOperation)
|
||||
{
|
||||
case ImGuizmo::TRANSLATE:
|
||||
snap = config.mSnapTranslation;
|
||||
ImGui::InputFloat3("Snap", &snap.x);
|
||||
break;
|
||||
case ImGuizmo::ROTATE:
|
||||
snap = config.mSnapRotation;
|
||||
ImGui::InputFloat("Angle Snap", &snap.x);
|
||||
break;
|
||||
case ImGuizmo::SCALE:
|
||||
snap = config.mSnapScale;
|
||||
ImGui::InputFloat("Scale Snap", &snap.x);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuizmo::SetRect(0, 0, io.DisplaySize.x, io.DisplaySize.y);
|
||||
ImGuizmo::Manipulate(cameraView, cameraProjection, mCurrentGizmoOperation, mCurrentGizmoMode, matrix, NULL, useSnap ? &snap.x : NULL);
|
||||
}
|
||||
```
|
||||
|
||||
## Install
|
||||
|
||||
ImGuizmo can be installed via [vcpkg](https://github.com/microsoft/vcpkg) and used cmake
|
||||
|
||||
```bash
|
||||
vcpkg install imguizmo
|
||||
```
|
||||
|
||||
See the [vcpkg example](/vcpkg-example) for more details
|
||||
|
||||
## License
|
||||
|
||||
ImGuizmo is licensed under the MIT License, see [LICENSE](/LICENSE) for more information.
|
||||
BIN
src/ThirdParty/ImGuizmo/bin/ImGuizmoSample.exe
vendored
Normal file
BIN
src/ThirdParty/ImGuizmo/bin/ImGuizmoSample.exe
vendored
Normal file
Binary file not shown.
25
src/ThirdParty/ImGuizmo/bin/imgui.ini
vendored
Normal file
25
src/ThirdParty/ImGuizmo/bin/imgui.ini
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
[Window][Debug##Default]
|
||||
Pos=60,60
|
||||
Size=400,400
|
||||
Collapsed=0
|
||||
|
||||
[Window][Editor]
|
||||
Pos=10,10
|
||||
Size=320,340
|
||||
Collapsed=0
|
||||
|
||||
[Window][Gizmo]
|
||||
Pos=400,20
|
||||
Size=800,400
|
||||
Collapsed=0
|
||||
|
||||
[Window][Graph Editor]
|
||||
Pos=981,294
|
||||
Size=787,580
|
||||
Collapsed=0
|
||||
|
||||
[Window][Other controls]
|
||||
Pos=10,350
|
||||
Size=693,395
|
||||
Collapsed=0
|
||||
|
||||
3755
src/ThirdParty/ImGuizmo/example/ImApp.h
vendored
Normal file
3755
src/ThirdParty/ImGuizmo/example/ImApp.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
184
src/ThirdParty/ImGuizmo/example/ImGuizmoSample.vcxproj
vendored
Normal file
184
src/ThirdParty/ImGuizmo/example/ImGuizmoSample.vcxproj
vendored
Normal file
@@ -0,0 +1,184 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{A7359EC9-7DB5-44A1-91A5-38F499DA6D23}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>ImGuizmoSample</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
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||||
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||||
</ImportGroup>
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||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<LinkIncremental>true</LinkIncremental>
|
||||
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
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||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
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<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\;.</AdditionalIncludeDirectories>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
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||||
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|
||||
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|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>.\;..\</AdditionalIncludeDirectories>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
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||||
<PrecompiledHeader>
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||||
</PrecompiledHeader>
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||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\;.</AdditionalIncludeDirectories>
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||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
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||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
</Link>
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||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>.\;..\</AdditionalIncludeDirectories>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
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|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
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||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||
<OptimizeReferences>true</OptimizeReferences>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\GraphEditor.h" />
|
||||
<ClInclude Include="..\ImCurveEdit.h" />
|
||||
<ClInclude Include="..\ImGradient.h" />
|
||||
<ClInclude Include="..\ImGuizmo.h" />
|
||||
<ClInclude Include="..\ImSequencer.h" />
|
||||
<ClInclude Include="..\ImZoomSlider.h" />
|
||||
<ClInclude Include="ImApp.h" />
|
||||
<ClInclude Include="imconfig.h" />
|
||||
<ClInclude Include="imgui.h" />
|
||||
<ClInclude Include="imgui_internal.h" />
|
||||
<ClInclude Include="stb_image.h" />
|
||||
<ClInclude Include="stb_rect_pack.h" />
|
||||
<ClInclude Include="stb_textedit.h" />
|
||||
<ClInclude Include="stb_truetype.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\GraphEditor.cpp" />
|
||||
<ClCompile Include="..\ImCurveEdit.cpp" />
|
||||
<ClCompile Include="..\ImGradient.cpp" />
|
||||
<ClCompile Include="..\ImGuizmo.cpp" />
|
||||
<ClCompile Include="..\ImSequencer.cpp" />
|
||||
<ClCompile Include="imgui.cpp" />
|
||||
<ClCompile Include="imgui_demo.cpp" />
|
||||
<ClCompile Include="imgui_draw.cpp" />
|
||||
<ClCompile Include="imgui_tables.cpp" />
|
||||
<ClCompile Include="imgui_widgets.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
147
src/ThirdParty/ImGuizmo/example/imconfig.h
vendored
Normal file
147
src/ThirdParty/ImGuizmo/example/imconfig.h
vendored
Normal file
@@ -0,0 +1,147 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// DEAR IMGUI COMPILE-TIME OPTIONS
|
||||
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
|
||||
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
|
||||
//-----------------------------------------------------------------------------
|
||||
// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
|
||||
// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
|
||||
//-----------------------------------------------------------------------------
|
||||
// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
|
||||
// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
|
||||
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
|
||||
// Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
//---- Define assertion handler. Defaults to calling assert().
|
||||
// - If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
|
||||
// - Compiling with NDEBUG will usually strip out assert() to nothing, which is NOT recommended because we use asserts to notify of programmer mistakes.
|
||||
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
|
||||
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
|
||||
|
||||
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
|
||||
// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
|
||||
// - Windows DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
|
||||
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
|
||||
//#define IMGUI_API __declspec(dllexport) // MSVC Windows: DLL export
|
||||
//#define IMGUI_API __declspec(dllimport) // MSVC Windows: DLL import
|
||||
//#define IMGUI_API __attribute__((visibility("default"))) // GCC/Clang: override visibility when set is hidden
|
||||
|
||||
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
|
||||
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
|
||||
//---- Disable all of Dear ImGui or don't implement standard windows/tools.
|
||||
// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
|
||||
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
|
||||
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
|
||||
//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
|
||||
|
||||
//---- Don't implement some functions to reduce linkage requirements.
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
|
||||
//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
|
||||
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME).
|
||||
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
|
||||
//#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
|
||||
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
|
||||
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
|
||||
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
|
||||
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
|
||||
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
|
||||
//#define IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded font (ProggyClean.ttf), remove ~9.5 KB from output binary. AddFontDefault() will assert.
|
||||
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
|
||||
|
||||
//---- Enable Test Engine / Automation features.
|
||||
//#define IMGUI_ENABLE_TEST_ENGINE // Enable imgui_test_engine hooks. Generally set automatically by include "imgui_te_config.h", see Test Engine for details.
|
||||
|
||||
//---- Include imgui_user.h at the end of imgui.h as a convenience
|
||||
// May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included.
|
||||
//#define IMGUI_INCLUDE_IMGUI_USER_H
|
||||
//#define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"
|
||||
|
||||
//---- Pack vertex colors as BGRA8 instead of RGBA8 (to avoid converting from one to another). Need dedicated backend support.
|
||||
//#define IMGUI_USE_BGRA_PACKED_COLOR
|
||||
|
||||
//---- Use legacy CRC32-adler tables (used before 1.91.6), in order to preserve old .ini data that you cannot afford to invalidate.
|
||||
//#define IMGUI_USE_LEGACY_CRC32_ADLER
|
||||
|
||||
//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
|
||||
//#define IMGUI_USE_WCHAR32
|
||||
|
||||
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
|
||||
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
|
||||
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
|
||||
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
|
||||
//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if IMGUI_USE_STB_SPRINTF is defined.
|
||||
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
|
||||
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
|
||||
//#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled if IMGUI_USE_STB_SPRINTF is defined.
|
||||
|
||||
//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
|
||||
// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
|
||||
//#define IMGUI_USE_STB_SPRINTF
|
||||
|
||||
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
|
||||
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
|
||||
// Note that imgui_freetype.cpp may be used _without_ this define, if you manually call ImFontAtlas::SetFontLoader(). The define is simply a convenience.
|
||||
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
|
||||
//#define IMGUI_ENABLE_FREETYPE
|
||||
|
||||
//---- Use FreeType + plutosvg or lunasvg to render OpenType SVG fonts (SVGinOT)
|
||||
// Only works in combination with IMGUI_ENABLE_FREETYPE.
|
||||
// - plutosvg is currently easier to install, as e.g. it is part of vcpkg. It will support more fonts and may load them faster. See misc/freetype/README for instructions.
|
||||
// - Both require headers to be available in the include path + program to be linked with the library code (not provided).
|
||||
// - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
|
||||
//#define IMGUI_ENABLE_FREETYPE_PLUTOSVG
|
||||
//#define IMGUI_ENABLE_FREETYPE_LUNASVG
|
||||
|
||||
//---- Use stb_truetype to build and rasterize the font atlas (default)
|
||||
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
|
||||
//#define IMGUI_ENABLE_STB_TRUETYPE
|
||||
|
||||
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
|
||||
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
|
||||
/*
|
||||
#define IM_VEC2_CLASS_EXTRA \
|
||||
constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \
|
||||
operator MyVec2() const { return MyVec2(x,y); }
|
||||
|
||||
#define IM_VEC4_CLASS_EXTRA \
|
||||
constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
|
||||
operator MyVec4() const { return MyVec4(x,y,z,w); }
|
||||
*/
|
||||
//---- ...Or use Dear ImGui's own very basic math operators.
|
||||
//#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
|
||||
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
|
||||
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
|
||||
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
|
||||
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
|
||||
//#define ImDrawIdx unsigned int
|
||||
|
||||
//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
|
||||
//struct ImDrawList;
|
||||
//struct ImDrawCmd;
|
||||
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
|
||||
//#define ImDrawCallback MyImDrawCallback
|
||||
|
||||
//---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase)
|
||||
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
|
||||
//#define IM_DEBUG_BREAK IM_ASSERT(0)
|
||||
//#define IM_DEBUG_BREAK __debugbreak()
|
||||
|
||||
//---- Debug Tools: Enable highlight ID conflicts _before_ hovering items. When io.ConfigDebugHighlightIdConflicts is set.
|
||||
// (THIS WILL SLOW DOWN DEAR IMGUI. Only use occasionally and disable after use)
|
||||
//#define IMGUI_DEBUG_HIGHLIGHT_ALL_ID_CONFLICTS
|
||||
|
||||
//---- Debug Tools: Enable slower asserts
|
||||
//#define IMGUI_DEBUG_PARANOID
|
||||
|
||||
//---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files)
|
||||
/*
|
||||
namespace ImGui
|
||||
{
|
||||
void MyFunction(const char* name, MyMatrix44* mtx);
|
||||
}
|
||||
*/
|
||||
18049
src/ThirdParty/ImGuizmo/example/imgui.cpp
vendored
Normal file
18049
src/ThirdParty/ImGuizmo/example/imgui.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
4173
src/ThirdParty/ImGuizmo/example/imgui.h
vendored
Normal file
4173
src/ThirdParty/ImGuizmo/example/imgui.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
10886
src/ThirdParty/ImGuizmo/example/imgui_demo.cpp
vendored
Normal file
10886
src/ThirdParty/ImGuizmo/example/imgui_demo.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
6342
src/ThirdParty/ImGuizmo/example/imgui_draw.cpp
vendored
Normal file
6342
src/ThirdParty/ImGuizmo/example/imgui_draw.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
3950
src/ThirdParty/ImGuizmo/example/imgui_internal.h
vendored
Normal file
3950
src/ThirdParty/ImGuizmo/example/imgui_internal.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
4569
src/ThirdParty/ImGuizmo/example/imgui_tables.cpp
vendored
Normal file
4569
src/ThirdParty/ImGuizmo/example/imgui_tables.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
10784
src/ThirdParty/ImGuizmo/example/imgui_widgets.cpp
vendored
Normal file
10784
src/ThirdParty/ImGuizmo/example/imgui_widgets.cpp
vendored
Normal file
File diff suppressed because it is too large
Load Diff
627
src/ThirdParty/ImGuizmo/example/imstb_rectpack.h
vendored
Normal file
627
src/ThirdParty/ImGuizmo/example/imstb_rectpack.h
vendored
Normal file
@@ -0,0 +1,627 @@
|
||||
// [DEAR IMGUI]
|
||||
// This is a slightly modified version of stb_rect_pack.h 1.01.
|
||||
// Grep for [DEAR IMGUI] to find the changes.
|
||||
//
|
||||
// stb_rect_pack.h - v1.01 - public domain - rectangle packing
|
||||
// Sean Barrett 2014
|
||||
//
|
||||
// Useful for e.g. packing rectangular textures into an atlas.
|
||||
// Does not do rotation.
|
||||
//
|
||||
// Before #including,
|
||||
//
|
||||
// #define STB_RECT_PACK_IMPLEMENTATION
|
||||
//
|
||||
// in the file that you want to have the implementation.
|
||||
//
|
||||
// Not necessarily the awesomest packing method, but better than
|
||||
// the totally naive one in stb_truetype (which is primarily what
|
||||
// this is meant to replace).
|
||||
//
|
||||
// Has only had a few tests run, may have issues.
|
||||
//
|
||||
// More docs to come.
|
||||
//
|
||||
// No memory allocations; uses qsort() and assert() from stdlib.
|
||||
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
|
||||
//
|
||||
// This library currently uses the Skyline Bottom-Left algorithm.
|
||||
//
|
||||
// Please note: better rectangle packers are welcome! Please
|
||||
// implement them to the same API, but with a different init
|
||||
// function.
|
||||
//
|
||||
// Credits
|
||||
//
|
||||
// Library
|
||||
// Sean Barrett
|
||||
// Minor features
|
||||
// Martins Mozeiko
|
||||
// github:IntellectualKitty
|
||||
//
|
||||
// Bugfixes / warning fixes
|
||||
// Jeremy Jaussaud
|
||||
// Fabian Giesen
|
||||
//
|
||||
// Version history:
|
||||
//
|
||||
// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
|
||||
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
|
||||
// 0.99 (2019-02-07) warning fixes
|
||||
// 0.11 (2017-03-03) return packing success/fail result
|
||||
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
|
||||
// 0.09 (2016-08-27) fix compiler warnings
|
||||
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
|
||||
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
|
||||
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
|
||||
// 0.05: added STBRP_ASSERT to allow replacing assert
|
||||
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
|
||||
// 0.01: initial release
|
||||
//
|
||||
// LICENSE
|
||||
//
|
||||
// See end of file for license information.
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// INCLUDE SECTION
|
||||
//
|
||||
|
||||
#ifndef STB_INCLUDE_STB_RECT_PACK_H
|
||||
#define STB_INCLUDE_STB_RECT_PACK_H
|
||||
|
||||
#define STB_RECT_PACK_VERSION 1
|
||||
|
||||
#ifdef STBRP_STATIC
|
||||
#define STBRP_DEF static
|
||||
#else
|
||||
#define STBRP_DEF extern
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct stbrp_context stbrp_context;
|
||||
typedef struct stbrp_node stbrp_node;
|
||||
typedef struct stbrp_rect stbrp_rect;
|
||||
|
||||
typedef int stbrp_coord;
|
||||
|
||||
#define STBRP__MAXVAL 0x7fffffff
|
||||
// Mostly for internal use, but this is the maximum supported coordinate value.
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
|
||||
// Assign packed locations to rectangles. The rectangles are of type
|
||||
// 'stbrp_rect' defined below, stored in the array 'rects', and there
|
||||
// are 'num_rects' many of them.
|
||||
//
|
||||
// Rectangles which are successfully packed have the 'was_packed' flag
|
||||
// set to a non-zero value and 'x' and 'y' store the minimum location
|
||||
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
|
||||
// if you imagine y increasing downwards). Rectangles which do not fit
|
||||
// have the 'was_packed' flag set to 0.
|
||||
//
|
||||
// You should not try to access the 'rects' array from another thread
|
||||
// while this function is running, as the function temporarily reorders
|
||||
// the array while it executes.
|
||||
//
|
||||
// To pack into another rectangle, you need to call stbrp_init_target
|
||||
// again. To continue packing into the same rectangle, you can call
|
||||
// this function again. Calling this multiple times with multiple rect
|
||||
// arrays will probably produce worse packing results than calling it
|
||||
// a single time with the full rectangle array, but the option is
|
||||
// available.
|
||||
//
|
||||
// The function returns 1 if all of the rectangles were successfully
|
||||
// packed and 0 otherwise.
|
||||
|
||||
struct stbrp_rect
|
||||
{
|
||||
// reserved for your use:
|
||||
int id;
|
||||
|
||||
// input:
|
||||
stbrp_coord w, h;
|
||||
|
||||
// output:
|
||||
stbrp_coord x, y;
|
||||
int was_packed; // non-zero if valid packing
|
||||
|
||||
}; // 16 bytes, nominally
|
||||
|
||||
|
||||
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
|
||||
// Initialize a rectangle packer to:
|
||||
// pack a rectangle that is 'width' by 'height' in dimensions
|
||||
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
|
||||
//
|
||||
// You must call this function every time you start packing into a new target.
|
||||
//
|
||||
// There is no "shutdown" function. The 'nodes' memory must stay valid for
|
||||
// the following stbrp_pack_rects() call (or calls), but can be freed after
|
||||
// the call (or calls) finish.
|
||||
//
|
||||
// Note: to guarantee best results, either:
|
||||
// 1. make sure 'num_nodes' >= 'width'
|
||||
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
|
||||
//
|
||||
// If you don't do either of the above things, widths will be quantized to multiples
|
||||
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
|
||||
//
|
||||
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
|
||||
// may run out of temporary storage and be unable to pack some rectangles.
|
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
|
||||
// Optionally call this function after init but before doing any packing to
|
||||
// change the handling of the out-of-temp-memory scenario, described above.
|
||||
// If you call init again, this will be reset to the default (false).
|
||||
|
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
|
||||
// Optionally select which packing heuristic the library should use. Different
|
||||
// heuristics will produce better/worse results for different data sets.
|
||||
// If you call init again, this will be reset to the default.
|
||||
|
||||
enum
|
||||
{
|
||||
STBRP_HEURISTIC_Skyline_default=0,
|
||||
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
|
||||
STBRP_HEURISTIC_Skyline_BF_sortHeight
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// the details of the following structures don't matter to you, but they must
|
||||
// be visible so you can handle the memory allocations for them
|
||||
|
||||
struct stbrp_node
|
||||
{
|
||||
stbrp_coord x,y;
|
||||
stbrp_node *next;
|
||||
};
|
||||
|
||||
struct stbrp_context
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
int align;
|
||||
int init_mode;
|
||||
int heuristic;
|
||||
int num_nodes;
|
||||
stbrp_node *active_head;
|
||||
stbrp_node *free_head;
|
||||
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// IMPLEMENTATION SECTION
|
||||
//
|
||||
|
||||
#ifdef STB_RECT_PACK_IMPLEMENTATION
|
||||
#ifndef STBRP_SORT
|
||||
#include <stdlib.h>
|
||||
#define STBRP_SORT qsort
|
||||
#endif
|
||||
|
||||
#ifndef STBRP_ASSERT
|
||||
#include <assert.h>
|
||||
#define STBRP_ASSERT assert
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define STBRP__NOTUSED(v) (void)(v)
|
||||
#define STBRP__CDECL __cdecl
|
||||
#else
|
||||
#define STBRP__NOTUSED(v) (void)sizeof(v)
|
||||
#define STBRP__CDECL
|
||||
#endif
|
||||
|
||||
enum
|
||||
{
|
||||
STBRP__INIT_skyline = 1
|
||||
};
|
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
|
||||
{
|
||||
switch (context->init_mode) {
|
||||
case STBRP__INIT_skyline:
|
||||
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
|
||||
context->heuristic = heuristic;
|
||||
break;
|
||||
default:
|
||||
STBRP_ASSERT(0);
|
||||
}
|
||||
}
|
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
|
||||
{
|
||||
if (allow_out_of_mem)
|
||||
// if it's ok to run out of memory, then don't bother aligning them;
|
||||
// this gives better packing, but may fail due to OOM (even though
|
||||
// the rectangles easily fit). @TODO a smarter approach would be to only
|
||||
// quantize once we've hit OOM, then we could get rid of this parameter.
|
||||
context->align = 1;
|
||||
else {
|
||||
// if it's not ok to run out of memory, then quantize the widths
|
||||
// so that num_nodes is always enough nodes.
|
||||
//
|
||||
// I.e. num_nodes * align >= width
|
||||
// align >= width / num_nodes
|
||||
// align = ceil(width/num_nodes)
|
||||
|
||||
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
|
||||
}
|
||||
}
|
||||
|
||||
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0; i < num_nodes-1; ++i)
|
||||
nodes[i].next = &nodes[i+1];
|
||||
nodes[i].next = NULL;
|
||||
context->init_mode = STBRP__INIT_skyline;
|
||||
context->heuristic = STBRP_HEURISTIC_Skyline_default;
|
||||
context->free_head = &nodes[0];
|
||||
context->active_head = &context->extra[0];
|
||||
context->width = width;
|
||||
context->height = height;
|
||||
context->num_nodes = num_nodes;
|
||||
stbrp_setup_allow_out_of_mem(context, 0);
|
||||
|
||||
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
|
||||
context->extra[0].x = 0;
|
||||
context->extra[0].y = 0;
|
||||
context->extra[0].next = &context->extra[1];
|
||||
context->extra[1].x = (stbrp_coord) width;
|
||||
context->extra[1].y = (1<<30);
|
||||
context->extra[1].next = NULL;
|
||||
}
|
||||
|
||||
// find minimum y position if it starts at x1
|
||||
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
|
||||
{
|
||||
stbrp_node *node = first;
|
||||
int x1 = x0 + width;
|
||||
int min_y, visited_width, waste_area;
|
||||
|
||||
STBRP__NOTUSED(c);
|
||||
|
||||
STBRP_ASSERT(first->x <= x0);
|
||||
|
||||
#if 0
|
||||
// skip in case we're past the node
|
||||
while (node->next->x <= x0)
|
||||
++node;
|
||||
#else
|
||||
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
|
||||
#endif
|
||||
|
||||
STBRP_ASSERT(node->x <= x0);
|
||||
|
||||
min_y = 0;
|
||||
waste_area = 0;
|
||||
visited_width = 0;
|
||||
while (node->x < x1) {
|
||||
if (node->y > min_y) {
|
||||
// raise min_y higher.
|
||||
// we've accounted for all waste up to min_y,
|
||||
// but we'll now add more waste for everything we've visted
|
||||
waste_area += visited_width * (node->y - min_y);
|
||||
min_y = node->y;
|
||||
// the first time through, visited_width might be reduced
|
||||
if (node->x < x0)
|
||||
visited_width += node->next->x - x0;
|
||||
else
|
||||
visited_width += node->next->x - node->x;
|
||||
} else {
|
||||
// add waste area
|
||||
int under_width = node->next->x - node->x;
|
||||
if (under_width + visited_width > width)
|
||||
under_width = width - visited_width;
|
||||
waste_area += under_width * (min_y - node->y);
|
||||
visited_width += under_width;
|
||||
}
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
*pwaste = waste_area;
|
||||
return min_y;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int x,y;
|
||||
stbrp_node **prev_link;
|
||||
} stbrp__findresult;
|
||||
|
||||
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
|
||||
{
|
||||
int best_waste = (1<<30), best_x, best_y = (1 << 30);
|
||||
stbrp__findresult fr;
|
||||
stbrp_node **prev, *node, *tail, **best = NULL;
|
||||
|
||||
// align to multiple of c->align
|
||||
width = (width + c->align - 1);
|
||||
width -= width % c->align;
|
||||
STBRP_ASSERT(width % c->align == 0);
|
||||
|
||||
// if it can't possibly fit, bail immediately
|
||||
if (width > c->width || height > c->height) {
|
||||
fr.prev_link = NULL;
|
||||
fr.x = fr.y = 0;
|
||||
return fr;
|
||||
}
|
||||
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
while (node->x + width <= c->width) {
|
||||
int y,waste;
|
||||
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
|
||||
// bottom left
|
||||
if (y < best_y) {
|
||||
best_y = y;
|
||||
best = prev;
|
||||
}
|
||||
} else {
|
||||
// best-fit
|
||||
if (y + height <= c->height) {
|
||||
// can only use it if it first vertically
|
||||
if (y < best_y || (y == best_y && waste < best_waste)) {
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
best_x = (best == NULL) ? 0 : (*best)->x;
|
||||
|
||||
// if doing best-fit (BF), we also have to try aligning right edge to each node position
|
||||
//
|
||||
// e.g, if fitting
|
||||
//
|
||||
// ____________________
|
||||
// |____________________|
|
||||
//
|
||||
// into
|
||||
//
|
||||
// | |
|
||||
// | ____________|
|
||||
// |____________|
|
||||
//
|
||||
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
|
||||
//
|
||||
// This makes BF take about 2x the time
|
||||
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
|
||||
tail = c->active_head;
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
// find first node that's admissible
|
||||
while (tail->x < width)
|
||||
tail = tail->next;
|
||||
while (tail) {
|
||||
int xpos = tail->x - width;
|
||||
int y,waste;
|
||||
STBRP_ASSERT(xpos >= 0);
|
||||
// find the left position that matches this
|
||||
while (node->next->x <= xpos) {
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
|
||||
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
|
||||
if (y + height <= c->height) {
|
||||
if (y <= best_y) {
|
||||
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
|
||||
best_x = xpos;
|
||||
//STBRP_ASSERT(y <= best_y); [DEAR IMGUI]
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
tail = tail->next;
|
||||
}
|
||||
}
|
||||
|
||||
fr.prev_link = best;
|
||||
fr.x = best_x;
|
||||
fr.y = best_y;
|
||||
return fr;
|
||||
}
|
||||
|
||||
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
|
||||
{
|
||||
// find best position according to heuristic
|
||||
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
|
||||
stbrp_node *node, *cur;
|
||||
|
||||
// bail if:
|
||||
// 1. it failed
|
||||
// 2. the best node doesn't fit (we don't always check this)
|
||||
// 3. we're out of memory
|
||||
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
|
||||
res.prev_link = NULL;
|
||||
return res;
|
||||
}
|
||||
|
||||
// on success, create new node
|
||||
node = context->free_head;
|
||||
node->x = (stbrp_coord) res.x;
|
||||
node->y = (stbrp_coord) (res.y + height);
|
||||
|
||||
context->free_head = node->next;
|
||||
|
||||
// insert the new node into the right starting point, and
|
||||
// let 'cur' point to the remaining nodes needing to be
|
||||
// stiched back in
|
||||
|
||||
cur = *res.prev_link;
|
||||
if (cur->x < res.x) {
|
||||
// preserve the existing one, so start testing with the next one
|
||||
stbrp_node *next = cur->next;
|
||||
cur->next = node;
|
||||
cur = next;
|
||||
} else {
|
||||
*res.prev_link = node;
|
||||
}
|
||||
|
||||
// from here, traverse cur and free the nodes, until we get to one
|
||||
// that shouldn't be freed
|
||||
while (cur->next && cur->next->x <= res.x + width) {
|
||||
stbrp_node *next = cur->next;
|
||||
// move the current node to the free list
|
||||
cur->next = context->free_head;
|
||||
context->free_head = cur;
|
||||
cur = next;
|
||||
}
|
||||
|
||||
// stitch the list back in
|
||||
node->next = cur;
|
||||
|
||||
if (cur->x < res.x + width)
|
||||
cur->x = (stbrp_coord) (res.x + width);
|
||||
|
||||
#ifdef _DEBUG
|
||||
cur = context->active_head;
|
||||
while (cur->x < context->width) {
|
||||
STBRP_ASSERT(cur->x < cur->next->x);
|
||||
cur = cur->next;
|
||||
}
|
||||
STBRP_ASSERT(cur->next == NULL);
|
||||
|
||||
{
|
||||
int count=0;
|
||||
cur = context->active_head;
|
||||
while (cur) {
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
cur = context->free_head;
|
||||
while (cur) {
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
STBRP_ASSERT(count == context->num_nodes+2);
|
||||
}
|
||||
#endif
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
if (p->h > q->h)
|
||||
return -1;
|
||||
if (p->h < q->h)
|
||||
return 1;
|
||||
return (p->w > q->w) ? -1 : (p->w < q->w);
|
||||
}
|
||||
|
||||
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
|
||||
}
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
|
||||
{
|
||||
int i, all_rects_packed = 1;
|
||||
|
||||
// we use the 'was_packed' field internally to allow sorting/unsorting
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = i;
|
||||
}
|
||||
|
||||
// sort according to heuristic
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
|
||||
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
if (rects[i].w == 0 || rects[i].h == 0) {
|
||||
rects[i].x = rects[i].y = 0; // empty rect needs no space
|
||||
} else {
|
||||
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
|
||||
if (fr.prev_link) {
|
||||
rects[i].x = (stbrp_coord) fr.x;
|
||||
rects[i].y = (stbrp_coord) fr.y;
|
||||
} else {
|
||||
rects[i].x = rects[i].y = STBRP__MAXVAL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// unsort
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
|
||||
|
||||
// set was_packed flags and all_rects_packed status
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
|
||||
if (!rects[i].was_packed)
|
||||
all_rects_packed = 0;
|
||||
}
|
||||
|
||||
// return the all_rects_packed status
|
||||
return all_rects_packed;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
------------------------------------------------------------------------------
|
||||
This software is available under 2 licenses -- choose whichever you prefer.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE A - MIT License
|
||||
Copyright (c) 2017 Sean Barrett
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||
This is free and unencumbered software released into the public domain.
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
||||
1527
src/ThirdParty/ImGuizmo/example/imstb_textedit.h
vendored
Normal file
1527
src/ThirdParty/ImGuizmo/example/imstb_textedit.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
5085
src/ThirdParty/ImGuizmo/example/imstb_truetype.h
vendored
Normal file
5085
src/ThirdParty/ImGuizmo/example/imstb_truetype.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
927
src/ThirdParty/ImGuizmo/example/main.cpp
vendored
Normal file
927
src/ThirdParty/ImGuizmo/example/main.cpp
vendored
Normal file
@@ -0,0 +1,927 @@
|
||||
// https://github.com/CedricGuillemet/ImGuizmo
|
||||
// v1.92.5 WIP
|
||||
//
|
||||
// The MIT License(MIT)
|
||||
//
|
||||
// Copyright(c) 2016-2021 Cedric Guillemet
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
//
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
#include "imgui.h"
|
||||
#include "imgui_internal.h"
|
||||
#define IMAPP_IMPL
|
||||
#include "ImApp.h"
|
||||
|
||||
#include "ImGuizmo.h"
|
||||
#include "ImSequencer.h"
|
||||
#include "ImZoomSlider.h"
|
||||
#include "ImCurveEdit.h"
|
||||
#include "GraphEditor.h"
|
||||
#include <cmath>
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
|
||||
bool useWindow = true;
|
||||
int gizmoCount = 1;
|
||||
float camDistance = 8.f;
|
||||
static ImGuizmo::OPERATION mCurrentGizmoOperation(ImGuizmo::TRANSLATE);
|
||||
static ImGuizmo::MODE mCurrentGizmoMode(ImGuizmo::WORLD);
|
||||
static bool useSnap(false);
|
||||
static float snap[3] = { 1.f, 1.f, 1.f };
|
||||
|
||||
float objectMatrix[4][16] = {
|
||||
{ 1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 1.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
0.f, 0.f, 0.f, 1.f },
|
||||
|
||||
{ 1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 1.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
2.f, 0.f, 0.f, 1.f },
|
||||
|
||||
{ 1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 1.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
2.f, 0.f, 2.f, 1.f },
|
||||
|
||||
{ 1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 1.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
0.f, 0.f, 2.f, 1.f }
|
||||
};
|
||||
|
||||
static const float identityMatrix[16] =
|
||||
{ 1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 1.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
0.f, 0.f, 0.f, 1.f };
|
||||
|
||||
void Frustum(float left, float right, float bottom, float top, float znear, float zfar, float* m16)
|
||||
{
|
||||
float temp, temp2, temp3, temp4;
|
||||
temp = 2.0f * znear;
|
||||
temp2 = right - left;
|
||||
temp3 = top - bottom;
|
||||
temp4 = zfar - znear;
|
||||
m16[0] = temp / temp2;
|
||||
m16[1] = 0.0;
|
||||
m16[2] = 0.0;
|
||||
m16[3] = 0.0;
|
||||
m16[4] = 0.0;
|
||||
m16[5] = temp / temp3;
|
||||
m16[6] = 0.0;
|
||||
m16[7] = 0.0;
|
||||
m16[8] = (right + left) / temp2;
|
||||
m16[9] = (top + bottom) / temp3;
|
||||
m16[10] = (-zfar - znear) / temp4;
|
||||
m16[11] = -1.0f;
|
||||
m16[12] = 0.0;
|
||||
m16[13] = 0.0;
|
||||
m16[14] = (-temp * zfar) / temp4;
|
||||
m16[15] = 0.0;
|
||||
}
|
||||
|
||||
void Perspective(float fovyInDegrees, float aspectRatio, float znear, float zfar, float* m16)
|
||||
{
|
||||
float ymax, xmax;
|
||||
ymax = znear * tanf(fovyInDegrees * 3.141592f / 180.0f);
|
||||
xmax = ymax * aspectRatio;
|
||||
Frustum(-xmax, xmax, -ymax, ymax, znear, zfar, m16);
|
||||
}
|
||||
|
||||
void Cross(const float* a, const float* b, float* r)
|
||||
{
|
||||
r[0] = a[1] * b[2] - a[2] * b[1];
|
||||
r[1] = a[2] * b[0] - a[0] * b[2];
|
||||
r[2] = a[0] * b[1] - a[1] * b[0];
|
||||
}
|
||||
|
||||
float Dot(const float* a, const float* b)
|
||||
{
|
||||
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
|
||||
}
|
||||
|
||||
void Normalize(const float* a, float* r)
|
||||
{
|
||||
float il = 1.f / (sqrtf(Dot(a, a)) + FLT_EPSILON);
|
||||
r[0] = a[0] * il;
|
||||
r[1] = a[1] * il;
|
||||
r[2] = a[2] * il;
|
||||
}
|
||||
|
||||
void LookAt(const float* eye, const float* at, const float* up, float* m16)
|
||||
{
|
||||
float X[3], Y[3], Z[3], tmp[3];
|
||||
|
||||
tmp[0] = eye[0] - at[0];
|
||||
tmp[1] = eye[1] - at[1];
|
||||
tmp[2] = eye[2] - at[2];
|
||||
Normalize(tmp, Z);
|
||||
Normalize(up, Y);
|
||||
|
||||
Cross(Y, Z, tmp);
|
||||
Normalize(tmp, X);
|
||||
|
||||
Cross(Z, X, tmp);
|
||||
Normalize(tmp, Y);
|
||||
|
||||
m16[0] = X[0];
|
||||
m16[1] = Y[0];
|
||||
m16[2] = Z[0];
|
||||
m16[3] = 0.0f;
|
||||
m16[4] = X[1];
|
||||
m16[5] = Y[1];
|
||||
m16[6] = Z[1];
|
||||
m16[7] = 0.0f;
|
||||
m16[8] = X[2];
|
||||
m16[9] = Y[2];
|
||||
m16[10] = Z[2];
|
||||
m16[11] = 0.0f;
|
||||
m16[12] = -Dot(X, eye);
|
||||
m16[13] = -Dot(Y, eye);
|
||||
m16[14] = -Dot(Z, eye);
|
||||
m16[15] = 1.0f;
|
||||
}
|
||||
|
||||
void OrthoGraphic(const float l, float r, float b, const float t, float zn, const float zf, float* m16)
|
||||
{
|
||||
m16[0] = 2 / (r - l);
|
||||
m16[1] = 0.0f;
|
||||
m16[2] = 0.0f;
|
||||
m16[3] = 0.0f;
|
||||
m16[4] = 0.0f;
|
||||
m16[5] = 2 / (t - b);
|
||||
m16[6] = 0.0f;
|
||||
m16[7] = 0.0f;
|
||||
m16[8] = 0.0f;
|
||||
m16[9] = 0.0f;
|
||||
m16[10] = 1.0f / (zf - zn);
|
||||
m16[11] = 0.0f;
|
||||
m16[12] = (l + r) / (l - r);
|
||||
m16[13] = (t + b) / (b - t);
|
||||
m16[14] = zn / (zn - zf);
|
||||
m16[15] = 1.0f;
|
||||
}
|
||||
|
||||
inline void rotationY(const float angle, float* m16)
|
||||
{
|
||||
float c = cosf(angle);
|
||||
float s = sinf(angle);
|
||||
|
||||
m16[0] = c;
|
||||
m16[1] = 0.0f;
|
||||
m16[2] = -s;
|
||||
m16[3] = 0.0f;
|
||||
m16[4] = 0.0f;
|
||||
m16[5] = 1.f;
|
||||
m16[6] = 0.0f;
|
||||
m16[7] = 0.0f;
|
||||
m16[8] = s;
|
||||
m16[9] = 0.0f;
|
||||
m16[10] = c;
|
||||
m16[11] = 0.0f;
|
||||
m16[12] = 0.f;
|
||||
m16[13] = 0.f;
|
||||
m16[14] = 0.f;
|
||||
m16[15] = 1.0f;
|
||||
}
|
||||
|
||||
void TransformStart(float* cameraView, float* cameraProjection, float* matrix)
|
||||
{
|
||||
static float bounds[] = { -0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f };
|
||||
static float boundsSnap[] = { 0.1f, 0.1f, 0.1f };
|
||||
static bool boundSizing = false;
|
||||
static bool boundSizingSnap = false;
|
||||
|
||||
if (ImGui::IsKeyPressed(ImGuiKey_T))
|
||||
mCurrentGizmoOperation = ImGuizmo::TRANSLATE;
|
||||
if (ImGui::IsKeyPressed(ImGuiKey_E))
|
||||
mCurrentGizmoOperation = ImGuizmo::ROTATE;
|
||||
if (ImGui::IsKeyPressed(ImGuiKey_R)) // r Key
|
||||
mCurrentGizmoOperation = ImGuizmo::SCALE;
|
||||
if (ImGui::RadioButton("Translate", mCurrentGizmoOperation == ImGuizmo::TRANSLATE))
|
||||
mCurrentGizmoOperation = ImGuizmo::TRANSLATE;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Rotate", mCurrentGizmoOperation == ImGuizmo::ROTATE))
|
||||
mCurrentGizmoOperation = ImGuizmo::ROTATE;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Scale", mCurrentGizmoOperation == ImGuizmo::SCALE))
|
||||
mCurrentGizmoOperation = ImGuizmo::SCALE;
|
||||
float matrixTranslation[3], matrixRotation[3], matrixScale[3];
|
||||
ImGuizmo::DecomposeMatrixToComponents(matrix, matrixTranslation, matrixRotation, matrixScale);
|
||||
ImGui::InputFloat3("Tr", matrixTranslation);
|
||||
ImGui::InputFloat3("Rt", matrixRotation);
|
||||
ImGui::InputFloat3("Sc", matrixScale);
|
||||
ImGuizmo::RecomposeMatrixFromComponents(matrixTranslation, matrixRotation, matrixScale, matrix);
|
||||
|
||||
if (mCurrentGizmoOperation != ImGuizmo::SCALE)
|
||||
{
|
||||
if (ImGui::RadioButton("Local", mCurrentGizmoMode == ImGuizmo::LOCAL))
|
||||
mCurrentGizmoMode = ImGuizmo::LOCAL;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::RadioButton("World", mCurrentGizmoMode == ImGuizmo::WORLD))
|
||||
mCurrentGizmoMode = ImGuizmo::WORLD;
|
||||
}
|
||||
|
||||
if (ImGui::IsKeyPressed(ImGuiKey_S))
|
||||
useSnap = !useSnap;
|
||||
ImGui::Checkbox("##useSnap", &useSnap);
|
||||
ImGui::SameLine();
|
||||
switch (mCurrentGizmoOperation)
|
||||
{
|
||||
case ImGuizmo::TRANSLATE:
|
||||
ImGui::InputFloat3("Snap", &snap[0]);
|
||||
break;
|
||||
case ImGuizmo::ROTATE:
|
||||
ImGui::InputFloat("Angle Snap", &snap[0]);
|
||||
break;
|
||||
case ImGuizmo::SCALE:
|
||||
ImGui::InputFloat("Scale Snap", &snap[0]);
|
||||
break;
|
||||
}
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
float viewManipulateRight = io.DisplaySize.x;
|
||||
float viewManipulateTop = 0;
|
||||
static ImGuiWindowFlags gizmoWindowFlags = 0;
|
||||
ImGui::SetNextWindowSize(ImVec2(800, 400), ImGuiCond_Appearing);
|
||||
ImGui::SetNextWindowPos(ImVec2(400, 20), ImGuiCond_Appearing);
|
||||
ImGui::PushStyleColor(ImGuiCol_WindowBg, (ImVec4)ImColor(0.35f, 0.3f, 0.3f));
|
||||
if (useWindow)
|
||||
{
|
||||
ImGui::Begin("Gizmo", 0, gizmoWindowFlags);
|
||||
ImGuizmo::SetDrawlist();
|
||||
}
|
||||
float windowWidth = (float)ImGui::GetWindowWidth();
|
||||
float windowHeight = (float)ImGui::GetWindowHeight();
|
||||
|
||||
if (!useWindow)
|
||||
{
|
||||
ImGuizmo::SetRect(0, 0, io.DisplaySize.x, io.DisplaySize.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGuizmo::SetRect(ImGui::GetWindowPos().x, ImGui::GetWindowPos().y, windowWidth, windowHeight);
|
||||
}
|
||||
viewManipulateRight = ImGui::GetWindowPos().x + windowWidth;
|
||||
viewManipulateTop = ImGui::GetWindowPos().y;
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
gizmoWindowFlags = ImGui::IsWindowHovered() && ImGui::IsMouseHoveringRect(window->InnerRect.Min, window->InnerRect.Max) ? ImGuiWindowFlags_NoMove : 0;
|
||||
|
||||
ImGuizmo::DrawGrid(cameraView, cameraProjection, identityMatrix, 100.f);
|
||||
ImGuizmo::DrawCubes(cameraView, cameraProjection, &objectMatrix[0][0], gizmoCount);
|
||||
|
||||
ImGuizmo::ViewManipulate(cameraView, camDistance, ImVec2(viewManipulateRight - 128, viewManipulateTop), ImVec2(128, 128), 0x10101010);
|
||||
}
|
||||
|
||||
void TransformEnd()
|
||||
{
|
||||
if (useWindow)
|
||||
{
|
||||
ImGui::End();
|
||||
}
|
||||
ImGui::PopStyleColor(1);
|
||||
}
|
||||
|
||||
void EditTransform(float* cameraView, float* cameraProjection, float* matrix)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
float windowWidth = (float)ImGui::GetWindowWidth();
|
||||
float windowHeight = (float)ImGui::GetWindowHeight();
|
||||
if (!useWindow)
|
||||
{
|
||||
ImGuizmo::SetRect(0, 0, io.DisplaySize.x, io.DisplaySize.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGuizmo::SetRect(ImGui::GetWindowPos().x, ImGui::GetWindowPos().y, windowWidth, windowHeight);
|
||||
}
|
||||
ImGuizmo::Manipulate(cameraView, cameraProjection, mCurrentGizmoOperation, mCurrentGizmoMode, matrix, NULL, useSnap ? &snap[0] : NULL);
|
||||
}
|
||||
|
||||
//
|
||||
//
|
||||
// ImSequencer interface
|
||||
//
|
||||
//
|
||||
static const char* SequencerItemTypeNames[] = { "Camera","Music", "ScreenEffect", "FadeIn", "Animation" };
|
||||
|
||||
struct RampEdit : public ImCurveEdit::Delegate
|
||||
{
|
||||
RampEdit()
|
||||
{
|
||||
mPts[0][0] = ImVec2(-10.f, 0);
|
||||
mPts[0][1] = ImVec2(20.f, 0.6f);
|
||||
mPts[0][2] = ImVec2(25.f, 0.2f);
|
||||
mPts[0][3] = ImVec2(70.f, 0.4f);
|
||||
mPts[0][4] = ImVec2(120.f, 1.f);
|
||||
mPointCount[0] = 5;
|
||||
|
||||
mPts[1][0] = ImVec2(-50.f, 0.2f);
|
||||
mPts[1][1] = ImVec2(33.f, 0.7f);
|
||||
mPts[1][2] = ImVec2(80.f, 0.2f);
|
||||
mPts[1][3] = ImVec2(82.f, 0.8f);
|
||||
mPointCount[1] = 4;
|
||||
|
||||
|
||||
mPts[2][0] = ImVec2(40.f, 0);
|
||||
mPts[2][1] = ImVec2(60.f, 0.1f);
|
||||
mPts[2][2] = ImVec2(90.f, 0.82f);
|
||||
mPts[2][3] = ImVec2(150.f, 0.24f);
|
||||
mPts[2][4] = ImVec2(200.f, 0.34f);
|
||||
mPts[2][5] = ImVec2(250.f, 0.12f);
|
||||
mPointCount[2] = 6;
|
||||
mbVisible[0] = mbVisible[1] = mbVisible[2] = true;
|
||||
mMax = ImVec2(1.f, 1.f);
|
||||
mMin = ImVec2(0.f, 0.f);
|
||||
}
|
||||
size_t GetCurveCount()
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
bool IsVisible(size_t curveIndex)
|
||||
{
|
||||
return mbVisible[curveIndex];
|
||||
}
|
||||
size_t GetPointCount(size_t curveIndex)
|
||||
{
|
||||
return mPointCount[curveIndex];
|
||||
}
|
||||
|
||||
uint32_t GetCurveColor(size_t curveIndex)
|
||||
{
|
||||
uint32_t cols[] = { 0xFF0000FF, 0xFF00FF00, 0xFFFF0000 };
|
||||
return cols[curveIndex];
|
||||
}
|
||||
ImVec2* GetPoints(size_t curveIndex)
|
||||
{
|
||||
return mPts[curveIndex];
|
||||
}
|
||||
virtual ImCurveEdit::CurveType GetCurveType(size_t curveIndex) const { return ImCurveEdit::CurveSmooth; }
|
||||
virtual int EditPoint(size_t curveIndex, int pointIndex, ImVec2 value)
|
||||
{
|
||||
mPts[curveIndex][pointIndex] = ImVec2(value.x, value.y);
|
||||
SortValues(curveIndex);
|
||||
for (size_t i = 0; i < GetPointCount(curveIndex); i++)
|
||||
{
|
||||
if (mPts[curveIndex][i].x == value.x)
|
||||
return (int)i;
|
||||
}
|
||||
return pointIndex;
|
||||
}
|
||||
virtual void AddPoint(size_t curveIndex, ImVec2 value)
|
||||
{
|
||||
if (mPointCount[curveIndex] >= 8)
|
||||
return;
|
||||
mPts[curveIndex][mPointCount[curveIndex]++] = value;
|
||||
SortValues(curveIndex);
|
||||
}
|
||||
virtual ImVec2& GetMax() { return mMax; }
|
||||
virtual ImVec2& GetMin() { return mMin; }
|
||||
virtual unsigned int GetBackgroundColor() { return 0; }
|
||||
ImVec2 mPts[3][8];
|
||||
size_t mPointCount[3];
|
||||
bool mbVisible[3];
|
||||
ImVec2 mMin;
|
||||
ImVec2 mMax;
|
||||
private:
|
||||
void SortValues(size_t curveIndex)
|
||||
{
|
||||
auto b = std::begin(mPts[curveIndex]);
|
||||
auto e = std::begin(mPts[curveIndex]) + GetPointCount(curveIndex);
|
||||
std::sort(b, e, [](ImVec2 a, ImVec2 b) { return a.x < b.x; });
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
struct MySequence : public ImSequencer::SequenceInterface
|
||||
{
|
||||
// interface with sequencer
|
||||
|
||||
virtual int GetFrameMin() const {
|
||||
return mFrameMin;
|
||||
}
|
||||
virtual int GetFrameMax() const {
|
||||
return mFrameMax;
|
||||
}
|
||||
virtual int GetItemCount() const { return (int)myItems.size(); }
|
||||
|
||||
virtual int GetItemTypeCount() const { return sizeof(SequencerItemTypeNames) / sizeof(char*); }
|
||||
virtual const char* GetItemTypeName(int typeIndex) const { return SequencerItemTypeNames[typeIndex]; }
|
||||
virtual const char* GetItemLabel(int index) const
|
||||
{
|
||||
static char tmps[512];
|
||||
snprintf(tmps, 512, "[%02d] %s", index, SequencerItemTypeNames[myItems[index].mType]);
|
||||
return tmps;
|
||||
}
|
||||
|
||||
virtual void Get(int index, int** start, int** end, int* type, unsigned int* color)
|
||||
{
|
||||
MySequenceItem& item = myItems[index];
|
||||
if (color)
|
||||
*color = 0xFFAA8080; // same color for everyone, return color based on type
|
||||
if (start)
|
||||
*start = &item.mFrameStart;
|
||||
if (end)
|
||||
*end = &item.mFrameEnd;
|
||||
if (type)
|
||||
*type = item.mType;
|
||||
}
|
||||
virtual void Add(int type) { myItems.push_back(MySequenceItem{ type, 0, 10, false }); };
|
||||
virtual void Del(int index) { myItems.erase(myItems.begin() + index); }
|
||||
virtual void Duplicate(int index) { myItems.push_back(myItems[index]); }
|
||||
|
||||
virtual size_t GetCustomHeight(int index) { return myItems[index].mExpanded ? 300 : 0; }
|
||||
|
||||
// my datas
|
||||
MySequence() : mFrameMin(0), mFrameMax(0) {}
|
||||
int mFrameMin, mFrameMax;
|
||||
struct MySequenceItem
|
||||
{
|
||||
int mType;
|
||||
int mFrameStart, mFrameEnd;
|
||||
bool mExpanded;
|
||||
};
|
||||
std::vector<MySequenceItem> myItems;
|
||||
RampEdit rampEdit;
|
||||
|
||||
virtual void DoubleClick(int index) {
|
||||
if (myItems[index].mExpanded)
|
||||
{
|
||||
myItems[index].mExpanded = false;
|
||||
return;
|
||||
}
|
||||
for (auto& item : myItems)
|
||||
item.mExpanded = false;
|
||||
myItems[index].mExpanded = !myItems[index].mExpanded;
|
||||
}
|
||||
|
||||
virtual void CustomDraw(int index, ImDrawList* draw_list, const ImRect& rc, const ImRect& legendRect, const ImRect& clippingRect, const ImRect& legendClippingRect)
|
||||
{
|
||||
static const char* labels[] = { "Translation", "Rotation" , "Scale" };
|
||||
|
||||
rampEdit.mMax = ImVec2(float(mFrameMax), 1.f);
|
||||
rampEdit.mMin = ImVec2(float(mFrameMin), 0.f);
|
||||
draw_list->PushClipRect(legendClippingRect.Min, legendClippingRect.Max, true);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
ImVec2 pta(legendRect.Min.x + 30, legendRect.Min.y + i * 14.f);
|
||||
ImVec2 ptb(legendRect.Max.x, legendRect.Min.y + (i + 1) * 14.f);
|
||||
draw_list->AddText(pta, rampEdit.mbVisible[i] ? 0xFFFFFFFF : 0x80FFFFFF, labels[i]);
|
||||
if (ImRect(pta, ptb).Contains(ImGui::GetMousePos()) && ImGui::IsMouseClicked(0))
|
||||
rampEdit.mbVisible[i] = !rampEdit.mbVisible[i];
|
||||
}
|
||||
draw_list->PopClipRect();
|
||||
|
||||
ImGui::SetCursorScreenPos(rc.Min);
|
||||
ImCurveEdit::Edit(rampEdit, rc.Max - rc.Min, 137 + index, &clippingRect);
|
||||
}
|
||||
|
||||
virtual void CustomDrawCompact(int index, ImDrawList* draw_list, const ImRect& rc, const ImRect& clippingRect)
|
||||
{
|
||||
rampEdit.mMax = ImVec2(float(mFrameMax), 1.f);
|
||||
rampEdit.mMin = ImVec2(float(mFrameMin), 0.f);
|
||||
draw_list->PushClipRect(clippingRect.Min, clippingRect.Max, true);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
for (unsigned int j = 0; j < rampEdit.mPointCount[i]; j++)
|
||||
{
|
||||
float p = rampEdit.mPts[i][j].x;
|
||||
if (p < myItems[index].mFrameStart || p > myItems[index].mFrameEnd)
|
||||
continue;
|
||||
float r = (p - mFrameMin) / float(mFrameMax - mFrameMin);
|
||||
float x = ImLerp(rc.Min.x, rc.Max.x, r);
|
||||
draw_list->AddLine(ImVec2(x, rc.Min.y + 6), ImVec2(x, rc.Max.y - 4), 0xAA000000, 4.f);
|
||||
}
|
||||
}
|
||||
draw_list->PopClipRect();
|
||||
}
|
||||
};
|
||||
|
||||
//
|
||||
//
|
||||
// GraphEditor interface
|
||||
//
|
||||
//
|
||||
|
||||
|
||||
template <typename T, std::size_t N>
|
||||
struct Array
|
||||
{
|
||||
T data[N];
|
||||
const size_t size() const { return N; }
|
||||
|
||||
const T operator [] (size_t index) const { return data[index]; }
|
||||
operator T* () {
|
||||
T* p = new T[N];
|
||||
memcpy(p, data, sizeof(data));
|
||||
return p;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, typename ... U> Array(T, U...)->Array<T, 1 + sizeof...(U)>;
|
||||
|
||||
struct GraphEditorDelegate : public GraphEditor::Delegate
|
||||
{
|
||||
bool AllowedLink(GraphEditor::NodeIndex from, GraphEditor::NodeIndex to) override
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SelectNode(GraphEditor::NodeIndex nodeIndex, bool selected) override
|
||||
{
|
||||
mNodes[nodeIndex].mSelected = selected;
|
||||
}
|
||||
|
||||
void MoveSelectedNodes(const ImVec2 delta) override
|
||||
{
|
||||
for (auto& node : mNodes)
|
||||
{
|
||||
if (!node.mSelected)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
node.x += delta.x;
|
||||
node.y += delta.y;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void RightClick(GraphEditor::NodeIndex nodeIndex, GraphEditor::SlotIndex slotIndexInput, GraphEditor::SlotIndex slotIndexOutput) override
|
||||
{
|
||||
}
|
||||
|
||||
void AddLink(GraphEditor::NodeIndex inputNodeIndex, GraphEditor::SlotIndex inputSlotIndex, GraphEditor::NodeIndex outputNodeIndex, GraphEditor::SlotIndex outputSlotIndex) override
|
||||
{
|
||||
mLinks.push_back({ inputNodeIndex, inputSlotIndex, outputNodeIndex, outputSlotIndex });
|
||||
}
|
||||
|
||||
void DelLink(GraphEditor::LinkIndex linkIndex) override
|
||||
{
|
||||
mLinks.erase(mLinks.begin() + linkIndex);
|
||||
}
|
||||
|
||||
void CustomDraw(ImDrawList* drawList, ImRect rectangle, GraphEditor::NodeIndex nodeIndex) override
|
||||
{
|
||||
drawList->AddLine(rectangle.Min, rectangle.Max, IM_COL32(0, 0, 0, 255));
|
||||
drawList->AddText(rectangle.Min, IM_COL32(255, 128, 64, 255), "Draw");
|
||||
}
|
||||
|
||||
const size_t GetTemplateCount() override
|
||||
{
|
||||
return sizeof(mTemplates) / sizeof(GraphEditor::Template);
|
||||
}
|
||||
|
||||
const GraphEditor::Template GetTemplate(GraphEditor::TemplateIndex index) override
|
||||
{
|
||||
return mTemplates[index];
|
||||
}
|
||||
|
||||
const size_t GetNodeCount() override
|
||||
{
|
||||
return mNodes.size();
|
||||
}
|
||||
|
||||
const GraphEditor::Node GetNode(GraphEditor::NodeIndex index) override
|
||||
{
|
||||
const auto& myNode = mNodes[index];
|
||||
return GraphEditor::Node
|
||||
{
|
||||
myNode.name,
|
||||
myNode.templateIndex,
|
||||
ImRect(ImVec2(myNode.x, myNode.y), ImVec2(myNode.x + 200, myNode.y + 200)),
|
||||
myNode.mSelected
|
||||
};
|
||||
}
|
||||
|
||||
const size_t GetLinkCount() override
|
||||
{
|
||||
return mLinks.size();
|
||||
}
|
||||
|
||||
const GraphEditor::Link GetLink(GraphEditor::LinkIndex index) override
|
||||
{
|
||||
return mLinks[index];
|
||||
}
|
||||
|
||||
// Graph datas
|
||||
static const inline GraphEditor::Template mTemplates[] = {
|
||||
{
|
||||
IM_COL32(160, 160, 180, 255),
|
||||
IM_COL32(100, 100, 140, 255),
|
||||
IM_COL32(110, 110, 150, 255),
|
||||
1,
|
||||
Array{"MyInput"},
|
||||
nullptr,
|
||||
2,
|
||||
Array{"MyOutput0", "MyOuput1"},
|
||||
nullptr
|
||||
},
|
||||
|
||||
{
|
||||
IM_COL32(180, 160, 160, 255),
|
||||
IM_COL32(140, 100, 100, 255),
|
||||
IM_COL32(150, 110, 110, 255),
|
||||
3,
|
||||
nullptr,
|
||||
Array{ IM_COL32(200,100,100,255), IM_COL32(100,200,100,255), IM_COL32(100,100,200,255) },
|
||||
1,
|
||||
Array{"MyOutput0"},
|
||||
Array{ IM_COL32(200,200,200,255)}
|
||||
}
|
||||
};
|
||||
|
||||
struct Node
|
||||
{
|
||||
const char* name;
|
||||
GraphEditor::TemplateIndex templateIndex;
|
||||
float x, y;
|
||||
bool mSelected;
|
||||
};
|
||||
|
||||
std::vector<Node> mNodes = {
|
||||
{
|
||||
"My Node 0",
|
||||
0,
|
||||
0, 0,
|
||||
false
|
||||
},
|
||||
|
||||
{
|
||||
"My Node 1",
|
||||
0,
|
||||
400, 0,
|
||||
false
|
||||
},
|
||||
|
||||
{
|
||||
"My Node 2",
|
||||
1,
|
||||
400, 400,
|
||||
false
|
||||
}
|
||||
};
|
||||
|
||||
std::vector<GraphEditor::Link> mLinks = { {0, 0, 1, 0} };
|
||||
};
|
||||
|
||||
|
||||
int main(int, char**)
|
||||
{
|
||||
ImApp::ImApp imApp;
|
||||
|
||||
ImApp::Config config;
|
||||
config.mWidth = 1280;
|
||||
config.mHeight = 720;
|
||||
//config.mFullscreen = true;
|
||||
imApp.Init(config);
|
||||
|
||||
int lastUsing = 0;
|
||||
|
||||
float cameraView[16] =
|
||||
{ 1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 1.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
0.f, 0.f, 0.f, 1.f };
|
||||
|
||||
float cameraProjection[16];
|
||||
|
||||
// build a procedural texture. Copy/pasted and adapted from https://rosettacode.org/wiki/Plasma_effect#Graphics_version
|
||||
unsigned int procTexture;
|
||||
glGenTextures(1, &procTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, procTexture);
|
||||
uint32_t* tempBitmap = new uint32_t[256 * 256];
|
||||
int index = 0;
|
||||
for (int y = 0; y < 256; y++)
|
||||
{
|
||||
for (int x = 0; x < 256; x++)
|
||||
{
|
||||
float dx = x + .5f;
|
||||
float dy = y + .5f;
|
||||
float dv = sinf(x * 0.02f) + sinf(0.03f * (x + y)) + sinf(sqrtf(0.4f * (dx * dx + dy * dy) + 1.f));
|
||||
|
||||
tempBitmap[index] = 0xFF000000 +
|
||||
(int(255 * fabsf(sinf(dv * 3.141592f))) << 16) +
|
||||
(int(255 * fabsf(sinf(dv * 3.141592f + 2 * 3.141592f / 3))) << 8) +
|
||||
(int(255 * fabs(sin(dv * 3.141592f + 4.f * 3.141592f / 3.f))));
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, tempBitmap);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
delete [] tempBitmap;
|
||||
|
||||
// sequence with default values
|
||||
MySequence mySequence;
|
||||
mySequence.mFrameMin = -100;
|
||||
mySequence.mFrameMax = 1000;
|
||||
mySequence.myItems.push_back(MySequence::MySequenceItem{ 0, 10, 30, false });
|
||||
mySequence.myItems.push_back(MySequence::MySequenceItem{ 1, 20, 30, true });
|
||||
mySequence.myItems.push_back(MySequence::MySequenceItem{ 3, 12, 60, false });
|
||||
mySequence.myItems.push_back(MySequence::MySequenceItem{ 2, 61, 90, false });
|
||||
mySequence.myItems.push_back(MySequence::MySequenceItem{ 4, 90, 99, false });
|
||||
|
||||
// Camera projection
|
||||
bool isPerspective = true;
|
||||
float fov = 27.f;
|
||||
float viewWidth = 10.f; // for orthographic
|
||||
float camYAngle = 165.f / 180.f * 3.14159f;
|
||||
float camXAngle = 32.f / 180.f * 3.14159f;
|
||||
|
||||
bool firstFrame = true;
|
||||
|
||||
// Main loop
|
||||
while (!imApp.Done())
|
||||
{
|
||||
imApp.NewFrame();
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (isPerspective)
|
||||
{
|
||||
Perspective(fov, io.DisplaySize.x / io.DisplaySize.y, 0.1f, 100.f, cameraProjection);
|
||||
}
|
||||
else
|
||||
{
|
||||
float viewHeight = viewWidth * io.DisplaySize.y / io.DisplaySize.x;
|
||||
OrthoGraphic(-viewWidth, viewWidth, -viewHeight, viewHeight, 1000.f, -1000.f, cameraProjection);
|
||||
}
|
||||
ImGuizmo::SetOrthographic(!isPerspective);
|
||||
ImGuizmo::BeginFrame();
|
||||
|
||||
ImGui::SetNextWindowPos(ImVec2(1024, 100), ImGuiCond_Appearing);
|
||||
ImGui::SetNextWindowSize(ImVec2(256, 256), ImGuiCond_Appearing);
|
||||
|
||||
// create a window and insert the inspector
|
||||
ImGui::SetNextWindowPos(ImVec2(10, 10), ImGuiCond_Appearing);
|
||||
ImGui::SetNextWindowSize(ImVec2(320, 340), ImGuiCond_Appearing);
|
||||
ImGui::Begin("Editor");
|
||||
if (ImGui::RadioButton("Full view", !useWindow)) useWindow = false;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Window", useWindow)) useWindow = true;
|
||||
|
||||
ImGui::Text("Camera");
|
||||
bool viewDirty = false;
|
||||
if (ImGui::RadioButton("Perspective", isPerspective)) isPerspective = true;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Orthographic", !isPerspective)) isPerspective = false;
|
||||
if (isPerspective)
|
||||
{
|
||||
ImGui::SliderFloat("Fov", &fov, 20.f, 110.f);
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::SliderFloat("Ortho width", &viewWidth, 1, 20);
|
||||
}
|
||||
viewDirty |= ImGui::SliderFloat("Distance", &camDistance, 1.f, 10.f);
|
||||
ImGui::SliderInt("Gizmo count", &gizmoCount, 1, 4);
|
||||
|
||||
if (viewDirty || firstFrame)
|
||||
{
|
||||
float eye[] = { cosf(camYAngle) * cosf(camXAngle) * camDistance, sinf(camXAngle) * camDistance, sinf(camYAngle) * cosf(camXAngle) * camDistance };
|
||||
float at[] = { 0.f, 0.f, 0.f };
|
||||
float up[] = { 0.f, 1.f, 0.f };
|
||||
LookAt(eye, at, up, cameraView);
|
||||
firstFrame = false;
|
||||
}
|
||||
|
||||
ImGui::Text("X: %f Y: %f", io.MousePos.x, io.MousePos.y);
|
||||
if (ImGuizmo::IsUsing())
|
||||
{
|
||||
ImGui::Text("Using gizmo");
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::Text(ImGuizmo::IsOver()?"Over gizmo":"");
|
||||
ImGui::SameLine();
|
||||
ImGui::Text(ImGuizmo::IsOver(ImGuizmo::TRANSLATE) ? "Over translate gizmo" : "");
|
||||
ImGui::SameLine();
|
||||
ImGui::Text(ImGuizmo::IsOver(ImGuizmo::ROTATE) ? "Over rotate gizmo" : "");
|
||||
ImGui::SameLine();
|
||||
ImGui::Text(ImGuizmo::IsOver(ImGuizmo::SCALE) ? "Over scale gizmo" : "");
|
||||
}
|
||||
ImGui::Separator();
|
||||
|
||||
TransformStart(cameraView, cameraProjection, objectMatrix[lastUsing]);
|
||||
for (int matId = 0; matId < gizmoCount; matId++)
|
||||
{
|
||||
ImGuizmo::PushID(matId);
|
||||
|
||||
EditTransform(cameraView, cameraProjection, objectMatrix[matId]);
|
||||
if (ImGuizmo::IsUsing())
|
||||
{
|
||||
lastUsing = matId;
|
||||
}
|
||||
ImGuizmo::PopID();
|
||||
}
|
||||
TransformEnd();
|
||||
|
||||
ImGui::End();
|
||||
|
||||
ImGui::SetNextWindowPos(ImVec2(10, 350), ImGuiCond_Appearing);
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(940, 480), ImGuiCond_Appearing);
|
||||
ImGui::Begin("Other controls");
|
||||
if (ImGui::CollapsingHeader("Zoom Slider"))
|
||||
{
|
||||
static float uMin = 0.4f, uMax = 0.6f;
|
||||
static float vMin = 0.4f, vMax = 0.6f;
|
||||
ImGui::Image((ImTextureID)(uint64_t)procTexture, ImVec2(900,300), ImVec2(uMin, vMin), ImVec2(uMax, vMax));
|
||||
{
|
||||
ImGui::SameLine();
|
||||
ImGui::PushID(18);
|
||||
ImZoomSlider::ImZoomSlider(0.f, 1.f, vMin, vMax, 0.01f, ImZoomSlider::ImGuiZoomSliderFlags_Vertical);
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
{
|
||||
ImGui::PushID(19);
|
||||
ImZoomSlider::ImZoomSlider(0.f, 1.f, uMin, uMax);
|
||||
ImGui::PopID();
|
||||
}
|
||||
}
|
||||
if (ImGui::CollapsingHeader("Sequencer"))
|
||||
{
|
||||
// let's create the sequencer
|
||||
static int selectedEntry = -1;
|
||||
static int firstFrame = 0;
|
||||
static bool expanded = true;
|
||||
static int currentFrame = 100;
|
||||
|
||||
ImGui::PushItemWidth(130);
|
||||
ImGui::InputInt("Frame Min", &mySequence.mFrameMin);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputInt("Frame ", ¤tFrame);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputInt("Frame Max", &mySequence.mFrameMax);
|
||||
ImGui::PopItemWidth();
|
||||
Sequencer(&mySequence, ¤tFrame, &expanded, &selectedEntry, &firstFrame, ImSequencer::SEQUENCER_EDIT_STARTEND | ImSequencer::SEQUENCER_ADD | ImSequencer::SEQUENCER_DEL | ImSequencer::SEQUENCER_COPYPASTE | ImSequencer::SEQUENCER_CHANGE_FRAME);
|
||||
// add a UI to edit that particular item
|
||||
if (selectedEntry != -1)
|
||||
{
|
||||
const MySequence::MySequenceItem &item = mySequence.myItems[selectedEntry];
|
||||
ImGui::Text("I am a %s, please edit me", SequencerItemTypeNames[item.mType]);
|
||||
// switch (type) ....
|
||||
}
|
||||
}
|
||||
|
||||
// Graph Editor
|
||||
static GraphEditor::Options options;
|
||||
static GraphEditorDelegate delegate;
|
||||
static GraphEditor::ViewState viewState;
|
||||
static GraphEditor::FitOnScreen fit = GraphEditor::Fit_None;
|
||||
static bool showGraphEditor = true;
|
||||
|
||||
if (ImGui::CollapsingHeader("Graph Editor"))
|
||||
{
|
||||
ImGui::Checkbox("Show GraphEditor", &showGraphEditor);
|
||||
GraphEditor::EditOptions(options);
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
|
||||
if (showGraphEditor)
|
||||
{
|
||||
ImGui::Begin("Graph Editor", NULL, 0);
|
||||
if (ImGui::Button("Fit all nodes"))
|
||||
{
|
||||
fit = GraphEditor::Fit_AllNodes;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Fit selected nodes"))
|
||||
{
|
||||
fit = GraphEditor::Fit_SelectedNodes;
|
||||
}
|
||||
GraphEditor::Show(delegate, options, viewState, true, &fit);
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// render everything
|
||||
glClearColor(0.45f, 0.4f, 0.4f, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
imApp.EndFrame();
|
||||
}
|
||||
|
||||
imApp.Finish();
|
||||
|
||||
return 0;
|
||||
}
|
||||
7187
src/ThirdParty/ImGuizmo/example/stb_image.h
vendored
Normal file
7187
src/ThirdParty/ImGuizmo/example/stb_image.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
24
src/ThirdParty/ImGuizmo/vcpkg-example/CMakeLists.txt
vendored
Normal file
24
src/ThirdParty/ImGuizmo/vcpkg-example/CMakeLists.txt
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
cmake_minimum_required(VERSION 3.16)
|
||||
|
||||
project(vcpkg-example)
|
||||
|
||||
add_definitions(-DSTB_IMAGE_IMPLEMENTATION)
|
||||
find_path(STB_INCLUDE_DIRS "stb.h")
|
||||
|
||||
find_package(imgui CONFIG REQUIRED)
|
||||
find_package(imguizmo CONFIG REQUIRED)
|
||||
|
||||
add_executable(example-app)
|
||||
|
||||
target_sources(example-app PRIVATE main.cpp)
|
||||
|
||||
target_compile_options(example-app PRIVATE "/std:c++17")
|
||||
|
||||
target_include_directories(example-app PRIVATE
|
||||
${STB_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
target_link_libraries(example-app PRIVATE
|
||||
imgui::imgui
|
||||
imguizmo::imguizmo
|
||||
)
|
||||
3597
src/ThirdParty/ImGuizmo/vcpkg-example/ImApp.h
vendored
Normal file
3597
src/ThirdParty/ImGuizmo/vcpkg-example/ImApp.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
52
src/ThirdParty/ImGuizmo/vcpkg-example/README.md
vendored
Normal file
52
src/ThirdParty/ImGuizmo/vcpkg-example/README.md
vendored
Normal file
@@ -0,0 +1,52 @@
|
||||
# ImGuizmo example
|
||||
|
||||
ImGuizmo example app that uses [cmake][cmake] and [vcpkg][vcpkg]
|
||||
|
||||
## Setup
|
||||
|
||||
Assuming cmake and vcpkg are installed, all that is required is to add the vcpkg toolchain file to
|
||||
the cmake configure and all dependencies will be downloaded and installed into the project
|
||||
|
||||
```bash
|
||||
mkdir build
|
||||
cd build
|
||||
cmake .. -DCMAKE_TOOLCHAIN_FILE=C:/dev/vcpkg/scripts/buildsystem/vcpkg.cmake
|
||||
```
|
||||
|
||||
### Visual Studio
|
||||
|
||||
Rather than running directly, IDEs usually configure the cmake. Visual studio can be integrated
|
||||
directly with the `vcpkg integrate install` command or by specifying the path to the toolchain file
|
||||
in the project cmake settings
|
||||
|
||||
### VSCode
|
||||
|
||||
When using the cmake tools extension the command can be added to the `.vscode/settings.json` file as
|
||||
follows
|
||||
|
||||
```json
|
||||
{
|
||||
"cmake.configureArgs": [
|
||||
"-DCMAKE_TOOLCHAIN_FILE=C:\\dev\\vcpkg\\scripts\\buildsystems\\vcpkg.cmake"
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
> :heavy_check_mark: If you include the settings file in your repo, a good practice would be to use
|
||||
an environment variable for the path to the vcpkg install and variable substitution in the toolchain
|
||||
file path so the settings work across machines. eg `"-DCMAKE_TOOLCHAIN_FILE={$env:VCPKG_ROOT}\\scripts\\buildsystems\\vcpkg.cmake"`
|
||||
|
||||
This can also be added to the system-wide settings rather than added to each project individually
|
||||
|
||||
## How It Works
|
||||
|
||||
The example contains a `vcpkg.json` manifest file that contains the dependencices. When cmake is
|
||||
supplied with the vcpkg toolchain file, the script detects this manifest file and then downloads and
|
||||
compiles the dependencies there-in
|
||||
|
||||
In `CMakeLists.txt` the `find_package(imguizmo CONFIG REQUIRED)` command finds the cmake config
|
||||
added by the vcpkg install and `target_link_libraries(example-app PRIVATE imguizmo::imguizmo)` adds
|
||||
the includes and lib to the target
|
||||
|
||||
[cmake]: https://cmake.org/
|
||||
[vcpkg]: https://github.com/microsoft/vcpkg
|
||||
25
src/ThirdParty/ImGuizmo/vcpkg-example/imgui.ini
vendored
Normal file
25
src/ThirdParty/ImGuizmo/vcpkg-example/imgui.ini
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
[Window][Debug##Default]
|
||||
Pos=60,60
|
||||
Size=400,400
|
||||
Collapsed=0
|
||||
|
||||
[Window][Editor]
|
||||
Pos=10,10
|
||||
Size=320,340
|
||||
Collapsed=0
|
||||
|
||||
[Window][Graph Editor]
|
||||
Pos=976,359
|
||||
Size=1325,844
|
||||
Collapsed=0
|
||||
|
||||
[Window][Other controls]
|
||||
Pos=10,350
|
||||
Size=940,480
|
||||
Collapsed=0
|
||||
|
||||
[Window][Gizmo]
|
||||
Pos=400,20
|
||||
Size=800,400
|
||||
Collapsed=0
|
||||
|
||||
888
src/ThirdParty/ImGuizmo/vcpkg-example/main.cpp
vendored
Normal file
888
src/ThirdParty/ImGuizmo/vcpkg-example/main.cpp
vendored
Normal file
@@ -0,0 +1,888 @@
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
#include "imgui.h"
|
||||
#include "imgui_internal.h"
|
||||
#define IMAPP_IMPL
|
||||
#include "ImApp.h"
|
||||
|
||||
#include "ImGuizmo.h"
|
||||
#include "ImSequencer.h"
|
||||
#include "ImZoomSlider.h"
|
||||
#include "ImCurveEdit.h"
|
||||
#include "GraphEditor.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
|
||||
bool useWindow = true;
|
||||
int gizmoCount = 1;
|
||||
float camDistance = 8.f;
|
||||
static ImGuizmo::OPERATION mCurrentGizmoOperation(ImGuizmo::TRANSLATE);
|
||||
|
||||
float objectMatrix[4][16] = {
|
||||
{ 1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 1.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
0.f, 0.f, 0.f, 1.f },
|
||||
|
||||
{ 1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 1.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
2.f, 0.f, 0.f, 1.f },
|
||||
|
||||
{ 1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 1.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
2.f, 0.f, 2.f, 1.f },
|
||||
|
||||
{ 1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 1.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
0.f, 0.f, 2.f, 1.f }
|
||||
};
|
||||
|
||||
static const float identityMatrix[16] =
|
||||
{ 1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 1.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
0.f, 0.f, 0.f, 1.f };
|
||||
|
||||
void Frustum(float left, float right, float bottom, float top, float znear, float zfar, float* m16)
|
||||
{
|
||||
float temp, temp2, temp3, temp4;
|
||||
temp = 2.0f * znear;
|
||||
temp2 = right - left;
|
||||
temp3 = top - bottom;
|
||||
temp4 = zfar - znear;
|
||||
m16[0] = temp / temp2;
|
||||
m16[1] = 0.0;
|
||||
m16[2] = 0.0;
|
||||
m16[3] = 0.0;
|
||||
m16[4] = 0.0;
|
||||
m16[5] = temp / temp3;
|
||||
m16[6] = 0.0;
|
||||
m16[7] = 0.0;
|
||||
m16[8] = (right + left) / temp2;
|
||||
m16[9] = (top + bottom) / temp3;
|
||||
m16[10] = (-zfar - znear) / temp4;
|
||||
m16[11] = -1.0f;
|
||||
m16[12] = 0.0;
|
||||
m16[13] = 0.0;
|
||||
m16[14] = (-temp * zfar) / temp4;
|
||||
m16[15] = 0.0;
|
||||
}
|
||||
|
||||
void Perspective(float fovyInDegrees, float aspectRatio, float znear, float zfar, float* m16)
|
||||
{
|
||||
float ymax, xmax;
|
||||
ymax = znear * tanf(fovyInDegrees * 3.141592f / 180.0f);
|
||||
xmax = ymax * aspectRatio;
|
||||
Frustum(-xmax, xmax, -ymax, ymax, znear, zfar, m16);
|
||||
}
|
||||
|
||||
void Cross(const float* a, const float* b, float* r)
|
||||
{
|
||||
r[0] = a[1] * b[2] - a[2] * b[1];
|
||||
r[1] = a[2] * b[0] - a[0] * b[2];
|
||||
r[2] = a[0] * b[1] - a[1] * b[0];
|
||||
}
|
||||
|
||||
float Dot(const float* a, const float* b)
|
||||
{
|
||||
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
|
||||
}
|
||||
|
||||
void Normalize(const float* a, float* r)
|
||||
{
|
||||
float il = 1.f / (sqrtf(Dot(a, a)) + FLT_EPSILON);
|
||||
r[0] = a[0] * il;
|
||||
r[1] = a[1] * il;
|
||||
r[2] = a[2] * il;
|
||||
}
|
||||
|
||||
void LookAt(const float* eye, const float* at, const float* up, float* m16)
|
||||
{
|
||||
float X[3], Y[3], Z[3], tmp[3];
|
||||
|
||||
tmp[0] = eye[0] - at[0];
|
||||
tmp[1] = eye[1] - at[1];
|
||||
tmp[2] = eye[2] - at[2];
|
||||
Normalize(tmp, Z);
|
||||
Normalize(up, Y);
|
||||
|
||||
Cross(Y, Z, tmp);
|
||||
Normalize(tmp, X);
|
||||
|
||||
Cross(Z, X, tmp);
|
||||
Normalize(tmp, Y);
|
||||
|
||||
m16[0] = X[0];
|
||||
m16[1] = Y[0];
|
||||
m16[2] = Z[0];
|
||||
m16[3] = 0.0f;
|
||||
m16[4] = X[1];
|
||||
m16[5] = Y[1];
|
||||
m16[6] = Z[1];
|
||||
m16[7] = 0.0f;
|
||||
m16[8] = X[2];
|
||||
m16[9] = Y[2];
|
||||
m16[10] = Z[2];
|
||||
m16[11] = 0.0f;
|
||||
m16[12] = -Dot(X, eye);
|
||||
m16[13] = -Dot(Y, eye);
|
||||
m16[14] = -Dot(Z, eye);
|
||||
m16[15] = 1.0f;
|
||||
}
|
||||
|
||||
void OrthoGraphic(const float l, float r, float b, const float t, float zn, const float zf, float* m16)
|
||||
{
|
||||
m16[0] = 2 / (r - l);
|
||||
m16[1] = 0.0f;
|
||||
m16[2] = 0.0f;
|
||||
m16[3] = 0.0f;
|
||||
m16[4] = 0.0f;
|
||||
m16[5] = 2 / (t - b);
|
||||
m16[6] = 0.0f;
|
||||
m16[7] = 0.0f;
|
||||
m16[8] = 0.0f;
|
||||
m16[9] = 0.0f;
|
||||
m16[10] = 1.0f / (zf - zn);
|
||||
m16[11] = 0.0f;
|
||||
m16[12] = (l + r) / (l - r);
|
||||
m16[13] = (t + b) / (b - t);
|
||||
m16[14] = zn / (zn - zf);
|
||||
m16[15] = 1.0f;
|
||||
}
|
||||
|
||||
inline void rotationY(const float angle, float* m16)
|
||||
{
|
||||
float c = cosf(angle);
|
||||
float s = sinf(angle);
|
||||
|
||||
m16[0] = c;
|
||||
m16[1] = 0.0f;
|
||||
m16[2] = -s;
|
||||
m16[3] = 0.0f;
|
||||
m16[4] = 0.0f;
|
||||
m16[5] = 1.f;
|
||||
m16[6] = 0.0f;
|
||||
m16[7] = 0.0f;
|
||||
m16[8] = s;
|
||||
m16[9] = 0.0f;
|
||||
m16[10] = c;
|
||||
m16[11] = 0.0f;
|
||||
m16[12] = 0.f;
|
||||
m16[13] = 0.f;
|
||||
m16[14] = 0.f;
|
||||
m16[15] = 1.0f;
|
||||
}
|
||||
|
||||
void EditTransform(float* cameraView, float* cameraProjection, float* matrix, bool editTransformDecomposition)
|
||||
{
|
||||
static ImGuizmo::MODE mCurrentGizmoMode(ImGuizmo::LOCAL);
|
||||
static bool useSnap = false;
|
||||
static float snap[3] = { 1.f, 1.f, 1.f };
|
||||
static float bounds[] = { -0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f };
|
||||
static float boundsSnap[] = { 0.1f, 0.1f, 0.1f };
|
||||
static bool boundSizing = false;
|
||||
static bool boundSizingSnap = false;
|
||||
|
||||
if (editTransformDecomposition)
|
||||
{
|
||||
if (ImGui::IsKeyPressed(90))
|
||||
mCurrentGizmoOperation = ImGuizmo::TRANSLATE;
|
||||
if (ImGui::IsKeyPressed(69))
|
||||
mCurrentGizmoOperation = ImGuizmo::ROTATE;
|
||||
if (ImGui::IsKeyPressed(82)) // r Key
|
||||
mCurrentGizmoOperation = ImGuizmo::SCALE;
|
||||
if (ImGui::RadioButton("Translate", mCurrentGizmoOperation == ImGuizmo::TRANSLATE))
|
||||
mCurrentGizmoOperation = ImGuizmo::TRANSLATE;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Rotate", mCurrentGizmoOperation == ImGuizmo::ROTATE))
|
||||
mCurrentGizmoOperation = ImGuizmo::ROTATE;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Scale", mCurrentGizmoOperation == ImGuizmo::SCALE))
|
||||
mCurrentGizmoOperation = ImGuizmo::SCALE;
|
||||
float matrixTranslation[3], matrixRotation[3], matrixScale[3];
|
||||
ImGuizmo::DecomposeMatrixToComponents(matrix, matrixTranslation, matrixRotation, matrixScale);
|
||||
ImGui::InputFloat3("Tr", matrixTranslation);
|
||||
ImGui::InputFloat3("Rt", matrixRotation);
|
||||
ImGui::InputFloat3("Sc", matrixScale);
|
||||
ImGuizmo::RecomposeMatrixFromComponents(matrixTranslation, matrixRotation, matrixScale, matrix);
|
||||
|
||||
if (mCurrentGizmoOperation != ImGuizmo::SCALE)
|
||||
{
|
||||
if (ImGui::RadioButton("Local", mCurrentGizmoMode == ImGuizmo::LOCAL))
|
||||
mCurrentGizmoMode = ImGuizmo::LOCAL;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::RadioButton("World", mCurrentGizmoMode == ImGuizmo::WORLD))
|
||||
mCurrentGizmoMode = ImGuizmo::WORLD;
|
||||
}
|
||||
if (ImGui::IsKeyPressed(83))
|
||||
useSnap = !useSnap;
|
||||
ImGui::Checkbox("", &useSnap);
|
||||
ImGui::SameLine();
|
||||
|
||||
switch (mCurrentGizmoOperation)
|
||||
{
|
||||
case ImGuizmo::TRANSLATE:
|
||||
ImGui::InputFloat3("Snap", &snap[0]);
|
||||
break;
|
||||
case ImGuizmo::ROTATE:
|
||||
ImGui::InputFloat("Angle Snap", &snap[0]);
|
||||
break;
|
||||
case ImGuizmo::SCALE:
|
||||
ImGui::InputFloat("Scale Snap", &snap[0]);
|
||||
break;
|
||||
}
|
||||
ImGui::Checkbox("Bound Sizing", &boundSizing);
|
||||
if (boundSizing)
|
||||
{
|
||||
ImGui::PushID(3);
|
||||
ImGui::Checkbox("", &boundSizingSnap);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputFloat3("Snap", boundsSnap);
|
||||
ImGui::PopID();
|
||||
}
|
||||
}
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
float viewManipulateRight = io.DisplaySize.x;
|
||||
float viewManipulateTop = 0;
|
||||
if (useWindow)
|
||||
{
|
||||
ImGui::SetNextWindowSize(ImVec2(800, 400));
|
||||
ImGui::SetNextWindowPos(ImVec2(400,20));
|
||||
ImGui::PushStyleColor(ImGuiCol_WindowBg, (ImVec4)ImColor(0.35f, 0.3f, 0.3f));
|
||||
ImGui::Begin("Gizmo", 0, ImGuiWindowFlags_NoMove);
|
||||
ImGuizmo::SetDrawlist();
|
||||
float windowWidth = (float)ImGui::GetWindowWidth();
|
||||
float windowHeight = (float)ImGui::GetWindowHeight();
|
||||
ImGuizmo::SetRect(ImGui::GetWindowPos().x, ImGui::GetWindowPos().y, windowWidth, windowHeight);
|
||||
viewManipulateRight = ImGui::GetWindowPos().x + windowWidth;
|
||||
viewManipulateTop = ImGui::GetWindowPos().y;
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGuizmo::SetRect(0, 0, io.DisplaySize.x, io.DisplaySize.y);
|
||||
}
|
||||
|
||||
ImGuizmo::DrawGrid(cameraView, cameraProjection, identityMatrix, 100.f);
|
||||
ImGuizmo::DrawCubes(cameraView, cameraProjection, &objectMatrix[0][0], gizmoCount);
|
||||
ImGuizmo::Manipulate(cameraView, cameraProjection, mCurrentGizmoOperation, mCurrentGizmoMode, matrix, NULL, useSnap ? &snap[0] : NULL, boundSizing ? bounds : NULL, boundSizingSnap ? boundsSnap : NULL);
|
||||
|
||||
ImGuizmo::ViewManipulate(cameraView, camDistance, ImVec2(viewManipulateRight - 128, viewManipulateTop), ImVec2(128, 128), 0x10101010);
|
||||
|
||||
if (useWindow)
|
||||
{
|
||||
ImGui::End();
|
||||
ImGui::PopStyleColor(1);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
//
|
||||
// ImSequencer interface
|
||||
//
|
||||
//
|
||||
static const char* SequencerItemTypeNames[] = { "Camera","Music", "ScreenEffect", "FadeIn", "Animation" };
|
||||
|
||||
struct RampEdit : public ImCurveEdit::Delegate
|
||||
{
|
||||
RampEdit()
|
||||
{
|
||||
mPts[0][0] = ImVec2(-10.f, 0);
|
||||
mPts[0][1] = ImVec2(20.f, 0.6f);
|
||||
mPts[0][2] = ImVec2(25.f, 0.2f);
|
||||
mPts[0][3] = ImVec2(70.f, 0.4f);
|
||||
mPts[0][4] = ImVec2(120.f, 1.f);
|
||||
mPointCount[0] = 5;
|
||||
|
||||
mPts[1][0] = ImVec2(-50.f, 0.2f);
|
||||
mPts[1][1] = ImVec2(33.f, 0.7f);
|
||||
mPts[1][2] = ImVec2(80.f, 0.2f);
|
||||
mPts[1][3] = ImVec2(82.f, 0.8f);
|
||||
mPointCount[1] = 4;
|
||||
|
||||
|
||||
mPts[2][0] = ImVec2(40.f, 0);
|
||||
mPts[2][1] = ImVec2(60.f, 0.1f);
|
||||
mPts[2][2] = ImVec2(90.f, 0.82f);
|
||||
mPts[2][3] = ImVec2(150.f, 0.24f);
|
||||
mPts[2][4] = ImVec2(200.f, 0.34f);
|
||||
mPts[2][5] = ImVec2(250.f, 0.12f);
|
||||
mPointCount[2] = 6;
|
||||
mbVisible[0] = mbVisible[1] = mbVisible[2] = true;
|
||||
mMax = ImVec2(1.f, 1.f);
|
||||
mMin = ImVec2(0.f, 0.f);
|
||||
}
|
||||
size_t GetCurveCount()
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
bool IsVisible(size_t curveIndex)
|
||||
{
|
||||
return mbVisible[curveIndex];
|
||||
}
|
||||
size_t GetPointCount(size_t curveIndex)
|
||||
{
|
||||
return mPointCount[curveIndex];
|
||||
}
|
||||
|
||||
uint32_t GetCurveColor(size_t curveIndex)
|
||||
{
|
||||
uint32_t cols[] = { 0xFF0000FF, 0xFF00FF00, 0xFFFF0000 };
|
||||
return cols[curveIndex];
|
||||
}
|
||||
ImVec2* GetPoints(size_t curveIndex)
|
||||
{
|
||||
return mPts[curveIndex];
|
||||
}
|
||||
virtual ImCurveEdit::CurveType GetCurveType(size_t curveIndex) const { return ImCurveEdit::CurveSmooth; }
|
||||
virtual int EditPoint(size_t curveIndex, int pointIndex, ImVec2 value)
|
||||
{
|
||||
mPts[curveIndex][pointIndex] = ImVec2(value.x, value.y);
|
||||
SortValues(curveIndex);
|
||||
for (size_t i = 0; i < GetPointCount(curveIndex); i++)
|
||||
{
|
||||
if (mPts[curveIndex][i].x == value.x)
|
||||
return (int)i;
|
||||
}
|
||||
return pointIndex;
|
||||
}
|
||||
virtual void AddPoint(size_t curveIndex, ImVec2 value)
|
||||
{
|
||||
if (mPointCount[curveIndex] >= 8)
|
||||
return;
|
||||
mPts[curveIndex][mPointCount[curveIndex]++] = value;
|
||||
SortValues(curveIndex);
|
||||
}
|
||||
virtual ImVec2& GetMax() { return mMax; }
|
||||
virtual ImVec2& GetMin() { return mMin; }
|
||||
virtual unsigned int GetBackgroundColor() { return 0; }
|
||||
ImVec2 mPts[3][8];
|
||||
size_t mPointCount[3];
|
||||
bool mbVisible[3];
|
||||
ImVec2 mMin;
|
||||
ImVec2 mMax;
|
||||
private:
|
||||
void SortValues(size_t curveIndex)
|
||||
{
|
||||
auto b = std::begin(mPts[curveIndex]);
|
||||
auto e = std::begin(mPts[curveIndex]) + GetPointCount(curveIndex);
|
||||
std::sort(b, e, [](ImVec2 a, ImVec2 b) { return a.x < b.x; });
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
struct MySequence : public ImSequencer::SequenceInterface
|
||||
{
|
||||
// interface with sequencer
|
||||
|
||||
virtual int GetFrameMin() const {
|
||||
return mFrameMin;
|
||||
}
|
||||
virtual int GetFrameMax() const {
|
||||
return mFrameMax;
|
||||
}
|
||||
virtual int GetItemCount() const { return (int)myItems.size(); }
|
||||
|
||||
virtual int GetItemTypeCount() const { return sizeof(SequencerItemTypeNames) / sizeof(char*); }
|
||||
virtual const char* GetItemTypeName(int typeIndex) const { return SequencerItemTypeNames[typeIndex]; }
|
||||
virtual const char* GetItemLabel(int index) const
|
||||
{
|
||||
static char tmps[512];
|
||||
snprintf(tmps, 512, "[%02d] %s", index, SequencerItemTypeNames[myItems[index].mType]);
|
||||
return tmps;
|
||||
}
|
||||
|
||||
virtual void Get(int index, int** start, int** end, int* type, unsigned int* color)
|
||||
{
|
||||
MySequenceItem& item = myItems[index];
|
||||
if (color)
|
||||
*color = 0xFFAA8080; // same color for everyone, return color based on type
|
||||
if (start)
|
||||
*start = &item.mFrameStart;
|
||||
if (end)
|
||||
*end = &item.mFrameEnd;
|
||||
if (type)
|
||||
*type = item.mType;
|
||||
}
|
||||
virtual void Add(int type) { myItems.push_back(MySequenceItem{ type, 0, 10, false }); };
|
||||
virtual void Del(int index) { myItems.erase(myItems.begin() + index); }
|
||||
virtual void Duplicate(int index) { myItems.push_back(myItems[index]); }
|
||||
|
||||
virtual size_t GetCustomHeight(int index) { return myItems[index].mExpanded ? 300 : 0; }
|
||||
|
||||
// my datas
|
||||
MySequence() : mFrameMin(0), mFrameMax(0) {}
|
||||
int mFrameMin, mFrameMax;
|
||||
struct MySequenceItem
|
||||
{
|
||||
int mType;
|
||||
int mFrameStart, mFrameEnd;
|
||||
bool mExpanded;
|
||||
};
|
||||
std::vector<MySequenceItem> myItems;
|
||||
RampEdit rampEdit;
|
||||
|
||||
virtual void DoubleClick(int index) {
|
||||
if (myItems[index].mExpanded)
|
||||
{
|
||||
myItems[index].mExpanded = false;
|
||||
return;
|
||||
}
|
||||
for (auto& item : myItems)
|
||||
item.mExpanded = false;
|
||||
myItems[index].mExpanded = !myItems[index].mExpanded;
|
||||
}
|
||||
|
||||
virtual void CustomDraw(int index, ImDrawList* draw_list, const ImRect& rc, const ImRect& legendRect, const ImRect& clippingRect, const ImRect& legendClippingRect)
|
||||
{
|
||||
static const char* labels[] = { "Translation", "Rotation" , "Scale" };
|
||||
|
||||
rampEdit.mMax = ImVec2(float(mFrameMax), 1.f);
|
||||
rampEdit.mMin = ImVec2(float(mFrameMin), 0.f);
|
||||
draw_list->PushClipRect(legendClippingRect.Min, legendClippingRect.Max, true);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
ImVec2 pta(legendRect.Min.x + 30, legendRect.Min.y + i * 14.f);
|
||||
ImVec2 ptb(legendRect.Max.x, legendRect.Min.y + (i + 1) * 14.f);
|
||||
draw_list->AddText(pta, rampEdit.mbVisible[i] ? 0xFFFFFFFF : 0x80FFFFFF, labels[i]);
|
||||
if (ImRect(pta, ptb).Contains(ImGui::GetMousePos()) && ImGui::IsMouseClicked(0))
|
||||
rampEdit.mbVisible[i] = !rampEdit.mbVisible[i];
|
||||
}
|
||||
draw_list->PopClipRect();
|
||||
|
||||
ImGui::SetCursorScreenPos(rc.Min);
|
||||
ImCurveEdit::Edit(rampEdit, rc.Max - rc.Min, 137 + index, &clippingRect);
|
||||
}
|
||||
|
||||
virtual void CustomDrawCompact(int index, ImDrawList* draw_list, const ImRect& rc, const ImRect& clippingRect)
|
||||
{
|
||||
rampEdit.mMax = ImVec2(float(mFrameMax), 1.f);
|
||||
rampEdit.mMin = ImVec2(float(mFrameMin), 0.f);
|
||||
draw_list->PushClipRect(clippingRect.Min, clippingRect.Max, true);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
for (int j = 0; j < rampEdit.mPointCount[i]; j++)
|
||||
{
|
||||
float p = rampEdit.mPts[i][j].x;
|
||||
if (p < myItems[index].mFrameStart || p > myItems[index].mFrameEnd)
|
||||
continue;
|
||||
float r = (p - mFrameMin) / float(mFrameMax - mFrameMin);
|
||||
float x = ImLerp(rc.Min.x, rc.Max.x, r);
|
||||
draw_list->AddLine(ImVec2(x, rc.Min.y + 6), ImVec2(x, rc.Max.y - 4), 0xAA000000, 4.f);
|
||||
}
|
||||
}
|
||||
draw_list->PopClipRect();
|
||||
}
|
||||
};
|
||||
|
||||
//
|
||||
//
|
||||
// GraphEditor interface
|
||||
//
|
||||
//
|
||||
|
||||
|
||||
template <typename T, std::size_t N>
|
||||
struct Array
|
||||
{
|
||||
T data[N];
|
||||
const size_t size() const { return N; }
|
||||
|
||||
const T operator [] (size_t index) const { return data[index]; }
|
||||
operator T* () {
|
||||
T* p = new T[N];
|
||||
memcpy(p, data, sizeof(data));
|
||||
return p;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, typename ... U>
|
||||
Array(T, U...) -> Array<T, 1 + sizeof...(U)>;
|
||||
|
||||
struct GraphEditorDelegate : public GraphEditor::Delegate
|
||||
{
|
||||
bool AllowedLink(GraphEditor::NodeIndex from, GraphEditor::NodeIndex to) override
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void SelectNode(GraphEditor::NodeIndex nodeIndex, bool selected) override
|
||||
{
|
||||
mNodes[nodeIndex].mSelected = selected;
|
||||
}
|
||||
|
||||
void MoveSelectedNodes(const ImVec2 delta) override
|
||||
{
|
||||
for (auto& node : mNodes)
|
||||
{
|
||||
if (!node.mSelected)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
node.x += delta.x;
|
||||
node.y += delta.y;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void RightClick(GraphEditor::NodeIndex nodeIndex, GraphEditor::SlotIndex slotIndexInput, GraphEditor::SlotIndex slotIndexOutput) override
|
||||
{
|
||||
}
|
||||
|
||||
void AddLink(GraphEditor::NodeIndex inputNodeIndex, GraphEditor::SlotIndex inputSlotIndex, GraphEditor::NodeIndex outputNodeIndex, GraphEditor::SlotIndex outputSlotIndex) override
|
||||
{
|
||||
mLinks.push_back({ inputNodeIndex, inputSlotIndex, outputNodeIndex, outputSlotIndex });
|
||||
}
|
||||
|
||||
void DelLink(GraphEditor::LinkIndex linkIndex) override
|
||||
{
|
||||
mLinks.erase(mLinks.begin() + linkIndex);
|
||||
}
|
||||
|
||||
void CustomDraw(ImDrawList* drawList, ImRect rectangle, GraphEditor::NodeIndex nodeIndex) override
|
||||
{
|
||||
drawList->AddLine(rectangle.Min, rectangle.Max, IM_COL32(0, 0, 0, 255));
|
||||
drawList->AddText(rectangle.Min, IM_COL32(255, 128, 64, 255), "Draw");
|
||||
}
|
||||
|
||||
const size_t GetTemplateCount() override
|
||||
{
|
||||
return sizeof(mTemplates) / sizeof(GraphEditor::Template);
|
||||
}
|
||||
|
||||
const GraphEditor::Template GetTemplate(GraphEditor::TemplateIndex index) override
|
||||
{
|
||||
return mTemplates[index];
|
||||
}
|
||||
|
||||
const size_t GetNodeCount() override
|
||||
{
|
||||
return mNodes.size();
|
||||
}
|
||||
|
||||
const GraphEditor::Node GetNode(GraphEditor::NodeIndex index) override
|
||||
{
|
||||
const auto& myNode = mNodes[index];
|
||||
return GraphEditor::Node
|
||||
{
|
||||
myNode.name,
|
||||
myNode.templateIndex,
|
||||
ImRect(ImVec2(myNode.x, myNode.y), ImVec2(myNode.x + 200, myNode.y + 200)),
|
||||
myNode.mSelected
|
||||
};
|
||||
}
|
||||
|
||||
const size_t GetLinkCount() override
|
||||
{
|
||||
return mLinks.size();
|
||||
}
|
||||
|
||||
const GraphEditor::Link GetLink(GraphEditor::LinkIndex index) override
|
||||
{
|
||||
return mLinks[index];
|
||||
}
|
||||
|
||||
// Graph datas
|
||||
static const inline GraphEditor::Template mTemplates[] = {
|
||||
{
|
||||
IM_COL32(160, 160, 180, 255),
|
||||
IM_COL32(100, 100, 140, 255),
|
||||
IM_COL32(110, 110, 150, 255),
|
||||
1,
|
||||
Array{"MyInput"},
|
||||
nullptr,
|
||||
2,
|
||||
Array{"MyOutput0", "MyOuput1"},
|
||||
nullptr
|
||||
},
|
||||
|
||||
{
|
||||
IM_COL32(180, 160, 160, 255),
|
||||
IM_COL32(140, 100, 100, 255),
|
||||
IM_COL32(150, 110, 110, 255),
|
||||
3,
|
||||
nullptr,
|
||||
Array{ IM_COL32(200,100,100,255), IM_COL32(100,200,100,255), IM_COL32(100,100,200,255) },
|
||||
1,
|
||||
Array{"MyOutput0"},
|
||||
Array{ IM_COL32(200,200,200,255)}
|
||||
}
|
||||
};
|
||||
|
||||
struct Node
|
||||
{
|
||||
const char* name;
|
||||
GraphEditor::TemplateIndex templateIndex;
|
||||
float x, y;
|
||||
bool mSelected;
|
||||
};
|
||||
|
||||
std::vector<Node> mNodes = {
|
||||
{
|
||||
"My Node 0",
|
||||
0,
|
||||
0, 0,
|
||||
false
|
||||
},
|
||||
|
||||
{
|
||||
"My Node 1",
|
||||
0,
|
||||
400, 0,
|
||||
false
|
||||
},
|
||||
|
||||
{
|
||||
"My Node 2",
|
||||
1,
|
||||
400, 400,
|
||||
false
|
||||
}
|
||||
};
|
||||
|
||||
std::vector<GraphEditor::Link> mLinks = { {0, 0, 1, 0} };
|
||||
};
|
||||
|
||||
|
||||
int main(int, char**)
|
||||
{
|
||||
ImApp::ImApp imApp;
|
||||
|
||||
ImApp::Config config;
|
||||
config.mWidth = 1280;
|
||||
config.mHeight = 720;
|
||||
//config.mFullscreen = true;
|
||||
imApp.Init(config);
|
||||
|
||||
int lastUsing = 0;
|
||||
|
||||
float cameraView[16] =
|
||||
{ 1.f, 0.f, 0.f, 0.f,
|
||||
0.f, 1.f, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
0.f, 0.f, 0.f, 1.f };
|
||||
|
||||
float cameraProjection[16];
|
||||
|
||||
// build a procedural texture. Copy/pasted and adapted from https://rosettacode.org/wiki/Plasma_effect#Graphics_version
|
||||
unsigned int procTexture;
|
||||
glGenTextures(1, &procTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, procTexture);
|
||||
uint32_t* tempBitmap = new uint32_t[256 * 256];
|
||||
int index = 0;
|
||||
for (int y = 0; y < 256; y++)
|
||||
{
|
||||
for (int x = 0; x < 256; x++)
|
||||
{
|
||||
float dx = x + .5f;
|
||||
float dy = y + .5f;
|
||||
float dv = sinf(x * 0.02f) + sinf(0.03f * (x + y)) + sinf(sqrtf(0.4f * (dx * dx + dy * dy) + 1.f));
|
||||
|
||||
tempBitmap[index] = 0xFF000000 +
|
||||
(int(255 * fabsf(sinf(dv * 3.141592f))) << 16) +
|
||||
(int(255 * fabsf(sinf(dv * 3.141592f + 2 * 3.141592f / 3))) << 8) +
|
||||
(int(255 * fabs(sin(dv * 3.141592f + 4.f * 3.141592f / 3.f))));
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, tempBitmap);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
delete [] tempBitmap;
|
||||
|
||||
// sequence with default values
|
||||
MySequence mySequence;
|
||||
mySequence.mFrameMin = -100;
|
||||
mySequence.mFrameMax = 1000;
|
||||
mySequence.myItems.push_back(MySequence::MySequenceItem{ 0, 10, 30, false });
|
||||
mySequence.myItems.push_back(MySequence::MySequenceItem{ 1, 20, 30, true });
|
||||
mySequence.myItems.push_back(MySequence::MySequenceItem{ 3, 12, 60, false });
|
||||
mySequence.myItems.push_back(MySequence::MySequenceItem{ 2, 61, 90, false });
|
||||
mySequence.myItems.push_back(MySequence::MySequenceItem{ 4, 90, 99, false });
|
||||
|
||||
// Camera projection
|
||||
bool isPerspective = true;
|
||||
float fov = 27.f;
|
||||
float viewWidth = 10.f; // for orthographic
|
||||
float camYAngle = 165.f / 180.f * 3.14159f;
|
||||
float camXAngle = 32.f / 180.f * 3.14159f;
|
||||
|
||||
bool firstFrame = true;
|
||||
|
||||
// Main loop
|
||||
while (!imApp.Done())
|
||||
{
|
||||
imApp.NewFrame();
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (isPerspective)
|
||||
{
|
||||
Perspective(fov, io.DisplaySize.x / io.DisplaySize.y, 0.1f, 100.f, cameraProjection);
|
||||
}
|
||||
else
|
||||
{
|
||||
float viewHeight = viewWidth * io.DisplaySize.y / io.DisplaySize.x;
|
||||
OrthoGraphic(-viewWidth, viewWidth, -viewHeight, viewHeight, 1000.f, -1000.f, cameraProjection);
|
||||
}
|
||||
ImGuizmo::SetOrthographic(!isPerspective);
|
||||
ImGuizmo::BeginFrame();
|
||||
|
||||
ImGui::SetNextWindowPos(ImVec2(1024, 100));
|
||||
ImGui::SetNextWindowSize(ImVec2(256, 256));
|
||||
|
||||
// create a window and insert the inspector
|
||||
ImGui::SetNextWindowPos(ImVec2(10, 10));
|
||||
ImGui::SetNextWindowSize(ImVec2(320, 340));
|
||||
ImGui::Begin("Editor");
|
||||
if (ImGui::RadioButton("Full view", !useWindow)) useWindow = false;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Window", useWindow)) useWindow = true;
|
||||
|
||||
ImGui::Text("Camera");
|
||||
bool viewDirty = false;
|
||||
if (ImGui::RadioButton("Perspective", isPerspective)) isPerspective = true;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Orthographic", !isPerspective)) isPerspective = false;
|
||||
if (isPerspective)
|
||||
{
|
||||
ImGui::SliderFloat("Fov", &fov, 20.f, 110.f);
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::SliderFloat("Ortho width", &viewWidth, 1, 20);
|
||||
}
|
||||
viewDirty |= ImGui::SliderFloat("Distance", &camDistance, 1.f, 10.f);
|
||||
ImGui::SliderInt("Gizmo count", &gizmoCount, 1, 4);
|
||||
|
||||
if (viewDirty || firstFrame)
|
||||
{
|
||||
float eye[] = { cosf(camYAngle) * cosf(camXAngle) * camDistance, sinf(camXAngle) * camDistance, sinf(camYAngle) * cosf(camXAngle) * camDistance };
|
||||
float at[] = { 0.f, 0.f, 0.f };
|
||||
float up[] = { 0.f, 1.f, 0.f };
|
||||
LookAt(eye, at, up, cameraView);
|
||||
firstFrame = false;
|
||||
}
|
||||
|
||||
ImGui::Text("X: %f Y: %f", io.MousePos.x, io.MousePos.y);
|
||||
if (ImGuizmo::IsUsing())
|
||||
{
|
||||
ImGui::Text("Using gizmo");
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::Text(ImGuizmo::IsOver()?"Over gizmo":"");
|
||||
ImGui::SameLine();
|
||||
ImGui::Text(ImGuizmo::IsOver(ImGuizmo::TRANSLATE) ? "Over translate gizmo" : "");
|
||||
ImGui::SameLine();
|
||||
ImGui::Text(ImGuizmo::IsOver(ImGuizmo::ROTATE) ? "Over rotate gizmo" : "");
|
||||
ImGui::SameLine();
|
||||
ImGui::Text(ImGuizmo::IsOver(ImGuizmo::SCALE) ? "Over scale gizmo" : "");
|
||||
}
|
||||
ImGui::Separator();
|
||||
for (int matId = 0; matId < gizmoCount; matId++)
|
||||
{
|
||||
ImGuizmo::SetID(matId);
|
||||
|
||||
EditTransform(cameraView, cameraProjection, objectMatrix[matId], lastUsing == matId);
|
||||
if (ImGuizmo::IsUsing())
|
||||
{
|
||||
lastUsing = matId;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
|
||||
ImGui::SetNextWindowPos(ImVec2(10, 350));
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(940, 480));
|
||||
ImGui::Begin("Other controls");
|
||||
if (ImGui::CollapsingHeader("Zoom Slider"))
|
||||
{
|
||||
static float uMin = 0.4f, uMax = 0.6f;
|
||||
static float vMin = 0.4f, vMax = 0.6f;
|
||||
ImGui::Image((ImTextureID)(uint64_t)procTexture, ImVec2(900,300), ImVec2(uMin, vMin), ImVec2(uMax, vMax));
|
||||
{
|
||||
ImGui::SameLine();
|
||||
ImGui::PushID(18);
|
||||
ImZoomSlider::ImZoomSlider(0.f, 1.f, vMin, vMax, 0.01f, ImZoomSlider::ImGuiZoomSliderFlags_Vertical);
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
{
|
||||
ImGui::PushID(19);
|
||||
ImZoomSlider::ImZoomSlider(0.f, 1.f, uMin, uMax);
|
||||
ImGui::PopID();
|
||||
}
|
||||
}
|
||||
if (ImGui::CollapsingHeader("Sequencer"))
|
||||
{
|
||||
// let's create the sequencer
|
||||
static int selectedEntry = -1;
|
||||
static int firstFrame = 0;
|
||||
static bool expanded = true;
|
||||
static int currentFrame = 100;
|
||||
|
||||
ImGui::PushItemWidth(130);
|
||||
ImGui::InputInt("Frame Min", &mySequence.mFrameMin);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputInt("Frame ", ¤tFrame);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputInt("Frame Max", &mySequence.mFrameMax);
|
||||
ImGui::PopItemWidth();
|
||||
Sequencer(&mySequence, ¤tFrame, &expanded, &selectedEntry, &firstFrame, ImSequencer::SEQUENCER_EDIT_STARTEND | ImSequencer::SEQUENCER_ADD | ImSequencer::SEQUENCER_DEL | ImSequencer::SEQUENCER_COPYPASTE | ImSequencer::SEQUENCER_CHANGE_FRAME);
|
||||
// add a UI to edit that particular item
|
||||
if (selectedEntry != -1)
|
||||
{
|
||||
const MySequence::MySequenceItem &item = mySequence.myItems[selectedEntry];
|
||||
ImGui::Text("I am a %s, please edit me", SequencerItemTypeNames[item.mType]);
|
||||
// switch (type) ....
|
||||
}
|
||||
}
|
||||
|
||||
// Graph Editor
|
||||
static GraphEditor::Options options;
|
||||
static GraphEditorDelegate delegate;
|
||||
static GraphEditor::ViewState viewState;
|
||||
static GraphEditor::FitOnScreen fit = GraphEditor::Fit_None;
|
||||
static bool showGraphEditor = true;
|
||||
|
||||
if (ImGui::CollapsingHeader("Graph Editor"))
|
||||
{
|
||||
ImGui::Checkbox("Show GraphEditor", &showGraphEditor);
|
||||
GraphEditor::EditOptions(options);
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
|
||||
if (showGraphEditor)
|
||||
{
|
||||
ImGui::Begin("Graph Editor", NULL, 0);
|
||||
if (ImGui::Button("Fit all nodes"))
|
||||
{
|
||||
fit = GraphEditor::Fit_AllNodes;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Fit selected nodes"))
|
||||
{
|
||||
fit = GraphEditor::Fit_SelectedNodes;
|
||||
}
|
||||
GraphEditor::Show(delegate, options, viewState, true, &fit);
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
|
||||
// render everything
|
||||
glClearColor(0.45f, 0.4f, 0.4f, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
imApp.EndFrame();
|
||||
}
|
||||
|
||||
imApp.Finish();
|
||||
|
||||
return 0;
|
||||
}
|
||||
9
src/ThirdParty/ImGuizmo/vcpkg-example/vcpkg.json
vendored
Normal file
9
src/ThirdParty/ImGuizmo/vcpkg-example/vcpkg.json
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "vcpkg-example",
|
||||
"version": "1.83",
|
||||
"dependencies": [
|
||||
"imgui",
|
||||
"imguizmo",
|
||||
"stb"
|
||||
]
|
||||
}
|
||||
311
src/ThirdParty/glad/KHR/khrplatform.h
vendored
Normal file
311
src/ThirdParty/glad/KHR/khrplatform.h
vendored
Normal file
@@ -0,0 +1,311 @@
|
||||
#ifndef __khrplatform_h_
|
||||
#define __khrplatform_h_
|
||||
|
||||
/*
|
||||
** Copyright (c) 2008-2018 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/* Khronos platform-specific types and definitions.
|
||||
*
|
||||
* The master copy of khrplatform.h is maintained in the Khronos EGL
|
||||
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
|
||||
* The last semantic modification to khrplatform.h was at commit ID:
|
||||
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
|
||||
*
|
||||
* Adopters may modify this file to suit their platform. Adopters are
|
||||
* encouraged to submit platform specific modifications to the Khronos
|
||||
* group so that they can be included in future versions of this file.
|
||||
* Please submit changes by filing pull requests or issues on
|
||||
* the EGL Registry repository linked above.
|
||||
*
|
||||
*
|
||||
* See the Implementer's Guidelines for information about where this file
|
||||
* should be located on your system and for more details of its use:
|
||||
* http://www.khronos.org/registry/implementers_guide.pdf
|
||||
*
|
||||
* This file should be included as
|
||||
* #include <KHR/khrplatform.h>
|
||||
* by Khronos client API header files that use its types and defines.
|
||||
*
|
||||
* The types in khrplatform.h should only be used to define API-specific types.
|
||||
*
|
||||
* Types defined in khrplatform.h:
|
||||
* khronos_int8_t signed 8 bit
|
||||
* khronos_uint8_t unsigned 8 bit
|
||||
* khronos_int16_t signed 16 bit
|
||||
* khronos_uint16_t unsigned 16 bit
|
||||
* khronos_int32_t signed 32 bit
|
||||
* khronos_uint32_t unsigned 32 bit
|
||||
* khronos_int64_t signed 64 bit
|
||||
* khronos_uint64_t unsigned 64 bit
|
||||
* khronos_intptr_t signed same number of bits as a pointer
|
||||
* khronos_uintptr_t unsigned same number of bits as a pointer
|
||||
* khronos_ssize_t signed size
|
||||
* khronos_usize_t unsigned size
|
||||
* khronos_float_t signed 32 bit floating point
|
||||
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
||||
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
||||
* nanoseconds
|
||||
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
||||
* khronos_boolean_enum_t enumerated boolean type. This should
|
||||
* only be used as a base type when a client API's boolean type is
|
||||
* an enum. Client APIs which use an integer or other type for
|
||||
* booleans cannot use this as the base type for their boolean.
|
||||
*
|
||||
* Tokens defined in khrplatform.h:
|
||||
*
|
||||
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
||||
*
|
||||
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
||||
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
||||
*
|
||||
* Calling convention macros defined in this file:
|
||||
* KHRONOS_APICALL
|
||||
* KHRONOS_APIENTRY
|
||||
* KHRONOS_APIATTRIBUTES
|
||||
*
|
||||
* These may be used in function prototypes as:
|
||||
*
|
||||
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
|
||||
* int arg1,
|
||||
* int arg2) KHRONOS_APIATTRIBUTES;
|
||||
*/
|
||||
|
||||
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
|
||||
# define KHRONOS_STATIC 1
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APICALL
|
||||
*-------------------------------------------------------------------------
|
||||
* This precedes the return type of the function in the function prototype.
|
||||
*/
|
||||
#if defined(KHRONOS_STATIC)
|
||||
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
|
||||
* header compatible with static linking. */
|
||||
# define KHRONOS_APICALL
|
||||
#elif defined(_WIN32)
|
||||
# define KHRONOS_APICALL __declspec(dllimport)
|
||||
#elif defined (__SYMBIAN32__)
|
||||
# define KHRONOS_APICALL IMPORT_C
|
||||
#elif defined(__ANDROID__)
|
||||
# define KHRONOS_APICALL __attribute__((visibility("default")))
|
||||
#else
|
||||
# define KHRONOS_APICALL
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIENTRY
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the return type of the function and precedes the function
|
||||
* name in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
||||
/* Win32 but not WinCE */
|
||||
# define KHRONOS_APIENTRY __stdcall
|
||||
#else
|
||||
# define KHRONOS_APIENTRY
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIATTRIBUTES
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the closing parenthesis of the function prototype arguments.
|
||||
*/
|
||||
#if defined (__ARMCC_2__)
|
||||
#define KHRONOS_APIATTRIBUTES __softfp
|
||||
#else
|
||||
#define KHRONOS_APIATTRIBUTES
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* basic type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
||||
|
||||
|
||||
/*
|
||||
* Using <stdint.h>
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
/*
|
||||
* To support platform where unsigned long cannot be used interchangeably with
|
||||
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
|
||||
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
|
||||
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
|
||||
* unsigned long long or similar (this results in different C++ name mangling).
|
||||
* To avoid changes for existing platforms, we restrict usage of intptr_t to
|
||||
* platforms where the size of a pointer is larger than the size of long.
|
||||
*/
|
||||
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
|
||||
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
|
||||
#define KHRONOS_USE_INTPTR_T
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#elif defined(__VMS ) || defined(__sgi)
|
||||
|
||||
/*
|
||||
* Using <inttypes.h>
|
||||
*/
|
||||
#include <inttypes.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
|
||||
/*
|
||||
* Win32
|
||||
*/
|
||||
typedef __int32 khronos_int32_t;
|
||||
typedef unsigned __int32 khronos_uint32_t;
|
||||
typedef __int64 khronos_int64_t;
|
||||
typedef unsigned __int64 khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__sun__) || defined(__digital__)
|
||||
|
||||
/*
|
||||
* Sun or Digital
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#if defined(__arch64__) || defined(_LP64)
|
||||
typedef long int khronos_int64_t;
|
||||
typedef unsigned long int khronos_uint64_t;
|
||||
#else
|
||||
typedef long long int khronos_int64_t;
|
||||
typedef unsigned long long int khronos_uint64_t;
|
||||
#endif /* __arch64__ */
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif 0
|
||||
|
||||
/*
|
||||
* Hypothetical platform with no float or int64 support
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#define KHRONOS_SUPPORT_INT64 0
|
||||
#define KHRONOS_SUPPORT_FLOAT 0
|
||||
|
||||
#else
|
||||
|
||||
/*
|
||||
* Generic fallback
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Types that are (so far) the same on all platforms
|
||||
*/
|
||||
typedef signed char khronos_int8_t;
|
||||
typedef unsigned char khronos_uint8_t;
|
||||
typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
|
||||
/*
|
||||
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
||||
* to be the only LLP64 architecture in current use.
|
||||
*/
|
||||
#ifdef KHRONOS_USE_INTPTR_T
|
||||
typedef intptr_t khronos_intptr_t;
|
||||
typedef uintptr_t khronos_uintptr_t;
|
||||
#elif defined(_WIN64)
|
||||
typedef signed long long int khronos_intptr_t;
|
||||
typedef unsigned long long int khronos_uintptr_t;
|
||||
#else
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef unsigned long int khronos_uintptr_t;
|
||||
#endif
|
||||
|
||||
#if defined(_WIN64)
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
typedef unsigned long long int khronos_usize_t;
|
||||
#else
|
||||
typedef signed long int khronos_ssize_t;
|
||||
typedef unsigned long int khronos_usize_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_FLOAT
|
||||
/*
|
||||
* Float type
|
||||
*/
|
||||
typedef float khronos_float_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_INT64
|
||||
/* Time types
|
||||
*
|
||||
* These types can be used to represent a time interval in nanoseconds or
|
||||
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
||||
* of nanoseconds since some arbitrary system event (e.g. since the last
|
||||
* time the system booted). The Unadjusted System Time is an unsigned
|
||||
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
||||
* may be either signed or unsigned.
|
||||
*/
|
||||
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
||||
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Dummy value used to pad enum types to 32 bits.
|
||||
*/
|
||||
#ifndef KHRONOS_MAX_ENUM
|
||||
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Enumerated boolean type
|
||||
*
|
||||
* Values other than zero should be considered to be true. Therefore
|
||||
* comparisons should not be made against KHRONOS_TRUE.
|
||||
*/
|
||||
typedef enum {
|
||||
KHRONOS_FALSE = 0,
|
||||
KHRONOS_TRUE = 1,
|
||||
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
||||
} khronos_boolean_enum_t;
|
||||
|
||||
#endif /* __khrplatform_h_ */
|
||||
2532
src/ThirdParty/glad/glad.c
vendored
Normal file
2532
src/ThirdParty/glad/glad.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
5169
src/ThirdParty/glad/glad/glad.h
vendored
Normal file
5169
src/ThirdParty/glad/glad/glad.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
48
src/ThirdParty/glfw/CMake/GenerateMappings.cmake
vendored
Normal file
48
src/ThirdParty/glfw/CMake/GenerateMappings.cmake
vendored
Normal file
@@ -0,0 +1,48 @@
|
||||
# Usage:
|
||||
# cmake -P GenerateMappings.cmake <path/to/mappings.h.in> <path/to/mappings.h>
|
||||
|
||||
set(source_url "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt")
|
||||
set(source_path "${CMAKE_CURRENT_BINARY_DIR}/gamecontrollerdb.txt")
|
||||
set(template_path "${CMAKE_ARGV3}")
|
||||
set(target_path "${CMAKE_ARGV4}")
|
||||
|
||||
if (NOT EXISTS "${template_path}")
|
||||
message(FATAL_ERROR "Failed to find template file ${template_path}")
|
||||
endif()
|
||||
|
||||
file(DOWNLOAD "${source_url}" "${source_path}"
|
||||
STATUS download_status
|
||||
TLS_VERIFY on)
|
||||
|
||||
list(GET download_status 0 status_code)
|
||||
list(GET download_status 1 status_message)
|
||||
|
||||
if (status_code)
|
||||
message(FATAL_ERROR "Failed to download ${source_url}: ${status_message}")
|
||||
endif()
|
||||
|
||||
file(STRINGS "${source_path}" lines)
|
||||
foreach(line ${lines})
|
||||
if (line MATCHES "^[0-9a-fA-F]")
|
||||
if (line MATCHES "platform:Windows")
|
||||
if (GLFW_WIN32_MAPPINGS)
|
||||
string(APPEND GLFW_WIN32_MAPPINGS "\n")
|
||||
endif()
|
||||
string(APPEND GLFW_WIN32_MAPPINGS "\"${line}\",")
|
||||
elseif (line MATCHES "platform:Mac OS X")
|
||||
if (GLFW_COCOA_MAPPINGS)
|
||||
string(APPEND GLFW_COCOA_MAPPINGS "\n")
|
||||
endif()
|
||||
string(APPEND GLFW_COCOA_MAPPINGS "\"${line}\",")
|
||||
elseif (line MATCHES "platform:Linux")
|
||||
if (GLFW_LINUX_MAPPINGS)
|
||||
string(APPEND GLFW_LINUX_MAPPINGS "\n")
|
||||
endif()
|
||||
string(APPEND GLFW_LINUX_MAPPINGS "\"${line}\",")
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
configure_file("${template_path}" "${target_path}" @ONLY NEWLINE_STYLE UNIX)
|
||||
file(REMOVE "${source_path}")
|
||||
|
||||
38
src/ThirdParty/glfw/CMake/Info.plist.in
vendored
Normal file
38
src/ThirdParty/glfw/CMake/Info.plist.in
vendored
Normal file
@@ -0,0 +1,38 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleGetInfoString</key>
|
||||
<string>${MACOSX_BUNDLE_INFO_STRING}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>${MACOSX_BUNDLE_ICON_FILE}</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleLongVersionString</key>
|
||||
<string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>LSRequiresCarbon</key>
|
||||
<true/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
|
||||
<key>NSHighResolutionCapable</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
29
src/ThirdParty/glfw/CMake/cmake_uninstall.cmake.in
vendored
Normal file
29
src/ThirdParty/glfw/CMake/cmake_uninstall.cmake.in
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
|
||||
if (NOT EXISTS "@GLFW_BINARY_DIR@/install_manifest.txt")
|
||||
message(FATAL_ERROR "Cannot find install manifest: \"@GLFW_BINARY_DIR@/install_manifest.txt\"")
|
||||
endif()
|
||||
|
||||
file(READ "@GLFW_BINARY_DIR@/install_manifest.txt" files)
|
||||
string(REGEX REPLACE "\n" ";" files "${files}")
|
||||
|
||||
foreach (file ${files})
|
||||
message(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"")
|
||||
if (EXISTS "$ENV{DESTDIR}${file}")
|
||||
exec_program("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
|
||||
OUTPUT_VARIABLE rm_out
|
||||
RETURN_VALUE rm_retval)
|
||||
if (NOT "${rm_retval}" STREQUAL 0)
|
||||
MESSAGE(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"")
|
||||
endif()
|
||||
elseif (IS_SYMLINK "$ENV{DESTDIR}${file}")
|
||||
EXEC_PROGRAM("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
|
||||
OUTPUT_VARIABLE rm_out
|
||||
RETURN_VALUE rm_retval)
|
||||
if (NOT "${rm_retval}" STREQUAL 0)
|
||||
message(FATAL_ERROR "Problem when removing symlink \"$ENV{DESTDIR}${file}\"")
|
||||
endif()
|
||||
else()
|
||||
message(STATUS "File \"$ENV{DESTDIR}${file}\" does not exist.")
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
13
src/ThirdParty/glfw/CMake/glfw3.pc.in
vendored
Normal file
13
src/ThirdParty/glfw/CMake/glfw3.pc.in
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
prefix=@CMAKE_INSTALL_PREFIX@
|
||||
exec_prefix=${prefix}
|
||||
includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@
|
||||
libdir=@CMAKE_INSTALL_FULL_LIBDIR@
|
||||
|
||||
Name: GLFW
|
||||
Description: A multi-platform library for OpenGL, window and input
|
||||
Version: @GLFW_VERSION@
|
||||
URL: https://www.glfw.org/
|
||||
Requires.private: @GLFW_PKG_CONFIG_REQUIRES_PRIVATE@
|
||||
Libs: -L${libdir} -l@GLFW_LIB_NAME@
|
||||
Libs.private: @GLFW_PKG_CONFIG_LIBS_PRIVATE@
|
||||
Cflags: -I${includedir}
|
||||
3
src/ThirdParty/glfw/CMake/glfw3Config.cmake.in
vendored
Normal file
3
src/ThirdParty/glfw/CMake/glfw3Config.cmake.in
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
include(CMakeFindDependencyMacro)
|
||||
find_dependency(Threads)
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake")
|
||||
13
src/ThirdParty/glfw/CMake/i686-w64-mingw32-clang.cmake
vendored
Normal file
13
src/ThirdParty/glfw/CMake/i686-w64-mingw32-clang.cmake
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
# Define the environment for cross-compiling with 32-bit MinGW-w64 Clang
|
||||
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
|
||||
SET(CMAKE_SYSTEM_VERSION 1)
|
||||
SET(CMAKE_C_COMPILER "i686-w64-mingw32-clang")
|
||||
SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-clang++")
|
||||
SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres")
|
||||
SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
13
src/ThirdParty/glfw/CMake/i686-w64-mingw32.cmake
vendored
Normal file
13
src/ThirdParty/glfw/CMake/i686-w64-mingw32.cmake
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
# Define the environment for cross-compiling with 32-bit MinGW-w64 GCC
|
||||
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
|
||||
SET(CMAKE_SYSTEM_VERSION 1)
|
||||
SET(CMAKE_C_COMPILER "i686-w64-mingw32-gcc")
|
||||
SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-g++")
|
||||
SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres")
|
||||
SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
17
src/ThirdParty/glfw/CMake/modules/FindEpollShim.cmake
vendored
Normal file
17
src/ThirdParty/glfw/CMake/modules/FindEpollShim.cmake
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
# Find EpollShim
|
||||
# Once done, this will define
|
||||
#
|
||||
# EPOLLSHIM_FOUND - System has EpollShim
|
||||
# EPOLLSHIM_INCLUDE_DIRS - The EpollShim include directories
|
||||
# EPOLLSHIM_LIBRARIES - The libraries needed to use EpollShim
|
||||
|
||||
find_path(EPOLLSHIM_INCLUDE_DIRS NAMES sys/epoll.h sys/timerfd.h HINTS /usr/local/include/libepoll-shim)
|
||||
find_library(EPOLLSHIM_LIBRARIES NAMES epoll-shim libepoll-shim HINTS /usr/local/lib)
|
||||
|
||||
if (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
|
||||
set(EPOLLSHIM_FOUND TRUE)
|
||||
endif (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(EpollShim DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS)
|
||||
mark_as_advanced(EPOLLSHIM_INCLUDE_DIRS EPOLLSHIM_LIBRARIES)
|
||||
18
src/ThirdParty/glfw/CMake/modules/FindOSMesa.cmake
vendored
Normal file
18
src/ThirdParty/glfw/CMake/modules/FindOSMesa.cmake
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
# Try to find OSMesa on a Unix system
|
||||
#
|
||||
# This will define:
|
||||
#
|
||||
# OSMESA_LIBRARIES - Link these to use OSMesa
|
||||
# OSMESA_INCLUDE_DIR - Include directory for OSMesa
|
||||
#
|
||||
# Copyright (c) 2014 Brandon Schaefer <brandon.schaefer@canonical.com>
|
||||
|
||||
if (NOT WIN32)
|
||||
|
||||
find_package (PkgConfig)
|
||||
pkg_check_modules (PKG_OSMESA QUIET osmesa)
|
||||
|
||||
set (OSMESA_INCLUDE_DIR ${PKG_OSMESA_INCLUDE_DIRS})
|
||||
set (OSMESA_LIBRARIES ${PKG_OSMESA_LIBRARIES})
|
||||
|
||||
endif ()
|
||||
13
src/ThirdParty/glfw/CMake/x86_64-w64-mingw32-clang.cmake
vendored
Normal file
13
src/ThirdParty/glfw/CMake/x86_64-w64-mingw32-clang.cmake
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
# Define the environment for cross-compiling with 64-bit MinGW-w64 Clang
|
||||
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
|
||||
SET(CMAKE_SYSTEM_VERSION 1)
|
||||
SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-clang")
|
||||
SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-clang++")
|
||||
SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
|
||||
SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
13
src/ThirdParty/glfw/CMake/x86_64-w64-mingw32.cmake
vendored
Normal file
13
src/ThirdParty/glfw/CMake/x86_64-w64-mingw32.cmake
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
# Define the environment for cross-compiling with 64-bit MinGW-w64 GCC
|
||||
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
|
||||
SET(CMAKE_SYSTEM_VERSION 1)
|
||||
SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-gcc")
|
||||
SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-g++")
|
||||
SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
|
||||
SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
179
src/ThirdParty/glfw/CMakeLists.txt
vendored
Normal file
179
src/ThirdParty/glfw/CMakeLists.txt
vendored
Normal file
@@ -0,0 +1,179 @@
|
||||
cmake_minimum_required(VERSION 3.4...3.20 FATAL_ERROR)
|
||||
|
||||
project(GLFW VERSION 3.4.0 LANGUAGES C)
|
||||
|
||||
set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
|
||||
|
||||
if (POLICY CMP0054)
|
||||
cmake_policy(SET CMP0054 NEW)
|
||||
endif()
|
||||
|
||||
if (POLICY CMP0069)
|
||||
cmake_policy(SET CMP0069 NEW)
|
||||
endif()
|
||||
|
||||
if (POLICY CMP0077)
|
||||
cmake_policy(SET CMP0077 NEW)
|
||||
endif()
|
||||
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
||||
|
||||
if (CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
|
||||
set(GLFW_STANDALONE TRUE)
|
||||
endif()
|
||||
|
||||
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
|
||||
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE})
|
||||
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ${GLFW_STANDALONE})
|
||||
option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
|
||||
option(GLFW_INSTALL "Generate installation target" ON)
|
||||
|
||||
include(GNUInstallDirs)
|
||||
include(CMakeDependentOption)
|
||||
|
||||
if (GLFW_USE_OSMESA)
|
||||
message(FATAL_ERROR "GLFW_USE_OSMESA has been removed; set the GLFW_PLATFORM init hint")
|
||||
endif()
|
||||
|
||||
cmake_dependent_option(GLFW_BUILD_WIN32 "Build support for Win32" ON "WIN32" OFF)
|
||||
cmake_dependent_option(GLFW_BUILD_COCOA "Build support for Cocoa" ON "APPLE" OFF)
|
||||
cmake_dependent_option(GLFW_BUILD_X11 "Build support for X11" ON "UNIX;NOT APPLE" OFF)
|
||||
cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland"
|
||||
"${GLFW_USE_WAYLAND}" "UNIX;NOT APPLE" OFF)
|
||||
|
||||
cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF
|
||||
"WIN32" OFF)
|
||||
cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
|
||||
"MSVC" OFF)
|
||||
|
||||
set(GLFW_LIBRARY_TYPE "${GLFW_LIBRARY_TYPE}" CACHE STRING
|
||||
"Library type override for GLFW (SHARED, STATIC, OBJECT, or empty to follow BUILD_SHARED_LIBS)")
|
||||
|
||||
if (GLFW_LIBRARY_TYPE)
|
||||
if (GLFW_LIBRARY_TYPE STREQUAL "SHARED")
|
||||
set(GLFW_BUILD_SHARED_LIBRARY TRUE)
|
||||
else()
|
||||
set(GLFW_BUILD_SHARED_LIBRARY FALSE)
|
||||
endif()
|
||||
else()
|
||||
set(GLFW_BUILD_SHARED_LIBRARY ${BUILD_SHARED_LIBS})
|
||||
endif()
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
|
||||
|
||||
find_package(Threads REQUIRED)
|
||||
|
||||
if (GLFW_BUILD_DOCS)
|
||||
set(DOXYGEN_SKIP_DOT TRUE)
|
||||
find_package(Doxygen)
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Report backend selection
|
||||
#--------------------------------------------------------------------
|
||||
if (GLFW_BUILD_WIN32)
|
||||
message(STATUS "Including Win32 support")
|
||||
endif()
|
||||
if (GLFW_BUILD_COCOA)
|
||||
message(STATUS "Including Cocoa support")
|
||||
endif()
|
||||
if (GLFW_BUILD_WAYLAND)
|
||||
message(STATUS "Including Wayland support")
|
||||
endif()
|
||||
if (GLFW_BUILD_X11)
|
||||
message(STATUS "Including X11 support")
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Apply Microsoft C runtime library option
|
||||
# This is here because it also applies to tests and examples
|
||||
#--------------------------------------------------------------------
|
||||
if (MSVC AND NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
|
||||
if (CMAKE_VERSION VERSION_LESS 3.15)
|
||||
foreach (flag CMAKE_C_FLAGS
|
||||
CMAKE_C_FLAGS_DEBUG
|
||||
CMAKE_C_FLAGS_RELEASE
|
||||
CMAKE_C_FLAGS_MINSIZEREL
|
||||
CMAKE_C_FLAGS_RELWITHDEBINFO)
|
||||
|
||||
if (flag MATCHES "/MD")
|
||||
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
|
||||
endif()
|
||||
if (flag MATCHES "/MDd")
|
||||
string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}")
|
||||
endif()
|
||||
|
||||
endforeach()
|
||||
else()
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Create generated files
|
||||
#--------------------------------------------------------------------
|
||||
include(CMakePackageConfigHelpers)
|
||||
|
||||
set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_LIBDIR}/cmake/glfw3")
|
||||
|
||||
configure_package_config_file(CMake/glfw3Config.cmake.in
|
||||
src/glfw3Config.cmake
|
||||
INSTALL_DESTINATION "${GLFW_CONFIG_PATH}"
|
||||
NO_CHECK_REQUIRED_COMPONENTS_MACRO)
|
||||
|
||||
write_basic_package_version_file(src/glfw3ConfigVersion.cmake
|
||||
VERSION ${GLFW_VERSION}
|
||||
COMPATIBILITY SameMajorVersion)
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Add subdirectories
|
||||
#--------------------------------------------------------------------
|
||||
add_subdirectory(src)
|
||||
|
||||
if (GLFW_BUILD_EXAMPLES)
|
||||
add_subdirectory(examples)
|
||||
endif()
|
||||
|
||||
if (GLFW_BUILD_TESTS)
|
||||
add_subdirectory(tests)
|
||||
endif()
|
||||
|
||||
if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
|
||||
add_subdirectory(docs)
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Install files other than the library
|
||||
# The library is installed by src/CMakeLists.txt
|
||||
#--------------------------------------------------------------------
|
||||
if (GLFW_INSTALL)
|
||||
install(DIRECTORY include/GLFW DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
|
||||
FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h)
|
||||
|
||||
install(FILES "${GLFW_BINARY_DIR}/src/glfw3Config.cmake"
|
||||
"${GLFW_BINARY_DIR}/src/glfw3ConfigVersion.cmake"
|
||||
DESTINATION "${GLFW_CONFIG_PATH}")
|
||||
|
||||
install(EXPORT glfwTargets FILE glfw3Targets.cmake
|
||||
EXPORT_LINK_INTERFACE_LIBRARIES
|
||||
DESTINATION "${GLFW_CONFIG_PATH}")
|
||||
install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc"
|
||||
DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
|
||||
|
||||
if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
|
||||
install(DIRECTORY "${GLFW_BINARY_DIR}/docs/html"
|
||||
DESTINATION "${CMAKE_INSTALL_DOCDIR}")
|
||||
endif()
|
||||
|
||||
# Only generate this target if no higher-level project already has
|
||||
if (NOT TARGET uninstall)
|
||||
configure_file(CMake/cmake_uninstall.cmake.in
|
||||
cmake_uninstall.cmake IMMEDIATE @ONLY)
|
||||
|
||||
add_custom_target(uninstall
|
||||
"${CMAKE_COMMAND}" -P
|
||||
"${GLFW_BINARY_DIR}/cmake_uninstall.cmake")
|
||||
set_target_properties(uninstall PROPERTIES FOLDER "GLFW3")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
235
src/ThirdParty/glfw/CONTRIBUTORS.md
vendored
Normal file
235
src/ThirdParty/glfw/CONTRIBUTORS.md
vendored
Normal file
@@ -0,0 +1,235 @@
|
||||
# Acknowledgements
|
||||
|
||||
GLFW exists because people around the world donated their time and lent their
|
||||
skills. This list only includes contributions to the main repository and
|
||||
excludes other invaluable contributions like language bindings and text and
|
||||
video tutorials.
|
||||
|
||||
- Bobyshev Alexander
|
||||
- Laurent Aphecetche
|
||||
- Matt Arsenault
|
||||
- ashishgamedev
|
||||
- David Avedissian
|
||||
- Keith Bauer
|
||||
- John Bartholomew
|
||||
- Coşku Baş
|
||||
- Niklas Behrens
|
||||
- Andrew Belt
|
||||
- Nevyn Bengtsson
|
||||
- Niklas Bergström
|
||||
- Denis Bernard
|
||||
- Doug Binks
|
||||
- blanco
|
||||
- Waris Boonyasiriwat
|
||||
- Kyle Brenneman
|
||||
- Rok Breulj
|
||||
- Kai Burjack
|
||||
- Martin Capitanio
|
||||
- Nicolas Caramelli
|
||||
- David Carlier
|
||||
- Arturo Castro
|
||||
- Chi-kwan Chan
|
||||
- Joseph Chua
|
||||
- Ian Clarkson
|
||||
- Michał Cichoń
|
||||
- Lambert Clara
|
||||
- Anna Clarke
|
||||
- Josh Codd
|
||||
- Yaron Cohen-Tal
|
||||
- Omar Cornut
|
||||
- Andrew Corrigan
|
||||
- Bailey Cosier
|
||||
- Noel Cower
|
||||
- CuriouserThing
|
||||
- Jason Daly
|
||||
- Jarrod Davis
|
||||
- Olivier Delannoy
|
||||
- Paul R. Deppe
|
||||
- Michael Dickens
|
||||
- Роман Донченко
|
||||
- Mario Dorn
|
||||
- Wolfgang Draxinger
|
||||
- Jonathan Dummer
|
||||
- Ralph Eastwood
|
||||
- Fredrik Ehnbom
|
||||
- Robin Eklind
|
||||
- Jan Ekström
|
||||
- Siavash Eliasi
|
||||
- Ahmad Fatoum
|
||||
- Felipe Ferreira
|
||||
- Michael Fogleman
|
||||
- Jason Francis
|
||||
- Gerald Franz
|
||||
- Mário Freitas
|
||||
- GeO4d
|
||||
- Marcus Geelnard
|
||||
- ghuser404
|
||||
- Charles Giessen
|
||||
- Ryan C. Gordon
|
||||
- Stephen Gowen
|
||||
- Kovid Goyal
|
||||
- Eloi Marín Gratacós
|
||||
- Stefan Gustavson
|
||||
- Andrew Gutekanst
|
||||
- Stephen Gutekanst
|
||||
- Jonathan Hale
|
||||
- hdf89shfdfs
|
||||
- Sylvain Hellegouarch
|
||||
- Matthew Henry
|
||||
- heromyth
|
||||
- Lucas Hinderberger
|
||||
- Paul Holden
|
||||
- Warren Hu
|
||||
- Charles Huber
|
||||
- InKryption
|
||||
- IntellectualKitty
|
||||
- Aaron Jacobs
|
||||
- Erik S. V. Jansson
|
||||
- Toni Jovanoski
|
||||
- Arseny Kapoulkine
|
||||
- Cem Karan
|
||||
- Osman Keskin
|
||||
- Koray Kilinc
|
||||
- Josh Kilmer
|
||||
- Byunghoon Kim
|
||||
- Cameron King
|
||||
- Peter Knut
|
||||
- Christoph Kubisch
|
||||
- Yuri Kunde Schlesner
|
||||
- Rokas Kupstys
|
||||
- Konstantin Käfer
|
||||
- Eric Larson
|
||||
- Francis Lecavalier
|
||||
- Jong Won Lee
|
||||
- Robin Leffmann
|
||||
- Glenn Lewis
|
||||
- Shane Liesegang
|
||||
- Anders Lindqvist
|
||||
- Leon Linhart
|
||||
- Marco Lizza
|
||||
- Eyal Lotem
|
||||
- Aaron Loucks
|
||||
- Luflosi
|
||||
- lukect
|
||||
- Tristam MacDonald
|
||||
- Hans Mackowiak
|
||||
- Дмитри Малышев
|
||||
- Zbigniew Mandziejewicz
|
||||
- Adam Marcus
|
||||
- Célestin Marot
|
||||
- Kyle McDonald
|
||||
- David V. McKay
|
||||
- David Medlock
|
||||
- Bryce Mehring
|
||||
- Jonathan Mercier
|
||||
- Marcel Metz
|
||||
- Liam Middlebrook
|
||||
- Ave Milia
|
||||
- Jonathan Miller
|
||||
- Kenneth Miller
|
||||
- Bruce Mitchener
|
||||
- Jack Moffitt
|
||||
- Jeff Molofee
|
||||
- Alexander Monakov
|
||||
- Pierre Morel
|
||||
- Jon Morton
|
||||
- Pierre Moulon
|
||||
- Martins Mozeiko
|
||||
- Pascal Muetschard
|
||||
- Julian Møller
|
||||
- ndogxj
|
||||
- n3rdopolis
|
||||
- Kristian Nielsen
|
||||
- Kamil Nowakowski
|
||||
- onox
|
||||
- Denis Ovod
|
||||
- Ozzy
|
||||
- Andri Pálsson
|
||||
- luz paz
|
||||
- Peoro
|
||||
- Braden Pellett
|
||||
- Christopher Pelloux
|
||||
- Arturo J. Pérez
|
||||
- Vladimir Perminov
|
||||
- Anthony Pesch
|
||||
- Orson Peters
|
||||
- Emmanuel Gil Peyrot
|
||||
- Cyril Pichard
|
||||
- Keith Pitt
|
||||
- Stanislav Podgorskiy
|
||||
- Konstantin Podsvirov
|
||||
- Nathan Poirier
|
||||
- Alexandre Pretyman
|
||||
- Pablo Prietz
|
||||
- przemekmirek
|
||||
- pthom
|
||||
- Guillaume Racicot
|
||||
- Philip Rideout
|
||||
- Eddie Ringle
|
||||
- Max Risuhin
|
||||
- Jorge Rodriguez
|
||||
- Jari Ronkainen
|
||||
- Luca Rood
|
||||
- Ed Ropple
|
||||
- Aleksey Rybalkin
|
||||
- Mikko Rytkönen
|
||||
- Riku Salminen
|
||||
- Brandon Schaefer
|
||||
- Sebastian Schuberth
|
||||
- Christian Sdunek
|
||||
- Matt Sealey
|
||||
- Steve Sexton
|
||||
- Arkady Shapkin
|
||||
- Ali Sherief
|
||||
- Yoshiki Shibukawa
|
||||
- Dmitri Shuralyov
|
||||
- Daniel Sieger
|
||||
- Daniel Skorupski
|
||||
- Anthony Smith
|
||||
- Bradley Smith
|
||||
- Cliff Smolinsky
|
||||
- Patrick Snape
|
||||
- Erlend Sogge Heggen
|
||||
- Julian Squires
|
||||
- Johannes Stein
|
||||
- Pontus Stenetorp
|
||||
- Michael Stocker
|
||||
- Justin Stoecker
|
||||
- Elviss Strazdins
|
||||
- Paul Sultana
|
||||
- Nathan Sweet
|
||||
- TTK-Bandit
|
||||
- Jared Tiala
|
||||
- Sergey Tikhomirov
|
||||
- Arthur Tombs
|
||||
- Ioannis Tsakpinis
|
||||
- Samuli Tuomola
|
||||
- Matthew Turner
|
||||
- urraka
|
||||
- Elias Vanderstuyft
|
||||
- Stef Velzel
|
||||
- Jari Vetoniemi
|
||||
- Ricardo Vieira
|
||||
- Nicholas Vitovitch
|
||||
- Simon Voordouw
|
||||
- Corentin Wallez
|
||||
- Torsten Walluhn
|
||||
- Patrick Walton
|
||||
- Xo Wang
|
||||
- Jay Weisskopf
|
||||
- Frank Wille
|
||||
- Andy Williams
|
||||
- Joel Winarske
|
||||
- Richard A. Wilkes
|
||||
- Tatsuya Yatagawa
|
||||
- Ryogo Yoshimura
|
||||
- Lukas Zanner
|
||||
- Andrey Zholos
|
||||
- Aihui Zhu
|
||||
- Santi Zupancic
|
||||
- Jonas Ådahl
|
||||
- Lasse Öörni
|
||||
- Leonard König
|
||||
- All the unmentioned and anonymous contributors in the GLFW community, for bug
|
||||
reports, patches, feedback, testing and encouragement
|
||||
|
||||
23
src/ThirdParty/glfw/LICENSE.md
vendored
Normal file
23
src/ThirdParty/glfw/LICENSE.md
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
Copyright (c) 2002-2006 Marcus Geelnard
|
||||
|
||||
Copyright (c) 2006-2019 Camilla Löwy
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would
|
||||
be appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not
|
||||
be misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
|
||||
324
src/ThirdParty/glfw/README.md
vendored
Normal file
324
src/ThirdParty/glfw/README.md
vendored
Normal file
@@ -0,0 +1,324 @@
|
||||
# GLFW
|
||||
|
||||
[](https://github.com/glfw/glfw/actions)
|
||||
[](https://ci.appveyor.com/project/elmindreda/glfw)
|
||||
[](https://scan.coverity.com/projects/glfw-glfw)
|
||||
|
||||
## Introduction
|
||||
|
||||
GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
|
||||
application development. It provides a simple, platform-independent API for
|
||||
creating windows, contexts and surfaces, reading input, handling events, etc.
|
||||
|
||||
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
|
||||
Linux both X11 and Wayland are supported.
|
||||
|
||||
GLFW is licensed under the [zlib/libpng
|
||||
license](https://www.glfw.org/license.html).
|
||||
|
||||
You can [download](https://www.glfw.org/download.html) the latest stable release
|
||||
as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
|
||||
release starting with 3.0 also has a corresponding [annotated
|
||||
tag](https://github.com/glfw/glfw/releases) with source and binary archives.
|
||||
|
||||
The [documentation](https://www.glfw.org/docs/latest/) is available online and is
|
||||
included in all source and binary archives. See the [release
|
||||
notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
|
||||
deprecations in the latest release. For more details see the [version
|
||||
history](https://www.glfw.org/changelog.html).
|
||||
|
||||
The `master` branch is the stable integration branch and _should_ always compile
|
||||
and run on all supported platforms, although details of newly added features may
|
||||
change until they have been included in a release. New features and many bug
|
||||
fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
|
||||
they are stable enough to merge.
|
||||
|
||||
If you are new to GLFW, you may find the
|
||||
[tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
|
||||
you have used GLFW 2 in the past, there is a [transition
|
||||
guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
|
||||
3 API.
|
||||
|
||||
GLFW exists because of the contributions of [many people](CONTRIBUTORS.md)
|
||||
around the world, whether by reporting bugs, providing community support, adding
|
||||
features, reviewing or testing code, debugging, proofreading docs, suggesting
|
||||
features or fixing bugs.
|
||||
|
||||
|
||||
## Compiling GLFW
|
||||
|
||||
GLFW itself requires only the headers and libraries for your OS and window
|
||||
system. It does not need the headers for any context creation API (WGL, GLX,
|
||||
EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable
|
||||
support for them.
|
||||
|
||||
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
|
||||
MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
|
||||
and Clang. It will likely compile in other environments as well, but this is
|
||||
not regularly tested.
|
||||
|
||||
There are [pre-compiled Windows binaries](https://www.glfw.org/download.html)
|
||||
available for all supported compilers.
|
||||
|
||||
See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
|
||||
more information about how to compile GLFW yourself.
|
||||
|
||||
|
||||
## Using GLFW
|
||||
|
||||
See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides
|
||||
and the API reference.
|
||||
|
||||
|
||||
## Contributing to GLFW
|
||||
|
||||
See the [contribution
|
||||
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
|
||||
more information.
|
||||
|
||||
|
||||
## System requirements
|
||||
|
||||
GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other
|
||||
Unix-like systems running the X Window System are supported even without
|
||||
a desktop environment or modern extensions, although some features require
|
||||
a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
|
||||
|
||||
See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html)
|
||||
in the documentation for more information.
|
||||
|
||||
|
||||
## Dependencies
|
||||
|
||||
GLFW itself needs only CMake 3.1 or later and the headers and libraries for your
|
||||
OS and window system.
|
||||
|
||||
The examples and test programs depend on a number of tiny libraries. These are
|
||||
located in the `deps/` directory.
|
||||
|
||||
- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
|
||||
with command-line options
|
||||
- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
|
||||
examples
|
||||
- [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan
|
||||
functions
|
||||
- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
|
||||
examples
|
||||
- [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
|
||||
- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
|
||||
|
||||
The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can
|
||||
find that tool.
|
||||
|
||||
|
||||
## Reporting bugs
|
||||
|
||||
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
|
||||
Please check the [contribution
|
||||
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
|
||||
information on what to include when reporting a bug.
|
||||
|
||||
|
||||
## Changelog
|
||||
|
||||
- Added `GLFW_PLATFORM` init hint for runtime platform selection (#1958)
|
||||
- Added `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
|
||||
`GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and `GLFW_PLATFORM_NULL` symbols to
|
||||
specify the desired platform (#1958)
|
||||
- Added `glfwGetPlatform` function to query what platform was selected (#1655,#1958)
|
||||
- Added `glfwPlatformSupported` function to query if a platform is supported
|
||||
(#1655,#1958)
|
||||
- Added `glfwInitAllocator` for setting a custom memory allocator (#544,#1628,#1947)
|
||||
- Added `GLFWallocator` struct and `GLFWallocatefun`, `GLFWreallocatefun` and
|
||||
`GLFWdeallocatefun` types (#544,#1628,#1947)
|
||||
- Added `glfwInitVulkanLoader` for using a non-default Vulkan loader (#1374,#1890)
|
||||
- Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
|
||||
`GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
|
||||
- Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
|
||||
- Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427)
|
||||
- Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
|
||||
- Added `GLFW_MOUSE_PASSTHROUGH` window hint for letting mouse input pass
|
||||
through the window (#1236,#1568)
|
||||
- Added `GLFW_PLATFORM_UNAVAILABLE` error for platform detection failures (#1958)
|
||||
- Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692)
|
||||
- Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
|
||||
- Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
|
||||
values to select ANGLE backend (#1380)
|
||||
- Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan
|
||||
surface extension (#1793)
|
||||
- Added `GLFW_BUILD_WIN32` CMake option for enabling Win32 support (#1958)
|
||||
- Added `GLFW_BUILD_COCOA` CMake option for enabling Cocoa support (#1958)
|
||||
- Added `GLFW_BUILD_X11` CMake option for enabling X11 support (#1958)
|
||||
- Added `GLFW_LIBRARY_TYPE` CMake variable for overriding the library type
|
||||
(#279,#1307,#1497,#1574,#1928)
|
||||
- Added `GLFW_PKG_CONFIG_REQUIRES_PRIVATE` and `GLFW_PKG_CONFIG_LIBS_PRIVATE` CMake
|
||||
variables exposing pkg-config dependencies (#1307)
|
||||
- Made joystick subsystem initialize at first use (#1284,#1646)
|
||||
- Made `GLFW_DOUBLEBUFFER` a read-only window attribute
|
||||
- Updated the minimum required CMake version to 3.1
|
||||
- Updated gamepad mappings from upstream
|
||||
- Disabled tests and examples by default when built as a CMake subdirectory
|
||||
- Renamed `GLFW_USE_WAYLAND` CMake option to `GLFW_BUILD_WAYLAND` (#1958)
|
||||
- Removed `GLFW_USE_OSMESA` CMake option enabling the Null platform (#1958)
|
||||
- Removed CMake generated configuration header
|
||||
- Bugfix: The CMake config-file package used an absolute path and was not
|
||||
relocatable (#1470)
|
||||
- Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
|
||||
- Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
|
||||
- Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
|
||||
- Bugfix: Some extension loader headers did not prevent default OpenGL header
|
||||
inclusion (#1695)
|
||||
- Bugfix: Buffers were swapped at creation on single-buffered windows (#1873)
|
||||
- Bugfix: Gamepad mapping updates could spam `GLFW_INVALID_VALUE` due to
|
||||
incompatible controllers sharing hardware ID (#1763)
|
||||
- Bugfix: Native access functions for context handles did not check that the API matched
|
||||
- [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
|
||||
to the window menu
|
||||
- [Win32] Added a version info resource to the GLFW DLL
|
||||
- [Win32] Disabled framebuffer transparency on Windows 7 when DWM windows are
|
||||
opaque (#1512)
|
||||
- [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
|
||||
symbol redefinition (#1524)
|
||||
- [Win32] Bugfix: The cursor position event was emitted before its cursor enter
|
||||
event (#1490)
|
||||
- [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
|
||||
window (#1499)
|
||||
- [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions
|
||||
- [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622)
|
||||
- [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an
|
||||
invalid pointer
|
||||
- [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN`
|
||||
(#1623)
|
||||
- [Win32] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
|
||||
- [Win32] Bugfix: Monitor functions could return invalid values after
|
||||
configuration change (#1761)
|
||||
- [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775)
|
||||
- [Win32] Bugfix: Duplicate size events were not filtered (#1610)
|
||||
- [Win32] Bugfix: Full screen windows were incorrectly resized by DPI changes
|
||||
(#1582)
|
||||
- [Win32] Bugfix: `GLFW_SCALE_TO_MONITOR` had no effect on systems older than
|
||||
Windows 10 version 1703 (#1511)
|
||||
- [Win32] Bugfix: `USE_MSVC_RUNTIME_LIBRARY_DLL` had no effect on CMake 3.15 or
|
||||
later (#1783,#1796)
|
||||
- [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874)
|
||||
- [Win32] Bugfix: The foreground lock timeout was overridden, ignoring the user
|
||||
- [Win32] Bugfix: Content scale queries could fail silently (#1615)
|
||||
- [Win32] Bugfix: Content scales could have garbage values if monitor was recently
|
||||
disconnected (#1615)
|
||||
- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
|
||||
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
|
||||
- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
|
||||
- [Cocoa] Changed `EGLNativeWindowType` from `NSView` to `CALayer` (#1169)
|
||||
- [Cocoa] Changed F13 key to report Print Screen for cross-platform consistency
|
||||
(#1786)
|
||||
- [Cocoa] Removed dependency on the CoreVideo framework
|
||||
- [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
|
||||
- [Cocoa] Bugfix: Window remained on screen after destruction until event poll
|
||||
(#1412)
|
||||
- [Cocoa] Bugfix: Event processing before window creation would assert (#1543)
|
||||
- [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS
|
||||
- [Cocoa] Bugfix: Touching event queue from secondary thread before main thread
|
||||
would abort (#1649)
|
||||
- [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
|
||||
(#1635)
|
||||
- [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays
|
||||
could leak memory
|
||||
- [Cocoa] Bugfix: Objective-C files were compiled as C with CMake 3.19 (#1787)
|
||||
- [Cocoa] Bugfix: Duplicate video modes were not filtered out (#1830)
|
||||
- [Cocoa] Bugfix: Menu bar was not clickable on macOS 10.15+ until it lost and
|
||||
regained focus (#1648,#1802)
|
||||
- [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833)
|
||||
- [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504)
|
||||
- [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after
|
||||
related events were emitted
|
||||
- [Cocoa] Bugfix: Moving the cursor programmatically would freeze it for
|
||||
a fraction of a second (#1962)
|
||||
- [Cocoa] Bugfix: `kIOMasterPortDefault` was deprecated in macOS 12.0 (#1980)
|
||||
- [Cocoa] Bugfix: `kUTTypeURL` was deprecated in macOS 12.0 (#2003)
|
||||
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
|
||||
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
|
||||
(#1462,#1528)
|
||||
- [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
|
||||
- [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
|
||||
- [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows
|
||||
- [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read
|
||||
- [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail
|
||||
- [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows
|
||||
- [X11] Bugfix: Monitor physical dimensions could be reported as zero mm
|
||||
- [X11] Bugfix: Window position events were not emitted during resizing (#1613)
|
||||
- [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM
|
||||
- [X11] Bugfix: Querying a disconnected monitor could segfault (#1602)
|
||||
- [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
|
||||
- [X11] Bugfix: Termination would segfault if the IM had been destroyed
|
||||
- [X11] Bugfix: Any IM started after initialization would not be detected
|
||||
- [X11] Bugfix: Xlib errors caused by other parts of the application could be
|
||||
reported as GLFW errors
|
||||
- [X11] Bugfix: A handle race condition could cause a `BadWindow` error (#1633)
|
||||
- [X11] Bugfix: XKB path used keysyms instead of physical locations for
|
||||
non-printable keys (#1598)
|
||||
- [X11] Bugfix: Function keys were mapped to `GLFW_KEY_UNKNOWN` for some layout
|
||||
combinations (#1598)
|
||||
- [X11] Bugfix: Keys pressed simultaneously with others were not always
|
||||
reported (#1112,#1415,#1472,#1616)
|
||||
- [X11] Bugfix: Some window attributes were not applied on leaving fullscreen
|
||||
(#1863)
|
||||
- [X11] Bugfix: Changing `GLFW_FLOATING` could leak memory
|
||||
- [X11] Bugfix: Icon pixel format conversion worked only by accident, relying on
|
||||
undefined behavior (#1986)
|
||||
- [X11] Bugfix: Dynamic loading on OpenBSD failed due to soname differences
|
||||
- [Wayland] Added dynamic loading of all Wayland libraries
|
||||
- [Wayland] Added support for key names via xkbcommon
|
||||
- [Wayland] Removed support for `wl_shell` (#1443)
|
||||
- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
|
||||
- [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
|
||||
- [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704)
|
||||
- [Wayland] Bugfix: Retrieving partial framebuffer size would segfault
|
||||
- [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms
|
||||
(#1463)
|
||||
- [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong order
|
||||
(#1798)
|
||||
- [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792)
|
||||
- [Wayland] Bugfix: Some keys were not repeating in Wayland (#1908)
|
||||
- [Wayland] Bugfix: Non-arrow cursors are offset from the hotspot (#1706,#1899)
|
||||
- [Wayland] Bugfix: The `O_CLOEXEC` flag was not defined on FreeBSD
|
||||
- [Wayland] Bugfix: Key repeat could lead to a race condition (#1710)
|
||||
- [Wayland] Bugfix: Activating a window would emit two input focus events
|
||||
- [Wayland] Bugfix: Disable key repeat mechanism when window loses input focus
|
||||
- [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731)
|
||||
- [Wayland] Bugfix: A key being repeated was not released when window lost focus
|
||||
- [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event
|
||||
- [Wayland] Bugfix: Full screen window creation did not ignore `GLFW_VISIBLE`
|
||||
- [Wayland] Bugfix: Some keys were reported as wrong key or `GLFW_KEY_UNKNOWN`
|
||||
- [Wayland] Bugfix: Text input did not repeat along with key repeat
|
||||
- [POSIX] Removed use of deprecated function `gettimeofday`
|
||||
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
|
||||
- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
|
||||
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
|
||||
- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
|
||||
macOS versions (#1442)
|
||||
- [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
|
||||
- [NSGL] Bugfix: Defining `GL_SILENCE_DEPRECATION` externally caused
|
||||
a duplicate definition warning (#1840)
|
||||
- [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
|
||||
(#442)
|
||||
- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
|
||||
(#1380)
|
||||
- [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843)
|
||||
|
||||
|
||||
## Contact
|
||||
|
||||
On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as
|
||||
well as news, documentation and other information about the project.
|
||||
|
||||
If you have questions related to the use of GLFW, we have a
|
||||
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
|
||||
[Libera.Chat](https://libera.chat/).
|
||||
|
||||
If you have a bug to report, a patch to submit or a feature you'd like to
|
||||
request, please file it in the
|
||||
[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
|
||||
|
||||
Finally, if you're interested in helping out with the development of GLFW or
|
||||
porting it to your favorite platform, join us on the forum, GitHub or IRC.
|
||||
|
||||
230
src/ThirdParty/glfw/deps/getopt.c
vendored
Normal file
230
src/ThirdParty/glfw/deps/getopt.c
vendored
Normal file
@@ -0,0 +1,230 @@
|
||||
/* Copyright (c) 2012, Kim Gräsman
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Kim Gräsman nor the names of contributors may be used
|
||||
* to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include "getopt.h"
|
||||
|
||||
#include <stddef.h>
|
||||
#include <string.h>
|
||||
|
||||
const int no_argument = 0;
|
||||
const int required_argument = 1;
|
||||
const int optional_argument = 2;
|
||||
|
||||
char* optarg;
|
||||
int optopt;
|
||||
/* The variable optind [...] shall be initialized to 1 by the system. */
|
||||
int optind = 1;
|
||||
int opterr;
|
||||
|
||||
static char* optcursor = NULL;
|
||||
|
||||
/* Implemented based on [1] and [2] for optional arguments.
|
||||
optopt is handled FreeBSD-style, per [3].
|
||||
Other GNU and FreeBSD extensions are purely accidental.
|
||||
|
||||
[1] http://pubs.opengroup.org/onlinepubs/000095399/functions/getopt.html
|
||||
[2] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
|
||||
[3] http://www.freebsd.org/cgi/man.cgi?query=getopt&sektion=3&manpath=FreeBSD+9.0-RELEASE
|
||||
*/
|
||||
int getopt(int argc, char* const argv[], const char* optstring) {
|
||||
int optchar = -1;
|
||||
const char* optdecl = NULL;
|
||||
|
||||
optarg = NULL;
|
||||
opterr = 0;
|
||||
optopt = 0;
|
||||
|
||||
/* Unspecified, but we need it to avoid overrunning the argv bounds. */
|
||||
if (optind >= argc)
|
||||
goto no_more_optchars;
|
||||
|
||||
/* If, when getopt() is called argv[optind] is a null pointer, getopt()
|
||||
shall return -1 without changing optind. */
|
||||
if (argv[optind] == NULL)
|
||||
goto no_more_optchars;
|
||||
|
||||
/* If, when getopt() is called *argv[optind] is not the character '-',
|
||||
getopt() shall return -1 without changing optind. */
|
||||
if (*argv[optind] != '-')
|
||||
goto no_more_optchars;
|
||||
|
||||
/* If, when getopt() is called argv[optind] points to the string "-",
|
||||
getopt() shall return -1 without changing optind. */
|
||||
if (strcmp(argv[optind], "-") == 0)
|
||||
goto no_more_optchars;
|
||||
|
||||
/* If, when getopt() is called argv[optind] points to the string "--",
|
||||
getopt() shall return -1 after incrementing optind. */
|
||||
if (strcmp(argv[optind], "--") == 0) {
|
||||
++optind;
|
||||
goto no_more_optchars;
|
||||
}
|
||||
|
||||
if (optcursor == NULL || *optcursor == '\0')
|
||||
optcursor = argv[optind] + 1;
|
||||
|
||||
optchar = *optcursor;
|
||||
|
||||
/* FreeBSD: The variable optopt saves the last known option character
|
||||
returned by getopt(). */
|
||||
optopt = optchar;
|
||||
|
||||
/* The getopt() function shall return the next option character (if one is
|
||||
found) from argv that matches a character in optstring, if there is
|
||||
one that matches. */
|
||||
optdecl = strchr(optstring, optchar);
|
||||
if (optdecl) {
|
||||
/* [I]f a character is followed by a colon, the option takes an
|
||||
argument. */
|
||||
if (optdecl[1] == ':') {
|
||||
optarg = ++optcursor;
|
||||
if (*optarg == '\0') {
|
||||
/* GNU extension: Two colons mean an option takes an
|
||||
optional arg; if there is text in the current argv-element
|
||||
(i.e., in the same word as the option name itself, for example,
|
||||
"-oarg"), then it is returned in optarg, otherwise optarg is set
|
||||
to zero. */
|
||||
if (optdecl[2] != ':') {
|
||||
/* If the option was the last character in the string pointed to by
|
||||
an element of argv, then optarg shall contain the next element
|
||||
of argv, and optind shall be incremented by 2. If the resulting
|
||||
value of optind is greater than argc, this indicates a missing
|
||||
option-argument, and getopt() shall return an error indication.
|
||||
|
||||
Otherwise, optarg shall point to the string following the
|
||||
option character in that element of argv, and optind shall be
|
||||
incremented by 1.
|
||||
*/
|
||||
if (++optind < argc) {
|
||||
optarg = argv[optind];
|
||||
} else {
|
||||
/* If it detects a missing option-argument, it shall return the
|
||||
colon character ( ':' ) if the first character of optstring
|
||||
was a colon, or a question-mark character ( '?' ) otherwise.
|
||||
*/
|
||||
optarg = NULL;
|
||||
optchar = (optstring[0] == ':') ? ':' : '?';
|
||||
}
|
||||
} else {
|
||||
optarg = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
optcursor = NULL;
|
||||
}
|
||||
} else {
|
||||
/* If getopt() encounters an option character that is not contained in
|
||||
optstring, it shall return the question-mark ( '?' ) character. */
|
||||
optchar = '?';
|
||||
}
|
||||
|
||||
if (optcursor == NULL || *++optcursor == '\0')
|
||||
++optind;
|
||||
|
||||
return optchar;
|
||||
|
||||
no_more_optchars:
|
||||
optcursor = NULL;
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Implementation based on [1].
|
||||
|
||||
[1] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
|
||||
*/
|
||||
int getopt_long(int argc, char* const argv[], const char* optstring,
|
||||
const struct option* longopts, int* longindex) {
|
||||
const struct option* o = longopts;
|
||||
const struct option* match = NULL;
|
||||
int num_matches = 0;
|
||||
size_t argument_name_length = 0;
|
||||
const char* current_argument = NULL;
|
||||
int retval = -1;
|
||||
|
||||
optarg = NULL;
|
||||
optopt = 0;
|
||||
|
||||
if (optind >= argc)
|
||||
return -1;
|
||||
|
||||
if (strlen(argv[optind]) < 3 || strncmp(argv[optind], "--", 2) != 0)
|
||||
return getopt(argc, argv, optstring);
|
||||
|
||||
/* It's an option; starts with -- and is longer than two chars. */
|
||||
current_argument = argv[optind] + 2;
|
||||
argument_name_length = strcspn(current_argument, "=");
|
||||
for (; o->name; ++o) {
|
||||
if (strncmp(o->name, current_argument, argument_name_length) == 0) {
|
||||
match = o;
|
||||
++num_matches;
|
||||
}
|
||||
}
|
||||
|
||||
if (num_matches == 1) {
|
||||
/* If longindex is not NULL, it points to a variable which is set to the
|
||||
index of the long option relative to longopts. */
|
||||
if (longindex)
|
||||
*longindex = (int) (match - longopts);
|
||||
|
||||
/* If flag is NULL, then getopt_long() shall return val.
|
||||
Otherwise, getopt_long() returns 0, and flag shall point to a variable
|
||||
which shall be set to val if the option is found, but left unchanged if
|
||||
the option is not found. */
|
||||
if (match->flag)
|
||||
*(match->flag) = match->val;
|
||||
|
||||
retval = match->flag ? 0 : match->val;
|
||||
|
||||
if (match->has_arg != no_argument) {
|
||||
optarg = strchr(argv[optind], '=');
|
||||
if (optarg != NULL)
|
||||
++optarg;
|
||||
|
||||
if (match->has_arg == required_argument) {
|
||||
/* Only scan the next argv for required arguments. Behavior is not
|
||||
specified, but has been observed with Ubuntu and Mac OSX. */
|
||||
if (optarg == NULL && ++optind < argc) {
|
||||
optarg = argv[optind];
|
||||
}
|
||||
|
||||
if (optarg == NULL)
|
||||
retval = ':';
|
||||
}
|
||||
} else if (strchr(argv[optind], '=')) {
|
||||
/* An argument was provided to a non-argument option.
|
||||
I haven't seen this specified explicitly, but both GNU and BSD-based
|
||||
implementations show this behavior.
|
||||
*/
|
||||
retval = '?';
|
||||
}
|
||||
} else {
|
||||
/* Unknown option or ambiguous match. */
|
||||
retval = '?';
|
||||
}
|
||||
|
||||
++optind;
|
||||
return retval;
|
||||
}
|
||||
57
src/ThirdParty/glfw/deps/getopt.h
vendored
Normal file
57
src/ThirdParty/glfw/deps/getopt.h
vendored
Normal file
@@ -0,0 +1,57 @@
|
||||
/* Copyright (c) 2012, Kim Gräsman
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Kim Gräsman nor the names of contributors may be used
|
||||
* to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_GETOPT_PORT_H
|
||||
#define INCLUDED_GETOPT_PORT_H
|
||||
|
||||
#if defined(__cplusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern const int no_argument;
|
||||
extern const int required_argument;
|
||||
extern const int optional_argument;
|
||||
|
||||
extern char* optarg;
|
||||
extern int optind, opterr, optopt;
|
||||
|
||||
struct option {
|
||||
const char* name;
|
||||
int has_arg;
|
||||
int* flag;
|
||||
int val;
|
||||
};
|
||||
|
||||
int getopt(int argc, char* const argv[], const char* optstring);
|
||||
|
||||
int getopt_long(int argc, char* const argv[],
|
||||
const char* optstring, const struct option* longopts, int* longindex);
|
||||
|
||||
#if defined(__cplusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // INCLUDED_GETOPT_PORT_H
|
||||
5996
src/ThirdParty/glfw/deps/glad/gl.h
vendored
Normal file
5996
src/ThirdParty/glfw/deps/glad/gl.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1805
src/ThirdParty/glfw/deps/glad/gles2.h
vendored
Normal file
1805
src/ThirdParty/glfw/deps/glad/gles2.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
4612
src/ThirdParty/glfw/deps/glad/vulkan.h
vendored
Normal file
4612
src/ThirdParty/glfw/deps/glad/vulkan.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
606
src/ThirdParty/glfw/deps/linmath.h
vendored
Normal file
606
src/ThirdParty/glfw/deps/linmath.h
vendored
Normal file
@@ -0,0 +1,606 @@
|
||||
#ifndef LINMATH_H
|
||||
#define LINMATH_H
|
||||
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
|
||||
/* 2021-03-21 Camilla Löwy <elmindreda@elmindreda.org>
|
||||
* - Replaced double constants with float equivalents
|
||||
*/
|
||||
|
||||
#ifdef LINMATH_NO_INLINE
|
||||
#define LINMATH_H_FUNC static
|
||||
#else
|
||||
#define LINMATH_H_FUNC static inline
|
||||
#endif
|
||||
|
||||
#define LINMATH_H_DEFINE_VEC(n) \
|
||||
typedef float vec##n[n]; \
|
||||
LINMATH_H_FUNC void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i] + b[i]; \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i] - b[i]; \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_scale(vec##n r, vec##n const v, float const s) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = v[i] * s; \
|
||||
} \
|
||||
LINMATH_H_FUNC float vec##n##_mul_inner(vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
float p = 0.f; \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
p += b[i]*a[i]; \
|
||||
return p; \
|
||||
} \
|
||||
LINMATH_H_FUNC float vec##n##_len(vec##n const v) \
|
||||
{ \
|
||||
return sqrtf(vec##n##_mul_inner(v,v)); \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_norm(vec##n r, vec##n const v) \
|
||||
{ \
|
||||
float k = 1.f / vec##n##_len(v); \
|
||||
vec##n##_scale(r, v, k); \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_min(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i]<b[i] ? a[i] : b[i]; \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_max(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i]>b[i] ? a[i] : b[i]; \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_dup(vec##n r, vec##n const src) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = src[i]; \
|
||||
}
|
||||
|
||||
LINMATH_H_DEFINE_VEC(2)
|
||||
LINMATH_H_DEFINE_VEC(3)
|
||||
LINMATH_H_DEFINE_VEC(4)
|
||||
|
||||
LINMATH_H_FUNC void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
|
||||
{
|
||||
r[0] = a[1]*b[2] - a[2]*b[1];
|
||||
r[1] = a[2]*b[0] - a[0]*b[2];
|
||||
r[2] = a[0]*b[1] - a[1]*b[0];
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
|
||||
{
|
||||
float p = 2.f * vec3_mul_inner(v, n);
|
||||
int i;
|
||||
for(i=0;i<3;++i)
|
||||
r[i] = v[i] - p*n[i];
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void vec4_mul_cross(vec4 r, vec4 const a, vec4 const b)
|
||||
{
|
||||
r[0] = a[1]*b[2] - a[2]*b[1];
|
||||
r[1] = a[2]*b[0] - a[0]*b[2];
|
||||
r[2] = a[0]*b[1] - a[1]*b[0];
|
||||
r[3] = 1.f;
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 const v, vec4 const n)
|
||||
{
|
||||
float p = 2.f*vec4_mul_inner(v, n);
|
||||
int i;
|
||||
for(i=0;i<4;++i)
|
||||
r[i] = v[i] - p*n[i];
|
||||
}
|
||||
|
||||
typedef vec4 mat4x4[4];
|
||||
LINMATH_H_FUNC void mat4x4_identity(mat4x4 M)
|
||||
{
|
||||
int i, j;
|
||||
for(i=0; i<4; ++i)
|
||||
for(j=0; j<4; ++j)
|
||||
M[i][j] = i==j ? 1.f : 0.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_dup(mat4x4 M, mat4x4 const N)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_dup(M[i], N[i]);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_row(vec4 r, mat4x4 const M, int i)
|
||||
{
|
||||
int k;
|
||||
for(k=0; k<4; ++k)
|
||||
r[k] = M[k][i];
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_col(vec4 r, mat4x4 const M, int i)
|
||||
{
|
||||
int k;
|
||||
for(k=0; k<4; ++k)
|
||||
r[k] = M[i][k];
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_transpose(mat4x4 M, mat4x4 const N)
|
||||
{
|
||||
// Note: if M and N are the same, the user has to
|
||||
// explicitly make a copy of M and set it to N.
|
||||
int i, j;
|
||||
for(j=0; j<4; ++j)
|
||||
for(i=0; i<4; ++i)
|
||||
M[i][j] = N[j][i];
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_add(mat4x4 M, mat4x4 const a, mat4x4 const b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_add(M[i], a[i], b[i]);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_sub(mat4x4 M, mat4x4 const a, mat4x4 const b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_sub(M[i], a[i], b[i]);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_scale(mat4x4 M, mat4x4 const a, float k)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_scale(M[i], a[i], k);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_scale_aniso(mat4x4 M, mat4x4 const a, float x, float y, float z)
|
||||
{
|
||||
vec4_scale(M[0], a[0], x);
|
||||
vec4_scale(M[1], a[1], y);
|
||||
vec4_scale(M[2], a[2], z);
|
||||
vec4_dup(M[3], a[3]);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 const a, mat4x4 const b)
|
||||
{
|
||||
mat4x4 temp;
|
||||
int k, r, c;
|
||||
for(c=0; c<4; ++c) for(r=0; r<4; ++r) {
|
||||
temp[c][r] = 0.f;
|
||||
for(k=0; k<4; ++k)
|
||||
temp[c][r] += a[k][r] * b[c][k];
|
||||
}
|
||||
mat4x4_dup(M, temp);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 const M, vec4 const v)
|
||||
{
|
||||
int i, j;
|
||||
for(j=0; j<4; ++j) {
|
||||
r[j] = 0.f;
|
||||
for(i=0; i<4; ++i)
|
||||
r[j] += M[i][j] * v[i];
|
||||
}
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_translate(mat4x4 T, float x, float y, float z)
|
||||
{
|
||||
mat4x4_identity(T);
|
||||
T[3][0] = x;
|
||||
T[3][1] = y;
|
||||
T[3][2] = z;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
|
||||
{
|
||||
vec4 t = {x, y, z, 0};
|
||||
vec4 r;
|
||||
int i;
|
||||
for (i = 0; i < 4; ++i) {
|
||||
mat4x4_row(r, M, i);
|
||||
M[3][i] += vec4_mul_inner(r, t);
|
||||
}
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 const a, vec3 const b)
|
||||
{
|
||||
int i, j;
|
||||
for(i=0; i<4; ++i) for(j=0; j<4; ++j)
|
||||
M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_rotate(mat4x4 R, mat4x4 const M, float x, float y, float z, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
vec3 u = {x, y, z};
|
||||
|
||||
if(vec3_len(u) > 1e-4) {
|
||||
vec3_norm(u, u);
|
||||
mat4x4 T;
|
||||
mat4x4_from_vec3_mul_outer(T, u, u);
|
||||
|
||||
mat4x4 S = {
|
||||
{ 0, u[2], -u[1], 0},
|
||||
{-u[2], 0, u[0], 0},
|
||||
{ u[1], -u[0], 0, 0},
|
||||
{ 0, 0, 0, 0}
|
||||
};
|
||||
mat4x4_scale(S, S, s);
|
||||
|
||||
mat4x4 C;
|
||||
mat4x4_identity(C);
|
||||
mat4x4_sub(C, C, T);
|
||||
|
||||
mat4x4_scale(C, C, c);
|
||||
|
||||
mat4x4_add(T, T, C);
|
||||
mat4x4_add(T, T, S);
|
||||
|
||||
T[3][3] = 1.f;
|
||||
mat4x4_mul(R, M, T);
|
||||
} else {
|
||||
mat4x4_dup(R, M);
|
||||
}
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_rotate_X(mat4x4 Q, mat4x4 const M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
mat4x4 R = {
|
||||
{1.f, 0.f, 0.f, 0.f},
|
||||
{0.f, c, s, 0.f},
|
||||
{0.f, -s, c, 0.f},
|
||||
{0.f, 0.f, 0.f, 1.f}
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_rotate_Y(mat4x4 Q, mat4x4 const M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
mat4x4 R = {
|
||||
{ c, 0.f, -s, 0.f},
|
||||
{ 0.f, 1.f, 0.f, 0.f},
|
||||
{ s, 0.f, c, 0.f},
|
||||
{ 0.f, 0.f, 0.f, 1.f}
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_rotate_Z(mat4x4 Q, mat4x4 const M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
mat4x4 R = {
|
||||
{ c, s, 0.f, 0.f},
|
||||
{ -s, c, 0.f, 0.f},
|
||||
{ 0.f, 0.f, 1.f, 0.f},
|
||||
{ 0.f, 0.f, 0.f, 1.f}
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_invert(mat4x4 T, mat4x4 const M)
|
||||
{
|
||||
float s[6];
|
||||
float c[6];
|
||||
s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1];
|
||||
s[1] = M[0][0]*M[1][2] - M[1][0]*M[0][2];
|
||||
s[2] = M[0][0]*M[1][3] - M[1][0]*M[0][3];
|
||||
s[3] = M[0][1]*M[1][2] - M[1][1]*M[0][2];
|
||||
s[4] = M[0][1]*M[1][3] - M[1][1]*M[0][3];
|
||||
s[5] = M[0][2]*M[1][3] - M[1][2]*M[0][3];
|
||||
|
||||
c[0] = M[2][0]*M[3][1] - M[3][0]*M[2][1];
|
||||
c[1] = M[2][0]*M[3][2] - M[3][0]*M[2][2];
|
||||
c[2] = M[2][0]*M[3][3] - M[3][0]*M[2][3];
|
||||
c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2];
|
||||
c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3];
|
||||
c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3];
|
||||
|
||||
/* Assumes it is invertible */
|
||||
float idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
|
||||
|
||||
T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet;
|
||||
T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet;
|
||||
T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet;
|
||||
T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet;
|
||||
|
||||
T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet;
|
||||
T[1][1] = ( M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet;
|
||||
T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet;
|
||||
T[1][3] = ( M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet;
|
||||
|
||||
T[2][0] = ( M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet;
|
||||
T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet;
|
||||
T[2][2] = ( M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet;
|
||||
T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet;
|
||||
|
||||
T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet;
|
||||
T[3][1] = ( M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet;
|
||||
T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
|
||||
T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_orthonormalize(mat4x4 R, mat4x4 const M)
|
||||
{
|
||||
mat4x4_dup(R, M);
|
||||
float s = 1.f;
|
||||
vec3 h;
|
||||
|
||||
vec3_norm(R[2], R[2]);
|
||||
|
||||
s = vec3_mul_inner(R[1], R[2]);
|
||||
vec3_scale(h, R[2], s);
|
||||
vec3_sub(R[1], R[1], h);
|
||||
vec3_norm(R[1], R[1]);
|
||||
|
||||
s = vec3_mul_inner(R[0], R[2]);
|
||||
vec3_scale(h, R[2], s);
|
||||
vec3_sub(R[0], R[0], h);
|
||||
|
||||
s = vec3_mul_inner(R[0], R[1]);
|
||||
vec3_scale(h, R[1], s);
|
||||
vec3_sub(R[0], R[0], h);
|
||||
vec3_norm(R[0], R[0]);
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
|
||||
{
|
||||
M[0][0] = 2.f*n/(r-l);
|
||||
M[0][1] = M[0][2] = M[0][3] = 0.f;
|
||||
|
||||
M[1][1] = 2.f*n/(t-b);
|
||||
M[1][0] = M[1][2] = M[1][3] = 0.f;
|
||||
|
||||
M[2][0] = (r+l)/(r-l);
|
||||
M[2][1] = (t+b)/(t-b);
|
||||
M[2][2] = -(f+n)/(f-n);
|
||||
M[2][3] = -1.f;
|
||||
|
||||
M[3][2] = -2.f*(f*n)/(f-n);
|
||||
M[3][0] = M[3][1] = M[3][3] = 0.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
|
||||
{
|
||||
M[0][0] = 2.f/(r-l);
|
||||
M[0][1] = M[0][2] = M[0][3] = 0.f;
|
||||
|
||||
M[1][1] = 2.f/(t-b);
|
||||
M[1][0] = M[1][2] = M[1][3] = 0.f;
|
||||
|
||||
M[2][2] = -2.f/(f-n);
|
||||
M[2][0] = M[2][1] = M[2][3] = 0.f;
|
||||
|
||||
M[3][0] = -(r+l)/(r-l);
|
||||
M[3][1] = -(t+b)/(t-b);
|
||||
M[3][2] = -(f+n)/(f-n);
|
||||
M[3][3] = 1.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
|
||||
{
|
||||
/* NOTE: Degrees are an unhandy unit to work with.
|
||||
* linmath.h uses radians for everything! */
|
||||
float const a = 1.f / tanf(y_fov / 2.f);
|
||||
|
||||
m[0][0] = a / aspect;
|
||||
m[0][1] = 0.f;
|
||||
m[0][2] = 0.f;
|
||||
m[0][3] = 0.f;
|
||||
|
||||
m[1][0] = 0.f;
|
||||
m[1][1] = a;
|
||||
m[1][2] = 0.f;
|
||||
m[1][3] = 0.f;
|
||||
|
||||
m[2][0] = 0.f;
|
||||
m[2][1] = 0.f;
|
||||
m[2][2] = -((f + n) / (f - n));
|
||||
m[2][3] = -1.f;
|
||||
|
||||
m[3][0] = 0.f;
|
||||
m[3][1] = 0.f;
|
||||
m[3][2] = -((2.f * f * n) / (f - n));
|
||||
m[3][3] = 0.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_look_at(mat4x4 m, vec3 const eye, vec3 const center, vec3 const up)
|
||||
{
|
||||
/* Adapted from Android's OpenGL Matrix.java. */
|
||||
/* See the OpenGL GLUT documentation for gluLookAt for a description */
|
||||
/* of the algorithm. We implement it in a straightforward way: */
|
||||
|
||||
/* TODO: The negation of of can be spared by swapping the order of
|
||||
* operands in the following cross products in the right way. */
|
||||
vec3 f;
|
||||
vec3_sub(f, center, eye);
|
||||
vec3_norm(f, f);
|
||||
|
||||
vec3 s;
|
||||
vec3_mul_cross(s, f, up);
|
||||
vec3_norm(s, s);
|
||||
|
||||
vec3 t;
|
||||
vec3_mul_cross(t, s, f);
|
||||
|
||||
m[0][0] = s[0];
|
||||
m[0][1] = t[0];
|
||||
m[0][2] = -f[0];
|
||||
m[0][3] = 0.f;
|
||||
|
||||
m[1][0] = s[1];
|
||||
m[1][1] = t[1];
|
||||
m[1][2] = -f[1];
|
||||
m[1][3] = 0.f;
|
||||
|
||||
m[2][0] = s[2];
|
||||
m[2][1] = t[2];
|
||||
m[2][2] = -f[2];
|
||||
m[2][3] = 0.f;
|
||||
|
||||
m[3][0] = 0.f;
|
||||
m[3][1] = 0.f;
|
||||
m[3][2] = 0.f;
|
||||
m[3][3] = 1.f;
|
||||
|
||||
mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]);
|
||||
}
|
||||
|
||||
typedef float quat[4];
|
||||
#define quat_add vec4_add
|
||||
#define quat_sub vec4_sub
|
||||
#define quat_norm vec4_norm
|
||||
#define quat_scale vec4_scale
|
||||
#define quat_mul_inner vec4_mul_inner
|
||||
|
||||
LINMATH_H_FUNC void quat_identity(quat q)
|
||||
{
|
||||
q[0] = q[1] = q[2] = 0.f;
|
||||
q[3] = 1.f;
|
||||
}
|
||||
LINMATH_H_FUNC void quat_mul(quat r, quat const p, quat const q)
|
||||
{
|
||||
vec3 w;
|
||||
vec3_mul_cross(r, p, q);
|
||||
vec3_scale(w, p, q[3]);
|
||||
vec3_add(r, r, w);
|
||||
vec3_scale(w, q, p[3]);
|
||||
vec3_add(r, r, w);
|
||||
r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
|
||||
}
|
||||
LINMATH_H_FUNC void quat_conj(quat r, quat const q)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<3; ++i)
|
||||
r[i] = -q[i];
|
||||
r[3] = q[3];
|
||||
}
|
||||
LINMATH_H_FUNC void quat_rotate(quat r, float angle, vec3 const axis) {
|
||||
vec3 axis_norm;
|
||||
vec3_norm(axis_norm, axis);
|
||||
float s = sinf(angle / 2);
|
||||
float c = cosf(angle / 2);
|
||||
vec3_scale(r, axis_norm, s);
|
||||
r[3] = c;
|
||||
}
|
||||
LINMATH_H_FUNC void quat_mul_vec3(vec3 r, quat const q, vec3 const v)
|
||||
{
|
||||
/*
|
||||
* Method by Fabian 'ryg' Giessen (of Farbrausch)
|
||||
t = 2 * cross(q.xyz, v)
|
||||
v' = v + q.w * t + cross(q.xyz, t)
|
||||
*/
|
||||
vec3 t;
|
||||
vec3 q_xyz = {q[0], q[1], q[2]};
|
||||
vec3 u = {q[0], q[1], q[2]};
|
||||
|
||||
vec3_mul_cross(t, q_xyz, v);
|
||||
vec3_scale(t, t, 2);
|
||||
|
||||
vec3_mul_cross(u, q_xyz, t);
|
||||
vec3_scale(t, t, q[3]);
|
||||
|
||||
vec3_add(r, v, t);
|
||||
vec3_add(r, r, u);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_from_quat(mat4x4 M, quat const q)
|
||||
{
|
||||
float a = q[3];
|
||||
float b = q[0];
|
||||
float c = q[1];
|
||||
float d = q[2];
|
||||
float a2 = a*a;
|
||||
float b2 = b*b;
|
||||
float c2 = c*c;
|
||||
float d2 = d*d;
|
||||
|
||||
M[0][0] = a2 + b2 - c2 - d2;
|
||||
M[0][1] = 2.f*(b*c + a*d);
|
||||
M[0][2] = 2.f*(b*d - a*c);
|
||||
M[0][3] = 0.f;
|
||||
|
||||
M[1][0] = 2*(b*c - a*d);
|
||||
M[1][1] = a2 - b2 + c2 - d2;
|
||||
M[1][2] = 2.f*(c*d + a*b);
|
||||
M[1][3] = 0.f;
|
||||
|
||||
M[2][0] = 2.f*(b*d + a*c);
|
||||
M[2][1] = 2.f*(c*d - a*b);
|
||||
M[2][2] = a2 - b2 - c2 + d2;
|
||||
M[2][3] = 0.f;
|
||||
|
||||
M[3][0] = M[3][1] = M[3][2] = 0.f;
|
||||
M[3][3] = 1.f;
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void mat4x4o_mul_quat(mat4x4 R, mat4x4 const M, quat const q)
|
||||
{
|
||||
/* XXX: The way this is written only works for orthogonal matrices. */
|
||||
/* TODO: Take care of non-orthogonal case. */
|
||||
quat_mul_vec3(R[0], q, M[0]);
|
||||
quat_mul_vec3(R[1], q, M[1]);
|
||||
quat_mul_vec3(R[2], q, M[2]);
|
||||
|
||||
R[3][0] = R[3][1] = R[3][2] = 0.f;
|
||||
R[0][3] = M[0][3];
|
||||
R[1][3] = M[1][3];
|
||||
R[2][3] = M[2][3];
|
||||
R[3][3] = M[3][3]; // typically 1.0, but here we make it general
|
||||
}
|
||||
LINMATH_H_FUNC void quat_from_mat4x4(quat q, mat4x4 const M)
|
||||
{
|
||||
float r=0.f;
|
||||
int i;
|
||||
|
||||
int perm[] = { 0, 1, 2, 0, 1 };
|
||||
int *p = perm;
|
||||
|
||||
for(i = 0; i<3; i++) {
|
||||
float m = M[i][i];
|
||||
if( m < r )
|
||||
continue;
|
||||
m = r;
|
||||
p = &perm[i];
|
||||
}
|
||||
|
||||
r = sqrtf(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
|
||||
|
||||
if(r < 1e-6) {
|
||||
q[0] = 1.f;
|
||||
q[1] = q[2] = q[3] = 0.f;
|
||||
return;
|
||||
}
|
||||
|
||||
q[0] = r/2.f;
|
||||
q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.f*r);
|
||||
q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.f*r);
|
||||
q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 const M, vec2 const _a, vec2 const _b, float s)
|
||||
{
|
||||
vec2 a; memcpy(a, _a, sizeof(a));
|
||||
vec2 b; memcpy(b, _b, sizeof(b));
|
||||
|
||||
float z_a = 0.f;
|
||||
float z_b = 0.f;
|
||||
|
||||
if(vec2_len(a) < 1.f) {
|
||||
z_a = sqrtf(1.f - vec2_mul_inner(a, a));
|
||||
} else {
|
||||
vec2_norm(a, a);
|
||||
}
|
||||
|
||||
if(vec2_len(b) < 1.f) {
|
||||
z_b = sqrtf(1.f - vec2_mul_inner(b, b));
|
||||
} else {
|
||||
vec2_norm(b, b);
|
||||
}
|
||||
|
||||
vec3 a_ = {a[0], a[1], z_a};
|
||||
vec3 b_ = {b[0], b[1], z_b};
|
||||
|
||||
vec3 c_;
|
||||
vec3_mul_cross(c_, a_, b_);
|
||||
|
||||
float const angle = acos(vec3_mul_inner(a_, b_)) * s;
|
||||
mat4x4_rotate(R, M, c_[0], c_[1], c_[2], angle);
|
||||
}
|
||||
#endif
|
||||
117
src/ThirdParty/glfw/deps/mingw/_mingw_dxhelper.h
vendored
Normal file
117
src/ThirdParty/glfw/deps/mingw/_mingw_dxhelper.h
vendored
Normal file
@@ -0,0 +1,117 @@
|
||||
/**
|
||||
* This file has no copyright assigned and is placed in the Public Domain.
|
||||
* This file is part of the mingw-w64 runtime package.
|
||||
* No warranty is given; refer to the file DISCLAIMER within this package.
|
||||
*/
|
||||
|
||||
#if defined(_MSC_VER) && !defined(_MSC_EXTENSIONS)
|
||||
#define NONAMELESSUNION 1
|
||||
#endif
|
||||
#if defined(NONAMELESSSTRUCT) && \
|
||||
!defined(NONAMELESSUNION)
|
||||
#define NONAMELESSUNION 1
|
||||
#endif
|
||||
#if defined(NONAMELESSUNION) && \
|
||||
!defined(NONAMELESSSTRUCT)
|
||||
#define NONAMELESSSTRUCT 1
|
||||
#endif
|
||||
#if !defined(__GNU_EXTENSION)
|
||||
#if defined(__GNUC__) || defined(__GNUG__)
|
||||
#define __GNU_EXTENSION __extension__
|
||||
#else
|
||||
#define __GNU_EXTENSION
|
||||
#endif
|
||||
#endif /* __extension__ */
|
||||
|
||||
#ifndef __ANONYMOUS_DEFINED
|
||||
#define __ANONYMOUS_DEFINED
|
||||
#if defined(__GNUC__) || defined(__GNUG__)
|
||||
#define _ANONYMOUS_UNION __extension__
|
||||
#define _ANONYMOUS_STRUCT __extension__
|
||||
#else
|
||||
#define _ANONYMOUS_UNION
|
||||
#define _ANONYMOUS_STRUCT
|
||||
#endif
|
||||
#ifndef NONAMELESSUNION
|
||||
#define _UNION_NAME(x)
|
||||
#define _STRUCT_NAME(x)
|
||||
#else /* NONAMELESSUNION */
|
||||
#define _UNION_NAME(x) x
|
||||
#define _STRUCT_NAME(x) x
|
||||
#endif
|
||||
#endif /* __ANONYMOUS_DEFINED */
|
||||
|
||||
#ifndef DUMMYUNIONNAME
|
||||
# ifdef NONAMELESSUNION
|
||||
# define DUMMYUNIONNAME u
|
||||
# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
|
||||
# define DUMMYUNIONNAME2 u2
|
||||
# define DUMMYUNIONNAME3 u3
|
||||
# define DUMMYUNIONNAME4 u4
|
||||
# define DUMMYUNIONNAME5 u5
|
||||
# define DUMMYUNIONNAME6 u6
|
||||
# define DUMMYUNIONNAME7 u7
|
||||
# define DUMMYUNIONNAME8 u8
|
||||
# define DUMMYUNIONNAME9 u9
|
||||
# else /* NONAMELESSUNION */
|
||||
# define DUMMYUNIONNAME
|
||||
# define DUMMYUNIONNAME1 /* Wine uses this variant */
|
||||
# define DUMMYUNIONNAME2
|
||||
# define DUMMYUNIONNAME3
|
||||
# define DUMMYUNIONNAME4
|
||||
# define DUMMYUNIONNAME5
|
||||
# define DUMMYUNIONNAME6
|
||||
# define DUMMYUNIONNAME7
|
||||
# define DUMMYUNIONNAME8
|
||||
# define DUMMYUNIONNAME9
|
||||
# endif
|
||||
#endif /* DUMMYUNIONNAME */
|
||||
|
||||
#if !defined(DUMMYUNIONNAME1) /* MinGW does not define this one */
|
||||
# ifdef NONAMELESSUNION
|
||||
# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
|
||||
# else
|
||||
# define DUMMYUNIONNAME1 /* Wine uses this variant */
|
||||
# endif
|
||||
#endif /* DUMMYUNIONNAME1 */
|
||||
|
||||
#ifndef DUMMYSTRUCTNAME
|
||||
# ifdef NONAMELESSUNION
|
||||
# define DUMMYSTRUCTNAME s
|
||||
# define DUMMYSTRUCTNAME1 s1 /* Wine uses this variant */
|
||||
# define DUMMYSTRUCTNAME2 s2
|
||||
# define DUMMYSTRUCTNAME3 s3
|
||||
# define DUMMYSTRUCTNAME4 s4
|
||||
# define DUMMYSTRUCTNAME5 s5
|
||||
# else
|
||||
# define DUMMYSTRUCTNAME
|
||||
# define DUMMYSTRUCTNAME1 /* Wine uses this variant */
|
||||
# define DUMMYSTRUCTNAME2
|
||||
# define DUMMYSTRUCTNAME3
|
||||
# define DUMMYSTRUCTNAME4
|
||||
# define DUMMYSTRUCTNAME5
|
||||
# endif
|
||||
#endif /* DUMMYSTRUCTNAME */
|
||||
|
||||
/* These are for compatibility with the Wine source tree */
|
||||
|
||||
#ifndef WINELIB_NAME_AW
|
||||
# ifdef __MINGW_NAME_AW
|
||||
# define WINELIB_NAME_AW __MINGW_NAME_AW
|
||||
# else
|
||||
# ifdef UNICODE
|
||||
# define WINELIB_NAME_AW(func) func##W
|
||||
# else
|
||||
# define WINELIB_NAME_AW(func) func##A
|
||||
# endif
|
||||
# endif
|
||||
#endif /* WINELIB_NAME_AW */
|
||||
|
||||
#ifndef DECL_WINELIB_TYPE_AW
|
||||
# ifdef __MINGW_TYPEDEF_AW
|
||||
# define DECL_WINELIB_TYPE_AW __MINGW_TYPEDEF_AW
|
||||
# else
|
||||
# define DECL_WINELIB_TYPE_AW(type) typedef WINELIB_NAME_AW(type) type;
|
||||
# endif
|
||||
#endif /* DECL_WINELIB_TYPE_AW */
|
||||
|
||||
2467
src/ThirdParty/glfw/deps/mingw/dinput.h
vendored
Normal file
2467
src/ThirdParty/glfw/deps/mingw/dinput.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
239
src/ThirdParty/glfw/deps/mingw/xinput.h
vendored
Normal file
239
src/ThirdParty/glfw/deps/mingw/xinput.h
vendored
Normal file
@@ -0,0 +1,239 @@
|
||||
/*
|
||||
* The Wine project - Xinput Joystick Library
|
||||
* Copyright 2008 Andrew Fenn
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#ifndef __WINE_XINPUT_H
|
||||
#define __WINE_XINPUT_H
|
||||
|
||||
#include <windef.h>
|
||||
|
||||
/*
|
||||
* Bitmasks for the joysticks buttons, determines what has
|
||||
* been pressed on the joystick, these need to be mapped
|
||||
* to whatever device you're using instead of an xbox 360
|
||||
* joystick
|
||||
*/
|
||||
|
||||
#define XINPUT_GAMEPAD_DPAD_UP 0x0001
|
||||
#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
|
||||
#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
|
||||
#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
|
||||
#define XINPUT_GAMEPAD_START 0x0010
|
||||
#define XINPUT_GAMEPAD_BACK 0x0020
|
||||
#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
|
||||
#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
|
||||
#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
|
||||
#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
|
||||
#define XINPUT_GAMEPAD_A 0x1000
|
||||
#define XINPUT_GAMEPAD_B 0x2000
|
||||
#define XINPUT_GAMEPAD_X 0x4000
|
||||
#define XINPUT_GAMEPAD_Y 0x8000
|
||||
|
||||
/*
|
||||
* Defines the flags used to determine if the user is pushing
|
||||
* down on a button, not holding a button, etc
|
||||
*/
|
||||
|
||||
#define XINPUT_KEYSTROKE_KEYDOWN 0x0001
|
||||
#define XINPUT_KEYSTROKE_KEYUP 0x0002
|
||||
#define XINPUT_KEYSTROKE_REPEAT 0x0004
|
||||
|
||||
/*
|
||||
* Defines the codes which are returned by XInputGetKeystroke
|
||||
*/
|
||||
|
||||
#define VK_PAD_A 0x5800
|
||||
#define VK_PAD_B 0x5801
|
||||
#define VK_PAD_X 0x5802
|
||||
#define VK_PAD_Y 0x5803
|
||||
#define VK_PAD_RSHOULDER 0x5804
|
||||
#define VK_PAD_LSHOULDER 0x5805
|
||||
#define VK_PAD_LTRIGGER 0x5806
|
||||
#define VK_PAD_RTRIGGER 0x5807
|
||||
#define VK_PAD_DPAD_UP 0x5810
|
||||
#define VK_PAD_DPAD_DOWN 0x5811
|
||||
#define VK_PAD_DPAD_LEFT 0x5812
|
||||
#define VK_PAD_DPAD_RIGHT 0x5813
|
||||
#define VK_PAD_START 0x5814
|
||||
#define VK_PAD_BACK 0x5815
|
||||
#define VK_PAD_LTHUMB_PRESS 0x5816
|
||||
#define VK_PAD_RTHUMB_PRESS 0x5817
|
||||
#define VK_PAD_LTHUMB_UP 0x5820
|
||||
#define VK_PAD_LTHUMB_DOWN 0x5821
|
||||
#define VK_PAD_LTHUMB_RIGHT 0x5822
|
||||
#define VK_PAD_LTHUMB_LEFT 0x5823
|
||||
#define VK_PAD_LTHUMB_UPLEFT 0x5824
|
||||
#define VK_PAD_LTHUMB_UPRIGHT 0x5825
|
||||
#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
|
||||
#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
|
||||
#define VK_PAD_RTHUMB_UP 0x5830
|
||||
#define VK_PAD_RTHUMB_DOWN 0x5831
|
||||
#define VK_PAD_RTHUMB_RIGHT 0x5832
|
||||
#define VK_PAD_RTHUMB_LEFT 0x5833
|
||||
#define VK_PAD_RTHUMB_UPLEFT 0x5834
|
||||
#define VK_PAD_RTHUMB_UPRIGHT 0x5835
|
||||
#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
|
||||
#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
|
||||
|
||||
/*
|
||||
* Deadzones are for analogue joystick controls on the joypad
|
||||
* which determine when input should be assumed to be in the
|
||||
* middle of the pad. This is a threshold to stop a joypad
|
||||
* controlling the game when the player isn't touching the
|
||||
* controls.
|
||||
*/
|
||||
|
||||
#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
|
||||
#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
|
||||
#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
|
||||
|
||||
|
||||
/*
|
||||
* Defines what type of abilities the type of joystick has
|
||||
* DEVTYPE_GAMEPAD is available for all joysticks, however
|
||||
* there may be more specific identifiers for other joysticks
|
||||
* which are being used.
|
||||
*/
|
||||
|
||||
#define XINPUT_DEVTYPE_GAMEPAD 0x01
|
||||
#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
|
||||
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
|
||||
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
|
||||
#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
|
||||
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
|
||||
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
|
||||
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
|
||||
|
||||
/*
|
||||
* These are used with the XInputGetCapabilities function to
|
||||
* determine the abilities to the joystick which has been
|
||||
* plugged in.
|
||||
*/
|
||||
|
||||
#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
|
||||
#define XINPUT_FLAG_GAMEPAD 0x00000001
|
||||
|
||||
/*
|
||||
* Defines the status of the battery if one is used in the
|
||||
* attached joystick. The first two define if the joystick
|
||||
* supports a battery. Disconnected means that the joystick
|
||||
* isn't connected. Wired shows that the joystick is a wired
|
||||
* joystick.
|
||||
*/
|
||||
|
||||
#define BATTERY_DEVTYPE_GAMEPAD 0x00
|
||||
#define BATTERY_DEVTYPE_HEADSET 0x01
|
||||
#define BATTERY_TYPE_DISCONNECTED 0x00
|
||||
#define BATTERY_TYPE_WIRED 0x01
|
||||
#define BATTERY_TYPE_ALKALINE 0x02
|
||||
#define BATTERY_TYPE_NIMH 0x03
|
||||
#define BATTERY_TYPE_UNKNOWN 0xFF
|
||||
#define BATTERY_LEVEL_EMPTY 0x00
|
||||
#define BATTERY_LEVEL_LOW 0x01
|
||||
#define BATTERY_LEVEL_MEDIUM 0x02
|
||||
#define BATTERY_LEVEL_FULL 0x03
|
||||
|
||||
/*
|
||||
* How many joysticks can be used with this library. Games that
|
||||
* use the xinput library will not go over this number.
|
||||
*/
|
||||
|
||||
#define XUSER_MAX_COUNT 4
|
||||
#define XUSER_INDEX_ANY 0x000000FF
|
||||
|
||||
/*
|
||||
* Defines the structure of an xbox 360 joystick.
|
||||
*/
|
||||
|
||||
typedef struct _XINPUT_GAMEPAD {
|
||||
WORD wButtons;
|
||||
BYTE bLeftTrigger;
|
||||
BYTE bRightTrigger;
|
||||
SHORT sThumbLX;
|
||||
SHORT sThumbLY;
|
||||
SHORT sThumbRX;
|
||||
SHORT sThumbRY;
|
||||
} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
|
||||
|
||||
typedef struct _XINPUT_STATE {
|
||||
DWORD dwPacketNumber;
|
||||
XINPUT_GAMEPAD Gamepad;
|
||||
} XINPUT_STATE, *PXINPUT_STATE;
|
||||
|
||||
/*
|
||||
* Defines the structure of how much vibration is set on both the
|
||||
* right and left motors in a joystick. If you're not using a 360
|
||||
* joystick you will have to map these to your device.
|
||||
*/
|
||||
|
||||
typedef struct _XINPUT_VIBRATION {
|
||||
WORD wLeftMotorSpeed;
|
||||
WORD wRightMotorSpeed;
|
||||
} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
|
||||
|
||||
/*
|
||||
* Defines the structure for what kind of abilities the joystick has
|
||||
* such abilities are things such as if the joystick has the ability
|
||||
* to send and receive audio, if the joystick is in fact a driving
|
||||
* wheel or perhaps if the joystick is some kind of dance pad or
|
||||
* guitar.
|
||||
*/
|
||||
|
||||
typedef struct _XINPUT_CAPABILITIES {
|
||||
BYTE Type;
|
||||
BYTE SubType;
|
||||
WORD Flags;
|
||||
XINPUT_GAMEPAD Gamepad;
|
||||
XINPUT_VIBRATION Vibration;
|
||||
} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
|
||||
|
||||
/*
|
||||
* Defines the structure for a joystick input event which is
|
||||
* retrieved using the function XInputGetKeystroke
|
||||
*/
|
||||
typedef struct _XINPUT_KEYSTROKE {
|
||||
WORD VirtualKey;
|
||||
WCHAR Unicode;
|
||||
WORD Flags;
|
||||
BYTE UserIndex;
|
||||
BYTE HidCode;
|
||||
} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
|
||||
|
||||
typedef struct _XINPUT_BATTERY_INFORMATION
|
||||
{
|
||||
BYTE BatteryType;
|
||||
BYTE BatteryLevel;
|
||||
} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void WINAPI XInputEnable(WINBOOL);
|
||||
DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
|
||||
DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
|
||||
DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE);
|
||||
DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
|
||||
DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
|
||||
DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* __WINE_XINPUT_H */
|
||||
25778
src/ThirdParty/glfw/deps/nuklear.h
vendored
Normal file
25778
src/ThirdParty/glfw/deps/nuklear.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
381
src/ThirdParty/glfw/deps/nuklear_glfw_gl2.h
vendored
Normal file
381
src/ThirdParty/glfw/deps/nuklear_glfw_gl2.h
vendored
Normal file
@@ -0,0 +1,381 @@
|
||||
/*
|
||||
* Nuklear - v1.32.0 - public domain
|
||||
* no warrenty implied; use at your own risk.
|
||||
* authored from 2015-2017 by Micha Mettke
|
||||
*/
|
||||
/*
|
||||
* ==============================================================
|
||||
*
|
||||
* API
|
||||
*
|
||||
* ===============================================================
|
||||
*/
|
||||
#ifndef NK_GLFW_GL2_H_
|
||||
#define NK_GLFW_GL2_H_
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
enum nk_glfw_init_state{
|
||||
NK_GLFW3_DEFAULT = 0,
|
||||
NK_GLFW3_INSTALL_CALLBACKS
|
||||
};
|
||||
NK_API struct nk_context* nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state);
|
||||
NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas);
|
||||
NK_API void nk_glfw3_font_stash_end(void);
|
||||
|
||||
NK_API void nk_glfw3_new_frame(void);
|
||||
NK_API void nk_glfw3_render(enum nk_anti_aliasing);
|
||||
NK_API void nk_glfw3_shutdown(void);
|
||||
|
||||
NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
|
||||
NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff);
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* ==============================================================
|
||||
*
|
||||
* IMPLEMENTATION
|
||||
*
|
||||
* ===============================================================
|
||||
*/
|
||||
#ifdef NK_GLFW_GL2_IMPLEMENTATION
|
||||
|
||||
#ifndef NK_GLFW_TEXT_MAX
|
||||
#define NK_GLFW_TEXT_MAX 256
|
||||
#endif
|
||||
#ifndef NK_GLFW_DOUBLE_CLICK_LO
|
||||
#define NK_GLFW_DOUBLE_CLICK_LO 0.02
|
||||
#endif
|
||||
#ifndef NK_GLFW_DOUBLE_CLICK_HI
|
||||
#define NK_GLFW_DOUBLE_CLICK_HI 0.2
|
||||
#endif
|
||||
|
||||
struct nk_glfw_device {
|
||||
struct nk_buffer cmds;
|
||||
struct nk_draw_null_texture null;
|
||||
GLuint font_tex;
|
||||
};
|
||||
|
||||
struct nk_glfw_vertex {
|
||||
float position[2];
|
||||
float uv[2];
|
||||
nk_byte col[4];
|
||||
};
|
||||
|
||||
static struct nk_glfw {
|
||||
GLFWwindow *win;
|
||||
int width, height;
|
||||
int display_width, display_height;
|
||||
struct nk_glfw_device ogl;
|
||||
struct nk_context ctx;
|
||||
struct nk_font_atlas atlas;
|
||||
struct nk_vec2 fb_scale;
|
||||
unsigned int text[NK_GLFW_TEXT_MAX];
|
||||
int text_len;
|
||||
struct nk_vec2 scroll;
|
||||
double last_button_click;
|
||||
int is_double_click_down;
|
||||
struct nk_vec2 double_click_pos;
|
||||
} glfw;
|
||||
|
||||
NK_INTERN void
|
||||
nk_glfw3_device_upload_atlas(const void *image, int width, int height)
|
||||
{
|
||||
struct nk_glfw_device *dev = &glfw.ogl;
|
||||
glGenTextures(1, &dev->font_tex);
|
||||
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, image);
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_render(enum nk_anti_aliasing AA)
|
||||
{
|
||||
/* setup global state */
|
||||
struct nk_glfw_device *dev = &glfw.ogl;
|
||||
glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
/* setup viewport/project */
|
||||
glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0f, glfw.width, glfw.height, 0.0f, -1.0f, 1.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
{
|
||||
GLsizei vs = sizeof(struct nk_glfw_vertex);
|
||||
size_t vp = offsetof(struct nk_glfw_vertex, position);
|
||||
size_t vt = offsetof(struct nk_glfw_vertex, uv);
|
||||
size_t vc = offsetof(struct nk_glfw_vertex, col);
|
||||
|
||||
/* convert from command queue into draw list and draw to screen */
|
||||
const struct nk_draw_command *cmd;
|
||||
const nk_draw_index *offset = NULL;
|
||||
struct nk_buffer vbuf, ebuf;
|
||||
|
||||
/* fill convert configuration */
|
||||
struct nk_convert_config config;
|
||||
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
|
||||
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
|
||||
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
|
||||
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
|
||||
{NK_VERTEX_LAYOUT_END}
|
||||
};
|
||||
NK_MEMSET(&config, 0, sizeof(config));
|
||||
config.vertex_layout = vertex_layout;
|
||||
config.vertex_size = sizeof(struct nk_glfw_vertex);
|
||||
config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
|
||||
config.null = dev->null;
|
||||
config.circle_segment_count = 22;
|
||||
config.curve_segment_count = 22;
|
||||
config.arc_segment_count = 22;
|
||||
config.global_alpha = 1.0f;
|
||||
config.shape_AA = AA;
|
||||
config.line_AA = AA;
|
||||
|
||||
/* convert shapes into vertexes */
|
||||
nk_buffer_init_default(&vbuf);
|
||||
nk_buffer_init_default(&ebuf);
|
||||
nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config);
|
||||
|
||||
/* setup vertex buffer pointer */
|
||||
{const void *vertices = nk_buffer_memory_const(&vbuf);
|
||||
glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
|
||||
glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}
|
||||
|
||||
/* iterate over and execute each draw command */
|
||||
offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
|
||||
nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds)
|
||||
{
|
||||
if (!cmd->elem_count) continue;
|
||||
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
|
||||
glScissor(
|
||||
(GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
|
||||
(GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
|
||||
(GLint)(cmd->clip_rect.w * glfw.fb_scale.x),
|
||||
(GLint)(cmd->clip_rect.h * glfw.fb_scale.y));
|
||||
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
|
||||
offset += cmd->elem_count;
|
||||
}
|
||||
nk_clear(&glfw.ctx);
|
||||
nk_buffer_free(&vbuf);
|
||||
nk_buffer_free(&ebuf);
|
||||
}
|
||||
|
||||
/* default OpenGL state */
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glPopAttrib();
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint)
|
||||
{
|
||||
(void)win;
|
||||
if (glfw.text_len < NK_GLFW_TEXT_MAX)
|
||||
glfw.text[glfw.text_len++] = codepoint;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff)
|
||||
{
|
||||
(void)win; (void)xoff;
|
||||
glfw.scroll.x += (float)xoff;
|
||||
glfw.scroll.y += (float)yoff;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
double x, y;
|
||||
if (button != GLFW_MOUSE_BUTTON_LEFT) return;
|
||||
glfwGetCursorPos(window, &x, &y);
|
||||
if (action == GLFW_PRESS) {
|
||||
double dt = glfwGetTime() - glfw.last_button_click;
|
||||
if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) {
|
||||
glfw.is_double_click_down = nk_true;
|
||||
glfw.double_click_pos = nk_vec2((float)x, (float)y);
|
||||
}
|
||||
glfw.last_button_click = glfwGetTime();
|
||||
} else glfw.is_double_click_down = nk_false;
|
||||
}
|
||||
|
||||
NK_INTERN void
|
||||
nk_glfw3_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
|
||||
{
|
||||
const char *text = glfwGetClipboardString(glfw.win);
|
||||
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
|
||||
(void)usr;
|
||||
}
|
||||
|
||||
NK_INTERN void
|
||||
nk_glfw3_clipboard_copy(nk_handle usr, const char *text, int len)
|
||||
{
|
||||
char *str = 0;
|
||||
(void)usr;
|
||||
if (!len) return;
|
||||
str = (char*)malloc((size_t)len+1);
|
||||
if (!str) return;
|
||||
NK_MEMCPY(str, text, (size_t)len);
|
||||
str[len] = '\0';
|
||||
glfwSetClipboardString(glfw.win, str);
|
||||
free(str);
|
||||
}
|
||||
|
||||
NK_API struct nk_context*
|
||||
nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
|
||||
{
|
||||
glfw.win = win;
|
||||
if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
|
||||
glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
|
||||
glfwSetCharCallback(win, nk_glfw3_char_callback);
|
||||
glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
|
||||
}
|
||||
nk_init_default(&glfw.ctx, 0);
|
||||
glfw.ctx.clip.copy = nk_glfw3_clipboard_copy;
|
||||
glfw.ctx.clip.paste = nk_glfw3_clipboard_paste;
|
||||
glfw.ctx.clip.userdata = nk_handle_ptr(0);
|
||||
nk_buffer_init_default(&glfw.ogl.cmds);
|
||||
|
||||
glfw.is_double_click_down = nk_false;
|
||||
glfw.double_click_pos = nk_vec2(0, 0);
|
||||
|
||||
return &glfw.ctx;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas)
|
||||
{
|
||||
nk_font_atlas_init_default(&glfw.atlas);
|
||||
nk_font_atlas_begin(&glfw.atlas);
|
||||
*atlas = &glfw.atlas;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_font_stash_end(void)
|
||||
{
|
||||
const void *image; int w, h;
|
||||
image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
|
||||
nk_glfw3_device_upload_atlas(image, w, h);
|
||||
nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex), &glfw.ogl.null);
|
||||
if (glfw.atlas.default_font)
|
||||
nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle);
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_new_frame(void)
|
||||
{
|
||||
int i;
|
||||
double x, y;
|
||||
struct nk_context *ctx = &glfw.ctx;
|
||||
struct GLFWwindow *win = glfw.win;
|
||||
|
||||
glfwGetWindowSize(win, &glfw.width, &glfw.height);
|
||||
glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height);
|
||||
glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width;
|
||||
glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height;
|
||||
|
||||
nk_input_begin(ctx);
|
||||
for (i = 0; i < glfw.text_len; ++i)
|
||||
nk_input_unicode(ctx, glfw.text[i]);
|
||||
|
||||
/* optional grabbing behavior */
|
||||
if (ctx->input.mouse.grab)
|
||||
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
else if (ctx->input.mouse.ungrab)
|
||||
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
|
||||
nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_UP, glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS||
|
||||
glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);
|
||||
|
||||
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
|
||||
glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
|
||||
nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
|
||||
} else {
|
||||
nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_COPY, 0);
|
||||
nk_input_key(ctx, NK_KEY_PASTE, 0);
|
||||
nk_input_key(ctx, NK_KEY_CUT, 0);
|
||||
nk_input_key(ctx, NK_KEY_SHIFT, 0);
|
||||
}
|
||||
|
||||
glfwGetCursorPos(win, &x, &y);
|
||||
nk_input_motion(ctx, (int)x, (int)y);
|
||||
if (ctx->input.mouse.grabbed) {
|
||||
glfwSetCursorPos(glfw.win, (double)ctx->input.mouse.prev.x, (double)ctx->input.mouse.prev.y);
|
||||
ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
|
||||
ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
|
||||
}
|
||||
|
||||
nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)glfw.double_click_pos.x, (int)glfw.double_click_pos.y, glfw.is_double_click_down);
|
||||
nk_input_scroll(ctx, glfw.scroll);
|
||||
nk_input_end(&glfw.ctx);
|
||||
glfw.text_len = 0;
|
||||
glfw.scroll = nk_vec2(0,0);
|
||||
}
|
||||
|
||||
NK_API
|
||||
void nk_glfw3_shutdown(void)
|
||||
{
|
||||
struct nk_glfw_device *dev = &glfw.ogl;
|
||||
nk_font_atlas_clear(&glfw.atlas);
|
||||
nk_free(&glfw.ctx);
|
||||
glDeleteTextures(1, &dev->font_tex);
|
||||
nk_buffer_free(&dev->cmds);
|
||||
NK_MEMSET(&glfw, 0, sizeof(glfw));
|
||||
}
|
||||
|
||||
#endif
|
||||
1048
src/ThirdParty/glfw/deps/stb_image_write.h
vendored
Normal file
1048
src/ThirdParty/glfw/deps/stb_image_write.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
594
src/ThirdParty/glfw/deps/tinycthread.c
vendored
Normal file
594
src/ThirdParty/glfw/deps/tinycthread.c
vendored
Normal file
@@ -0,0 +1,594 @@
|
||||
/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*-
|
||||
Copyright (c) 2012 Marcus Geelnard
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*/
|
||||
|
||||
/* 2013-01-06 Camilla Löwy <elmindreda@glfw.org>
|
||||
*
|
||||
* Added casts from time_t to DWORD to avoid warnings on VC++.
|
||||
* Fixed time retrieval on POSIX systems.
|
||||
*/
|
||||
|
||||
#include "tinycthread.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
/* Platform specific includes */
|
||||
#if defined(_TTHREAD_POSIX_)
|
||||
#include <signal.h>
|
||||
#include <sched.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/time.h>
|
||||
#include <errno.h>
|
||||
#elif defined(_TTHREAD_WIN32_)
|
||||
#include <process.h>
|
||||
#include <sys/timeb.h>
|
||||
#endif
|
||||
|
||||
/* Standard, good-to-have defines */
|
||||
#ifndef NULL
|
||||
#define NULL (void*)0
|
||||
#endif
|
||||
#ifndef TRUE
|
||||
#define TRUE 1
|
||||
#endif
|
||||
#ifndef FALSE
|
||||
#define FALSE 0
|
||||
#endif
|
||||
|
||||
int mtx_init(mtx_t *mtx, int type)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
mtx->mAlreadyLocked = FALSE;
|
||||
mtx->mRecursive = type & mtx_recursive;
|
||||
InitializeCriticalSection(&mtx->mHandle);
|
||||
return thrd_success;
|
||||
#else
|
||||
int ret;
|
||||
pthread_mutexattr_t attr;
|
||||
pthread_mutexattr_init(&attr);
|
||||
if (type & mtx_recursive)
|
||||
{
|
||||
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
|
||||
}
|
||||
ret = pthread_mutex_init(mtx, &attr);
|
||||
pthread_mutexattr_destroy(&attr);
|
||||
return ret == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
void mtx_destroy(mtx_t *mtx)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
DeleteCriticalSection(&mtx->mHandle);
|
||||
#else
|
||||
pthread_mutex_destroy(mtx);
|
||||
#endif
|
||||
}
|
||||
|
||||
int mtx_lock(mtx_t *mtx)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
EnterCriticalSection(&mtx->mHandle);
|
||||
if (!mtx->mRecursive)
|
||||
{
|
||||
while(mtx->mAlreadyLocked) Sleep(1000); /* Simulate deadlock... */
|
||||
mtx->mAlreadyLocked = TRUE;
|
||||
}
|
||||
return thrd_success;
|
||||
#else
|
||||
return pthread_mutex_lock(mtx) == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
int mtx_timedlock(mtx_t *mtx, const struct timespec *ts)
|
||||
{
|
||||
/* FIXME! */
|
||||
(void)mtx;
|
||||
(void)ts;
|
||||
return thrd_error;
|
||||
}
|
||||
|
||||
int mtx_trylock(mtx_t *mtx)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
int ret = TryEnterCriticalSection(&mtx->mHandle) ? thrd_success : thrd_busy;
|
||||
if ((!mtx->mRecursive) && (ret == thrd_success) && mtx->mAlreadyLocked)
|
||||
{
|
||||
LeaveCriticalSection(&mtx->mHandle);
|
||||
ret = thrd_busy;
|
||||
}
|
||||
return ret;
|
||||
#else
|
||||
return (pthread_mutex_trylock(mtx) == 0) ? thrd_success : thrd_busy;
|
||||
#endif
|
||||
}
|
||||
|
||||
int mtx_unlock(mtx_t *mtx)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
mtx->mAlreadyLocked = FALSE;
|
||||
LeaveCriticalSection(&mtx->mHandle);
|
||||
return thrd_success;
|
||||
#else
|
||||
return pthread_mutex_unlock(mtx) == 0 ? thrd_success : thrd_error;;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
#define _CONDITION_EVENT_ONE 0
|
||||
#define _CONDITION_EVENT_ALL 1
|
||||
#endif
|
||||
|
||||
int cnd_init(cnd_t *cond)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
cond->mWaitersCount = 0;
|
||||
|
||||
/* Init critical section */
|
||||
InitializeCriticalSection(&cond->mWaitersCountLock);
|
||||
|
||||
/* Init events */
|
||||
cond->mEvents[_CONDITION_EVENT_ONE] = CreateEvent(NULL, FALSE, FALSE, NULL);
|
||||
if (cond->mEvents[_CONDITION_EVENT_ONE] == NULL)
|
||||
{
|
||||
cond->mEvents[_CONDITION_EVENT_ALL] = NULL;
|
||||
return thrd_error;
|
||||
}
|
||||
cond->mEvents[_CONDITION_EVENT_ALL] = CreateEvent(NULL, TRUE, FALSE, NULL);
|
||||
if (cond->mEvents[_CONDITION_EVENT_ALL] == NULL)
|
||||
{
|
||||
CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]);
|
||||
cond->mEvents[_CONDITION_EVENT_ONE] = NULL;
|
||||
return thrd_error;
|
||||
}
|
||||
|
||||
return thrd_success;
|
||||
#else
|
||||
return pthread_cond_init(cond, NULL) == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
void cnd_destroy(cnd_t *cond)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
if (cond->mEvents[_CONDITION_EVENT_ONE] != NULL)
|
||||
{
|
||||
CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]);
|
||||
}
|
||||
if (cond->mEvents[_CONDITION_EVENT_ALL] != NULL)
|
||||
{
|
||||
CloseHandle(cond->mEvents[_CONDITION_EVENT_ALL]);
|
||||
}
|
||||
DeleteCriticalSection(&cond->mWaitersCountLock);
|
||||
#else
|
||||
pthread_cond_destroy(cond);
|
||||
#endif
|
||||
}
|
||||
|
||||
int cnd_signal(cnd_t *cond)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
int haveWaiters;
|
||||
|
||||
/* Are there any waiters? */
|
||||
EnterCriticalSection(&cond->mWaitersCountLock);
|
||||
haveWaiters = (cond->mWaitersCount > 0);
|
||||
LeaveCriticalSection(&cond->mWaitersCountLock);
|
||||
|
||||
/* If we have any waiting threads, send them a signal */
|
||||
if(haveWaiters)
|
||||
{
|
||||
if (SetEvent(cond->mEvents[_CONDITION_EVENT_ONE]) == 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
}
|
||||
|
||||
return thrd_success;
|
||||
#else
|
||||
return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
int cnd_broadcast(cnd_t *cond)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
int haveWaiters;
|
||||
|
||||
/* Are there any waiters? */
|
||||
EnterCriticalSection(&cond->mWaitersCountLock);
|
||||
haveWaiters = (cond->mWaitersCount > 0);
|
||||
LeaveCriticalSection(&cond->mWaitersCountLock);
|
||||
|
||||
/* If we have any waiting threads, send them a signal */
|
||||
if(haveWaiters)
|
||||
{
|
||||
if (SetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
}
|
||||
|
||||
return thrd_success;
|
||||
#else
|
||||
return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
static int _cnd_timedwait_win32(cnd_t *cond, mtx_t *mtx, DWORD timeout)
|
||||
{
|
||||
int result, lastWaiter;
|
||||
|
||||
/* Increment number of waiters */
|
||||
EnterCriticalSection(&cond->mWaitersCountLock);
|
||||
++ cond->mWaitersCount;
|
||||
LeaveCriticalSection(&cond->mWaitersCountLock);
|
||||
|
||||
/* Release the mutex while waiting for the condition (will decrease
|
||||
the number of waiters when done)... */
|
||||
mtx_unlock(mtx);
|
||||
|
||||
/* Wait for either event to become signaled due to cnd_signal() or
|
||||
cnd_broadcast() being called */
|
||||
result = WaitForMultipleObjects(2, cond->mEvents, FALSE, timeout);
|
||||
if (result == WAIT_TIMEOUT)
|
||||
{
|
||||
return thrd_timeout;
|
||||
}
|
||||
else if (result == (int)WAIT_FAILED)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
|
||||
/* Check if we are the last waiter */
|
||||
EnterCriticalSection(&cond->mWaitersCountLock);
|
||||
-- cond->mWaitersCount;
|
||||
lastWaiter = (result == (WAIT_OBJECT_0 + _CONDITION_EVENT_ALL)) &&
|
||||
(cond->mWaitersCount == 0);
|
||||
LeaveCriticalSection(&cond->mWaitersCountLock);
|
||||
|
||||
/* If we are the last waiter to be notified to stop waiting, reset the event */
|
||||
if (lastWaiter)
|
||||
{
|
||||
if (ResetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
}
|
||||
|
||||
/* Re-acquire the mutex */
|
||||
mtx_lock(mtx);
|
||||
|
||||
return thrd_success;
|
||||
}
|
||||
#endif
|
||||
|
||||
int cnd_wait(cnd_t *cond, mtx_t *mtx)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return _cnd_timedwait_win32(cond, mtx, INFINITE);
|
||||
#else
|
||||
return pthread_cond_wait(cond, mtx) == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
struct timespec now;
|
||||
if (clock_gettime(CLOCK_REALTIME, &now) == 0)
|
||||
{
|
||||
DWORD delta = (DWORD) ((ts->tv_sec - now.tv_sec) * 1000 +
|
||||
(ts->tv_nsec - now.tv_nsec + 500000) / 1000000);
|
||||
return _cnd_timedwait_win32(cond, mtx, delta);
|
||||
}
|
||||
else
|
||||
return thrd_error;
|
||||
#else
|
||||
int ret;
|
||||
ret = pthread_cond_timedwait(cond, mtx, ts);
|
||||
if (ret == ETIMEDOUT)
|
||||
{
|
||||
return thrd_timeout;
|
||||
}
|
||||
return ret == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/** Information to pass to the new thread (what to run). */
|
||||
typedef struct {
|
||||
thrd_start_t mFunction; /**< Pointer to the function to be executed. */
|
||||
void * mArg; /**< Function argument for the thread function. */
|
||||
} _thread_start_info;
|
||||
|
||||
/* Thread wrapper function. */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
static unsigned WINAPI _thrd_wrapper_function(void * aArg)
|
||||
#elif defined(_TTHREAD_POSIX_)
|
||||
static void * _thrd_wrapper_function(void * aArg)
|
||||
#endif
|
||||
{
|
||||
thrd_start_t fun;
|
||||
void *arg;
|
||||
int res;
|
||||
#if defined(_TTHREAD_POSIX_)
|
||||
void *pres;
|
||||
#endif
|
||||
|
||||
/* Get thread startup information */
|
||||
_thread_start_info *ti = (_thread_start_info *) aArg;
|
||||
fun = ti->mFunction;
|
||||
arg = ti->mArg;
|
||||
|
||||
/* The thread is responsible for freeing the startup information */
|
||||
free((void *)ti);
|
||||
|
||||
/* Call the actual client thread function */
|
||||
res = fun(arg);
|
||||
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return res;
|
||||
#else
|
||||
pres = malloc(sizeof(int));
|
||||
if (pres != NULL)
|
||||
{
|
||||
*(int*)pres = res;
|
||||
}
|
||||
return pres;
|
||||
#endif
|
||||
}
|
||||
|
||||
int thrd_create(thrd_t *thr, thrd_start_t func, void *arg)
|
||||
{
|
||||
/* Fill out the thread startup information (passed to the thread wrapper,
|
||||
which will eventually free it) */
|
||||
_thread_start_info* ti = (_thread_start_info*)malloc(sizeof(_thread_start_info));
|
||||
if (ti == NULL)
|
||||
{
|
||||
return thrd_nomem;
|
||||
}
|
||||
ti->mFunction = func;
|
||||
ti->mArg = arg;
|
||||
|
||||
/* Create the thread */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
*thr = (HANDLE)_beginthreadex(NULL, 0, _thrd_wrapper_function, (void *)ti, 0, NULL);
|
||||
#elif defined(_TTHREAD_POSIX_)
|
||||
if(pthread_create(thr, NULL, _thrd_wrapper_function, (void *)ti) != 0)
|
||||
{
|
||||
*thr = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Did we fail to create the thread? */
|
||||
if(!*thr)
|
||||
{
|
||||
free(ti);
|
||||
return thrd_error;
|
||||
}
|
||||
|
||||
return thrd_success;
|
||||
}
|
||||
|
||||
thrd_t thrd_current(void)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return GetCurrentThread();
|
||||
#else
|
||||
return pthread_self();
|
||||
#endif
|
||||
}
|
||||
|
||||
int thrd_detach(thrd_t thr)
|
||||
{
|
||||
/* FIXME! */
|
||||
(void)thr;
|
||||
return thrd_error;
|
||||
}
|
||||
|
||||
int thrd_equal(thrd_t thr0, thrd_t thr1)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return thr0 == thr1;
|
||||
#else
|
||||
return pthread_equal(thr0, thr1);
|
||||
#endif
|
||||
}
|
||||
|
||||
void thrd_exit(int res)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
ExitThread(res);
|
||||
#else
|
||||
void *pres = malloc(sizeof(int));
|
||||
if (pres != NULL)
|
||||
{
|
||||
*(int*)pres = res;
|
||||
}
|
||||
pthread_exit(pres);
|
||||
#endif
|
||||
}
|
||||
|
||||
int thrd_join(thrd_t thr, int *res)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
if (WaitForSingleObject(thr, INFINITE) == WAIT_FAILED)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
if (res != NULL)
|
||||
{
|
||||
DWORD dwRes;
|
||||
GetExitCodeThread(thr, &dwRes);
|
||||
*res = dwRes;
|
||||
}
|
||||
#elif defined(_TTHREAD_POSIX_)
|
||||
void *pres;
|
||||
int ires = 0;
|
||||
if (pthread_join(thr, &pres) != 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
if (pres != NULL)
|
||||
{
|
||||
ires = *(int*)pres;
|
||||
free(pres);
|
||||
}
|
||||
if (res != NULL)
|
||||
{
|
||||
*res = ires;
|
||||
}
|
||||
#endif
|
||||
return thrd_success;
|
||||
}
|
||||
|
||||
int thrd_sleep(const struct timespec *time_point, struct timespec *remaining)
|
||||
{
|
||||
struct timespec now;
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
DWORD delta;
|
||||
#else
|
||||
long delta;
|
||||
#endif
|
||||
|
||||
/* Get the current time */
|
||||
if (clock_gettime(CLOCK_REALTIME, &now) != 0)
|
||||
return -2; // FIXME: Some specific error code?
|
||||
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
/* Delta in milliseconds */
|
||||
delta = (DWORD) ((time_point->tv_sec - now.tv_sec) * 1000 +
|
||||
(time_point->tv_nsec - now.tv_nsec + 500000) / 1000000);
|
||||
if (delta > 0)
|
||||
{
|
||||
Sleep(delta);
|
||||
}
|
||||
#else
|
||||
/* Delta in microseconds */
|
||||
delta = (time_point->tv_sec - now.tv_sec) * 1000000L +
|
||||
(time_point->tv_nsec - now.tv_nsec + 500L) / 1000L;
|
||||
|
||||
/* On some systems, the usleep argument must be < 1000000 */
|
||||
while (delta > 999999L)
|
||||
{
|
||||
usleep(999999);
|
||||
delta -= 999999L;
|
||||
}
|
||||
if (delta > 0L)
|
||||
{
|
||||
usleep((useconds_t)delta);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* We don't support waking up prematurely (yet) */
|
||||
if (remaining)
|
||||
{
|
||||
remaining->tv_sec = 0;
|
||||
remaining->tv_nsec = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void thrd_yield(void)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
Sleep(0);
|
||||
#else
|
||||
sched_yield();
|
||||
#endif
|
||||
}
|
||||
|
||||
int tss_create(tss_t *key, tss_dtor_t dtor)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
/* FIXME: The destructor function is not supported yet... */
|
||||
if (dtor != NULL)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
*key = TlsAlloc();
|
||||
if (*key == TLS_OUT_OF_INDEXES)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
#else
|
||||
if (pthread_key_create(key, dtor) != 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
#endif
|
||||
return thrd_success;
|
||||
}
|
||||
|
||||
void tss_delete(tss_t key)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
TlsFree(key);
|
||||
#else
|
||||
pthread_key_delete(key);
|
||||
#endif
|
||||
}
|
||||
|
||||
void *tss_get(tss_t key)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return TlsGetValue(key);
|
||||
#else
|
||||
return pthread_getspecific(key);
|
||||
#endif
|
||||
}
|
||||
|
||||
int tss_set(tss_t key, void *val)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
if (TlsSetValue(key, val) == 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
#else
|
||||
if (pthread_setspecific(key, val) != 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
#endif
|
||||
return thrd_success;
|
||||
}
|
||||
|
||||
#if defined(_TTHREAD_EMULATE_CLOCK_GETTIME_)
|
||||
int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
struct _timeb tb;
|
||||
_ftime(&tb);
|
||||
ts->tv_sec = (time_t)tb.time;
|
||||
ts->tv_nsec = 1000000L * (long)tb.millitm;
|
||||
#else
|
||||
struct timeval tv;
|
||||
gettimeofday(&tv, NULL);
|
||||
ts->tv_sec = (time_t)tv.tv_sec;
|
||||
ts->tv_nsec = 1000L * (long)tv.tv_usec;
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
#endif // _TTHREAD_EMULATE_CLOCK_GETTIME_
|
||||
|
||||
443
src/ThirdParty/glfw/deps/tinycthread.h
vendored
Normal file
443
src/ThirdParty/glfw/deps/tinycthread.h
vendored
Normal file
@@ -0,0 +1,443 @@
|
||||
/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*-
|
||||
Copyright (c) 2012 Marcus Geelnard
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*/
|
||||
|
||||
#ifndef _TINYCTHREAD_H_
|
||||
#define _TINYCTHREAD_H_
|
||||
|
||||
/**
|
||||
* @file
|
||||
* @mainpage TinyCThread API Reference
|
||||
*
|
||||
* @section intro_sec Introduction
|
||||
* TinyCThread is a minimal, portable implementation of basic threading
|
||||
* classes for C.
|
||||
*
|
||||
* They closely mimic the functionality and naming of the C11 standard, and
|
||||
* should be easily replaceable with the corresponding standard variants.
|
||||
*
|
||||
* @section port_sec Portability
|
||||
* The Win32 variant uses the native Win32 API for implementing the thread
|
||||
* classes, while for other systems, the POSIX threads API (pthread) is used.
|
||||
*
|
||||
* @section misc_sec Miscellaneous
|
||||
* The following special keywords are available: #_Thread_local.
|
||||
*
|
||||
* For more detailed information, browse the different sections of this
|
||||
* documentation. A good place to start is:
|
||||
* tinycthread.h.
|
||||
*/
|
||||
|
||||
/* Which platform are we on? */
|
||||
#if !defined(_TTHREAD_PLATFORM_DEFINED_)
|
||||
#if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__)
|
||||
#define _TTHREAD_WIN32_
|
||||
#else
|
||||
#define _TTHREAD_POSIX_
|
||||
#endif
|
||||
#define _TTHREAD_PLATFORM_DEFINED_
|
||||
#endif
|
||||
|
||||
/* Activate some POSIX functionality (e.g. clock_gettime and recursive mutexes) */
|
||||
#if defined(_TTHREAD_POSIX_)
|
||||
#undef _FEATURES_H
|
||||
#if !defined(_GNU_SOURCE)
|
||||
#define _GNU_SOURCE
|
||||
#endif
|
||||
#if !defined(_POSIX_C_SOURCE) || ((_POSIX_C_SOURCE - 0) < 199309L)
|
||||
#undef _POSIX_C_SOURCE
|
||||
#define _POSIX_C_SOURCE 199309L
|
||||
#endif
|
||||
#if !defined(_XOPEN_SOURCE) || ((_XOPEN_SOURCE - 0) < 500)
|
||||
#undef _XOPEN_SOURCE
|
||||
#define _XOPEN_SOURCE 500
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Generic includes */
|
||||
#include <time.h>
|
||||
|
||||
/* Platform specific includes */
|
||||
#if defined(_TTHREAD_POSIX_)
|
||||
#include <sys/time.h>
|
||||
#include <pthread.h>
|
||||
#elif defined(_TTHREAD_WIN32_)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define __UNDEF_LEAN_AND_MEAN
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#ifdef __UNDEF_LEAN_AND_MEAN
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
#undef __UNDEF_LEAN_AND_MEAN
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Workaround for missing TIME_UTC: If time.h doesn't provide TIME_UTC,
|
||||
it's quite likely that libc does not support it either. Hence, fall back to
|
||||
the only other supported time specifier: CLOCK_REALTIME (and if that fails,
|
||||
we're probably emulating clock_gettime anyway, so anything goes). */
|
||||
#ifndef TIME_UTC
|
||||
#ifdef CLOCK_REALTIME
|
||||
#define TIME_UTC CLOCK_REALTIME
|
||||
#else
|
||||
#define TIME_UTC 0
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Workaround for missing clock_gettime (most Windows compilers, afaik) */
|
||||
#if defined(_TTHREAD_WIN32_) || defined(__APPLE_CC__)
|
||||
#define _TTHREAD_EMULATE_CLOCK_GETTIME_
|
||||
/* Emulate struct timespec */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
struct _ttherad_timespec {
|
||||
time_t tv_sec;
|
||||
long tv_nsec;
|
||||
};
|
||||
#define timespec _ttherad_timespec
|
||||
#endif
|
||||
|
||||
/* Emulate clockid_t */
|
||||
typedef int _tthread_clockid_t;
|
||||
#define clockid_t _tthread_clockid_t
|
||||
|
||||
/* Emulate clock_gettime */
|
||||
int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts);
|
||||
#define clock_gettime _tthread_clock_gettime
|
||||
#ifndef CLOCK_REALTIME
|
||||
#define CLOCK_REALTIME 0
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
/** TinyCThread version (major number). */
|
||||
#define TINYCTHREAD_VERSION_MAJOR 1
|
||||
/** TinyCThread version (minor number). */
|
||||
#define TINYCTHREAD_VERSION_MINOR 1
|
||||
/** TinyCThread version (full version). */
|
||||
#define TINYCTHREAD_VERSION (TINYCTHREAD_VERSION_MAJOR * 100 + TINYCTHREAD_VERSION_MINOR)
|
||||
|
||||
/**
|
||||
* @def _Thread_local
|
||||
* Thread local storage keyword.
|
||||
* A variable that is declared with the @c _Thread_local keyword makes the
|
||||
* value of the variable local to each thread (known as thread-local storage,
|
||||
* or TLS). Example usage:
|
||||
* @code
|
||||
* // This variable is local to each thread.
|
||||
* _Thread_local int variable;
|
||||
* @endcode
|
||||
* @note The @c _Thread_local keyword is a macro that maps to the corresponding
|
||||
* compiler directive (e.g. @c __declspec(thread)).
|
||||
* @note This directive is currently not supported on Mac OS X (it will give
|
||||
* a compiler error), since compile-time TLS is not supported in the Mac OS X
|
||||
* executable format. Also, some older versions of MinGW (before GCC 4.x) do
|
||||
* not support this directive.
|
||||
* @hideinitializer
|
||||
*/
|
||||
|
||||
/* FIXME: Check for a PROPER value of __STDC_VERSION__ to know if we have C11 */
|
||||
#if !(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201102L)) && !defined(_Thread_local)
|
||||
#if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__)
|
||||
#define _Thread_local __thread
|
||||
#else
|
||||
#define _Thread_local __declspec(thread)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Macros */
|
||||
#define TSS_DTOR_ITERATIONS 0
|
||||
|
||||
/* Function return values */
|
||||
#define thrd_error 0 /**< The requested operation failed */
|
||||
#define thrd_success 1 /**< The requested operation succeeded */
|
||||
#define thrd_timeout 2 /**< The time specified in the call was reached without acquiring the requested resource */
|
||||
#define thrd_busy 3 /**< The requested operation failed because a tesource requested by a test and return function is already in use */
|
||||
#define thrd_nomem 4 /**< The requested operation failed because it was unable to allocate memory */
|
||||
|
||||
/* Mutex types */
|
||||
#define mtx_plain 1
|
||||
#define mtx_timed 2
|
||||
#define mtx_try 4
|
||||
#define mtx_recursive 8
|
||||
|
||||
/* Mutex */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
typedef struct {
|
||||
CRITICAL_SECTION mHandle; /* Critical section handle */
|
||||
int mAlreadyLocked; /* TRUE if the mutex is already locked */
|
||||
int mRecursive; /* TRUE if the mutex is recursive */
|
||||
} mtx_t;
|
||||
#else
|
||||
typedef pthread_mutex_t mtx_t;
|
||||
#endif
|
||||
|
||||
/** Create a mutex object.
|
||||
* @param mtx A mutex object.
|
||||
* @param type Bit-mask that must have one of the following six values:
|
||||
* @li @c mtx_plain for a simple non-recursive mutex
|
||||
* @li @c mtx_timed for a non-recursive mutex that supports timeout
|
||||
* @li @c mtx_try for a non-recursive mutex that supports test and return
|
||||
* @li @c mtx_plain | @c mtx_recursive (same as @c mtx_plain, but recursive)
|
||||
* @li @c mtx_timed | @c mtx_recursive (same as @c mtx_timed, but recursive)
|
||||
* @li @c mtx_try | @c mtx_recursive (same as @c mtx_try, but recursive)
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int mtx_init(mtx_t *mtx, int type);
|
||||
|
||||
/** Release any resources used by the given mutex.
|
||||
* @param mtx A mutex object.
|
||||
*/
|
||||
void mtx_destroy(mtx_t *mtx);
|
||||
|
||||
/** Lock the given mutex.
|
||||
* Blocks until the given mutex can be locked. If the mutex is non-recursive, and
|
||||
* the calling thread already has a lock on the mutex, this call will block
|
||||
* forever.
|
||||
* @param mtx A mutex object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int mtx_lock(mtx_t *mtx);
|
||||
|
||||
/** NOT YET IMPLEMENTED.
|
||||
*/
|
||||
int mtx_timedlock(mtx_t *mtx, const struct timespec *ts);
|
||||
|
||||
/** Try to lock the given mutex.
|
||||
* The specified mutex shall support either test and return or timeout. If the
|
||||
* mutex is already locked, the function returns without blocking.
|
||||
* @param mtx A mutex object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_busy if the resource
|
||||
* requested is already in use, or @ref thrd_error if the request could not be
|
||||
* honored.
|
||||
*/
|
||||
int mtx_trylock(mtx_t *mtx);
|
||||
|
||||
/** Unlock the given mutex.
|
||||
* @param mtx A mutex object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int mtx_unlock(mtx_t *mtx);
|
||||
|
||||
/* Condition variable */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
typedef struct {
|
||||
HANDLE mEvents[2]; /* Signal and broadcast event HANDLEs. */
|
||||
unsigned int mWaitersCount; /* Count of the number of waiters. */
|
||||
CRITICAL_SECTION mWaitersCountLock; /* Serialize access to mWaitersCount. */
|
||||
} cnd_t;
|
||||
#else
|
||||
typedef pthread_cond_t cnd_t;
|
||||
#endif
|
||||
|
||||
/** Create a condition variable object.
|
||||
* @param cond A condition variable object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int cnd_init(cnd_t *cond);
|
||||
|
||||
/** Release any resources used by the given condition variable.
|
||||
* @param cond A condition variable object.
|
||||
*/
|
||||
void cnd_destroy(cnd_t *cond);
|
||||
|
||||
/** Signal a condition variable.
|
||||
* Unblocks one of the threads that are blocked on the given condition variable
|
||||
* at the time of the call. If no threads are blocked on the condition variable
|
||||
* at the time of the call, the function does nothing and return success.
|
||||
* @param cond A condition variable object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int cnd_signal(cnd_t *cond);
|
||||
|
||||
/** Broadcast a condition variable.
|
||||
* Unblocks all of the threads that are blocked on the given condition variable
|
||||
* at the time of the call. If no threads are blocked on the condition variable
|
||||
* at the time of the call, the function does nothing and return success.
|
||||
* @param cond A condition variable object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int cnd_broadcast(cnd_t *cond);
|
||||
|
||||
/** Wait for a condition variable to become signaled.
|
||||
* The function atomically unlocks the given mutex and endeavors to block until
|
||||
* the given condition variable is signaled by a call to cnd_signal or to
|
||||
* cnd_broadcast. When the calling thread becomes unblocked it locks the mutex
|
||||
* before it returns.
|
||||
* @param cond A condition variable object.
|
||||
* @param mtx A mutex object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int cnd_wait(cnd_t *cond, mtx_t *mtx);
|
||||
|
||||
/** Wait for a condition variable to become signaled.
|
||||
* The function atomically unlocks the given mutex and endeavors to block until
|
||||
* the given condition variable is signaled by a call to cnd_signal or to
|
||||
* cnd_broadcast, or until after the specified time. When the calling thread
|
||||
* becomes unblocked it locks the mutex before it returns.
|
||||
* @param cond A condition variable object.
|
||||
* @param mtx A mutex object.
|
||||
* @param xt A point in time at which the request will time out (absolute time).
|
||||
* @return @ref thrd_success upon success, or @ref thrd_timeout if the time
|
||||
* specified in the call was reached without acquiring the requested resource, or
|
||||
* @ref thrd_error if the request could not be honored.
|
||||
*/
|
||||
int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts);
|
||||
|
||||
/* Thread */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
typedef HANDLE thrd_t;
|
||||
#else
|
||||
typedef pthread_t thrd_t;
|
||||
#endif
|
||||
|
||||
/** Thread start function.
|
||||
* Any thread that is started with the @ref thrd_create() function must be
|
||||
* started through a function of this type.
|
||||
* @param arg The thread argument (the @c arg argument of the corresponding
|
||||
* @ref thrd_create() call).
|
||||
* @return The thread return value, which can be obtained by another thread
|
||||
* by using the @ref thrd_join() function.
|
||||
*/
|
||||
typedef int (*thrd_start_t)(void *arg);
|
||||
|
||||
/** Create a new thread.
|
||||
* @param thr Identifier of the newly created thread.
|
||||
* @param func A function pointer to the function that will be executed in
|
||||
* the new thread.
|
||||
* @param arg An argument to the thread function.
|
||||
* @return @ref thrd_success on success, or @ref thrd_nomem if no memory could
|
||||
* be allocated for the thread requested, or @ref thrd_error if the request
|
||||
* could not be honored.
|
||||
* @note A thread’s identifier may be reused for a different thread once the
|
||||
* original thread has exited and either been detached or joined to another
|
||||
* thread.
|
||||
*/
|
||||
int thrd_create(thrd_t *thr, thrd_start_t func, void *arg);
|
||||
|
||||
/** Identify the calling thread.
|
||||
* @return The identifier of the calling thread.
|
||||
*/
|
||||
thrd_t thrd_current(void);
|
||||
|
||||
/** NOT YET IMPLEMENTED.
|
||||
*/
|
||||
int thrd_detach(thrd_t thr);
|
||||
|
||||
/** Compare two thread identifiers.
|
||||
* The function determines if two thread identifiers refer to the same thread.
|
||||
* @return Zero if the two thread identifiers refer to different threads.
|
||||
* Otherwise a nonzero value is returned.
|
||||
*/
|
||||
int thrd_equal(thrd_t thr0, thrd_t thr1);
|
||||
|
||||
/** Terminate execution of the calling thread.
|
||||
* @param res Result code of the calling thread.
|
||||
*/
|
||||
void thrd_exit(int res);
|
||||
|
||||
/** Wait for a thread to terminate.
|
||||
* The function joins the given thread with the current thread by blocking
|
||||
* until the other thread has terminated.
|
||||
* @param thr The thread to join with.
|
||||
* @param res If this pointer is not NULL, the function will store the result
|
||||
* code of the given thread in the integer pointed to by @c res.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int thrd_join(thrd_t thr, int *res);
|
||||
|
||||
/** Put the calling thread to sleep.
|
||||
* Suspend execution of the calling thread.
|
||||
* @param time_point A point in time at which the thread will resume (absolute time).
|
||||
* @param remaining If non-NULL, this parameter will hold the remaining time until
|
||||
* time_point upon return. This will typically be zero, but if
|
||||
* the thread was woken up by a signal that is not ignored before
|
||||
* time_point was reached @c remaining will hold a positive
|
||||
* time.
|
||||
* @return 0 (zero) on successful sleep, or -1 if an interrupt occurred.
|
||||
*/
|
||||
int thrd_sleep(const struct timespec *time_point, struct timespec *remaining);
|
||||
|
||||
/** Yield execution to another thread.
|
||||
* Permit other threads to run, even if the current thread would ordinarily
|
||||
* continue to run.
|
||||
*/
|
||||
void thrd_yield(void);
|
||||
|
||||
/* Thread local storage */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
typedef DWORD tss_t;
|
||||
#else
|
||||
typedef pthread_key_t tss_t;
|
||||
#endif
|
||||
|
||||
/** Destructor function for a thread-specific storage.
|
||||
* @param val The value of the destructed thread-specific storage.
|
||||
*/
|
||||
typedef void (*tss_dtor_t)(void *val);
|
||||
|
||||
/** Create a thread-specific storage.
|
||||
* @param key The unique key identifier that will be set if the function is
|
||||
* successful.
|
||||
* @param dtor Destructor function. This can be NULL.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
* @note The destructor function is not supported under Windows. If @c dtor is
|
||||
* not NULL when calling this function under Windows, the function will fail
|
||||
* and return @ref thrd_error.
|
||||
*/
|
||||
int tss_create(tss_t *key, tss_dtor_t dtor);
|
||||
|
||||
/** Delete a thread-specific storage.
|
||||
* The function releases any resources used by the given thread-specific
|
||||
* storage.
|
||||
* @param key The key that shall be deleted.
|
||||
*/
|
||||
void tss_delete(tss_t key);
|
||||
|
||||
/** Get the value for a thread-specific storage.
|
||||
* @param key The thread-specific storage identifier.
|
||||
* @return The value for the current thread held in the given thread-specific
|
||||
* storage.
|
||||
*/
|
||||
void *tss_get(tss_t key);
|
||||
|
||||
/** Set the value for a thread-specific storage.
|
||||
* @param key The thread-specific storage identifier.
|
||||
* @param val The value of the thread-specific storage to set for the current
|
||||
* thread.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int tss_set(tss_t key, void *val);
|
||||
|
||||
|
||||
#endif /* _TINYTHREAD_H_ */
|
||||
|
||||
247
src/ThirdParty/glfw/deps/vs2008/stdint.h
vendored
Normal file
247
src/ThirdParty/glfw/deps/vs2008/stdint.h
vendored
Normal file
@@ -0,0 +1,247 @@
|
||||
// ISO C9x compliant stdint.h for Microsoft Visual Studio
|
||||
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
|
||||
//
|
||||
// Copyright (c) 2006-2008 Alexander Chemeris
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The name of the author may be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _MSC_VER // [
|
||||
#error "Use this header only with Microsoft Visual C++ compilers!"
|
||||
#endif // _MSC_VER ]
|
||||
|
||||
#ifndef _MSC_STDINT_H_ // [
|
||||
#define _MSC_STDINT_H_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include <limits.h>
|
||||
|
||||
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
|
||||
// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
|
||||
// or compiler give many errors like this:
|
||||
// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
# include <wchar.h>
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
// Define _W64 macros to mark types changing their size, like intptr_t.
|
||||
#ifndef _W64
|
||||
# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
|
||||
# define _W64 __w64
|
||||
# else
|
||||
# define _W64
|
||||
# endif
|
||||
#endif
|
||||
|
||||
|
||||
// 7.18.1 Integer types
|
||||
|
||||
// 7.18.1.1 Exact-width integer types
|
||||
|
||||
// Visual Studio 6 and Embedded Visual C++ 4 doesn't
|
||||
// realize that, e.g. char has the same size as __int8
|
||||
// so we give up on __intX for them.
|
||||
#if (_MSC_VER < 1300)
|
||||
typedef signed char int8_t;
|
||||
typedef signed short int16_t;
|
||||
typedef signed int int32_t;
|
||||
typedef unsigned char uint8_t;
|
||||
typedef unsigned short uint16_t;
|
||||
typedef unsigned int uint32_t;
|
||||
#else
|
||||
typedef signed __int8 int8_t;
|
||||
typedef signed __int16 int16_t;
|
||||
typedef signed __int32 int32_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
#endif
|
||||
typedef signed __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
|
||||
|
||||
// 7.18.1.2 Minimum-width integer types
|
||||
typedef int8_t int_least8_t;
|
||||
typedef int16_t int_least16_t;
|
||||
typedef int32_t int_least32_t;
|
||||
typedef int64_t int_least64_t;
|
||||
typedef uint8_t uint_least8_t;
|
||||
typedef uint16_t uint_least16_t;
|
||||
typedef uint32_t uint_least32_t;
|
||||
typedef uint64_t uint_least64_t;
|
||||
|
||||
// 7.18.1.3 Fastest minimum-width integer types
|
||||
typedef int8_t int_fast8_t;
|
||||
typedef int16_t int_fast16_t;
|
||||
typedef int32_t int_fast32_t;
|
||||
typedef int64_t int_fast64_t;
|
||||
typedef uint8_t uint_fast8_t;
|
||||
typedef uint16_t uint_fast16_t;
|
||||
typedef uint32_t uint_fast32_t;
|
||||
typedef uint64_t uint_fast64_t;
|
||||
|
||||
// 7.18.1.4 Integer types capable of holding object pointers
|
||||
#ifdef _WIN64 // [
|
||||
typedef signed __int64 intptr_t;
|
||||
typedef unsigned __int64 uintptr_t;
|
||||
#else // _WIN64 ][
|
||||
typedef _W64 signed int intptr_t;
|
||||
typedef _W64 unsigned int uintptr_t;
|
||||
#endif // _WIN64 ]
|
||||
|
||||
// 7.18.1.5 Greatest-width integer types
|
||||
typedef int64_t intmax_t;
|
||||
typedef uint64_t uintmax_t;
|
||||
|
||||
|
||||
// 7.18.2 Limits of specified-width integer types
|
||||
|
||||
#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
|
||||
|
||||
// 7.18.2.1 Limits of exact-width integer types
|
||||
#define INT8_MIN ((int8_t)_I8_MIN)
|
||||
#define INT8_MAX _I8_MAX
|
||||
#define INT16_MIN ((int16_t)_I16_MIN)
|
||||
#define INT16_MAX _I16_MAX
|
||||
#define INT32_MIN ((int32_t)_I32_MIN)
|
||||
#define INT32_MAX _I32_MAX
|
||||
#define INT64_MIN ((int64_t)_I64_MIN)
|
||||
#define INT64_MAX _I64_MAX
|
||||
#define UINT8_MAX _UI8_MAX
|
||||
#define UINT16_MAX _UI16_MAX
|
||||
#define UINT32_MAX _UI32_MAX
|
||||
#define UINT64_MAX _UI64_MAX
|
||||
|
||||
// 7.18.2.2 Limits of minimum-width integer types
|
||||
#define INT_LEAST8_MIN INT8_MIN
|
||||
#define INT_LEAST8_MAX INT8_MAX
|
||||
#define INT_LEAST16_MIN INT16_MIN
|
||||
#define INT_LEAST16_MAX INT16_MAX
|
||||
#define INT_LEAST32_MIN INT32_MIN
|
||||
#define INT_LEAST32_MAX INT32_MAX
|
||||
#define INT_LEAST64_MIN INT64_MIN
|
||||
#define INT_LEAST64_MAX INT64_MAX
|
||||
#define UINT_LEAST8_MAX UINT8_MAX
|
||||
#define UINT_LEAST16_MAX UINT16_MAX
|
||||
#define UINT_LEAST32_MAX UINT32_MAX
|
||||
#define UINT_LEAST64_MAX UINT64_MAX
|
||||
|
||||
// 7.18.2.3 Limits of fastest minimum-width integer types
|
||||
#define INT_FAST8_MIN INT8_MIN
|
||||
#define INT_FAST8_MAX INT8_MAX
|
||||
#define INT_FAST16_MIN INT16_MIN
|
||||
#define INT_FAST16_MAX INT16_MAX
|
||||
#define INT_FAST32_MIN INT32_MIN
|
||||
#define INT_FAST32_MAX INT32_MAX
|
||||
#define INT_FAST64_MIN INT64_MIN
|
||||
#define INT_FAST64_MAX INT64_MAX
|
||||
#define UINT_FAST8_MAX UINT8_MAX
|
||||
#define UINT_FAST16_MAX UINT16_MAX
|
||||
#define UINT_FAST32_MAX UINT32_MAX
|
||||
#define UINT_FAST64_MAX UINT64_MAX
|
||||
|
||||
// 7.18.2.4 Limits of integer types capable of holding object pointers
|
||||
#ifdef _WIN64 // [
|
||||
# define INTPTR_MIN INT64_MIN
|
||||
# define INTPTR_MAX INT64_MAX
|
||||
# define UINTPTR_MAX UINT64_MAX
|
||||
#else // _WIN64 ][
|
||||
# define INTPTR_MIN INT32_MIN
|
||||
# define INTPTR_MAX INT32_MAX
|
||||
# define UINTPTR_MAX UINT32_MAX
|
||||
#endif // _WIN64 ]
|
||||
|
||||
// 7.18.2.5 Limits of greatest-width integer types
|
||||
#define INTMAX_MIN INT64_MIN
|
||||
#define INTMAX_MAX INT64_MAX
|
||||
#define UINTMAX_MAX UINT64_MAX
|
||||
|
||||
// 7.18.3 Limits of other integer types
|
||||
|
||||
#ifdef _WIN64 // [
|
||||
# define PTRDIFF_MIN _I64_MIN
|
||||
# define PTRDIFF_MAX _I64_MAX
|
||||
#else // _WIN64 ][
|
||||
# define PTRDIFF_MIN _I32_MIN
|
||||
# define PTRDIFF_MAX _I32_MAX
|
||||
#endif // _WIN64 ]
|
||||
|
||||
#define SIG_ATOMIC_MIN INT_MIN
|
||||
#define SIG_ATOMIC_MAX INT_MAX
|
||||
|
||||
#ifndef SIZE_MAX // [
|
||||
# ifdef _WIN64 // [
|
||||
# define SIZE_MAX _UI64_MAX
|
||||
# else // _WIN64 ][
|
||||
# define SIZE_MAX _UI32_MAX
|
||||
# endif // _WIN64 ]
|
||||
#endif // SIZE_MAX ]
|
||||
|
||||
// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
|
||||
#ifndef WCHAR_MIN // [
|
||||
# define WCHAR_MIN 0
|
||||
#endif // WCHAR_MIN ]
|
||||
#ifndef WCHAR_MAX // [
|
||||
# define WCHAR_MAX _UI16_MAX
|
||||
#endif // WCHAR_MAX ]
|
||||
|
||||
#define WINT_MIN 0
|
||||
#define WINT_MAX _UI16_MAX
|
||||
|
||||
#endif // __STDC_LIMIT_MACROS ]
|
||||
|
||||
|
||||
// 7.18.4 Limits of other integer types
|
||||
|
||||
#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
|
||||
|
||||
// 7.18.4.1 Macros for minimum-width integer constants
|
||||
|
||||
#define INT8_C(val) val##i8
|
||||
#define INT16_C(val) val##i16
|
||||
#define INT32_C(val) val##i32
|
||||
#define INT64_C(val) val##i64
|
||||
|
||||
#define UINT8_C(val) val##ui8
|
||||
#define UINT16_C(val) val##ui16
|
||||
#define UINT32_C(val) val##ui32
|
||||
#define UINT64_C(val) val##ui64
|
||||
|
||||
// 7.18.4.2 Macros for greatest-width integer constants
|
||||
#define INTMAX_C INT64_C
|
||||
#define UINTMAX_C UINT64_C
|
||||
|
||||
#endif // __STDC_CONSTANT_MACROS ]
|
||||
|
||||
|
||||
#endif // _MSC_STDINT_H_ ]
|
||||
46
src/ThirdParty/glfw/docs/CMakeLists.txt
vendored
Normal file
46
src/ThirdParty/glfw/docs/CMakeLists.txt
vendored
Normal file
@@ -0,0 +1,46 @@
|
||||
|
||||
# NOTE: The order of this list determines the order of items in the Guides
|
||||
# (i.e. Pages) list in the generated documentation
|
||||
set(source_files
|
||||
main.dox
|
||||
news.dox
|
||||
quick.dox
|
||||
moving.dox
|
||||
compile.dox
|
||||
build.dox
|
||||
intro.dox
|
||||
context.dox
|
||||
monitor.dox
|
||||
window.dox
|
||||
input.dox
|
||||
vulkan.dox
|
||||
compat.dox
|
||||
internal.dox)
|
||||
|
||||
set(extra_files DoxygenLayout.xml header.html footer.html extra.css spaces.svg)
|
||||
|
||||
set(header_paths
|
||||
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
|
||||
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
|
||||
|
||||
# Format the source list into a Doxyfile INPUT value that Doxygen can parse
|
||||
foreach(path IN LISTS header_paths)
|
||||
string(APPEND GLFW_DOXYGEN_INPUT " \\\n\"${path}\"")
|
||||
endforeach()
|
||||
foreach(file IN LISTS source_files)
|
||||
string(APPEND GLFW_DOXYGEN_INPUT " \\\n\"${CMAKE_CURRENT_SOURCE_DIR}/${file}\"")
|
||||
endforeach()
|
||||
|
||||
configure_file(Doxyfile.in Doxyfile @ONLY)
|
||||
|
||||
add_custom_command(OUTPUT "html/index.html"
|
||||
COMMAND "${DOXYGEN_EXECUTABLE}"
|
||||
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
|
||||
MAIN_DEPENDENCY Doxyfile
|
||||
DEPENDS ${header_paths} ${source_files} ${extra_files}
|
||||
COMMENT "Generating HTML documentation"
|
||||
VERBATIM)
|
||||
|
||||
add_custom_target(docs ALL SOURCES "html/index.html")
|
||||
set_target_properties(docs PROPERTIES FOLDER "GLFW3")
|
||||
|
||||
10
src/ThirdParty/glfw/docs/CODEOWNERS
vendored
Normal file
10
src/ThirdParty/glfw/docs/CODEOWNERS
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
|
||||
* @elmindreda
|
||||
|
||||
src/wl_* @linkmauve
|
||||
|
||||
docs/*.css @glfw/webdev
|
||||
docs/*.scss @glfw/webdev
|
||||
docs/*.html @glfw/webdev
|
||||
docs/*.xml @glfw/webdev
|
||||
|
||||
391
src/ThirdParty/glfw/docs/CONTRIBUTING.md
vendored
Normal file
391
src/ThirdParty/glfw/docs/CONTRIBUTING.md
vendored
Normal file
@@ -0,0 +1,391 @@
|
||||
# Contribution Guide
|
||||
|
||||
## Contents
|
||||
|
||||
- [Asking a question](#asking-a-question)
|
||||
- [Reporting a bug](#reporting-a-bug)
|
||||
- [Reporting a compile or link bug](#reporting-a-compile-or-link-bug)
|
||||
- [Reporting a segfault or other crash bug](#reporting-a-segfault-or-other-crash-bug)
|
||||
- [Reporting a context creation bug](#reporting-a-context-creation-bug)
|
||||
- [Reporting a monitor or video mode bug](#reporting-a-monitor-or-video-mode-bug)
|
||||
- [Reporting a window, input or event bug](#reporting-a-window-input-or-event-bug)
|
||||
- [Reporting some other library bug](#reporting-some-other-library-bug)
|
||||
- [Reporting a documentation bug](#reporting-a-documentation-bug)
|
||||
- [Reporting a website bug](#reporting-a-website-bug)
|
||||
- [Requesting a feature](#requesting-a-feature)
|
||||
- [Contributing a bug fix](#contributing-a-bug-fix)
|
||||
- [Contributing a feature](#contributing-a-feature)
|
||||
|
||||
|
||||
## Asking a question
|
||||
|
||||
Questions about how to use GLFW should be asked either in the [support
|
||||
section](https://discourse.glfw.org/c/support) of the forum, under the [Stack
|
||||
Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
|
||||
Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
|
||||
Stack Exchange or in the IRC channel `#glfw` on
|
||||
[Libera.Chat](https://libera.chat/).
|
||||
|
||||
Questions about the design or implementation of GLFW or about future plans
|
||||
should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the
|
||||
forum or in the IRC channel. Please don't open a GitHub issue to discuss design
|
||||
questions without first checking with a maintainer.
|
||||
|
||||
|
||||
## Reporting a bug
|
||||
|
||||
If GLFW is behaving unexpectedly at run-time, start by setting an [error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling).
|
||||
GLFW will often tell you the cause of an error via this callback. If it
|
||||
doesn't, that might be a separate bug.
|
||||
|
||||
If GLFW is crashing or triggering asserts, make sure that all your object
|
||||
handles and other pointers are valid.
|
||||
|
||||
For bugs where it makes sense, a short, self contained example is absolutely
|
||||
invaluable. Just put it inline in the body text. Note that if the bug is
|
||||
reproducible with one of the test programs that come with GLFW, just mention
|
||||
that instead.
|
||||
|
||||
__Don't worry about adding too much information__. Unimportant information can
|
||||
be abbreviated or removed later, but missing information can stall bug fixing,
|
||||
especially when your schedule doesn't align with that of the maintainer.
|
||||
|
||||
__Please provide text as text, not as images__. This includes code, error
|
||||
messages and any other text. Text in images cannot be found by other users
|
||||
searching for the same problem and may have to be re-typed by maintainers when
|
||||
debugging.
|
||||
|
||||
You don't need to manually indent your code or other text to quote it with
|
||||
GitHub Markdown; just surround it with triple backticks:
|
||||
|
||||
```
|
||||
Some quoted text.
|
||||
```
|
||||
|
||||
You can also add syntax highlighting by appending the common file extension:
|
||||
|
||||
```c
|
||||
int five(void)
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
```
|
||||
|
||||
There are issue labels for both platforms and GPU manufacturers, so there is no
|
||||
need to mention these in the subject line. If you do, it will be removed when
|
||||
the issue is labeled.
|
||||
|
||||
If your bug is already reported, please add any new information you have, or if
|
||||
it already has everything, give it a :+1:.
|
||||
|
||||
|
||||
### Reporting a compile or link bug
|
||||
|
||||
__Note:__ GLFW needs many system APIs to do its job, which on some platforms
|
||||
means linking to many system libraries. If you are using GLFW as a static
|
||||
library, that means your application needs to link to these in addition to GLFW.
|
||||
|
||||
__Note:__ Check the [Compiling
|
||||
GLFW](https://www.glfw.org/docs/latest/compile.html) guide and or [Building
|
||||
applications](https://www.glfw.org/docs/latest/build.html) guide for before
|
||||
opening an issue of this kind. Most issues are caused by a missing package or
|
||||
linker flag.
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (e.g. `Visual
|
||||
C++ 2015 Update 2`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
Please also include the __complete build log__ from your compiler and linker,
|
||||
even if it's long. It can always be shortened later, if necessary.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Compiler version:
|
||||
Release or commit:
|
||||
Build log:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a segfault or other crash bug
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
the __full call stack__ of the crash, or if the crash does not occur in debug
|
||||
mode, mention that instead.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Release or commit:
|
||||
Error messages:
|
||||
Call stack:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a context creation bug
|
||||
|
||||
__Note:__ Windows ships with graphics drivers that do not support OpenGL. If
|
||||
GLFW says that your machine lacks support for OpenGL, it very likely does.
|
||||
Install drivers from the computer manufacturer or graphics card manufacturer
|
||||
([Nvidia](https://www.geforce.com/drivers),
|
||||
[AMD](https://www.amd.com/en/support),
|
||||
[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to
|
||||
fix this.
|
||||
|
||||
__Note:__ AMD only supports OpenGL ES on Windows via EGL. See the
|
||||
[GLFW\_CONTEXT\_CREATION\_API](https://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx)
|
||||
hint for how to select EGL.
|
||||
|
||||
Please verify that context creation also fails with the `glfwinfo` tool before
|
||||
reporting it as a bug. This tool is included in the GLFW source tree as
|
||||
`tests/glfwinfo.c` and is built along with the library. It has switches for all
|
||||
GLFW context and framebuffer hints. Run `glfwinfo -h` for a complete list.
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
If you are running your program in a virtual machine, please mention this and
|
||||
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
|
||||
|
||||
Please also include the __GLFW version string__ (`3.2.0 X11 EGL clock_gettime
|
||||
/dev/js`), as described
|
||||
[here](https://www.glfw.org/docs/latest/intro.html#intro_version_string), the
|
||||
__GPU model and driver version__ (e.g. `GeForce GTX660 with 352.79`), and the
|
||||
__output of `glfwinfo`__ (with switches matching any hints you set in your
|
||||
code) when reporting this kind of bug. If this tool doesn't run on the machine,
|
||||
mention that instead.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
GPU and driver:
|
||||
Release or commit:
|
||||
Version string:
|
||||
glfwinfo output:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a monitor or video mode bug
|
||||
|
||||
__Note:__ On headless systems on some platforms, no monitors are reported. This
|
||||
causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are
|
||||
prepared for.
|
||||
|
||||
__Note:__ Some third-party tools report more video modes than are approved of
|
||||
by the OS. For safety and compatibility, GLFW only reports video modes the OS
|
||||
wants programs to use. This is not a bug.
|
||||
|
||||
The `monitors` tool is included in the GLFW source tree as `tests/monitors.c`
|
||||
and is built along with the library. It lists all information GLFW provides
|
||||
about monitors it detects.
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
If you are running your program in a virtual machine, please mention this and
|
||||
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
the __output of `monitors`__ when reporting this kind of bug. If this tool
|
||||
doesn't run on the machine, mention this instead.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Release or commit:
|
||||
Error messages:
|
||||
monitors output:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a window, input or event bug
|
||||
|
||||
__Note:__ The exact ordering of related window events will sometimes differ.
|
||||
|
||||
__Note:__ Window moving and resizing (by the user) will block the main thread on
|
||||
some platforms. This is not a bug. Set a [refresh
|
||||
callback](https://www.glfw.org/docs/latest/window.html#window_refresh) if you
|
||||
want to keep the window contents updated during a move or size operation.
|
||||
|
||||
The `events` tool is included in the GLFW source tree as `tests/events.c` and is
|
||||
built along with the library. It prints all information provided to every
|
||||
callback supported by GLFW as events occur. Each event is listed with the time
|
||||
and a unique number to make discussions about event logs easier. The tool has
|
||||
command-line options for creating multiple windows and full screen windows.
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
If you are running your program in a virtual machine, please mention this and
|
||||
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
if relevant, the __output of `events`__ when reporting this kind of bug. If
|
||||
this tool doesn't run on the machine, mention this instead.
|
||||
|
||||
__X11:__ If possible, please include what desktop environment (e.g. GNOME,
|
||||
Unity, KDE) and/or window manager (e.g. Openbox, dwm, Window Maker) you are
|
||||
running. If the bug is related to keyboard input, please include any input
|
||||
method (e.g. ibus, SCIM) you are using.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Release or commit:
|
||||
Error messages:
|
||||
events output:
|
||||
```
|
||||
|
||||
|
||||
### Reporting some other library bug
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling), if
|
||||
relevant.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Release or commit:
|
||||
Error messages:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a documentation bug
|
||||
|
||||
If you found a bug in the documentation, including this file, then it's fine to
|
||||
just link to that web page or mention that source file. You don't need to match
|
||||
the source to the output or vice versa.
|
||||
|
||||
|
||||
### Reporting a website bug
|
||||
|
||||
If the bug is in the documentation (anything under `/docs/`) then please see the
|
||||
section above. Bugs in the rest of the site are reported to the [website
|
||||
source repository](https://github.com/glfw/website/issues).
|
||||
|
||||
|
||||
## Requesting a feature
|
||||
|
||||
Please explain why you need the feature and how you intend to use it. If you
|
||||
have a specific API design in mind, please add that as well. If you have or are
|
||||
planning to write code for the feature, see the section below.
|
||||
|
||||
If there already is a request for the feature you need, add your specific use
|
||||
case unless it is already mentioned. If it is, give it a :+1:.
|
||||
|
||||
|
||||
## Contributing a bug fix
|
||||
|
||||
__Note:__ You must have all necessary [intellectual
|
||||
property rights](https://en.wikipedia.org/wiki/Intellectual_property) to any
|
||||
code you contribute. If you did not write the code yourself, you must explain
|
||||
where it came from and under what license you received it. Even code using the
|
||||
same license as GLFW may not be copied without attribution.
|
||||
|
||||
__There is no preferred patch size__. A one character fix is just as welcome as
|
||||
a thousand line one, if that is the appropriate size for the fix.
|
||||
|
||||
In addition to the code, a complete bug fix includes:
|
||||
|
||||
- Change log entry in `README.md`, describing the incorrect behavior
|
||||
- Credits entries for all authors of the bug fix
|
||||
|
||||
Bug fixes will not be rejected because they don't include all the above parts,
|
||||
but please keep in mind that maintainer time is finite and that there are many
|
||||
other bugs and features to work on.
|
||||
|
||||
If the patch fixes a bug introduced after the last release, it should not get
|
||||
a change log entry.
|
||||
|
||||
If you haven't already, read the excellent article [How to Write a Git Commit
|
||||
Message](https://chris.beams.io/posts/git-commit/).
|
||||
|
||||
|
||||
## Contributing a feature
|
||||
|
||||
__Note:__ You must have all necessary rights to any code you contribute. If you
|
||||
did not write the code yourself, you must explain where it came from and under
|
||||
what license. Even code using the same license as GLFW may not be copied
|
||||
without attribution.
|
||||
|
||||
__Note:__ If you haven't already implemented the feature, check first if there
|
||||
already is an open issue for it and if it's already being developed in an
|
||||
[experimental branch](https://github.com/glfw/glfw/branches/all).
|
||||
|
||||
__There is no preferred patch size__. A one character change is just as welcome
|
||||
as one adding a thousand line one, if that is the appropriate size for the
|
||||
feature.
|
||||
|
||||
In addition to the code, a complete feature includes:
|
||||
|
||||
- Change log entry in `README.md`, listing all new symbols
|
||||
- News page entry, briefly describing the feature
|
||||
- Guide documentation, with minimal examples, in the relevant guide
|
||||
- Reference documentation, with all applicable tags
|
||||
- Cross-references and mentions in appropriate places
|
||||
- Credits entries for all authors of the feature
|
||||
|
||||
If the feature requires platform-specific code, at minimum stubs must be added
|
||||
for the new platform function to all supported and experimental platforms.
|
||||
|
||||
If it adds a new callback, support for it must be added to `tests/event.c`.
|
||||
|
||||
If it adds a new monitor property, support for it must be added to
|
||||
`tests/monitor.c`.
|
||||
|
||||
If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support
|
||||
for it must be added to `tests/glfwinfo.c` and the behavior of the library when
|
||||
the extension is missing documented in `docs/compat.dox`.
|
||||
|
||||
If you haven't already, read the excellent article [How to Write a Git Commit
|
||||
Message](https://chris.beams.io/posts/git-commit/).
|
||||
|
||||
Features will not be rejected because they don't include all the above parts,
|
||||
but please keep in mind that maintainer time is finite and that there are many
|
||||
other features and bugs to work on.
|
||||
|
||||
Please also keep in mind that any part of the public API that has been included
|
||||
in a release cannot be changed until the next _major_ version. Features can be
|
||||
added and existing parts can sometimes be overloaded (in the general sense of
|
||||
doing more things, not in the C++ sense), but code written to the API of one
|
||||
minor release should both compile and run on subsequent minor releases.
|
||||
|
||||
2465
src/ThirdParty/glfw/docs/Doxyfile.in
vendored
Normal file
2465
src/ThirdParty/glfw/docs/Doxyfile.in
vendored
Normal file
File diff suppressed because it is too large
Load Diff
71
src/ThirdParty/glfw/docs/DoxygenLayout.xml
vendored
Normal file
71
src/ThirdParty/glfw/docs/DoxygenLayout.xml
vendored
Normal file
@@ -0,0 +1,71 @@
|
||||
<doxygenlayout version="1.0">
|
||||
<!-- Generated by doxygen 1.8.14 -->
|
||||
<!-- Navigation index tabs for HTML output -->
|
||||
<navindex>
|
||||
<tab type="mainpage" visible="yes" title="Introduction"/>
|
||||
<tab type="user" url="quick_guide.html" title="Tutorial"/>
|
||||
<tab type="pages" visible="yes" title="Guides" intro=""/>
|
||||
<tab type="modules" visible="yes" title="Reference" intro=""/>
|
||||
<tab type="filelist" visible="yes" title="Files"/>
|
||||
</navindex>
|
||||
|
||||
<!-- Layout definition for a file page -->
|
||||
<file>
|
||||
<detaileddescription title="Description"/>
|
||||
<includes visible="$SHOW_INCLUDE_FILES"/>
|
||||
<sourcelink visible="yes"/>
|
||||
<memberdecl>
|
||||
<constantgroups visible="yes" title=""/>
|
||||
<defines title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<functions title=""/>
|
||||
<variables title=""/>
|
||||
<membergroups visible="yes"/>
|
||||
</memberdecl>
|
||||
<memberdef>
|
||||
<defines title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<functions title=""/>
|
||||
<variables title=""/>
|
||||
</memberdef>
|
||||
<authorsection/>
|
||||
</file>
|
||||
|
||||
<!-- Layout definition for a group page -->
|
||||
<group>
|
||||
<detaileddescription title="Description"/>
|
||||
<memberdecl>
|
||||
<nestedgroups visible="yes" title=""/>
|
||||
<dirs visible="yes" title=""/>
|
||||
<files visible="yes" title=""/>
|
||||
<defines title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<enumvalues title=""/>
|
||||
<functions title=""/>
|
||||
<variables title=""/>
|
||||
</memberdecl>
|
||||
<memberdef>
|
||||
<pagedocs/>
|
||||
<defines title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<enumvalues title=""/>
|
||||
<functions title=""/>
|
||||
<variables title=""/>
|
||||
</memberdef>
|
||||
<authorsection visible="yes"/>
|
||||
</group>
|
||||
|
||||
<!-- Layout definition for a directory page -->
|
||||
<directory>
|
||||
<briefdescription visible="yes"/>
|
||||
<memberdecl>
|
||||
<dirs visible="yes"/>
|
||||
<files visible="yes"/>
|
||||
</memberdecl>
|
||||
<detaileddescription title=""/>
|
||||
</directory>
|
||||
</doxygenlayout>
|
||||
14
src/ThirdParty/glfw/docs/SUPPORT.md
vendored
Normal file
14
src/ThirdParty/glfw/docs/SUPPORT.md
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
# Support resources
|
||||
|
||||
See the [latest documentation](https://www.glfw.org/docs/latest/) for tutorials,
|
||||
guides and the API reference.
|
||||
|
||||
If you have questions about using GLFW, we have a
|
||||
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
|
||||
[Libera.Chat](https://libera.chat/).
|
||||
|
||||
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
|
||||
Please check the [contribution
|
||||
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
|
||||
information on what to include when reporting a bug.
|
||||
|
||||
338
src/ThirdParty/glfw/docs/build.dox
vendored
Normal file
338
src/ThirdParty/glfw/docs/build.dox
vendored
Normal file
@@ -0,0 +1,338 @@
|
||||
/*!
|
||||
|
||||
@page build_guide Building applications
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This is about compiling and linking applications that use GLFW. For information on
|
||||
how to write such applications, start with the
|
||||
[introductory tutorial](@ref quick_guide). For information on how to compile
|
||||
the GLFW library itself, see @ref compile_guide.
|
||||
|
||||
This is not a tutorial on compilation or linking. It assumes basic
|
||||
understanding of how to compile and link a C program as well as how to use the
|
||||
specific compiler of your chosen development environment. The compilation
|
||||
and linking process should be explained in your C programming material and in
|
||||
the documentation for your development environment.
|
||||
|
||||
|
||||
@section build_include Including the GLFW header file
|
||||
|
||||
You should include the GLFW header in the source files where you use OpenGL or
|
||||
GLFW.
|
||||
|
||||
@code
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
This header defines all the constants and declares all the types and function
|
||||
prototypes of the GLFW API. By default it also includes the OpenGL header from
|
||||
your development environment. See [option macros](@ref build_macros) below for
|
||||
how to select OpenGL ES headers and more.
|
||||
|
||||
The GLFW header also defines any platform-specific macros needed by your OpenGL
|
||||
header, so that it can be included without needing any window system headers.
|
||||
|
||||
It does this only when needed, so if window system headers are included, the
|
||||
GLFW header does not try to redefine those symbols. The reverse is not true,
|
||||
i.e. `windows.h` cannot cope if any Win32 symbols have already been defined.
|
||||
|
||||
In other words:
|
||||
|
||||
- Use the GLFW header to include OpenGL or OpenGL ES headers portably
|
||||
- Do not include window system headers unless you will use those APIs directly
|
||||
- If you do need such headers, include them before the GLFW header
|
||||
|
||||
If you are using an OpenGL extension loading library such as
|
||||
[glad](https://github.com/Dav1dde/glad), the extension loader header should
|
||||
be included before the GLFW one. GLFW attempts to detect any OpenGL or OpenGL
|
||||
ES header or extension loader header included before it and will then disable
|
||||
the inclusion of the default OpenGL header. Most extension loaders also define
|
||||
macros that disable similar headers below it.
|
||||
|
||||
@code
|
||||
#include <glad/gl.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
Both of these mechanisms depend on the extension loader header defining a known
|
||||
macro. If yours doesn't or you don't know which one your users will pick, the
|
||||
@ref GLFW_INCLUDE_NONE macro will explicitly to prevent the GLFW header from
|
||||
including the OpenGL header. This will also allow you to include the two
|
||||
headers in any order.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glad/gl.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection build_macros GLFW header option macros
|
||||
|
||||
These macros may be defined before the inclusion of the GLFW header and affect
|
||||
its behavior.
|
||||
|
||||
@anchor GLFW_DLL
|
||||
__GLFW_DLL__ is required on Windows when using the GLFW DLL, to tell the
|
||||
compiler that the GLFW functions are defined in a DLL.
|
||||
|
||||
The following macros control which OpenGL or OpenGL ES API header is included.
|
||||
Only one of these may be defined at a time.
|
||||
|
||||
@note GLFW does not provide any of the API headers mentioned below. They are
|
||||
provided by your development environment or your OpenGL, OpenGL ES or Vulkan
|
||||
SDK, and most of them can be downloaded from the
|
||||
[Khronos Registry](https://www.khronos.org/registry/).
|
||||
|
||||
@anchor GLFW_INCLUDE_GLCOREARB
|
||||
__GLFW_INCLUDE_GLCOREARB__ makes the GLFW header include the modern
|
||||
`GL/glcorearb.h` header (`OpenGL/gl3.h` on macOS) instead of the regular OpenGL
|
||||
header.
|
||||
|
||||
@anchor GLFW_INCLUDE_ES1
|
||||
__GLFW_INCLUDE_ES1__ makes the GLFW header include the OpenGL ES 1.x `GLES/gl.h`
|
||||
header instead of the regular OpenGL header.
|
||||
|
||||
@anchor GLFW_INCLUDE_ES2
|
||||
__GLFW_INCLUDE_ES2__ makes the GLFW header include the OpenGL ES 2.0
|
||||
`GLES2/gl2.h` header instead of the regular OpenGL header.
|
||||
|
||||
@anchor GLFW_INCLUDE_ES3
|
||||
__GLFW_INCLUDE_ES3__ makes the GLFW header include the OpenGL ES 3.0
|
||||
`GLES3/gl3.h` header instead of the regular OpenGL header.
|
||||
|
||||
@anchor GLFW_INCLUDE_ES31
|
||||
__GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.1
|
||||
`GLES3/gl31.h` header instead of the regular OpenGL header.
|
||||
|
||||
@anchor GLFW_INCLUDE_ES32
|
||||
__GLFW_INCLUDE_ES32__ makes the GLFW header include the OpenGL ES 3.2
|
||||
`GLES3/gl32.h` header instead of the regular OpenGL header.
|
||||
|
||||
@anchor GLFW_INCLUDE_NONE
|
||||
__GLFW_INCLUDE_NONE__ makes the GLFW header not include any OpenGL or OpenGL ES
|
||||
API header. This is useful in combination with an extension loading library.
|
||||
|
||||
If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h`
|
||||
header (`OpenGL/gl.h` on macOS) is included, unless GLFW detects the inclusion
|
||||
guards of any OpenGL, OpenGL ES or extension loader header it knows about.
|
||||
|
||||
The following macros control the inclusion of additional API headers. Any
|
||||
number of these may be defined simultaneously, and/or together with one of the
|
||||
above macros.
|
||||
|
||||
@anchor GLFW_INCLUDE_VULKAN
|
||||
__GLFW_INCLUDE_VULKAN__ makes the GLFW header include the Vulkan
|
||||
`vulkan/vulkan.h` header in addition to any selected OpenGL or OpenGL ES header.
|
||||
|
||||
@anchor GLFW_INCLUDE_GLEXT
|
||||
__GLFW_INCLUDE_GLEXT__ makes the GLFW header include the appropriate extension
|
||||
header for the OpenGL or OpenGL ES header selected above after and in addition
|
||||
to that header.
|
||||
|
||||
@anchor GLFW_INCLUDE_GLU
|
||||
__GLFW_INCLUDE_GLU__ makes the header include the GLU header in addition to the
|
||||
header selected above. This should only be used with the standard OpenGL header
|
||||
and only for compatibility with legacy code. GLU has been deprecated and should
|
||||
not be used in new code.
|
||||
|
||||
@note None of these macros may be defined during the compilation of GLFW itself.
|
||||
If your build includes GLFW and you define any these in your build files, make
|
||||
sure they are not applied to the GLFW sources.
|
||||
|
||||
|
||||
@section build_link Link with the right libraries
|
||||
|
||||
GLFW is essentially a wrapper of various platform-specific APIs and therefore
|
||||
needs to link against many different system libraries. If you are using GLFW as
|
||||
a shared library / dynamic library / DLL then it takes care of these links.
|
||||
However, if you are using GLFW as a static library then your executable will
|
||||
need to link against these libraries.
|
||||
|
||||
On Windows and macOS, the list of system libraries is static and can be
|
||||
hard-coded into your build environment. See the section for your development
|
||||
environment below. On Linux and other Unix-like operating systems, the list
|
||||
varies but can be retrieved in various ways as described below.
|
||||
|
||||
A good general introduction to linking is
|
||||
[Beginner's Guide to Linkers](https://www.lurklurk.org/linkers/linkers.html) by
|
||||
David Drysdale.
|
||||
|
||||
|
||||
@subsection build_link_win32 With MinGW or Visual C++ on Windows
|
||||
|
||||
The static version of the GLFW library is named `glfw3`. When using this
|
||||
version, it is also necessary to link with some libraries that GLFW uses.
|
||||
|
||||
When using MinGW to link an application with the static version of GLFW, you
|
||||
must also explicitly link with `gdi32`. Other toolchains including MinGW-w64
|
||||
include it in the set of default libraries along with other dependencies like
|
||||
`user32` and `kernel32`.
|
||||
|
||||
The link library for the GLFW DLL is named `glfw3dll`. When compiling an
|
||||
application that uses the DLL version of GLFW, you need to define the @ref
|
||||
GLFW_DLL macro _before_ any inclusion of the GLFW header. This can be done
|
||||
either with a compiler switch or by defining it in your source code.
|
||||
|
||||
|
||||
@subsection build_link_cmake_source With CMake and GLFW source
|
||||
|
||||
This section is about using CMake to compile and link GLFW along with your
|
||||
application. If you want to use an installed binary instead, see @ref
|
||||
build_link_cmake_package.
|
||||
|
||||
With a few changes to your `CMakeLists.txt` you can have the GLFW source tree
|
||||
built along with your application.
|
||||
|
||||
Add the root directory of the GLFW source tree to your project. This will add
|
||||
the `glfw` target to your project.
|
||||
|
||||
@code{.cmake}
|
||||
add_subdirectory(path/to/glfw)
|
||||
@endcode
|
||||
|
||||
Once GLFW has been added, link your application against the `glfw` target.
|
||||
This adds the GLFW library and its link-time dependencies as it is currently
|
||||
configured, the include directory for the GLFW header and, when applicable, the
|
||||
@ref GLFW_DLL macro.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp glfw)
|
||||
@endcode
|
||||
|
||||
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
|
||||
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
|
||||
OpenGL directly, instead of using a modern
|
||||
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
|
||||
package.
|
||||
|
||||
@code{.cmake}
|
||||
find_package(OpenGL REQUIRED)
|
||||
@endcode
|
||||
|
||||
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
|
||||
library and include directory paths. Link against this like any other library.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp OpenGL::GL)
|
||||
@endcode
|
||||
|
||||
For a minimal example of a program and GLFW sources built with CMake, see the
|
||||
[GLFW CMake Starter](https://github.com/juliettef/GLFW-CMake-starter) on GitHub.
|
||||
|
||||
|
||||
@subsection build_link_cmake_package With CMake and installed GLFW binaries
|
||||
|
||||
This section is about using CMake to link GLFW after it has been built and
|
||||
installed. If you want to build it along with your application instead, see
|
||||
@ref build_link_cmake_source.
|
||||
|
||||
With a few changes to your `CMakeLists.txt` you can locate the package and
|
||||
target files generated when GLFW is installed.
|
||||
|
||||
@code{.cmake}
|
||||
find_package(glfw3 3.4 REQUIRED)
|
||||
@endcode
|
||||
|
||||
Once GLFW has been added to the project, link against it with the `glfw` target.
|
||||
This adds the GLFW library and its link-time dependencies, the include directory
|
||||
for the GLFW header and, when applicable, the @ref GLFW_DLL macro.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp glfw)
|
||||
@endcode
|
||||
|
||||
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
|
||||
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
|
||||
OpenGL directly, instead of using a modern
|
||||
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
|
||||
package.
|
||||
|
||||
@code{.cmake}
|
||||
find_package(OpenGL REQUIRED)
|
||||
@endcode
|
||||
|
||||
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
|
||||
library and include directory paths. Link against this like any other library.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp OpenGL::GL)
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection build_link_pkgconfig With makefiles and pkg-config on Unix
|
||||
|
||||
GLFW supports [pkg-config](https://www.freedesktop.org/wiki/Software/pkg-config/),
|
||||
and the `glfw3.pc` pkg-config file is generated when the GLFW library is built
|
||||
and is installed along with it. A pkg-config file describes all necessary
|
||||
compile-time and link-time flags and dependencies needed to use a library. When
|
||||
they are updated or if they differ between systems, you will get the correct
|
||||
ones automatically.
|
||||
|
||||
A typical compile and link command-line when using the static version of the
|
||||
GLFW library may look like this:
|
||||
|
||||
@code{.sh}
|
||||
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --static --libs glfw3)
|
||||
@endcode
|
||||
|
||||
If you are using the shared version of the GLFW library, omit the `--static`
|
||||
flag.
|
||||
|
||||
@code{.sh}
|
||||
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
|
||||
@endcode
|
||||
|
||||
You can also use the `glfw3.pc` file without installing it first, by using the
|
||||
`PKG_CONFIG_PATH` environment variable.
|
||||
|
||||
@code{.sh}
|
||||
env PKG_CONFIG_PATH=path/to/glfw/src cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
|
||||
@endcode
|
||||
|
||||
The dependencies do not include OpenGL, as GLFW loads any OpenGL, OpenGL ES or
|
||||
Vulkan libraries it needs at runtime. If your application calls OpenGL
|
||||
directly, instead of using a modern
|
||||
[extension loader library](@ref context_glext_auto), you should add the `gl`
|
||||
pkg-config package.
|
||||
|
||||
@code{.sh}
|
||||
cc $(pkg-config --cflags glfw3 gl) -o myprog myprog.c $(pkg-config --libs glfw3 gl)
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection build_link_xcode With Xcode on macOS
|
||||
|
||||
If you are using the dynamic library version of GLFW, add it to the project
|
||||
dependencies.
|
||||
|
||||
If you are using the static library version of GLFW, add it and the Cocoa,
|
||||
OpenGL and IOKit frameworks to the project as dependencies. They can all be
|
||||
found in `/System/Library/Frameworks`.
|
||||
|
||||
|
||||
@subsection build_link_osx With command-line on macOS
|
||||
|
||||
It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when
|
||||
building from the command line on macOS. That way you will get any new
|
||||
dependencies added automatically. If you still wish to build manually, you need
|
||||
to add the required frameworks and libraries to your command-line yourself using
|
||||
the `-l` and `-framework` switches.
|
||||
|
||||
If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
|
||||
|
||||
@code{.sh}
|
||||
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
|
||||
@endcode
|
||||
|
||||
If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`
|
||||
for `-lglfw`.
|
||||
|
||||
Note that you do not add the `.framework` extension to a framework when linking
|
||||
against it from the command-line.
|
||||
|
||||
@note Your machine may have `libGL.*.dylib` style OpenGL library, but that is
|
||||
for the X Window System and will not work with the macOS native version of GLFW.
|
||||
|
||||
*/
|
||||
284
src/ThirdParty/glfw/docs/compat.dox
vendored
Normal file
284
src/ThirdParty/glfw/docs/compat.dox
vendored
Normal file
@@ -0,0 +1,284 @@
|
||||
/*!
|
||||
|
||||
@page compat_guide Standards conformance
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide describes the various API extensions used by this version of GLFW.
|
||||
It lists what are essentially implementation details, but which are nonetheless
|
||||
vital knowledge for developers intending to deploy their applications on a wide
|
||||
range of machines.
|
||||
|
||||
The information in this guide is not a part of GLFW API, but merely
|
||||
preconditions for some parts of the library to function on a given machine. Any
|
||||
part of this information may change in future versions of GLFW and that will not
|
||||
be considered a breaking API change.
|
||||
|
||||
|
||||
@section compat_x11 X11 extensions, protocols and IPC standards
|
||||
|
||||
As GLFW uses Xlib directly, without any intervening toolkit
|
||||
library, it has sole responsibility for interacting well with the many and
|
||||
varied window managers in use on Unix-like systems. In order for applications
|
||||
and window managers to work well together, a number of standards and
|
||||
conventions have been developed that regulate behavior outside the scope of the
|
||||
X11 API; most importantly the
|
||||
[Inter-Client Communication Conventions Manual](https://www.tronche.com/gui/x/icccm/)
|
||||
(ICCCM) and
|
||||
[Extended Window Manager Hints](https://standards.freedesktop.org/wm-spec/wm-spec-latest.html)
|
||||
(EWMH) standards.
|
||||
|
||||
GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows.
|
||||
If the running window manager does not support this property, the
|
||||
`GLFW_DECORATED` hint will have no effect.
|
||||
|
||||
GLFW uses the ICCCM `WM_DELETE_WINDOW` protocol to intercept the user
|
||||
attempting to close the GLFW window. If the running window manager does not
|
||||
support this protocol, the close callback will never be called.
|
||||
|
||||
GLFW uses the EWMH `_NET_WM_PING` protocol, allowing the window manager notify
|
||||
the user when the application has stopped responding, i.e. when it has ceased to
|
||||
process events. If the running window manager does not support this protocol,
|
||||
the user will not be notified if the application locks up.
|
||||
|
||||
GLFW uses the EWMH `_NET_WM_STATE_FULLSCREEN` window state to tell the window
|
||||
manager to make the GLFW window full screen. If the running window manager does
|
||||
not support this state, full screen windows may not work properly. GLFW has
|
||||
a fallback code path in case this state is unavailable, but every window manager
|
||||
behaves slightly differently in this regard.
|
||||
|
||||
GLFW uses the EWMH `_NET_WM_BYPASS_COMPOSITOR` window property to tell a
|
||||
compositing window manager to un-redirect full screen GLFW windows. If the
|
||||
running window manager uses compositing but does not support this property then
|
||||
additional copying may be performed for each buffer swap of full screen windows.
|
||||
|
||||
GLFW uses the
|
||||
[clipboard manager protocol](https://www.freedesktop.org/wiki/ClipboardManager/)
|
||||
to push a clipboard string (i.e. selection) owned by a GLFW window about to be
|
||||
destroyed to the clipboard manager. If there is no running clipboard manager,
|
||||
the clipboard string will be unavailable once the window has been destroyed.
|
||||
|
||||
GLFW uses the
|
||||
[X drag-and-drop protocol](https://www.freedesktop.org/wiki/Specifications/XDND/)
|
||||
to provide file drop events. If the application originating the drag does not
|
||||
support this protocol, drag and drop will not work.
|
||||
|
||||
GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the
|
||||
running X server does not support this version of this extension, multi-monitor
|
||||
support will not function and only a single, desktop-spanning monitor will be
|
||||
reported.
|
||||
|
||||
GLFW uses the XRandR 1.3 and Xf86vidmode extensions to provide gamma ramp
|
||||
support. If the running X server does not support either or both of these
|
||||
extensions, gamma ramp support will not function.
|
||||
|
||||
GLFW uses the Xkb extension and detectable auto-repeat to provide keyboard
|
||||
input. If the running X server does not support this extension, a non-Xkb
|
||||
fallback path is used.
|
||||
|
||||
GLFW uses the XInput2 extension to provide raw, non-accelerated mouse motion
|
||||
when the cursor is disabled. If the running X server does not support this
|
||||
extension, regular accelerated mouse motion will be used.
|
||||
|
||||
GLFW uses both the XRender extension and the compositing manager to support
|
||||
transparent window framebuffers. If the running X server does not support this
|
||||
extension or there is no running compositing manager, the
|
||||
`GLFW_TRANSPARENT_FRAMEBUFFER` framebuffer hint will have no effect.
|
||||
|
||||
GLFW uses both the Xcursor extension and the freedesktop cursor conventions to
|
||||
provide an expanded set of standard cursor shapes. If the running X server does
|
||||
not support this extension or the current cursor theme does not support the
|
||||
conventions, the `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR` and
|
||||
`GLFW_NOT_ALLOWED_CURSOR` shapes will not be available and other shapes may use
|
||||
legacy images.
|
||||
|
||||
|
||||
@section compat_wayland Wayland protocols and IPC standards
|
||||
|
||||
As GLFW uses libwayland directly, without any intervening toolkit library, it
|
||||
has sole responsibility for interacting well with every compositor in use on
|
||||
Unix-like systems. Most of the features are provided by the core protocol,
|
||||
while cursor support is provided by the libwayland-cursor helper library, EGL
|
||||
integration by libwayland-egl, and keyboard handling by
|
||||
[libxkbcommon](https://xkbcommon.org/). In addition, GLFW uses some protocols
|
||||
from wayland-protocols to provide additional features if the compositor
|
||||
supports them.
|
||||
|
||||
GLFW uses xkbcommon 0.5.0 to provide key and text input support. Earlier
|
||||
versions are not supported.
|
||||
|
||||
GLFW uses the [xdg-shell
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/xdg-shell/xdg-shell.xml)
|
||||
to provide better window management. This protocol is part of
|
||||
wayland-protocols 1.12, and is mandatory for GLFW to display a window.
|
||||
|
||||
GLFW uses the [relative pointer
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/relative-pointer/relative-pointer-unstable-v1.xml)
|
||||
alongside the [pointer constraints
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml)
|
||||
to implement disabled cursor. These two protocols are part of
|
||||
wayland-protocols 1.1, and mandatory at build time. If the running compositor
|
||||
does not support both of these protocols, disabling the cursor will have no
|
||||
effect.
|
||||
|
||||
GLFW uses the [idle inhibit
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml)
|
||||
to prohibit the screensaver from starting. This protocol is part of
|
||||
wayland-protocols 1.6, and mandatory at build time. If the running compositor
|
||||
does not support this protocol, the screensaver may start even for full screen
|
||||
windows.
|
||||
|
||||
GLFW uses the [xdg-decoration
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml)
|
||||
to request decorations to be drawn around its windows. This protocol is part
|
||||
of wayland-protocols 1.15, and mandatory at build time. If the running
|
||||
compositor does not support this protocol, a very simple frame will be drawn by
|
||||
GLFW itself, using the [viewporter
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/viewporter/viewporter.xml)
|
||||
alongside
|
||||
[subsurfaces](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n2598).
|
||||
This protocol is part of wayland-protocols 1.4, and mandatory at build time.
|
||||
If the running compositor does not support this protocol either, no decorations
|
||||
will be drawn around windows.
|
||||
|
||||
|
||||
@section compat_glx GLX extensions
|
||||
|
||||
The GLX API is the default API used to create OpenGL contexts on Unix-like
|
||||
systems using the X Window System.
|
||||
|
||||
GLFW uses the GLX 1.3 `GLXFBConfig` functions to enumerate and select framebuffer pixel
|
||||
formats. If GLX 1.3 is not supported, @ref glfwInit will fail.
|
||||
|
||||
GLFW uses the `GLX_MESA_swap_control,` `GLX_EXT_swap_control` and
|
||||
`GLX_SGI_swap_control` extensions to provide vertical retrace synchronization
|
||||
(or _vsync_), in that order of preference. Where none of these extension are
|
||||
available, calling @ref glfwSwapInterval will have no effect.
|
||||
|
||||
GLFW uses the `GLX_ARB_multisample` extension to create contexts with
|
||||
multisampling anti-aliasing. Where this extension is unavailable, the
|
||||
`GLFW_SAMPLES` hint will have no effect.
|
||||
|
||||
GLFW uses the `GLX_ARB_create_context` extension when available, even when
|
||||
creating OpenGL contexts of version 2.1 and below. Where this extension is
|
||||
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
|
||||
hints will only be partially supported, the `GLFW_CONTEXT_DEBUG` hint will have
|
||||
no effect, and setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT`
|
||||
hints to `GLFW_TRUE` will cause @ref glfwCreateWindow to fail.
|
||||
|
||||
GLFW uses the `GLX_ARB_create_context_profile` extension to provide support for
|
||||
context profiles. Where this extension is unavailable, setting the
|
||||
`GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE`, or setting
|
||||
`GLFW_CLIENT_API` to anything but `GLFW_OPENGL_API` or `GLFW_NO_API` will cause
|
||||
@ref glfwCreateWindow to fail.
|
||||
|
||||
GLFW uses the `GLX_ARB_context_flush_control` extension to provide control over
|
||||
whether a context is flushed when it is released (made non-current). Where this
|
||||
extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no
|
||||
effect and the context will always be flushed when released.
|
||||
|
||||
GLFW uses the `GLX_ARB_framebuffer_sRGB` and `GLX_EXT_framebuffer_sRGB`
|
||||
extensions to provide support for sRGB framebuffers. Where both of these
|
||||
extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
|
||||
|
||||
|
||||
@section compat_wgl WGL extensions
|
||||
|
||||
The WGL API is used to create OpenGL contexts on Microsoft Windows and other
|
||||
implementations of the Win32 API, such as Wine.
|
||||
|
||||
GLFW uses either the `WGL_EXT_extension_string` or the
|
||||
`WGL_ARB_extension_string` extension to check for the presence of all other WGL
|
||||
extensions listed below. If both are available, the EXT one is preferred. If
|
||||
neither is available, no other extensions are used and many GLFW features
|
||||
related to context creation will have no effect or cause errors when used.
|
||||
|
||||
GLFW uses the `WGL_EXT_swap_control` extension to provide vertical retrace
|
||||
synchronization (or _vsync_). Where this extension is unavailable, calling @ref
|
||||
glfwSwapInterval will have no effect.
|
||||
|
||||
GLFW uses the `WGL_ARB_pixel_format` and `WGL_ARB_multisample` extensions to
|
||||
create contexts with multisampling anti-aliasing. Where these extensions are
|
||||
unavailable, the `GLFW_SAMPLES` hint will have no effect.
|
||||
|
||||
GLFW uses the `WGL_ARB_create_context` extension when available, even when
|
||||
creating OpenGL contexts of version 2.1 and below. Where this extension is
|
||||
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
|
||||
hints will only be partially supported, the `GLFW_CONTEXT_DEBUG` hint will have
|
||||
no effect, and setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT`
|
||||
hints to `GLFW_TRUE` will cause @ref glfwCreateWindow to fail.
|
||||
|
||||
GLFW uses the `WGL_ARB_create_context_profile` extension to provide support for
|
||||
context profiles. Where this extension is unavailable, setting the
|
||||
`GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE` will cause
|
||||
@ref glfwCreateWindow to fail.
|
||||
|
||||
GLFW uses the `WGL_ARB_context_flush_control` extension to provide control over
|
||||
whether a context is flushed when it is released (made non-current). Where this
|
||||
extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no
|
||||
effect and the context will always be flushed when released.
|
||||
|
||||
GLFW uses the `WGL_ARB_framebuffer_sRGB` and `WGL_EXT_framebuffer_sRGB`
|
||||
extensions to provide support for sRGB framebuffers. Where both of these
|
||||
extension are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
|
||||
|
||||
|
||||
@section compat_osx OpenGL on macOS
|
||||
|
||||
Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then
|
||||
only forward-compatible, core profile contexts are supported. Support for
|
||||
OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible,
|
||||
core profile contexts. There is also still no mechanism for requesting debug
|
||||
contexts or no-error contexts. Versions of Mac OS X earlier than 10.7 support
|
||||
at most OpenGL version 2.1.
|
||||
|
||||
Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
|
||||
given version 3.0 or 3.1. The `GLFW_OPENGL_PROFILE` hint must be set to
|
||||
`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The
|
||||
`GLFW_CONTEXT_DEBUG` and `GLFW_CONTEXT_NO_ERROR` hints are ignored.
|
||||
|
||||
Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1,
|
||||
setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to
|
||||
a non-default value will cause @ref glfwCreateWindow to fail and the
|
||||
`GLFW_CONTEXT_DEBUG` hint is ignored.
|
||||
|
||||
|
||||
@section compat_vulkan Vulkan loader and API
|
||||
|
||||
By default, GLFW uses the standard system-wide Vulkan loader to access the
|
||||
Vulkan API on all platforms except macOS. This is installed by both graphics
|
||||
drivers and Vulkan SDKs. If either the loader or at least one minimally
|
||||
functional ICD is missing, @ref glfwVulkanSupported will return `GLFW_FALSE` and
|
||||
all other Vulkan-related functions will fail with an @ref GLFW_API_UNAVAILABLE
|
||||
error.
|
||||
|
||||
|
||||
@section compat_wsi Vulkan WSI extensions
|
||||
|
||||
The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on
|
||||
all supported platforms.
|
||||
|
||||
GLFW uses the `VK_KHR_surface` and `VK_KHR_win32_surface` extensions to create
|
||||
surfaces on Microsoft Windows. If any of these extensions are not available,
|
||||
@ref glfwGetRequiredInstanceExtensions will return an empty list and window
|
||||
surface creation will fail.
|
||||
|
||||
GLFW uses the `VK_KHR_surface` and either the `VK_MVK_macos_surface` or
|
||||
`VK_EXT_metal_surface` extensions to create surfaces on macOS. If any of these
|
||||
extensions are not available, @ref glfwGetRequiredInstanceExtensions will
|
||||
return an empty list and window surface creation will fail.
|
||||
|
||||
GLFW uses the `VK_KHR_surface` and either the `VK_KHR_xlib_surface` or
|
||||
`VK_KHR_xcb_surface` extensions to create surfaces on X11. If `VK_KHR_surface`
|
||||
or both `VK_KHR_xlib_surface` and `VK_KHR_xcb_surface` are not available, @ref
|
||||
glfwGetRequiredInstanceExtensions will return an empty list and window surface
|
||||
creation will fail.
|
||||
|
||||
GLFW uses the `VK_KHR_surface` and `VK_KHR_wayland_surface` extensions to create
|
||||
surfaces on Wayland. If any of these extensions are not available, @ref
|
||||
glfwGetRequiredInstanceExtensions will return an empty list and window surface
|
||||
creation will fail.
|
||||
|
||||
*/
|
||||
392
src/ThirdParty/glfw/docs/compile.dox
vendored
Normal file
392
src/ThirdParty/glfw/docs/compile.dox
vendored
Normal file
@@ -0,0 +1,392 @@
|
||||
/*!
|
||||
|
||||
@page compile_guide Compiling GLFW
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This is about compiling the GLFW library itself. For information on how to
|
||||
build applications that use GLFW, see @ref build_guide.
|
||||
|
||||
|
||||
@section compile_cmake Using CMake
|
||||
|
||||
GLFW behaves like most other libraries that use CMake so this guide mostly
|
||||
describes the standard configure, generate and compile sequence. If you are already
|
||||
familiar with this from other projects, you may want to focus on the @ref
|
||||
compile_deps and @ref compile_options sections for GLFW-specific information.
|
||||
|
||||
GLFW uses [CMake](https://cmake.org/) to generate project files or makefiles
|
||||
for your chosen development environment. To compile GLFW, first generate these
|
||||
files with CMake and then use them to compile the GLFW library.
|
||||
|
||||
If you are on Windows and macOS you can
|
||||
[download CMake](https://cmake.org/download/) from their site.
|
||||
|
||||
If you are on a Unix-like system such as Linux, FreeBSD or Cygwin or have
|
||||
a package system like Fink, MacPorts or Homebrew, you can install its CMake
|
||||
package.
|
||||
|
||||
CMake is a complex tool and this guide will only show a few of the possible ways
|
||||
to set up and compile GLFW. The CMake project has their own much more detailed
|
||||
[CMake user guide](https://cmake.org/cmake/help/latest/guide/user-interaction/)
|
||||
that includes everything in this guide not specific to GLFW. It may be a useful
|
||||
companion to this one.
|
||||
|
||||
|
||||
@subsection compile_deps Installing dependencies
|
||||
|
||||
The C/C++ development environments in Visual Studio, Xcode and MinGW come with
|
||||
all necessary dependencies for compiling GLFW, but on Unix-like systems like
|
||||
Linux and FreeBSD you will need a few extra packages.
|
||||
|
||||
|
||||
@subsubsection compile_deps_x11 Dependencies for X11
|
||||
|
||||
To compile GLFW for X11, you need to have the X11 development packages
|
||||
installed. They are not needed to build or run programs that use GLFW.
|
||||
|
||||
On Debian and derivates like Ubuntu and Linux Mint the `xorg-dev` meta-package
|
||||
pulls in the development packages for all of X11.
|
||||
|
||||
@code{.sh}
|
||||
sudo apt install xorg-dev
|
||||
@endcode
|
||||
|
||||
On Fedora and derivatives like Red Hat the X11 extension packages
|
||||
`libXcursor-devel`, `libXi-devel`, `libXinerama-devel` and `libXrandr-devel`
|
||||
required by GLFW pull in all its other dependencies.
|
||||
|
||||
@code{.sh}
|
||||
sudo dnf install libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
|
||||
@endcode
|
||||
|
||||
On FreeBSD the X11 headers are installed along the end-user X11 packages, so if
|
||||
you have an X server running you should have the headers as well. If not,
|
||||
install the `xorgproto` package.
|
||||
|
||||
@code{.sh}
|
||||
pkg install xorgproto
|
||||
@endcode
|
||||
|
||||
On Cygwin the `xorgproto` package in the Devel section of the GUI installer will
|
||||
install the headers and other development related files for all of X11.
|
||||
|
||||
Once you have the required dependencies, move on to @ref compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_wayland Dependencies for Wayland and X11
|
||||
|
||||
To compile GLFW for both Wayland and X11, you need to have the X11, Wayland and xkbcommon
|
||||
development packages installed. They are not needed to build or run programs that use
|
||||
GLFW. You will also need to set the @ref GLFW_BUILD_WAYLAND CMake option in the next
|
||||
step when generating build files.
|
||||
|
||||
On Debian and derivates like Ubuntu and Linux Mint you will need the `libwayland-dev`,
|
||||
`libxkbcommon-dev` and `wayland-protocols` packages and the `xorg-dev` meta-package.
|
||||
These will pull in all other dependencies.
|
||||
|
||||
@code{.sh}
|
||||
sudo apt install libwayland-dev libxkbcommon-dev wayland-protocols xorg-dev
|
||||
@endcode
|
||||
|
||||
On Fedora and derivatives like Red Hat you will need the `wayland-devel`,
|
||||
`libxkbcommon-devel`, `wayland-protocols-devel`, `libXcursor-devel`, `libXi-devel`,
|
||||
`libXinerama-devel` and `libXrandr-devel` packages. These will pull in all other
|
||||
dependencies.
|
||||
|
||||
@code{.sh}
|
||||
sudo dnf install wayland-devel libxkbcommon-devel wayland-protocols-devel libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
|
||||
@endcode
|
||||
|
||||
On FreeBSD you will need the `wayland`, `libxkbcommon` and `wayland-protocols` packages.
|
||||
The X11 headers are installed along the end-user X11 packages, so if you have an X server
|
||||
running you should have the headers as well. If not, install the `xorgproto` package.
|
||||
|
||||
@code{.sh}
|
||||
pkg install wayland libxkbcommon wayland-protocols xorgproto
|
||||
@endcode
|
||||
|
||||
Once you have the required dependencies, move on to @ref compile_generate.
|
||||
|
||||
|
||||
@subsection compile_generate Generating build files with CMake
|
||||
|
||||
Once you have all necessary dependencies it is time to generate the project
|
||||
files or makefiles for your development environment. CMake needs two paths for
|
||||
this:
|
||||
|
||||
- the path to the root directory of the GLFW source tree (not its `src`
|
||||
subdirectory)
|
||||
- the path to the directory where the generated build files and compiled
|
||||
binaries will be placed
|
||||
|
||||
If these are the same, it is called an in-tree build, otherwise it is called an
|
||||
out-of-tree build.
|
||||
|
||||
Out-of-tree builds are recommended as they avoid cluttering up the source tree.
|
||||
They also allow you to have several build directories for different
|
||||
configurations all using the same source tree.
|
||||
|
||||
A common pattern when building a single configuration is to have a build
|
||||
directory named `build` in the root of the source tree.
|
||||
|
||||
|
||||
@subsubsection compile_generate_gui Generating with the CMake GUI
|
||||
|
||||
Start the CMake GUI and set the paths to the source and build directories
|
||||
described above. Then press _Configure_ and _Generate_.
|
||||
|
||||
If you wish change any CMake variables in the list, press _Configure_ and then
|
||||
_Generate_ to have the new values take effect. The variable list will be
|
||||
populated after the first configure step.
|
||||
|
||||
By default GLFW will use X11 on Linux and other Unix-like systems other than macOS. To
|
||||
include support for Wayland as well, set the @ref GLFW_BUILD_WAYLAND option in the GLFW
|
||||
section of the variable list, then apply the new value as described above.
|
||||
|
||||
Once you have generated the project files or makefiles for your chosen
|
||||
development environment, move on to @ref compile_compile.
|
||||
|
||||
|
||||
@subsubsection compile_generate_cli Generating with command-line CMake
|
||||
|
||||
To make a build directory, pass the source and build directories to the `cmake`
|
||||
command. These can be relative or absolute paths. The build directory is
|
||||
created if it doesn't already exist.
|
||||
|
||||
@code{.sh}
|
||||
cmake -S path/to/glfw -B path/to/build
|
||||
@endcode
|
||||
|
||||
It is common to name the build directory `build` and place it in the root of the
|
||||
source tree when only planning to build a single configuration.
|
||||
|
||||
@code{.sh}
|
||||
cd path/to/glfw
|
||||
cmake -S . -B build
|
||||
@endcode
|
||||
|
||||
Without other flags these will generate Visual Studio project files on Windows
|
||||
and makefiles on other platforms. You can choose other targets using the `-G`
|
||||
flag.
|
||||
|
||||
@code{.sh}
|
||||
cmake -S path/to/glfw -B path/to/build -G Xcode
|
||||
@endcode
|
||||
|
||||
By default GLFW will use X11 on Linux and other Unix-like systems other
|
||||
than macOS. To also include support for Wayland, set the @ref GLFW_BUILD_WAYLAND CMake
|
||||
option.
|
||||
|
||||
@code{.sh}
|
||||
cmake -S path/to/glfw -B path/to/build -D GLFW_BUILD_WAYLAND=1
|
||||
@endcode
|
||||
|
||||
Once you have generated the project files or makefiles for your chosen
|
||||
development environment, move on to @ref compile_compile.
|
||||
|
||||
|
||||
@subsection compile_compile Compiling the library
|
||||
|
||||
You should now have all required dependencies and the project files or makefiles
|
||||
necessary to compile GLFW. Go ahead and compile the actual GLFW library with
|
||||
these files as you would with any other project.
|
||||
|
||||
With Visual Studio open `GLFW.sln` and use the Build menu. With Xcode open
|
||||
`GLFW.xcodeproj` and use the Project menu.
|
||||
|
||||
With Linux, macOS and other forms of Unix, run `make`.
|
||||
|
||||
@code{.sh}
|
||||
cd path/to/build
|
||||
make
|
||||
@endcode
|
||||
|
||||
With MinGW, it is `mingw32-make`.
|
||||
|
||||
@code{.sh}
|
||||
cd path/to/build
|
||||
mingw32-make
|
||||
@endcode
|
||||
|
||||
Any CMake build directory can also be built with the `cmake` command and the
|
||||
`--build` flag.
|
||||
|
||||
@code{.sh}
|
||||
cmake --build path/to/build
|
||||
@endcode
|
||||
|
||||
This will run the platform specific build tool the directory was generated for.
|
||||
|
||||
Once the GLFW library is compiled you are ready to build your application,
|
||||
linking it to the GLFW library. See @ref build_guide for more information.
|
||||
|
||||
|
||||
@section compile_options CMake options
|
||||
|
||||
The CMake files for GLFW provide a number of options, although not all are
|
||||
available on all supported platforms. Some of these are de facto standards
|
||||
among projects using CMake and so have no `GLFW_` prefix.
|
||||
|
||||
If you are using the GUI version of CMake, these are listed and can be changed
|
||||
from there. If you are using the command-line version of CMake you can use the
|
||||
`ccmake` ncurses GUI to set options. Some package systems like Ubuntu and other
|
||||
distributions based on Debian GNU/Linux have this tool in a separate
|
||||
`cmake-curses-gui` package.
|
||||
|
||||
Finally, if you don't want to use any GUI, you can set options from the `cmake`
|
||||
command-line with the `-D` flag.
|
||||
|
||||
@code{.sh}
|
||||
cmake -S path/to/glfw -B path/to/build -D BUILD_SHARED_LIBS=ON
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection compile_options_shared Shared CMake options
|
||||
|
||||
@anchor BUILD_SHARED_LIBS
|
||||
__BUILD_SHARED_LIBS__ determines whether GLFW is built as a static library or as
|
||||
a DLL / shared library / dynamic library. This is disabled by default,
|
||||
producing a static GLFW library. This variable has no `GLFW_` prefix because it
|
||||
is defined by CMake. If you want to change the library only for GLFW when it is
|
||||
part of a larger project, see @ref GLFW_LIBRARY_TYPE.
|
||||
|
||||
@anchor GLFW_LIBRARY_TYPE
|
||||
__GLFW_LIBRARY_TYPE__ allows you to override @ref BUILD_SHARED_LIBS only for
|
||||
GLFW, without affecting other libraries in a larger project. When set, the
|
||||
value of this option must be a valid CMake library type. Set it to `STATIC` to
|
||||
build GLFW as a static library, `SHARED` to build it as a shared library
|
||||
/ dynamic library / DLL, or `OBJECT` to make GLFW a CMake object library.
|
||||
|
||||
@anchor GLFW_BUILD_EXAMPLES
|
||||
__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built
|
||||
along with the library. This is enabled by default unless GLFW is being built
|
||||
as a sub-project of a larger CMake project.
|
||||
|
||||
@anchor GLFW_BUILD_TESTS
|
||||
__GLFW_BUILD_TESTS__ determines whether the GLFW test programs are
|
||||
built along with the library. This is enabled by default unless GLFW is being
|
||||
built as a sub-project of a larger CMake project.
|
||||
|
||||
@anchor GLFW_BUILD_DOCS
|
||||
__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
|
||||
with the library. This is enabled by default if
|
||||
[Doxygen](https://www.doxygen.nl/) is found by CMake during configuration.
|
||||
|
||||
|
||||
@subsection compile_options_win32 Win32 specific CMake options
|
||||
|
||||
@anchor GLFW_BUILD_WIN32
|
||||
__GLFW_BUILD_WIN32__ determines whether to include support for Win32 when compiling the
|
||||
library. This option is only available when compiling for Windows. This is enabled by
|
||||
default.
|
||||
|
||||
@anchor USE_MSVC_RUNTIME_LIBRARY_DLL
|
||||
__USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or the
|
||||
static library version of the Visual C++ runtime library. When enabled, the
|
||||
DLL version of the Visual C++ library is used. This is enabled by default.
|
||||
|
||||
On CMake 3.15 and later you can set the standard CMake
|
||||
[CMAKE_MSVC_RUNTIME_LIBRARY](https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html)
|
||||
variable instead of this GLFW-specific option.
|
||||
|
||||
@anchor GLFW_USE_HYBRID_HPG
|
||||
__GLFW_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and
|
||||
`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the
|
||||
high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols
|
||||
need to be exported by the EXE to be detected by the driver, so the override
|
||||
will not work if GLFW is built as a DLL. This is disabled by default, letting
|
||||
the operating system and driver decide.
|
||||
|
||||
|
||||
@subsection compile_options_macos macOS specific CMake options
|
||||
|
||||
@anchor GLFW_BUILD_COCOA
|
||||
__GLFW_BUILD_COCOA__ determines whether to include support for Cocoa when compiling the
|
||||
library. This option is only available when compiling for macOS. This is enabled by
|
||||
default.
|
||||
|
||||
|
||||
@subsection compile_options_unix Unix-like system specific CMake options
|
||||
|
||||
@anchor GLFW_BUILD_WAYLAND
|
||||
__GLFW_BUILD_WAYLAND__ determines whether to include support for Wayland when compiling
|
||||
the library. This option is only available when compiling for Linux and other Unix-like
|
||||
systems other than macOS. This is disabled by default.
|
||||
|
||||
@anchor GLFW_BUILD_X11
|
||||
__GLFW_BUILD_X11__ determines whether to include support for X11 when compiling the
|
||||
library. This option is only available when compiling for Linux and other Unix-like
|
||||
systems other than macOS. This is enabled by default.
|
||||
|
||||
|
||||
@section compile_mingw_cross Cross-compilation with CMake and MinGW
|
||||
|
||||
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
|
||||
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
|
||||
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
|
||||
like Ubuntu have the `mingw-w64` package for both.
|
||||
|
||||
GLFW has CMake toolchain files in the `CMake` subdirectory that set up
|
||||
cross-compilation of Windows binaries. To use these files you set the
|
||||
`CMAKE_TOOLCHAIN_FILE` CMake variable with the `-D` flag add an option when
|
||||
configuring and generating the build files.
|
||||
|
||||
@code{.sh}
|
||||
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=path/to/file
|
||||
@endcode
|
||||
|
||||
The exact toolchain file to use depends on the prefix used by the MinGW or
|
||||
MinGW-w64 binaries on your system. You can usually see this in the /usr
|
||||
directory. For example, both the Ubuntu and Cygwin MinGW-w64 packages have
|
||||
`/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct invocation
|
||||
would be:
|
||||
|
||||
@code{.sh}
|
||||
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake
|
||||
@endcode
|
||||
|
||||
The path to the toolchain file is relative to the path to the GLFW source tree
|
||||
passed to the `-S` flag, not to the current directory.
|
||||
|
||||
For more details see the
|
||||
[CMake toolchain guide](https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html).
|
||||
|
||||
|
||||
@section compile_manual Compiling GLFW manually
|
||||
|
||||
If you wish to compile GLFW without its CMake build environment then you will have to do
|
||||
at least some of the platform detection yourself. There are preprocessor macros for
|
||||
enabling support for the platforms (window systems) available. There are also optional,
|
||||
platform-specific macros for various features.
|
||||
|
||||
When building, GLFW will expect the necessary configuration macros to be defined
|
||||
on the command-line. The GLFW CMake files set these as private compile
|
||||
definitions on the GLFW target but if you compile the GLFW sources manually you
|
||||
will need to define them yourself.
|
||||
|
||||
The window system is used to create windows, handle input, monitors, gamma ramps and
|
||||
clipboard. The options are:
|
||||
|
||||
- @b _GLFW_COCOA to use the Cocoa frameworks
|
||||
- @b _GLFW_WIN32 to use the Win32 API
|
||||
- @b _GLFW_X11 to use the X Window System
|
||||
- @b _GLFW_WAYLAND to use the Wayland API (incomplete)
|
||||
|
||||
The @b _GLFW_WAYLAND and @b _GLFW_X11 macros may be combined and produces a library that
|
||||
attempts to detect the appropriate platform at initialization.
|
||||
|
||||
If you are building GLFW as a shared library / dynamic library / DLL then you
|
||||
must also define @b _GLFW_BUILD_DLL. Otherwise, you must not define it.
|
||||
|
||||
If you are using a custom name for the Vulkan, EGL, GLX, OSMesa, OpenGL, GLESv1
|
||||
or GLESv2 library, you can override the default names by defining those you need
|
||||
of @b _GLFW_VULKAN_LIBRARY, @b _GLFW_EGL_LIBRARY, @b _GLFW_GLX_LIBRARY, @b
|
||||
_GLFW_OSMESA_LIBRARY, @b _GLFW_OPENGL_LIBRARY, @b _GLFW_GLESV1_LIBRARY and @b
|
||||
_GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names.
|
||||
|
||||
@note None of the @ref build_macros may be defined during the compilation of
|
||||
GLFW. If you define any of these in your build files, make sure they are not
|
||||
applied to the GLFW sources.
|
||||
|
||||
*/
|
||||
342
src/ThirdParty/glfw/docs/context.dox
vendored
Normal file
342
src/ThirdParty/glfw/docs/context.dox
vendored
Normal file
@@ -0,0 +1,342 @@
|
||||
/*!
|
||||
|
||||
@page context_guide Context guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the OpenGL and OpenGL ES context related functions of
|
||||
GLFW. For details on a specific function in this category, see the @ref
|
||||
context. There are also guides for the other areas of the GLFW API.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref vulkan_guide
|
||||
- @ref monitor_guide
|
||||
- @ref input_guide
|
||||
|
||||
|
||||
@section context_object Context objects
|
||||
|
||||
A window object encapsulates both a top-level window and an OpenGL or OpenGL ES
|
||||
context. It is created with @ref glfwCreateWindow and destroyed with @ref
|
||||
glfwDestroyWindow or @ref glfwTerminate. See @ref window_creation for more
|
||||
information.
|
||||
|
||||
As the window and context are inseparably linked, the window object also serves
|
||||
as the context handle.
|
||||
|
||||
To test the creation of various kinds of contexts and see their properties, run
|
||||
the `glfwinfo` test program.
|
||||
|
||||
@note Vulkan does not have a context and the Vulkan instance is created via the
|
||||
Vulkan API itself. If you will be using Vulkan to render to a window, disable
|
||||
context creation by setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint)
|
||||
hint to `GLFW_NO_API`. For more information, see the @ref vulkan_guide.
|
||||
|
||||
|
||||
@subsection context_hints Context creation hints
|
||||
|
||||
There are a number of hints, specified using @ref glfwWindowHint, related to
|
||||
what kind of context is created. See
|
||||
[context related hints](@ref window_hints_ctx) in the window guide.
|
||||
|
||||
|
||||
@subsection context_sharing Context object sharing
|
||||
|
||||
When creating a window and its OpenGL or OpenGL ES context with @ref
|
||||
glfwCreateWindow, you can specify another window whose context the new one
|
||||
should share its objects (textures, vertex and element buffers, etc.) with.
|
||||
|
||||
@code
|
||||
GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window);
|
||||
@endcode
|
||||
|
||||
Object sharing is implemented by the operating system and graphics driver. On
|
||||
platforms where it is possible to choose which types of objects are shared, GLFW
|
||||
requests that all types are shared.
|
||||
|
||||
See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or
|
||||
[OpenGL ES](https://www.khronos.org/opengles/) reference documents for more
|
||||
information. The name and number of this chapter unfortunately varies between
|
||||
versions and APIs, but has at times been named _Shared Objects and Multiple
|
||||
Contexts_.
|
||||
|
||||
GLFW comes with a barebones object sharing example program called `sharing`.
|
||||
|
||||
|
||||
@subsection context_offscreen Offscreen contexts
|
||||
|
||||
GLFW doesn't support creating contexts without an associated window. However,
|
||||
contexts with hidden windows can be created with the
|
||||
[GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window hint.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
|
||||
|
||||
GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL);
|
||||
@endcode
|
||||
|
||||
The window never needs to be shown and its context can be used as a plain
|
||||
offscreen context. Depending on the window manager, the size of a hidden
|
||||
window's framebuffer may not be usable or modifiable, so framebuffer
|
||||
objects are recommended for rendering with such contexts.
|
||||
|
||||
You should still [process events](@ref events) as long as you have at least one
|
||||
window, even if none of them are visible.
|
||||
|
||||
|
||||
@subsection context_less Windows without contexts
|
||||
|
||||
You can disable context creation by setting the
|
||||
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`. Windows
|
||||
without contexts must not be passed to @ref glfwMakeContextCurrent or @ref
|
||||
glfwSwapBuffers.
|
||||
|
||||
|
||||
@section context_current Current context
|
||||
|
||||
Before you can make OpenGL or OpenGL ES calls, you need to have a current
|
||||
context of the correct type. A context can only be current for a single thread
|
||||
at a time, and a thread can only have a single context current at a time.
|
||||
|
||||
When moving a context between threads, you must make it non-current on the old
|
||||
thread before making it current on the new one.
|
||||
|
||||
The context of a window is made current with @ref glfwMakeContextCurrent.
|
||||
|
||||
@code
|
||||
glfwMakeContextCurrent(window);
|
||||
@endcode
|
||||
|
||||
The window of the current context is returned by @ref glfwGetCurrentContext.
|
||||
|
||||
@code
|
||||
GLFWwindow* window = glfwGetCurrentContext();
|
||||
@endcode
|
||||
|
||||
The following GLFW functions require a context to be current. Calling any these
|
||||
functions without a current context will generate a @ref GLFW_NO_CURRENT_CONTEXT
|
||||
error.
|
||||
|
||||
- @ref glfwSwapInterval
|
||||
- @ref glfwExtensionSupported
|
||||
- @ref glfwGetProcAddress
|
||||
|
||||
|
||||
@section context_swap Buffer swapping
|
||||
|
||||
See @ref buffer_swap in the window guide.
|
||||
|
||||
|
||||
@section context_glext OpenGL and OpenGL ES extensions
|
||||
|
||||
One of the benefits of OpenGL and OpenGL ES is their extensibility.
|
||||
Hardware vendors may include extensions in their implementations that extend the
|
||||
API before that functionality is included in a new version of the OpenGL or
|
||||
OpenGL ES specification, and some extensions are never included and remain
|
||||
as extensions until they become obsolete.
|
||||
|
||||
An extension is defined by:
|
||||
|
||||
- An extension name (e.g. `GL_ARB_gl_spirv`)
|
||||
- New OpenGL tokens (e.g. `GL_SPIR_V_BINARY_ARB`)
|
||||
- New OpenGL functions (e.g. `glSpecializeShaderARB`)
|
||||
|
||||
Note the `ARB` affix, which stands for Architecture Review Board and is used
|
||||
for official extensions. The extension above was created by the ARB, but there
|
||||
are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any
|
||||
group may also use the generic `EXT` affix. Lists of extensions, together with
|
||||
their specifications, can be found at the
|
||||
[OpenGL Registry](https://www.opengl.org/registry/) and
|
||||
[OpenGL ES Registry](https://www.khronos.org/registry/gles/).
|
||||
|
||||
|
||||
@subsection context_glext_auto Loading extension with a loader library
|
||||
|
||||
An extension loader library is the easiest and best way to access both OpenGL and
|
||||
OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs.
|
||||
They will take care of all the details of declaring and loading everything you
|
||||
need. One such library is [glad](https://github.com/Dav1dde/glad) and there are
|
||||
several others.
|
||||
|
||||
The following example will use glad but all extension loader libraries work
|
||||
similarly.
|
||||
|
||||
First you need to generate the source files using the glad Python script. This
|
||||
example generates a loader for any version of OpenGL, which is the default for
|
||||
both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific
|
||||
API versions and extension sets can be generated. The generated files are
|
||||
written to the `output` directory.
|
||||
|
||||
@code{.sh}
|
||||
python main.py --generator c --no-loader --out-path output
|
||||
@endcode
|
||||
|
||||
The `--no-loader` option is added because GLFW already provides a function for
|
||||
loading OpenGL and OpenGL ES function pointers, one that automatically uses the
|
||||
selected context creation API, and glad can call this instead of having to
|
||||
implement its own. There are several other command-line options as well. See
|
||||
the glad documentation for details.
|
||||
|
||||
Add the generated `output/src/glad.c`, `output/include/glad/glad.h` and
|
||||
`output/include/KHR/khrplatform.h` files to your build. Then you need to
|
||||
include the glad header file, which will replace the OpenGL header of your
|
||||
development environment. By including the glad header before the GLFW header,
|
||||
it suppresses the development environment's OpenGL or OpenGL ES header.
|
||||
|
||||
@code
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
Finally you need to initialize glad once you have a suitable current context.
|
||||
|
||||
@code
|
||||
window = glfwCreateWindow(640, 480, "My Window", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
...
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
@endcode
|
||||
|
||||
Once glad has been loaded, you have access to all OpenGL core and extension
|
||||
functions supported by both the context you created and the glad loader you
|
||||
generated and you are ready to start rendering.
|
||||
|
||||
You can specify a minimum required OpenGL or OpenGL ES version with
|
||||
[context hints](@ref window_hints_ctx). If your needs are more complex, you can
|
||||
check the actual OpenGL or OpenGL ES version with
|
||||
[context attributes](@ref window_attribs_ctx), or you can check whether
|
||||
a specific version is supported by the current context with the
|
||||
`GLAD_GL_VERSION_x_x` booleans.
|
||||
|
||||
@code
|
||||
if (GLAD_GL_VERSION_3_2)
|
||||
{
|
||||
// Call OpenGL 3.2+ specific code
|
||||
}
|
||||
@endcode
|
||||
|
||||
To check whether a specific extension is supported, use the `GLAD_GL_xxx`
|
||||
booleans.
|
||||
|
||||
@code
|
||||
if (GLAD_GL_ARB_gl_spirv)
|
||||
{
|
||||
// Use GL_ARB_gl_spirv
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection context_glext_manual Loading extensions manually
|
||||
|
||||
__Do not use this technique__ unless it is absolutely necessary. An
|
||||
[extension loader library](@ref context_glext_auto) will save you a ton of
|
||||
tedious, repetitive, error prone work.
|
||||
|
||||
To use a certain extension, you must first check whether the context supports
|
||||
that extension and then, if it introduces new functions, retrieve the pointers
|
||||
to those functions. GLFW provides @ref glfwExtensionSupported and @ref
|
||||
glfwGetProcAddress for manual loading of extensions and new API functions.
|
||||
|
||||
This section will demonstrate manual loading of OpenGL extensions. The loading
|
||||
of OpenGL ES extensions is identical except for the name of the extension header.
|
||||
|
||||
|
||||
@subsubsection context_glext_header The glext.h header
|
||||
|
||||
The `glext.h` extension header is a continually updated file that defines the
|
||||
interfaces for all OpenGL extensions. The latest version of this can always be
|
||||
found at the [OpenGL Registry](https://www.opengl.org/registry/). There are also
|
||||
extension headers for the various versions of OpenGL ES at the
|
||||
[OpenGL ES Registry](https://www.khronos.org/registry/gles/). It it strongly
|
||||
recommended that you use your own copy of the extension header, as the one
|
||||
included in your development environment may be several years out of date and
|
||||
may not include the extensions you wish to use.
|
||||
|
||||
The header defines function pointer types for all functions of all extensions it
|
||||
supports. These have names like `PFNGLSPECIALIZESHADERARBPROC` (for
|
||||
`glSpecializeShaderARB`), i.e. the name is made uppercase and `PFN` (pointer
|
||||
to function) and `PROC` (procedure) are added to the ends.
|
||||
|
||||
To include the extension header, define @ref GLFW_INCLUDE_GLEXT before including
|
||||
the GLFW header.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_GLEXT
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@subsubsection context_glext_string Checking for extensions
|
||||
|
||||
A given machine may not actually support the extension (it may have older
|
||||
drivers or a graphics card that lacks the necessary hardware features), so it
|
||||
is necessary to check at run-time whether the context supports the extension.
|
||||
This is done with @ref glfwExtensionSupported.
|
||||
|
||||
@code
|
||||
if (glfwExtensionSupported("GL_ARB_gl_spirv"))
|
||||
{
|
||||
// The extension is supported by the current context
|
||||
}
|
||||
@endcode
|
||||
|
||||
The argument is a null terminated ASCII string with the extension name. If the
|
||||
extension is supported, @ref glfwExtensionSupported returns `GLFW_TRUE`,
|
||||
otherwise it returns `GLFW_FALSE`.
|
||||
|
||||
|
||||
@subsubsection context_glext_proc Fetching function pointers
|
||||
|
||||
Many extensions, though not all, require the use of new OpenGL functions.
|
||||
These functions often do not have entry points in the client API libraries of
|
||||
your operating system, making it necessary to fetch them at run time. You can
|
||||
retrieve pointers to these functions with @ref glfwGetProcAddress.
|
||||
|
||||
@code
|
||||
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB = glfwGetProcAddress("glSpecializeShaderARB");
|
||||
@endcode
|
||||
|
||||
In general, you should avoid giving the function pointer variables the (exact)
|
||||
same name as the function, as this may confuse your linker. Instead, you can
|
||||
use a different prefix, like above, or some other naming scheme.
|
||||
|
||||
Now that all the pieces have been introduced, here is what they might look like
|
||||
when used together.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_GLEXT
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#define glSpecializeShaderARB pfnSpecializeShaderARB
|
||||
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB;
|
||||
|
||||
// Flag indicating whether the extension is supported
|
||||
int has_ARB_gl_spirv = 0;
|
||||
|
||||
void load_extensions(void)
|
||||
{
|
||||
if (glfwExtensionSupported("GL_ARB_gl_spirv"))
|
||||
{
|
||||
pfnSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)
|
||||
glfwGetProcAddress("glSpecializeShaderARB");
|
||||
has_ARB_gl_spirv = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void some_function(void)
|
||||
{
|
||||
if (has_ARB_gl_spirv)
|
||||
{
|
||||
// Now the extension function can be called as usual
|
||||
glSpecializeShaderARB(...);
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
*/
|
||||
2
src/ThirdParty/glfw/docs/extra.css
vendored
Normal file
2
src/ThirdParty/glfw/docs/extra.css
vendored
Normal file
File diff suppressed because one or more lines are too long
7
src/ThirdParty/glfw/docs/extra.css.map
vendored
Normal file
7
src/ThirdParty/glfw/docs/extra.css.map
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"version": 3,
|
||||
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|
||||
"sources": ["extra.scss"],
|
||||
"names": [],
|
||||
"file": "extra.css"
|
||||
}
|
||||
449
src/ThirdParty/glfw/docs/extra.scss
vendored
Normal file
449
src/ThirdParty/glfw/docs/extra.scss
vendored
Normal file
@@ -0,0 +1,449 @@
|
||||
// NOTE: Please use this file to perform modifications on default style sheets.
|
||||
//
|
||||
// You need to install the official Sass CLI tool:
|
||||
// npm install -g sass
|
||||
//
|
||||
// Run this command to regenerate extra.css after you're finished with changes:
|
||||
// sass --style=compressed extra.scss extra.css
|
||||
//
|
||||
// Alternatively you can use online services to regenerate extra.css.
|
||||
|
||||
|
||||
// Default text color for page contents
|
||||
$default-text-color: hsl(0,0%,30%);
|
||||
|
||||
// Page header, footer, table rows, inline codes and definition lists
|
||||
$header-footer-background-color: hsl(0,0%,95%);
|
||||
|
||||
// Page header, footer links and navigation bar background
|
||||
$header-footer-link-color: hsl(0,0%,40%);
|
||||
|
||||
// Doxygen navigation bar links
|
||||
$navbar-link-color: $header-footer-background-color;
|
||||
|
||||
// Page content background color
|
||||
$content-background-color: hsl(0,0%,100%);
|
||||
|
||||
// Bold, italic, h1, h2, ... and table of contents
|
||||
$heading-color: hsl(0,0%,10%);
|
||||
|
||||
// Function, enum and macro definition separator
|
||||
$def-separator-color: $header-footer-background-color;
|
||||
|
||||
// Base color hue
|
||||
$base-hue: 24;
|
||||
|
||||
// Default color used for links
|
||||
$default-link-color: hsl($base-hue,100%,50%);
|
||||
|
||||
// Doxygen navigation bar active tab
|
||||
$tab-text-color: hsl(0,0%,100%);
|
||||
$tab-background-color1: $default-link-color;
|
||||
$tab-background-color2: lighten(adjust-hue($tab-background-color1, 10), 10%);
|
||||
|
||||
// Table borders
|
||||
$default-border-color: $default-link-color;
|
||||
|
||||
// Table header
|
||||
$table-text-color: $tab-text-color;
|
||||
$table-background-color1: $tab-background-color1;
|
||||
$table-background-color2: $tab-background-color2;
|
||||
|
||||
// Table of contents, data structure index and prototypes
|
||||
$toc-background-color1: hsl(0,0%,90%);
|
||||
$toc-background-color2: lighten($toc-background-color1, 5%);
|
||||
|
||||
// Function prototype parameters color
|
||||
$prototype-param-color: darken($default-link-color, 25%);
|
||||
|
||||
// Message box color: note, pre, post and invariant
|
||||
$box-note-color: hsl(103,80%,85%);
|
||||
|
||||
// Message box color: warning and attention
|
||||
$box-warning-color: hsl(34,80%,85%);
|
||||
|
||||
// Message box color: deprecated and bug
|
||||
$box-bug-color: hsl(333,80%,85%);
|
||||
|
||||
// Message box color: todo and test
|
||||
$box-todo-color: hsl(200,80%,85%);
|
||||
|
||||
// Message box helper function
|
||||
@mixin message-box($base-color){
|
||||
background:linear-gradient(to bottom,lighten($base-color, 5%) 0%,$base-color 100%);
|
||||
box-shadow:inset 0 0 32px darken($base-color, 5%);
|
||||
color:darken($base-color, 67%);
|
||||
border:2px solid desaturate(darken($base-color, 10%), 20%);
|
||||
}
|
||||
|
||||
.sm-dox,.sm-dox a,.sm-dox a:focus,.sm-dox a:active,.sm-dox a:hover,.sm-dox a.highlighted,.sm-dox ul a:hover {
|
||||
background:none;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
.sm-dox a span.sub-arrow {
|
||||
border-color:$navbar-link-color transparent transparent transparent;
|
||||
}
|
||||
|
||||
.sm-dox a span.sub-arrow:active,.sm-dox a span.sub-arrow:focus,.sm-dox a span.sub-arrow:hover,.sm-dox a:hover span.sub-arrow {
|
||||
border-color:$default-link-color transparent transparent transparent;
|
||||
}
|
||||
|
||||
.sm-dox ul a span.sub-arrow:active,.sm-dox ul a span.sub-arrow:focus,.sm-dox ul a span.sub-arrow:hover,.sm-dox ul a:hover span.sub-arrow {
|
||||
border-color:transparent transparent transparent $default-link-color;
|
||||
}
|
||||
|
||||
.sm-dox ul a:hover {
|
||||
background:$header-footer-link-color;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
.sm-dox ul.sm-nowrap a {
|
||||
color:$default-text-color;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
#main-nav,#main-menu,#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code,.markdownTable code {
|
||||
background:none;
|
||||
}
|
||||
|
||||
#titlearea,.footer,.contents,div.header,.memdoc,table.doxtable td,table.doxtable th,table.markdownTable td,table.markdownTable th,hr,.memSeparator {
|
||||
border:none;
|
||||
}
|
||||
|
||||
#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.reflist dt a.el,.levels span,.directory .levels span {
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
.memdoc,dl.reflist dd {
|
||||
box-shadow:none;
|
||||
}
|
||||
|
||||
div.headertitle,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,table.doxtable code,table.markdownTable code {
|
||||
padding:0;
|
||||
}
|
||||
|
||||
#nav-path,.directory .levels,span.lineno {
|
||||
display:none;
|
||||
}
|
||||
|
||||
html,#titlearea,.footer,tr.even,.directory tr.even,.doxtable tr:nth-child(even),tr.markdownTableBody:nth-child(even),.mdescLeft,.mdescRight,.memItemLeft,.memItemRight,code,.markdownTableRowEven {
|
||||
background:$header-footer-background-color;
|
||||
}
|
||||
|
||||
body {
|
||||
color:$default-text-color;
|
||||
}
|
||||
|
||||
div.title {
|
||||
font-size: 170%;
|
||||
margin: 1em 0 0.5em 0;
|
||||
}
|
||||
|
||||
h1,h2,h2.groupheader,h3,div.toc h3,h4,h5,h6,strong,em {
|
||||
color:$heading-color;
|
||||
border-bottom:none;
|
||||
}
|
||||
|
||||
h1 {
|
||||
padding-top:0.5em;
|
||||
font-size:150%;
|
||||
}
|
||||
|
||||
h2 {
|
||||
padding-top:0.5em;
|
||||
margin-bottom:0;
|
||||
font-size:130%;
|
||||
}
|
||||
|
||||
h3 {
|
||||
padding-top:0.5em;
|
||||
margin-bottom:0;
|
||||
font-size:110%;
|
||||
}
|
||||
|
||||
.glfwheader {
|
||||
font-size:16px;
|
||||
min-height:64px;
|
||||
max-width:920px;
|
||||
padding:0 32px;
|
||||
margin:0 auto;
|
||||
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
align-content: stretch;
|
||||
}
|
||||
|
||||
#glfwhome {
|
||||
line-height:64px;
|
||||
padding-right:48px;
|
||||
color:$header-footer-link-color;
|
||||
font-size:2.5em;
|
||||
background:url("https://www.glfw.org/css/arrow.png") no-repeat right;
|
||||
}
|
||||
|
||||
.glfwnavbar {
|
||||
list-style-type:none;
|
||||
margin:0 0 0 auto;
|
||||
float:right;
|
||||
}
|
||||
|
||||
#glfwhome,.glfwnavbar li {
|
||||
float:left;
|
||||
}
|
||||
|
||||
.glfwnavbar a,.glfwnavbar a:visited {
|
||||
line-height:64px;
|
||||
margin-left:2em;
|
||||
display:block;
|
||||
color:$header-footer-link-color;
|
||||
}
|
||||
|
||||
.glfwnavbar {
|
||||
padding-left: 0;
|
||||
}
|
||||
|
||||
#glfwhome,.glfwnavbar a,.glfwnavbar a:visited {
|
||||
transition:.35s ease;
|
||||
}
|
||||
|
||||
#titlearea,.footer {
|
||||
color:$header-footer-link-color;
|
||||
}
|
||||
|
||||
address.footer {
|
||||
text-align:center;
|
||||
padding:2em;
|
||||
margin-top:3em;
|
||||
}
|
||||
|
||||
#top {
|
||||
background:$header-footer-link-color;
|
||||
}
|
||||
|
||||
#main-nav {
|
||||
max-width:960px;
|
||||
margin:0 auto;
|
||||
font-size:13px;
|
||||
}
|
||||
|
||||
#main-menu {
|
||||
max-width:920px;
|
||||
margin:0 auto;
|
||||
font-size:13px;
|
||||
}
|
||||
|
||||
.memtitle {
|
||||
display:none;
|
||||
}
|
||||
|
||||
.memproto,.memname {
|
||||
font-weight:bold;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
#main-menu {
|
||||
min-height:36px;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
align-content: stretch;
|
||||
}
|
||||
|
||||
#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li {
|
||||
color:$navbar-link-color;
|
||||
}
|
||||
|
||||
#main-menu li ul.sm-nowrap li a {
|
||||
color:$default-text-color;
|
||||
}
|
||||
|
||||
#main-menu li ul.sm-nowrap li a:hover {
|
||||
color:$default-link-color;
|
||||
}
|
||||
|
||||
#main-menu > li:last-child {
|
||||
margin: 0 0 0 auto;
|
||||
}
|
||||
|
||||
.contents {
|
||||
min-height:590px;
|
||||
}
|
||||
|
||||
div.contents,div.header {
|
||||
max-width:920px;
|
||||
margin:0 auto;
|
||||
padding:0 32px;
|
||||
background:$content-background-color none;
|
||||
}
|
||||
|
||||
table.doxtable th,table.markdownTable th,dl.reflist dt {
|
||||
background:linear-gradient(to bottom,$table-background-color2 0%,$table-background-color1 100%);
|
||||
box-shadow:inset 0 0 32px $table-background-color1;
|
||||
text-shadow:0 -1px 1px darken($table-background-color1, 15%);
|
||||
text-align:left;
|
||||
color:$table-text-color;
|
||||
}
|
||||
|
||||
dl.reflist dt a.el {
|
||||
color:$default-link-color;
|
||||
padding:.2em;
|
||||
border-radius:4px;
|
||||
background-color:lighten($default-link-color, 40%);
|
||||
}
|
||||
|
||||
div.toc {
|
||||
float:right;
|
||||
width:35%;
|
||||
}
|
||||
|
||||
@media screen and (max-width:600px) {
|
||||
div.toc {
|
||||
float:none;
|
||||
width:inherit;
|
||||
margin:0;
|
||||
}
|
||||
}
|
||||
|
||||
div.toc h3 {
|
||||
font-size:1.17em;
|
||||
}
|
||||
|
||||
div.toc ul {
|
||||
padding-left:1.5em;
|
||||
}
|
||||
|
||||
div.toc li {
|
||||
font-size:1em;
|
||||
padding-left:0;
|
||||
list-style-type:disc;
|
||||
}
|
||||
|
||||
div.toc {
|
||||
li.level2, li.level3 {
|
||||
margin-left:0.5em;
|
||||
}
|
||||
}
|
||||
|
||||
div.toc,.memproto,div.qindex,div.ah {
|
||||
background:linear-gradient(to bottom,$toc-background-color2 0%,$toc-background-color1 100%);
|
||||
box-shadow:inset 0 0 32px $toc-background-color1;
|
||||
text-shadow:0 1px 1px lighten($toc-background-color2, 10%);
|
||||
color:$heading-color;
|
||||
border:2px solid $toc-background-color1;
|
||||
border-radius:4px;
|
||||
}
|
||||
|
||||
.paramname {
|
||||
color:$prototype-param-color;
|
||||
}
|
||||
|
||||
dl.reflist dt {
|
||||
border:2px solid $default-border-color;
|
||||
border-top-left-radius:4px;
|
||||
border-top-right-radius:4px;
|
||||
border-bottom:none;
|
||||
}
|
||||
|
||||
dl.reflist dd {
|
||||
border:2px solid $default-border-color;
|
||||
border-bottom-right-radius:4px;
|
||||
border-bottom-left-radius:4px;
|
||||
border-top:none;
|
||||
}
|
||||
|
||||
table.doxtable,table.markdownTable {
|
||||
border-collapse:inherit;
|
||||
border-spacing:0;
|
||||
border:2px solid $default-border-color;
|
||||
border-radius:4px;
|
||||
}
|
||||
|
||||
a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,#main-menu a:hover,span.lineno a:hover {
|
||||
color:$default-link-color;
|
||||
text-decoration:none;
|
||||
}
|
||||
|
||||
div.directory {
|
||||
border-collapse:inherit;
|
||||
border-spacing:0;
|
||||
border:2px solid $default-border-color;
|
||||
border-radius:4px;
|
||||
}
|
||||
|
||||
hr,.memSeparator {
|
||||
height:2px;
|
||||
background:linear-gradient(to right,$def-separator-color 0%,darken($def-separator-color, 10%) 50%,$def-separator-color 100%);
|
||||
}
|
||||
|
||||
dl.note,dl.pre,dl.post,dl.invariant {
|
||||
@include message-box($box-note-color);
|
||||
}
|
||||
|
||||
dl.warning,dl.attention {
|
||||
@include message-box($box-warning-color);
|
||||
}
|
||||
|
||||
dl.deprecated,dl.bug {
|
||||
@include message-box($box-bug-color);
|
||||
}
|
||||
|
||||
dl.todo,dl.test {
|
||||
@include message-box($box-todo-color);
|
||||
}
|
||||
|
||||
dl.note,dl.pre,dl.post,dl.invariant,dl.warning,dl.attention,dl.deprecated,dl.bug,dl.todo,dl.test {
|
||||
border-radius:4px;
|
||||
padding:1em;
|
||||
text-shadow:0 1px 1px hsl(0,0%,100%);
|
||||
margin:1em 0;
|
||||
}
|
||||
|
||||
.note a,.pre a,.post a,.invariant a,.warning a,.attention a,.deprecated a,.bug a,.todo a,.test a,.note a:visited,.pre a:visited,.post a:visited,.invariant a:visited,.warning a:visited,.attention a:visited,.deprecated a:visited,.bug a:visited,.todo a:visited,.test a:visited {
|
||||
color:inherit;
|
||||
}
|
||||
|
||||
div.line {
|
||||
line-height:inherit;
|
||||
}
|
||||
|
||||
div.fragment,pre.fragment {
|
||||
background:hsl(0,0%,95%);
|
||||
border-radius:4px;
|
||||
border:none;
|
||||
padding:1em;
|
||||
overflow:auto;
|
||||
border-left:4px solid hsl(0,0%,80%);
|
||||
margin:1em 0;
|
||||
}
|
||||
|
||||
.lineno a,.lineno a:visited,.line,pre.fragment {
|
||||
color:$default-text-color;
|
||||
}
|
||||
|
||||
span.preprocessor,span.comment {
|
||||
color:hsl(193,100%,30%);
|
||||
}
|
||||
|
||||
a.code,a.code:visited {
|
||||
color:hsl(18,100%,45%);
|
||||
}
|
||||
|
||||
span.keyword,span.keywordtype,span.keywordflow {
|
||||
color:darken($default-text-color, 5%);
|
||||
font-weight:bold;
|
||||
}
|
||||
|
||||
span.stringliteral {
|
||||
color:hsl(261,100%,30%);
|
||||
}
|
||||
|
||||
code {
|
||||
padding:.1em;
|
||||
border-radius:4px;
|
||||
}
|
||||
7
src/ThirdParty/glfw/docs/footer.html
vendored
Normal file
7
src/ThirdParty/glfw/docs/footer.html
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
<address class="footer">
|
||||
<p>
|
||||
Last update on $date for $projectname $projectnumber
|
||||
</p>
|
||||
</address>
|
||||
</body>
|
||||
</html>
|
||||
34
src/ThirdParty/glfw/docs/header.html
vendored
Normal file
34
src/ThirdParty/glfw/docs/header.html
vendored
Normal file
@@ -0,0 +1,34 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
|
||||
<meta name="generator" content="Doxygen $doxygenversion"/>
|
||||
<!--BEGIN PROJECT_NAME--><title>$projectname: $title</title><!--END PROJECT_NAME-->
|
||||
<!--BEGIN !PROJECT_NAME--><title>$title</title><!--END !PROJECT_NAME-->
|
||||
<link href="$relpath^tabs.css" rel="stylesheet" type="text/css"/>
|
||||
<script type="text/javascript" src="$relpath^jquery.js"></script>
|
||||
<script type="text/javascript" src="$relpath^dynsections.js"></script>
|
||||
$treeview
|
||||
$search
|
||||
$mathjax
|
||||
<link href="$relpath^$stylesheet" rel="stylesheet" type="text/css" />
|
||||
$extrastylesheet
|
||||
</head>
|
||||
<body>
|
||||
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
||||
|
||||
<!--BEGIN TITLEAREA-->
|
||||
<div id="titlearea">
|
||||
<div class="glfwheader">
|
||||
<a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
|
||||
<ul class="glfwnavbar">
|
||||
<li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
|
||||
<li><a href="https://www.glfw.org/download.html">Download</a></li>
|
||||
<li><a href="https://www.glfw.org/community.html">Community</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<!--END TITLEAREA-->
|
||||
<!-- end header part -->
|
||||
953
src/ThirdParty/glfw/docs/input.dox
vendored
Normal file
953
src/ThirdParty/glfw/docs/input.dox
vendored
Normal file
@@ -0,0 +1,953 @@
|
||||
/*!
|
||||
|
||||
@page input_guide Input guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the input related functions of GLFW. For details on
|
||||
a specific function in this category, see the @ref input. There are also guides
|
||||
for the other areas of GLFW.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref vulkan_guide
|
||||
- @ref monitor_guide
|
||||
|
||||
GLFW provides many kinds of input. While some can only be polled, like time, or
|
||||
only received via callbacks, like scrolling, many provide both callbacks and
|
||||
polling. Callbacks are more work to use than polling but is less CPU intensive
|
||||
and guarantees that you do not miss state changes.
|
||||
|
||||
All input callbacks receive a window handle. By using the
|
||||
[window user pointer](@ref window_userptr), you can access non-global structures
|
||||
or objects from your callbacks.
|
||||
|
||||
To get a better feel for how the various events callbacks behave, run the
|
||||
`events` test program. It register every callback supported by GLFW and prints
|
||||
out all arguments provided for every event, along with time and sequence
|
||||
information.
|
||||
|
||||
|
||||
@section events Event processing
|
||||
|
||||
GLFW needs to poll the window system for events both to provide input to the
|
||||
application and to prove to the window system that the application hasn't locked
|
||||
up. Event processing is normally done each frame after
|
||||
[buffer swapping](@ref buffer_swap). Even when you have no windows, event
|
||||
polling needs to be done in order to receive monitor and joystick connection
|
||||
events.
|
||||
|
||||
There are three functions for processing pending events. @ref glfwPollEvents,
|
||||
processes only those events that have already been received and then returns
|
||||
immediately.
|
||||
|
||||
@code
|
||||
glfwPollEvents();
|
||||
@endcode
|
||||
|
||||
This is the best choice when rendering continuously, like most games do.
|
||||
|
||||
If you only need to update the contents of the window when you receive new
|
||||
input, @ref glfwWaitEvents is a better choice.
|
||||
|
||||
@code
|
||||
glfwWaitEvents();
|
||||
@endcode
|
||||
|
||||
It puts the thread to sleep until at least one event has been received and then
|
||||
processes all received events. This saves a great deal of CPU cycles and is
|
||||
useful for, for example, editing tools.
|
||||
|
||||
If you want to wait for events but have UI elements or other tasks that need
|
||||
periodic updates, @ref glfwWaitEventsTimeout lets you specify a timeout.
|
||||
|
||||
@code
|
||||
glfwWaitEventsTimeout(0.7);
|
||||
@endcode
|
||||
|
||||
It puts the thread to sleep until at least one event has been received, or until
|
||||
the specified number of seconds have elapsed. It then processes any received
|
||||
events.
|
||||
|
||||
If the main thread is sleeping in @ref glfwWaitEvents, you can wake it from
|
||||
another thread by posting an empty event to the event queue with @ref
|
||||
glfwPostEmptyEvent.
|
||||
|
||||
@code
|
||||
glfwPostEmptyEvent();
|
||||
@endcode
|
||||
|
||||
Do not assume that callbacks will _only_ be called in response to the above
|
||||
functions. While it is necessary to process events in one or more of the ways
|
||||
above, window systems that require GLFW to register callbacks of its own can
|
||||
pass events to GLFW in response to many window system function calls. GLFW will
|
||||
pass those events on to the application callbacks before returning.
|
||||
|
||||
For example, on Windows the system function that @ref glfwSetWindowSize is
|
||||
implemented with will send window size events directly to the event callback
|
||||
that every window has and that GLFW implements for its windows. If you have set
|
||||
a [window size callback](@ref window_size) GLFW will call it in turn with the
|
||||
new size before everything returns back out of the @ref glfwSetWindowSize call.
|
||||
|
||||
|
||||
@section input_keyboard Keyboard input
|
||||
|
||||
GLFW divides keyboard input into two categories; key events and character
|
||||
events. Key events relate to actual physical keyboard keys, whereas character
|
||||
events relate to the Unicode code points generated by pressing some of them.
|
||||
|
||||
Keys and characters do not map 1:1. A single key press may produce several
|
||||
characters, and a single character may require several keys to produce. This
|
||||
may not be the case on your machine, but your users are likely not all using the
|
||||
same keyboard layout, input method or even operating system as you.
|
||||
|
||||
|
||||
@subsection input_key Key input
|
||||
|
||||
If you wish to be notified when a physical key is pressed or released or when it
|
||||
repeats, set a key callback.
|
||||
|
||||
@code
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the [keyboard key](@ref keys), platform-specific
|
||||
scancode, key action and [modifier bits](@ref mods).
|
||||
|
||||
@code
|
||||
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_E && action == GLFW_PRESS)
|
||||
activate_airship();
|
||||
}
|
||||
@endcode
|
||||
|
||||
The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. The key
|
||||
will be `GLFW_KEY_UNKNOWN` if GLFW lacks a key token for it, for example
|
||||
_E-mail_ and _Play_ keys.
|
||||
|
||||
The scancode is unique for every key, regardless of whether it has a key token.
|
||||
Scancodes are platform-specific but consistent over time, so keys will have
|
||||
different scancodes depending on the platform but they are safe to save to disk.
|
||||
You can query the scancode for any [named key](@ref keys) on the current
|
||||
platform with @ref glfwGetKeyScancode.
|
||||
|
||||
@code
|
||||
const int scancode = glfwGetKeyScancode(GLFW_KEY_X);
|
||||
set_key_mapping(scancode, swap_weapons);
|
||||
@endcode
|
||||
|
||||
The last reported state for every [named key](@ref keys) is also saved in
|
||||
per-window state arrays that can be polled with @ref glfwGetKey.
|
||||
|
||||
@code
|
||||
int state = glfwGetKey(window, GLFW_KEY_E);
|
||||
if (state == GLFW_PRESS)
|
||||
{
|
||||
activate_airship();
|
||||
}
|
||||
@endcode
|
||||
|
||||
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
|
||||
This function only returns cached key event state. It does not poll the
|
||||
system for the current physical state of the key.
|
||||
|
||||
@anchor GLFW_STICKY_KEYS
|
||||
Whenever you poll state, you risk missing the state change you are looking for.
|
||||
If a pressed key is released again before you poll its state, you will have
|
||||
missed the key press. The recommended solution for this is to use a
|
||||
key callback, but there is also the `GLFW_STICKY_KEYS` input mode.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_STICKY_KEYS, GLFW_TRUE);
|
||||
@endcode
|
||||
|
||||
When sticky keys mode is enabled, the pollable state of a key will remain
|
||||
`GLFW_PRESS` until the state of that key is polled with @ref glfwGetKey. Once
|
||||
it has been polled, if a key release event had been processed in the meantime,
|
||||
the state will reset to `GLFW_RELEASE`, otherwise it will remain `GLFW_PRESS`.
|
||||
|
||||
@anchor GLFW_LOCK_KEY_MODS
|
||||
If you wish to know what the state of the Caps Lock and Num Lock keys was when
|
||||
input events were generated, set the `GLFW_LOCK_KEY_MODS` input mode.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, GLFW_TRUE);
|
||||
@endcode
|
||||
|
||||
When this input mode is enabled, any callback that receives
|
||||
[modifier bits](@ref mods) will have the @ref GLFW_MOD_CAPS_LOCK bit set if Caps
|
||||
Lock was on when the event occurred and the @ref GLFW_MOD_NUM_LOCK bit set if
|
||||
Num Lock was on.
|
||||
|
||||
The `GLFW_KEY_LAST` constant holds the highest value of any
|
||||
[named key](@ref keys).
|
||||
|
||||
|
||||
@subsection input_char Text input
|
||||
|
||||
GLFW supports text input in the form of a stream of
|
||||
[Unicode code points](https://en.wikipedia.org/wiki/Unicode), as produced by the
|
||||
operating system text input system. Unlike key input, text input obeys keyboard
|
||||
layouts and modifier keys and supports composing characters using
|
||||
[dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can
|
||||
encode the code points into UTF-8 or any other encoding you prefer.
|
||||
|
||||
Because an `unsigned int` is 32 bits long on all platforms supported by GLFW,
|
||||
you can treat the code point argument as native endian UTF-32.
|
||||
|
||||
If you wish to offer regular text input, set a character callback.
|
||||
|
||||
@code
|
||||
glfwSetCharCallback(window, character_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives Unicode code points for key events that would
|
||||
have led to regular text input and generally behaves as a standard text field on
|
||||
that platform.
|
||||
|
||||
@code
|
||||
void character_callback(GLFWwindow* window, unsigned int codepoint)
|
||||
{
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection input_key_name Key names
|
||||
|
||||
If you wish to refer to keys by name, you can query the keyboard layout
|
||||
dependent name of printable keys with @ref glfwGetKeyName.
|
||||
|
||||
@code
|
||||
const char* key_name = glfwGetKeyName(GLFW_KEY_W, 0);
|
||||
show_tutorial_hint("Press %s to move forward", key_name);
|
||||
@endcode
|
||||
|
||||
This function can handle both [keys and scancodes](@ref input_key). If the
|
||||
specified key is `GLFW_KEY_UNKNOWN` then the scancode is used, otherwise it is
|
||||
ignored. This matches the behavior of the key callback, meaning the callback
|
||||
arguments can always be passed unmodified to this function.
|
||||
|
||||
|
||||
@section input_mouse Mouse input
|
||||
|
||||
Mouse input comes in many forms, including mouse motion, button presses and
|
||||
scrolling offsets. The cursor appearance can also be changed, either to
|
||||
a custom image or a standard cursor shape from the system theme.
|
||||
|
||||
|
||||
@subsection cursor_pos Cursor position
|
||||
|
||||
If you wish to be notified when the cursor moves over the window, set a cursor
|
||||
position callback.
|
||||
|
||||
@code
|
||||
glfwSetCursorPosCallback(window, cursor_position_callback);
|
||||
@endcode
|
||||
|
||||
The callback functions receives the cursor position, measured in screen
|
||||
coordinates but relative to the top-left corner of the window content area. On
|
||||
platforms that provide it, the full sub-pixel cursor position is passed on.
|
||||
|
||||
@code
|
||||
static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos)
|
||||
{
|
||||
}
|
||||
@endcode
|
||||
|
||||
The cursor position is also saved per-window and can be polled with @ref
|
||||
glfwGetCursorPos.
|
||||
|
||||
@code
|
||||
double xpos, ypos;
|
||||
glfwGetCursorPos(window, &xpos, &ypos);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection cursor_mode Cursor mode
|
||||
|
||||
@anchor GLFW_CURSOR
|
||||
The `GLFW_CURSOR` input mode provides several cursor modes for special forms of
|
||||
mouse motion input. By default, the cursor mode is `GLFW_CURSOR_NORMAL`,
|
||||
meaning the regular arrow cursor (or another cursor set with @ref glfwSetCursor)
|
||||
is used and cursor motion is not limited.
|
||||
|
||||
If you wish to implement mouse motion based camera controls or other input
|
||||
schemes that require unlimited mouse movement, set the cursor mode to
|
||||
`GLFW_CURSOR_DISABLED`.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
@endcode
|
||||
|
||||
This will hide the cursor and lock it to the specified window. GLFW will then
|
||||
take care of all the details of cursor re-centering and offset calculation and
|
||||
providing the application with a virtual cursor position. This virtual position
|
||||
is provided normally via both the cursor position callback and through polling.
|
||||
|
||||
@note You should not implement your own version of this functionality using
|
||||
other features of GLFW. It is not supported and will not work as robustly as
|
||||
`GLFW_CURSOR_DISABLED`.
|
||||
|
||||
If you only wish the cursor to become hidden when it is over a window but still
|
||||
want it to behave normally, set the cursor mode to `GLFW_CURSOR_HIDDEN`.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
@endcode
|
||||
|
||||
This mode puts no limit on the motion of the cursor.
|
||||
|
||||
To exit out of either of these special modes, restore the `GLFW_CURSOR_NORMAL`
|
||||
cursor mode.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
@endcode
|
||||
|
||||
|
||||
@anchor GLFW_RAW_MOUSE_MOTION
|
||||
@subsection raw_mouse_motion Raw mouse motion
|
||||
|
||||
When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can
|
||||
be enabled if available.
|
||||
|
||||
Raw mouse motion is closer to the actual motion of the mouse across a surface.
|
||||
It is not affected by the scaling and acceleration applied to the motion of the
|
||||
desktop cursor. That processing is suitable for a cursor while raw motion is
|
||||
better for controlling for example a 3D camera. Because of this, raw mouse
|
||||
motion is only provided when the cursor is disabled.
|
||||
|
||||
Call @ref glfwRawMouseMotionSupported to check if the current machine provides
|
||||
raw motion and set the `GLFW_RAW_MOUSE_MOTION` input mode to enable it. It is
|
||||
disabled by default.
|
||||
|
||||
@code
|
||||
if (glfwRawMouseMotionSupported())
|
||||
glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
|
||||
@endcode
|
||||
|
||||
If supported, raw mouse motion can be enabled or disabled per-window and at any
|
||||
time but it will only be provided when the cursor is disabled.
|
||||
|
||||
|
||||
@subsection cursor_object Cursor objects
|
||||
|
||||
GLFW supports creating both custom and system theme cursor images, encapsulated
|
||||
as @ref GLFWcursor objects. They are created with @ref glfwCreateCursor or @ref
|
||||
glfwCreateStandardCursor and destroyed with @ref glfwDestroyCursor, or @ref
|
||||
glfwTerminate, if any remain.
|
||||
|
||||
|
||||
@subsubsection cursor_custom Custom cursor creation
|
||||
|
||||
A custom cursor is created with @ref glfwCreateCursor, which returns a handle to
|
||||
the created cursor object. For example, this creates a 16x16 white square
|
||||
cursor with the hot-spot in the upper-left corner:
|
||||
|
||||
@code
|
||||
unsigned char pixels[16 * 16 * 4];
|
||||
memset(pixels, 0xff, sizeof(pixels));
|
||||
|
||||
GLFWimage image;
|
||||
image.width = 16;
|
||||
image.height = 16;
|
||||
image.pixels = pixels;
|
||||
|
||||
GLFWcursor* cursor = glfwCreateCursor(&image, 0, 0);
|
||||
@endcode
|
||||
|
||||
If cursor creation fails, `NULL` will be returned, so it is necessary to check
|
||||
the return value.
|
||||
|
||||
The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits
|
||||
per channel with the red channel first. The pixels are arranged canonically as
|
||||
sequential rows, starting from the top-left corner.
|
||||
|
||||
|
||||
@subsubsection cursor_standard Standard cursor creation
|
||||
|
||||
A cursor with a [standard shape](@ref shapes) from the current system cursor
|
||||
theme can be can be created with @ref glfwCreateStandardCursor.
|
||||
|
||||
@code
|
||||
GLFWcursor* url_cursor = glfwCreateStandardCursor(GLFW_POINTING_HAND_CURSOR);
|
||||
@endcode
|
||||
|
||||
These cursor objects behave in the exact same way as those created with @ref
|
||||
glfwCreateCursor except that the system cursor theme provides the actual image.
|
||||
|
||||
A few of these shapes are not available everywhere. If a shape is unavailable,
|
||||
`NULL` is returned. See @ref glfwCreateStandardCursor for details.
|
||||
|
||||
|
||||
@subsubsection cursor_destruction Cursor destruction
|
||||
|
||||
When a cursor is no longer needed, destroy it with @ref glfwDestroyCursor.
|
||||
|
||||
@code
|
||||
glfwDestroyCursor(cursor);
|
||||
@endcode
|
||||
|
||||
Cursor destruction always succeeds. If the cursor is current for any window,
|
||||
that window will revert to the default cursor. This does not affect the cursor
|
||||
mode. All remaining cursors are destroyed when @ref glfwTerminate is called.
|
||||
|
||||
|
||||
@subsubsection cursor_set Cursor setting
|
||||
|
||||
A cursor can be set as current for a window with @ref glfwSetCursor.
|
||||
|
||||
@code
|
||||
glfwSetCursor(window, cursor);
|
||||
@endcode
|
||||
|
||||
Once set, the cursor image will be used as long as the system cursor is over the
|
||||
content area of the window and the [cursor mode](@ref cursor_mode) is set
|
||||
to `GLFW_CURSOR_NORMAL`.
|
||||
|
||||
A single cursor may be set for any number of windows.
|
||||
|
||||
To revert to the default cursor, set the cursor of that window to `NULL`.
|
||||
|
||||
@code
|
||||
glfwSetCursor(window, NULL);
|
||||
@endcode
|
||||
|
||||
When a cursor is destroyed, any window that has it set will revert to the
|
||||
default cursor. This does not affect the cursor mode.
|
||||
|
||||
|
||||
@subsection cursor_enter Cursor enter/leave events
|
||||
|
||||
If you wish to be notified when the cursor enters or leaves the content area of
|
||||
a window, set a cursor enter/leave callback.
|
||||
|
||||
@code
|
||||
glfwSetCursorEnterCallback(window, cursor_enter_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the new classification of the cursor.
|
||||
|
||||
@code
|
||||
void cursor_enter_callback(GLFWwindow* window, int entered)
|
||||
{
|
||||
if (entered)
|
||||
{
|
||||
// The cursor entered the content area of the window
|
||||
}
|
||||
else
|
||||
{
|
||||
// The cursor left the content area of the window
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
You can query whether the cursor is currently inside the content area of the
|
||||
window with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute.
|
||||
|
||||
@code
|
||||
if (glfwGetWindowAttrib(window, GLFW_HOVERED))
|
||||
{
|
||||
highlight_interface();
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection input_mouse_button Mouse button input
|
||||
|
||||
If you wish to be notified when a mouse button is pressed or released, set
|
||||
a mouse button callback.
|
||||
|
||||
@code
|
||||
glfwSetMouseButtonCallback(window, mouse_button_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the [mouse button](@ref buttons), button action
|
||||
and [modifier bits](@ref mods).
|
||||
|
||||
@code
|
||||
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS)
|
||||
popup_menu();
|
||||
}
|
||||
@endcode
|
||||
|
||||
The action is one of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
|
||||
Mouse button states for [named buttons](@ref buttons) are also saved in
|
||||
per-window state arrays that can be polled with @ref glfwGetMouseButton.
|
||||
|
||||
@code
|
||||
int state = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT);
|
||||
if (state == GLFW_PRESS)
|
||||
{
|
||||
upgrade_cow();
|
||||
}
|
||||
@endcode
|
||||
|
||||
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
|
||||
This function only returns cached mouse button event state. It does not poll
|
||||
the system for the current state of the mouse button.
|
||||
|
||||
@anchor GLFW_STICKY_MOUSE_BUTTONS
|
||||
Whenever you poll state, you risk missing the state change you are looking for.
|
||||
If a pressed mouse button is released again before you poll its state, you will have
|
||||
missed the button press. The recommended solution for this is to use a
|
||||
mouse button callback, but there is also the `GLFW_STICKY_MOUSE_BUTTONS`
|
||||
input mode.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, GLFW_TRUE);
|
||||
@endcode
|
||||
|
||||
When sticky mouse buttons mode is enabled, the pollable state of a mouse button
|
||||
will remain `GLFW_PRESS` until the state of that button is polled with @ref
|
||||
glfwGetMouseButton. Once it has been polled, if a mouse button release event
|
||||
had been processed in the meantime, the state will reset to `GLFW_RELEASE`,
|
||||
otherwise it will remain `GLFW_PRESS`.
|
||||
|
||||
The `GLFW_MOUSE_BUTTON_LAST` constant holds the highest value of any
|
||||
[named button](@ref buttons).
|
||||
|
||||
|
||||
@subsection scrolling Scroll input
|
||||
|
||||
If you wish to be notified when the user scrolls, whether with a mouse wheel or
|
||||
touchpad gesture, set a scroll callback.
|
||||
|
||||
@code
|
||||
glfwSetScrollCallback(window, scroll_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives two-dimensional scroll offsets.
|
||||
|
||||
@code
|
||||
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
|
||||
{
|
||||
}
|
||||
@endcode
|
||||
|
||||
A normal mouse wheel, being vertical, provides offsets along the Y-axis.
|
||||
|
||||
|
||||
@section joystick Joystick input
|
||||
|
||||
The joystick functions expose connected joysticks and controllers, with both
|
||||
referred to as joysticks. It supports up to sixteen joysticks, ranging from
|
||||
`GLFW_JOYSTICK_1`, `GLFW_JOYSTICK_2` up to and including `GLFW_JOYSTICK_16` or
|
||||
`GLFW_JOYSTICK_LAST`. You can test whether a [joystick](@ref joysticks) is
|
||||
present with @ref glfwJoystickPresent.
|
||||
|
||||
@code
|
||||
int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
|
||||
@endcode
|
||||
|
||||
Each joystick has zero or more axes, zero or more buttons, zero or more hats,
|
||||
a human-readable name, a user pointer and an SDL compatible GUID.
|
||||
|
||||
Detected joysticks are added to the beginning of the array. Once a joystick is
|
||||
detected, it keeps its assigned ID until it is disconnected or the library is
|
||||
terminated, so as joysticks are connected and disconnected, there may appear
|
||||
gaps in the IDs.
|
||||
|
||||
Joystick axis, button and hat state is updated when polled and does not require
|
||||
a window to be created or events to be processed. However, if you want joystick
|
||||
connection and disconnection events reliably delivered to the
|
||||
[joystick callback](@ref joystick_event) then you must
|
||||
[process events](@ref events).
|
||||
|
||||
To see all the properties of all connected joysticks in real-time, run the
|
||||
`joysticks` test program.
|
||||
|
||||
|
||||
@subsection joystick_axis Joystick axis states
|
||||
|
||||
The positions of all axes of a joystick are returned by @ref
|
||||
glfwGetJoystickAxes. See the reference documentation for the lifetime of the
|
||||
returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_5, &count);
|
||||
@endcode
|
||||
|
||||
Each element in the returned array is a value between -1.0 and 1.0.
|
||||
|
||||
|
||||
@subsection joystick_button Joystick button states
|
||||
|
||||
The states of all buttons of a joystick are returned by @ref
|
||||
glfwGetJoystickButtons. See the reference documentation for the lifetime of the
|
||||
returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_3, &count);
|
||||
@endcode
|
||||
|
||||
Each element in the returned array is either `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
|
||||
For backward compatibility with earlier versions that did not have @ref
|
||||
glfwGetJoystickHats, the button array by default also includes all hats. See
|
||||
the reference documentation for @ref glfwGetJoystickButtons for details.
|
||||
|
||||
|
||||
@subsection joystick_hat Joystick hat states
|
||||
|
||||
The states of all hats are returned by @ref glfwGetJoystickHats. See the
|
||||
reference documentation for the lifetime of the returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
const unsigned char* hats = glfwGetJoystickHats(GLFW_JOYSTICK_7, &count);
|
||||
@endcode
|
||||
|
||||
Each element in the returned array is one of the following:
|
||||
|
||||
Name | Value
|
||||
---- | -----
|
||||
`GLFW_HAT_CENTERED` | 0
|
||||
`GLFW_HAT_UP` | 1
|
||||
`GLFW_HAT_RIGHT` | 2
|
||||
`GLFW_HAT_DOWN` | 4
|
||||
`GLFW_HAT_LEFT` | 8
|
||||
`GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
|
||||
`GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
|
||||
`GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
|
||||
`GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
|
||||
|
||||
The diagonal directions are bitwise combinations of the primary (up, right, down
|
||||
and left) directions and you can test for these individually by ANDing it with
|
||||
the corresponding direction.
|
||||
|
||||
@code
|
||||
if (hats[2] & GLFW_HAT_RIGHT)
|
||||
{
|
||||
// State of hat 2 could be right-up, right or right-down
|
||||
}
|
||||
@endcode
|
||||
|
||||
For backward compatibility with earlier versions that did not have @ref
|
||||
glfwGetJoystickHats, all hats are by default also included in the button array.
|
||||
See the reference documentation for @ref glfwGetJoystickButtons for details.
|
||||
|
||||
|
||||
@subsection joystick_name Joystick name
|
||||
|
||||
The human-readable, UTF-8 encoded name of a joystick is returned by @ref
|
||||
glfwGetJoystickName. See the reference documentation for the lifetime of the
|
||||
returned string.
|
||||
|
||||
@code
|
||||
const char* name = glfwGetJoystickName(GLFW_JOYSTICK_4);
|
||||
@endcode
|
||||
|
||||
Joystick names are not guaranteed to be unique. Two joysticks of the same model
|
||||
and make may have the same name. Only the [joystick ID](@ref joysticks) is
|
||||
guaranteed to be unique, and only until that joystick is disconnected.
|
||||
|
||||
|
||||
@subsection joystick_userptr Joystick user pointer
|
||||
|
||||
Each joystick has a user pointer that can be set with @ref
|
||||
glfwSetJoystickUserPointer and queried with @ref glfwGetJoystickUserPointer.
|
||||
This can be used for any purpose you need and will not be modified by GLFW. The
|
||||
value will be kept until the joystick is disconnected or until the library is
|
||||
terminated.
|
||||
|
||||
The initial value of the pointer is `NULL`.
|
||||
|
||||
|
||||
@subsection joystick_event Joystick configuration changes
|
||||
|
||||
If you wish to be notified when a joystick is connected or disconnected, set
|
||||
a joystick callback.
|
||||
|
||||
@code
|
||||
glfwSetJoystickCallback(joystick_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the ID of the joystick that has been connected
|
||||
and disconnected and the event that occurred.
|
||||
|
||||
@code
|
||||
void joystick_callback(int jid, int event)
|
||||
{
|
||||
if (event == GLFW_CONNECTED)
|
||||
{
|
||||
// The joystick was connected
|
||||
}
|
||||
else if (event == GLFW_DISCONNECTED)
|
||||
{
|
||||
// The joystick was disconnected
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
For joystick connection and disconnection events to be delivered on all
|
||||
platforms, you need to call one of the [event processing](@ref events)
|
||||
functions. Joystick disconnection may also be detected and the callback
|
||||
called by joystick functions. The function will then return whatever it
|
||||
returns for a disconnected joystick.
|
||||
|
||||
Only @ref glfwGetJoystickName and @ref glfwGetJoystickUserPointer will return
|
||||
useful values for a disconnected joystick and only before the monitor callback
|
||||
returns.
|
||||
|
||||
|
||||
@subsection gamepad Gamepad input
|
||||
|
||||
The joystick functions provide unlabeled axes, buttons and hats, with no
|
||||
indication of where they are located on the device. Their order may also vary
|
||||
between platforms even with the same device.
|
||||
|
||||
To solve this problem the SDL community crowdsourced the
|
||||
[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) project,
|
||||
a database of mappings from many different devices to an Xbox-like gamepad.
|
||||
|
||||
GLFW supports this mapping format and contains a copy of the mappings
|
||||
available at the time of release. See @ref gamepad_mapping for how to update
|
||||
this at runtime. Mappings will be assigned to joysticks automatically any time
|
||||
a joystick is connected or the mappings are updated.
|
||||
|
||||
You can check whether a joystick is both present and has a gamepad mapping with
|
||||
@ref glfwJoystickIsGamepad.
|
||||
|
||||
@code
|
||||
if (glfwJoystickIsGamepad(GLFW_JOYSTICK_2))
|
||||
{
|
||||
// Use as gamepad
|
||||
}
|
||||
@endcode
|
||||
|
||||
If you are only interested in gamepad input you can use this function instead of
|
||||
@ref glfwJoystickPresent.
|
||||
|
||||
You can query the human-readable name provided by the gamepad mapping with @ref
|
||||
glfwGetGamepadName. This may or may not be the same as the
|
||||
[joystick name](@ref joystick_name).
|
||||
|
||||
@code
|
||||
const char* name = glfwGetGamepadName(GLFW_JOYSTICK_7);
|
||||
@endcode
|
||||
|
||||
To retrieve the gamepad state of a joystick, call @ref glfwGetGamepadState.
|
||||
|
||||
@code
|
||||
GLFWgamepadstate state;
|
||||
|
||||
if (glfwGetGamepadState(GLFW_JOYSTICK_3, &state))
|
||||
{
|
||||
if (state.buttons[GLFW_GAMEPAD_BUTTON_A])
|
||||
{
|
||||
input_jump();
|
||||
}
|
||||
|
||||
input_speed(state.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER]);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The @ref GLFWgamepadstate struct has two arrays; one for button states and one
|
||||
for axis states. The values for each button and axis are the same as for the
|
||||
@ref glfwGetJoystickButtons and @ref glfwGetJoystickAxes functions, i.e.
|
||||
`GLFW_PRESS` or `GLFW_RELEASE` for buttons and -1.0 to 1.0 inclusive for axes.
|
||||
|
||||
The sizes of the arrays and the positions within each array are fixed.
|
||||
|
||||
The [button indices](@ref gamepad_buttons) are `GLFW_GAMEPAD_BUTTON_A`,
|
||||
`GLFW_GAMEPAD_BUTTON_B`, `GLFW_GAMEPAD_BUTTON_X`, `GLFW_GAMEPAD_BUTTON_Y`,
|
||||
`GLFW_GAMEPAD_BUTTON_LEFT_BUMPER`, `GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER`,
|
||||
`GLFW_GAMEPAD_BUTTON_BACK`, `GLFW_GAMEPAD_BUTTON_START`,
|
||||
`GLFW_GAMEPAD_BUTTON_GUIDE`, `GLFW_GAMEPAD_BUTTON_LEFT_THUMB`,
|
||||
`GLFW_GAMEPAD_BUTTON_RIGHT_THUMB`, `GLFW_GAMEPAD_BUTTON_DPAD_UP`,
|
||||
`GLFW_GAMEPAD_BUTTON_DPAD_RIGHT`, `GLFW_GAMEPAD_BUTTON_DPAD_DOWN` and
|
||||
`GLFW_GAMEPAD_BUTTON_DPAD_LEFT`.
|
||||
|
||||
For those who prefer, there are also the `GLFW_GAMEPAD_BUTTON_CROSS`,
|
||||
`GLFW_GAMEPAD_BUTTON_CIRCLE`, `GLFW_GAMEPAD_BUTTON_SQUARE` and
|
||||
`GLFW_GAMEPAD_BUTTON_TRIANGLE` aliases for the A, B, X and Y button indices.
|
||||
|
||||
The [axis indices](@ref gamepad_axes) are `GLFW_GAMEPAD_AXIS_LEFT_X`,
|
||||
`GLFW_GAMEPAD_AXIS_LEFT_Y`, `GLFW_GAMEPAD_AXIS_RIGHT_X`,
|
||||
`GLFW_GAMEPAD_AXIS_RIGHT_Y`, `GLFW_GAMEPAD_AXIS_LEFT_TRIGGER` and
|
||||
`GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER`.
|
||||
|
||||
The `GLFW_GAMEPAD_BUTTON_LAST` and `GLFW_GAMEPAD_AXIS_LAST` constants equal
|
||||
the largest available index for each array.
|
||||
|
||||
|
||||
@subsection gamepad_mapping Gamepad mappings
|
||||
|
||||
GLFW contains a copy of the mappings available in
|
||||
[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) at the
|
||||
time of release. Newer ones can be added at runtime with @ref
|
||||
glfwUpdateGamepadMappings.
|
||||
|
||||
@code
|
||||
const char* mappings = load_file_contents("game/data/gamecontrollerdb.txt");
|
||||
|
||||
glfwUpdateGamepadMappings(mappings);
|
||||
@endcode
|
||||
|
||||
This function supports everything from single lines up to and including the
|
||||
unmodified contents of the whole `gamecontrollerdb.txt` file.
|
||||
|
||||
If you are compiling GLFW from source with CMake you can update the built-in mappings by
|
||||
building the _update_mappings_ target. This runs the `GenerateMappings.cmake` CMake
|
||||
script, which downloads `gamecontrollerdb.txt` and regenerates the `mappings.h` header
|
||||
file.
|
||||
|
||||
Below is a description of the mapping format. Please keep in mind that __this
|
||||
description is not authoritative__. The format is defined by the SDL and
|
||||
SDL_GameControllerDB projects and their documentation and code takes precedence.
|
||||
|
||||
Each mapping is a single line of comma-separated values describing the GUID,
|
||||
name and layout of the gamepad. Lines that do not begin with a hexadecimal
|
||||
digit are ignored.
|
||||
|
||||
The first value is always the gamepad GUID, a 32 character long hexadecimal
|
||||
string that typically identifies its make, model, revision and the type of
|
||||
connection to the computer. When this information is not available, the GUID is
|
||||
generated using the gamepad name. GLFW uses the SDL 2.0.5+ GUID format but can
|
||||
convert from the older formats.
|
||||
|
||||
The second value is always the human-readable name of the gamepad.
|
||||
|
||||
All subsequent values are in the form `<field>:<value>` and describe the layout
|
||||
of the mapping. These fields may not all be present and may occur in any order.
|
||||
|
||||
The button fields are `a`, `b`, `c`, `d`, `back`, `start`, `guide`, `dpup`,
|
||||
`dpright`, `dpdown`, `dpleft`, `leftshoulder`, `rightshoulder`, `leftstick` and
|
||||
`rightstick`.
|
||||
|
||||
The axis fields are `leftx`, `lefty`, `rightx`, `righty`, `lefttrigger` and
|
||||
`righttrigger`.
|
||||
|
||||
The value of an axis or button field can be a joystick button, a joystick axis,
|
||||
a hat bitmask or empty. Joystick buttons are specified as `bN`, for example
|
||||
`b2` for the third button. Joystick axes are specified as `aN`, for example
|
||||
`a7` for the eighth button. Joystick hat bit masks are specified as `hN.N`, for
|
||||
example `h0.8` for left on the first hat. More than one bit may be set in the
|
||||
mask.
|
||||
|
||||
Before an axis there may be a `+` or `-` range modifier, for example `+a3` for
|
||||
the positive half of the fourth axis. This restricts input to only the positive
|
||||
or negative halves of the joystick axis. After an axis or half-axis there may
|
||||
be the `~` inversion modifier, for example `a2~` or `-a7~`. This negates the
|
||||
values of the gamepad axis.
|
||||
|
||||
The hat bit mask match the [hat states](@ref hat_state) in the joystick
|
||||
functions.
|
||||
|
||||
There is also the special `platform` field that specifies which platform the
|
||||
mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`.
|
||||
|
||||
Below is an example of what a gamepad mapping might look like. It is the
|
||||
one built into GLFW for Xbox controllers accessed via the XInput API on Windows.
|
||||
This example has been broken into several lines to fit on the page, but real
|
||||
gamepad mappings must be a single line.
|
||||
|
||||
@code{.unparsed}
|
||||
78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,
|
||||
b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,
|
||||
rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,
|
||||
righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
@endcode
|
||||
|
||||
@note GLFW does not yet support the output range and modifiers `+` and `-` that
|
||||
were recently added to SDL. The input modifiers `+`, `-` and `~` are supported
|
||||
and described above.
|
||||
|
||||
|
||||
@section time Time input
|
||||
|
||||
GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime.
|
||||
|
||||
@code
|
||||
double seconds = glfwGetTime();
|
||||
@endcode
|
||||
|
||||
It returns the number of seconds since the library was initialized with @ref
|
||||
glfwInit. The platform-specific time sources used typically have micro- or
|
||||
nanosecond resolution.
|
||||
|
||||
You can modify the base time with @ref glfwSetTime.
|
||||
|
||||
@code
|
||||
glfwSetTime(4.0);
|
||||
@endcode
|
||||
|
||||
This sets the time to the specified time, in seconds, and it continues to count
|
||||
from there.
|
||||
|
||||
You can also access the raw timer used to implement the functions above,
|
||||
with @ref glfwGetTimerValue.
|
||||
|
||||
@code
|
||||
uint64_t value = glfwGetTimerValue();
|
||||
@endcode
|
||||
|
||||
This value is in 1 / frequency seconds. The frequency of the raw
|
||||
timer varies depending on the operating system and hardware. You can query the
|
||||
frequency, in Hz, with @ref glfwGetTimerFrequency.
|
||||
|
||||
@code
|
||||
uint64_t frequency = glfwGetTimerFrequency();
|
||||
@endcode
|
||||
|
||||
|
||||
@section clipboard Clipboard input and output
|
||||
|
||||
If the system clipboard contains a UTF-8 encoded string or if it can be
|
||||
converted to one, you can retrieve it with @ref glfwGetClipboardString. See the
|
||||
reference documentation for the lifetime of the returned string.
|
||||
|
||||
@code
|
||||
const char* text = glfwGetClipboardString(NULL);
|
||||
if (text)
|
||||
{
|
||||
insert_text(text);
|
||||
}
|
||||
@endcode
|
||||
|
||||
If the clipboard is empty or if its contents could not be converted, `NULL` is
|
||||
returned.
|
||||
|
||||
The contents of the system clipboard can be set to a UTF-8 encoded string with
|
||||
@ref glfwSetClipboardString.
|
||||
|
||||
@code
|
||||
glfwSetClipboardString(NULL, "A string with words in it");
|
||||
@endcode
|
||||
|
||||
|
||||
@section path_drop Path drop input
|
||||
|
||||
If you wish to receive the paths of files and/or directories dropped on
|
||||
a window, set a file drop callback.
|
||||
|
||||
@code
|
||||
glfwSetDropCallback(window, drop_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives an array of paths encoded as UTF-8.
|
||||
|
||||
@code
|
||||
void drop_callback(GLFWwindow* window, int count, const char** paths)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < count; i++)
|
||||
handle_dropped_file(paths[i]);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The path array and its strings are only valid until the file drop callback
|
||||
returns, as they may have been generated specifically for that event. You need
|
||||
to make a deep copy of the array if you want to keep the paths.
|
||||
|
||||
*/
|
||||
123
src/ThirdParty/glfw/docs/internal.dox
vendored
Normal file
123
src/ThirdParty/glfw/docs/internal.dox
vendored
Normal file
@@ -0,0 +1,123 @@
|
||||
/*!
|
||||
|
||||
@page internals_guide Internal structure
|
||||
|
||||
@tableofcontents
|
||||
|
||||
There are several interfaces inside GLFW. Each interface has its own area of
|
||||
responsibility and its own naming conventions.
|
||||
|
||||
|
||||
@section internals_public Public interface
|
||||
|
||||
The most well-known is the public interface, described in the glfw3.h header
|
||||
file. This is implemented in source files shared by all platforms and these
|
||||
files contain no platform-specific code. This code usually ends up calling the
|
||||
platform and internal interfaces to do the actual work.
|
||||
|
||||
The public interface uses the OpenGL naming conventions except with GLFW and
|
||||
glfw instead of GL and gl. For struct members, where OpenGL sets no precedent,
|
||||
it use headless camel case.
|
||||
|
||||
Examples: `glfwCreateWindow`, `GLFWwindow`, `GLFW_RED_BITS`
|
||||
|
||||
|
||||
@section internals_native Native interface
|
||||
|
||||
The [native interface](@ref native) is a small set of publicly available
|
||||
but platform-specific functions, described in the glfw3native.h header file and
|
||||
used to gain access to the underlying window, context and (on some platforms)
|
||||
display handles used by the platform interface.
|
||||
|
||||
The function names of the native interface are similar to those of the public
|
||||
interface, but embeds the name of the interface that the returned handle is
|
||||
from.
|
||||
|
||||
Examples: `glfwGetX11Window`, `glfwGetWGLContext`
|
||||
|
||||
|
||||
@section internals_internal Internal interface
|
||||
|
||||
The internal interface consists of utility functions used by all other
|
||||
interfaces. It is shared code implemented in the same shared source files as
|
||||
the public and event interfaces. The internal interface is described in the
|
||||
internal.h header file.
|
||||
|
||||
The internal interface is in charge of GLFW's global data, which it stores in
|
||||
a `_GLFWlibrary` struct named `_glfw`.
|
||||
|
||||
The internal interface uses the same style as the public interface, except all
|
||||
global names have a leading underscore.
|
||||
|
||||
Examples: `_glfwIsValidContextConfig`, `_GLFWwindow`, `_glfw.monitorCount`
|
||||
|
||||
|
||||
@section internals_platform Platform interface
|
||||
|
||||
The platform interface implements all platform-specific operations as a service
|
||||
to the public interface. This includes event processing. The platform
|
||||
interface is never directly called by application code and never directly calls
|
||||
application-provided callbacks. It is also prohibited from modifying the
|
||||
platform-independent part of the internal structs. Instead, it calls the event
|
||||
interface when events interesting to GLFW are received.
|
||||
|
||||
The platform interface mostly mirrors those parts of the public interface that needs to
|
||||
perform platform-specific operations on some or all platforms.
|
||||
|
||||
The window system bits of the platform API is called through the `_GLFWplatform` struct of
|
||||
function pointers, to allow runtime selection of platform. This includes the window and
|
||||
context creation, input and event processing, monitor and Vulkan surface creation parts of
|
||||
GLFW. This is located in the global `_glfw` struct.
|
||||
|
||||
Examples: `_glfw.platform.createWindow`
|
||||
|
||||
The timer, threading and module loading bits of the platform API are plain functions with
|
||||
a `_glfwPlatform` prefix, as these things are independent of what window system is being
|
||||
used.
|
||||
|
||||
Examples: `_glfwPlatformGetTimerValue`
|
||||
|
||||
The platform interface also defines structs that contain platform-specific
|
||||
global and per-object state. Their names mirror those of the internal
|
||||
interface, except that an interface-specific suffix is added.
|
||||
|
||||
Examples: `_GLFWwindowX11`, `_GLFWcontextWGL`
|
||||
|
||||
These structs are incorporated as members into the internal interface structs
|
||||
using special macros that name them after the specific interface used. This
|
||||
prevents shared code from accidentally using these members.
|
||||
|
||||
Examples: `window->win32.handle`, `_glfw.x11.display`
|
||||
|
||||
|
||||
@section internals_event Event interface
|
||||
|
||||
The event interface is implemented in the same shared source files as the public
|
||||
interface and is responsible for delivering the events it receives to the
|
||||
application, either via callbacks, via window state changes or both.
|
||||
|
||||
The function names of the event interface use a `_glfwInput` prefix and the
|
||||
ObjectEvent pattern.
|
||||
|
||||
Examples: `_glfwInputWindowFocus`, `_glfwInputCursorPos`
|
||||
|
||||
|
||||
@section internals_static Static functions
|
||||
|
||||
Static functions may be used by any interface and have no prefixes or suffixes.
|
||||
These use headless camel case.
|
||||
|
||||
Examples: `isValidElementForJoystick`
|
||||
|
||||
|
||||
@section internals_config Configuration macros
|
||||
|
||||
GLFW uses a number of configuration macros to select at compile time which
|
||||
interfaces and code paths to use. They are defined in the GLFW CMake target.
|
||||
|
||||
Configuration macros the same style as tokens in the public interface, except
|
||||
with a leading underscore.
|
||||
|
||||
Examples: `_GLFW_WIN32`, `_GLFW_BUILD_DLL`
|
||||
|
||||
*/
|
||||
619
src/ThirdParty/glfw/docs/intro.dox
vendored
Normal file
619
src/ThirdParty/glfw/docs/intro.dox
vendored
Normal file
@@ -0,0 +1,619 @@
|
||||
/*!
|
||||
|
||||
@page intro_guide Introduction to the API
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the basic concepts of GLFW and describes initialization,
|
||||
error handling and API guarantees and limitations. For a broad but shallow
|
||||
tutorial, see @ref quick_guide instead. For details on a specific function in
|
||||
this category, see the @ref init.
|
||||
|
||||
There are also guides for the other areas of GLFW.
|
||||
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref vulkan_guide
|
||||
- @ref monitor_guide
|
||||
- @ref input_guide
|
||||
|
||||
|
||||
@section intro_init Initialization and termination
|
||||
|
||||
Before most GLFW functions may be called, the library must be initialized.
|
||||
This initialization checks what features are available on the machine,
|
||||
enumerates monitors, initializes the timer and performs any required
|
||||
platform-specific initialization.
|
||||
|
||||
Only the following functions may be called before the library has been
|
||||
successfully initialized, and only from the main thread.
|
||||
|
||||
- @ref glfwGetVersion
|
||||
- @ref glfwGetVersionString
|
||||
- @ref glfwPlatformSupported
|
||||
- @ref glfwGetError
|
||||
- @ref glfwSetErrorCallback
|
||||
- @ref glfwInitHint
|
||||
- @ref glfwInitAllocator
|
||||
- @ref glfwInitVulkanLoader
|
||||
- @ref glfwInit
|
||||
- @ref glfwTerminate
|
||||
|
||||
Calling any other function before successful initialization will cause a @ref
|
||||
GLFW_NOT_INITIALIZED error.
|
||||
|
||||
|
||||
@subsection intro_init_init Initializing GLFW
|
||||
|
||||
The library is initialized with @ref glfwInit, which returns `GLFW_FALSE` if an
|
||||
error occurred.
|
||||
|
||||
@code
|
||||
if (!glfwInit())
|
||||
{
|
||||
// Handle initialization failure
|
||||
}
|
||||
@endcode
|
||||
|
||||
If any part of initialization fails, any parts that succeeded are terminated as
|
||||
if @ref glfwTerminate had been called. The library only needs to be initialized
|
||||
once and additional calls to an already initialized library will return
|
||||
`GLFW_TRUE` immediately.
|
||||
|
||||
Once the library has been successfully initialized, it should be terminated
|
||||
before the application exits. Modern systems are very good at freeing resources
|
||||
allocated by programs that exit, but GLFW sometimes has to change global system
|
||||
settings and these might not be restored without termination.
|
||||
|
||||
@macos When the library is initialized the main menu and dock icon are created.
|
||||
These are not desirable for a command-line only program. The creation of the
|
||||
main menu and dock icon can be disabled with the @ref GLFW_COCOA_MENUBAR init
|
||||
hint.
|
||||
|
||||
|
||||
@subsection init_hints Initialization hints
|
||||
|
||||
Initialization hints are set before @ref glfwInit and affect how the library
|
||||
behaves until termination. Hints are set with @ref glfwInitHint.
|
||||
|
||||
@code
|
||||
glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE);
|
||||
@endcode
|
||||
|
||||
The values you set hints to are never reset by GLFW, but they only take effect
|
||||
during initialization. Once GLFW has been initialized, any values you set will
|
||||
be ignored until the library is terminated and initialized again.
|
||||
|
||||
Some hints are platform specific. These may be set on any platform but they
|
||||
will only affect their specific platform. Other platforms will ignore them.
|
||||
Setting these hints requires no platform specific headers or functions.
|
||||
|
||||
|
||||
@subsubsection init_hints_shared Shared init hints
|
||||
|
||||
@anchor GLFW_PLATFORM
|
||||
__GLFW_PLATFORM__ specifies the platform to use for windowing and input.
|
||||
Possible values are `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`,
|
||||
`GLFW_PLATFORM_COCOA`, `GLFW_PLATFORM_X11`, `GLFW_PLATFORM_WAYLAND` and
|
||||
`GLFW_PLATFORM_NULL`. The default value is `GLFW_ANY_PLATFORM`, which will
|
||||
choose any platform the library includes support for except for the Null
|
||||
backend.
|
||||
|
||||
|
||||
@anchor GLFW_JOYSTICK_HAT_BUTTONS
|
||||
__GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as
|
||||
buttons, for compatibility with earlier versions of GLFW that did not have @ref
|
||||
glfwGetJoystickHats. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||
|
||||
@anchor GLFW_ANGLE_PLATFORM_TYPE_hint
|
||||
__GLFW_ANGLE_PLATFORM_TYPE__ specifies the platform type (rendering backend) to
|
||||
request when using OpenGL ES and EGL via
|
||||
[ANGLE](https://chromium.googlesource.com/angle/angle/). If the requested
|
||||
platform type is unavailable, ANGLE will use its default. Possible values are
|
||||
one of `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`,
|
||||
`GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`,
|
||||
`GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` and
|
||||
`GLFW_ANGLE_PLATFORM_TYPE_METAL`.
|
||||
|
||||
The ANGLE platform type is specified via the `EGL_ANGLE_platform_angle`
|
||||
extension. This extension is not used if this hint is
|
||||
`GLFW_ANGLE_PLATFORM_TYPE_NONE`, which is the default value.
|
||||
|
||||
|
||||
@subsubsection init_hints_osx macOS specific init hints
|
||||
|
||||
@anchor GLFW_COCOA_CHDIR_RESOURCES_hint
|
||||
__GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
|
||||
the application to the `Contents/Resources` subdirectory of the application's
|
||||
bundle, if present. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is
|
||||
ignored on other platforms.
|
||||
|
||||
@anchor GLFW_COCOA_MENUBAR_hint
|
||||
__GLFW_COCOA_MENUBAR__ specifies whether to create the menu bar and dock icon
|
||||
when GLFW is initialized. This applies whether the menu bar is created from
|
||||
a nib or manually by GLFW. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||
This is ignored on other platforms.
|
||||
|
||||
|
||||
@subsubsection init_hints_x11 X11 specific init hints
|
||||
|
||||
@anchor GLFW_X11_XCB_VULKAN_SURFACE_hint
|
||||
__GLFW_X11_XCB_VULKAN_SURFACE__ specifies whether to prefer the
|
||||
`VK_KHR_xcb_surface` extension for creating Vulkan surfaces, or whether to use
|
||||
the `VK_KHR_xlib_surface` extension. Possible values are `GLFW_TRUE` and
|
||||
`GLFW_FALSE`. This is ignored on other platforms.
|
||||
|
||||
|
||||
@subsubsection init_hints_values Supported and default values
|
||||
|
||||
Initialization hint | Default value | Supported values
|
||||
-------------------------------- | ------------------------------- | ----------------
|
||||
@ref GLFW_PLATFORM | `GLFW_ANY_PLATFORM` | `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, `GLFW_PLATFORM_X11`, `GLFW_PLATFORM_WAYLAND` or `GLFW_PLATFORM_NULL`
|
||||
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
@ref GLFW_ANGLE_PLATFORM_TYPE | `GLFW_ANGLE_PLATFORM_TYPE_NONE` | `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`, `GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` or `GLFW_ANGLE_PLATFORM_TYPE_METAL`
|
||||
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
@ref GLFW_X11_XCB_VULKAN_SURFACE | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
|
||||
|
||||
@subsection platform Runtime platform selection
|
||||
|
||||
GLFW can be compiled for more than one platform (window system) at once. This lets
|
||||
a single library binary support both X11 and Wayland on Linux and other Unix-like systems.
|
||||
|
||||
You can control platform selection via the @ref GLFW_PLATFORM initialization hint. By
|
||||
default this is set to @ref GLFW_ANY_PLATFORM, which will look for supported window
|
||||
systems in order of priority and select the first one it finds. It can also be set to any
|
||||
specific platform to have GLFW only look for that one.
|
||||
|
||||
@code
|
||||
glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_X11);
|
||||
@endcode
|
||||
|
||||
This mechanism also provides the Null platform, which is always supported but needs to be
|
||||
explicitly requested. This platform is effectively a stub, emulating a window system on
|
||||
a single 1080p monitor, but will not interact with any actual window system.
|
||||
|
||||
@code
|
||||
glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_NULL);
|
||||
@endcode
|
||||
|
||||
You can test whether a library binary was compiled with support for a specific platform
|
||||
with @ref glfwPlatformSupported.
|
||||
|
||||
@code
|
||||
if (glfwPlatformSupported(GLFW_PLATFORM_WAYLAND))
|
||||
glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_WAYLAND);
|
||||
@endcode
|
||||
|
||||
Once GLFW has been initialized, you can query which platform was selected with @ref
|
||||
glfwGetPlatform.
|
||||
|
||||
@code
|
||||
int platform = glfwGetPlatform();
|
||||
@endcode
|
||||
|
||||
If you are using any [native access functions](@ref native), especially on Linux and other
|
||||
Unix-like systems, then you may need to check that you are calling the ones matching the
|
||||
selected platform.
|
||||
|
||||
|
||||
@subsection init_allocator Custom heap memory allocator
|
||||
|
||||
The heap memory allocator can be customized before initialization with @ref
|
||||
glfwInitAllocator.
|
||||
|
||||
@code
|
||||
GLFWallocator allocator;
|
||||
allocator.allocate = my_malloc;
|
||||
allocator.reallocate = my_realloc;
|
||||
allocator.deallocate = my_free;
|
||||
allocator.user = NULL;
|
||||
|
||||
glfwInitAllocator(&allocator);
|
||||
@endcode
|
||||
|
||||
The allocator will be picked up at the beginning of initialization and will be
|
||||
used until GLFW has been fully terminated. Any allocator set after
|
||||
initialization will be picked up only at the next initialization.
|
||||
|
||||
The allocator will only be used for allocations that would have been made with
|
||||
the C standard library. Memory allocations that must be made with platform
|
||||
specific APIs will still use those.
|
||||
|
||||
The allocation function must have a signature matching @ref GLFWallocatefun. It receives
|
||||
the desired size, in bytes, and the user pointer passed to @ref glfwInitAllocator and
|
||||
returns the address to the allocated memory block.
|
||||
|
||||
@code
|
||||
void* my_malloc(size_t size, void* user)
|
||||
{
|
||||
...
|
||||
}
|
||||
@endcode
|
||||
|
||||
The reallocation function must have a function signature matching @ref GLFWreallocatefun.
|
||||
It receives the memory block to be reallocated, the new desired size, in bytes, and the user
|
||||
pointer passed to @ref glfwInitAllocator and returns the address to the resized memory
|
||||
block.
|
||||
|
||||
@code
|
||||
void* my_realloc(void* block, size_t size, void* user)
|
||||
{
|
||||
...
|
||||
}
|
||||
@endcode
|
||||
|
||||
The deallocation function must have a function signature matching @ref GLFWdeallocatefun.
|
||||
It receives the memory block to be deallocated and the user pointer passed to @ref
|
||||
glfwInitAllocator.
|
||||
|
||||
@code
|
||||
void my_free(void* block, void* user)
|
||||
{
|
||||
...
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection intro_init_terminate Terminating GLFW
|
||||
|
||||
Before your application exits, you should terminate the GLFW library if it has
|
||||
been initialized. This is done with @ref glfwTerminate.
|
||||
|
||||
@code
|
||||
glfwTerminate();
|
||||
@endcode
|
||||
|
||||
This will destroy any remaining window, monitor and cursor objects, restore any
|
||||
modified gamma ramps, re-enable the screensaver if it had been disabled and free
|
||||
any other resources allocated by GLFW.
|
||||
|
||||
Once the library is terminated, it is as if it had never been initialized and
|
||||
you will need to initialize it again before being able to use GLFW. If the
|
||||
library was not initialized or had already been terminated, it return
|
||||
immediately.
|
||||
|
||||
|
||||
@section error_handling Error handling
|
||||
|
||||
Some GLFW functions have return values that indicate an error, but this is often
|
||||
not very helpful when trying to figure out what happened or why it occurred.
|
||||
Other functions have no return value reserved for errors, so error notification
|
||||
needs a separate channel. Finally, far from all GLFW functions have return
|
||||
values.
|
||||
|
||||
The last [error code](@ref errors) for the calling thread can be queried at any
|
||||
time with @ref glfwGetError.
|
||||
|
||||
@code
|
||||
int code = glfwGetError(NULL);
|
||||
|
||||
if (code != GLFW_NO_ERROR)
|
||||
handle_error(code);
|
||||
@endcode
|
||||
|
||||
If no error has occurred since the last call, @ref GLFW_NO_ERROR (zero) is
|
||||
returned. The error is cleared before the function returns.
|
||||
|
||||
The error code indicates the general category of the error. Some error codes,
|
||||
such as @ref GLFW_NOT_INITIALIZED has only a single meaning, whereas others like
|
||||
@ref GLFW_PLATFORM_ERROR are used for many different errors.
|
||||
|
||||
GLFW often has more information about an error than its general category. You
|
||||
can retrieve a UTF-8 encoded human-readable description along with the error
|
||||
code. If no error has occurred since the last call, the description is set to
|
||||
`NULL`.
|
||||
|
||||
@code
|
||||
const char* description;
|
||||
int code = glfwGetError(&description);
|
||||
|
||||
if (description)
|
||||
display_error_message(code, description);
|
||||
@endcode
|
||||
|
||||
The retrieved description string is only valid until the next error occurs.
|
||||
This means you must make a copy of it if you want to keep it.
|
||||
|
||||
You can also set an error callback, which will be called each time an error
|
||||
occurs. It is set with @ref glfwSetErrorCallback.
|
||||
|
||||
@code
|
||||
glfwSetErrorCallback(error_callback);
|
||||
@endcode
|
||||
|
||||
The error callback receives the same error code and human-readable description
|
||||
returned by @ref glfwGetError.
|
||||
|
||||
@code
|
||||
void error_callback(int code, const char* description)
|
||||
{
|
||||
display_error_message(code, description);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The error callback is called after the error is stored, so calling @ref
|
||||
glfwGetError from within the error callback returns the same values as the
|
||||
callback argument.
|
||||
|
||||
The description string passed to the callback is only valid until the error
|
||||
callback returns. This means you must make a copy of it if you want to keep it.
|
||||
|
||||
__Reported errors are never fatal.__ As long as GLFW was successfully
|
||||
initialized, it will remain initialized and in a safe state until terminated
|
||||
regardless of how many errors occur. If an error occurs during initialization
|
||||
that causes @ref glfwInit to fail, any part of the library that was initialized
|
||||
will be safely terminated.
|
||||
|
||||
Do not rely on a currently invalid call to generate a specific error, as in the
|
||||
future that same call may generate a different error or become valid.
|
||||
|
||||
|
||||
@section coordinate_systems Coordinate systems
|
||||
|
||||
GLFW has two primary coordinate systems: the _virtual screen_ and the window
|
||||
_content area_ or _content area_. Both use the same unit: _virtual screen
|
||||
coordinates_, or just _screen coordinates_, which don't necessarily correspond
|
||||
to pixels.
|
||||
|
||||
<img src="spaces.svg" width="90%" />
|
||||
|
||||
Both the virtual screen and the content area coordinate systems have the X-axis
|
||||
pointing to the right and the Y-axis pointing down.
|
||||
|
||||
Window and monitor positions are specified as the position of the upper-left
|
||||
corners of their content areas relative to the virtual screen, while cursor
|
||||
positions are specified relative to a window's content area.
|
||||
|
||||
Because the origin of the window's content area coordinate system is also the
|
||||
point from which the window position is specified, you can translate content
|
||||
area coordinates to the virtual screen by adding the window position. The
|
||||
window frame, when present, extends out from the content area but does not
|
||||
affect the window position.
|
||||
|
||||
Almost all positions and sizes in GLFW are measured in screen coordinates
|
||||
relative to one of the two origins above. This includes cursor positions,
|
||||
window positions and sizes, window frame sizes, monitor positions and video mode
|
||||
resolutions.
|
||||
|
||||
Two exceptions are the [monitor physical size](@ref monitor_size), which is
|
||||
measured in millimetres, and [framebuffer size](@ref window_fbsize), which is
|
||||
measured in pixels.
|
||||
|
||||
Pixels and screen coordinates may map 1:1 on your machine, but they won't on
|
||||
every other machine, for example on a Mac with a Retina display. The ratio
|
||||
between screen coordinates and pixels may also change at run-time depending on
|
||||
which monitor the window is currently considered to be on.
|
||||
|
||||
|
||||
@section guarantees_limitations Guarantees and limitations
|
||||
|
||||
This section describes the conditions under which GLFW can be expected to
|
||||
function, barring bugs in the operating system or drivers. Use of GLFW outside
|
||||
of these limits may work on some platforms, or on some machines, or some of the
|
||||
time, or on some versions of GLFW, but it may break at any time and this will
|
||||
not be considered a bug.
|
||||
|
||||
|
||||
@subsection lifetime Pointer lifetimes
|
||||
|
||||
GLFW will never free any pointer you provide to it and you must never free any
|
||||
pointer it provides to you.
|
||||
|
||||
Many GLFW functions return pointers to dynamically allocated structures, strings
|
||||
or arrays, and some callbacks are provided with strings or arrays. These are
|
||||
always managed by GLFW and should never be freed by the application. The
|
||||
lifetime of these pointers is documented for each GLFW function and callback.
|
||||
If you need to keep this data, you must copy it before its lifetime expires.
|
||||
|
||||
Many GLFW functions accept pointers to structures or strings allocated by the
|
||||
application. These are never freed by GLFW and are always the responsibility of
|
||||
the application. If GLFW needs to keep the data in these structures or strings,
|
||||
it is copied before the function returns.
|
||||
|
||||
Pointer lifetimes are guaranteed not to be shortened in future minor or patch
|
||||
releases.
|
||||
|
||||
|
||||
@subsection reentrancy Reentrancy
|
||||
|
||||
GLFW event processing and object destruction are not reentrant. This means that
|
||||
the following functions must not be called from any callback function:
|
||||
|
||||
- @ref glfwDestroyWindow
|
||||
- @ref glfwDestroyCursor
|
||||
- @ref glfwPollEvents
|
||||
- @ref glfwWaitEvents
|
||||
- @ref glfwWaitEventsTimeout
|
||||
- @ref glfwTerminate
|
||||
|
||||
These functions may be made reentrant in future minor or patch releases, but
|
||||
functions not on this list will not be made non-reentrant.
|
||||
|
||||
|
||||
@subsection thread_safety Thread safety
|
||||
|
||||
Most GLFW functions must only be called from the main thread (the thread that
|
||||
calls main), but some may be called from any thread once the library has been
|
||||
initialized. Before initialization the whole library is thread-unsafe.
|
||||
|
||||
The reference documentation for every GLFW function states whether it is limited
|
||||
to the main thread.
|
||||
|
||||
Initialization, termination, event processing and the creation and
|
||||
destruction of windows, cursors and OpenGL and OpenGL ES contexts are all
|
||||
restricted to the main thread due to limitations of one or several platforms.
|
||||
|
||||
Because event processing must be performed on the main thread, all callbacks
|
||||
except for the error callback will only be called on that thread. The error
|
||||
callback may be called on any thread, as any GLFW function may generate errors.
|
||||
|
||||
The error code and description may be queried from any thread.
|
||||
|
||||
- @ref glfwGetError
|
||||
|
||||
Empty events may be posted from any thread.
|
||||
|
||||
- @ref glfwPostEmptyEvent
|
||||
|
||||
The window user pointer and close flag may be read and written from any thread,
|
||||
but this is not synchronized by GLFW.
|
||||
|
||||
- @ref glfwGetWindowUserPointer
|
||||
- @ref glfwSetWindowUserPointer
|
||||
- @ref glfwWindowShouldClose
|
||||
- @ref glfwSetWindowShouldClose
|
||||
|
||||
These functions for working with OpenGL and OpenGL ES contexts may be called
|
||||
from any thread, but the window object is not synchronized by GLFW.
|
||||
|
||||
- @ref glfwMakeContextCurrent
|
||||
- @ref glfwGetCurrentContext
|
||||
- @ref glfwSwapBuffers
|
||||
- @ref glfwSwapInterval
|
||||
- @ref glfwExtensionSupported
|
||||
- @ref glfwGetProcAddress
|
||||
|
||||
The raw timer functions may be called from any thread.
|
||||
|
||||
- @ref glfwGetTimerFrequency
|
||||
- @ref glfwGetTimerValue
|
||||
|
||||
The regular timer may be used from any thread, but reading and writing the timer
|
||||
offset is not synchronized by GLFW.
|
||||
|
||||
- @ref glfwGetTime
|
||||
- @ref glfwSetTime
|
||||
|
||||
Library version information may be queried from any thread.
|
||||
|
||||
- @ref glfwGetVersion
|
||||
- @ref glfwGetVersionString
|
||||
|
||||
Platform information may be queried from any thread.
|
||||
|
||||
- @ref glfwPlatformSupported
|
||||
- @ref glfwGetPlatform
|
||||
|
||||
All Vulkan related functions may be called from any thread.
|
||||
|
||||
- @ref glfwVulkanSupported
|
||||
- @ref glfwGetRequiredInstanceExtensions
|
||||
- @ref glfwGetInstanceProcAddress
|
||||
- @ref glfwGetPhysicalDevicePresentationSupport
|
||||
- @ref glfwCreateWindowSurface
|
||||
|
||||
GLFW uses synchronization objects internally only to manage the per-thread
|
||||
context and error states. Additional synchronization is left to the
|
||||
application.
|
||||
|
||||
Functions that may currently be called from any thread will always remain so,
|
||||
but functions that are currently limited to the main thread may be updated to
|
||||
allow calls from any thread in future releases.
|
||||
|
||||
|
||||
@subsection compatibility Version compatibility
|
||||
|
||||
GLFW uses [Semantic Versioning](https://semver.org/). This guarantees source
|
||||
and binary backward compatibility with earlier minor versions of the API. This
|
||||
means that you can drop in a newer version of the library and existing programs
|
||||
will continue to compile and existing binaries will continue to run.
|
||||
|
||||
Once a function or constant has been added, the signature of that function or
|
||||
value of that constant will remain unchanged until the next major version of
|
||||
GLFW. No compatibility of any kind is guaranteed between major versions.
|
||||
|
||||
Undocumented behavior, i.e. behavior that is not described in the documentation,
|
||||
may change at any time until it is documented.
|
||||
|
||||
If the reference documentation and the implementation differ, the reference
|
||||
documentation will almost always take precedence and the implementation will be
|
||||
fixed in the next release. The reference documentation will also take
|
||||
precedence over anything stated in a guide.
|
||||
|
||||
|
||||
@subsection event_order Event order
|
||||
|
||||
The order of arrival of related events is not guaranteed to be consistent
|
||||
across platforms. The exception is synthetic key and mouse button release
|
||||
events, which are always delivered after the window defocus event.
|
||||
|
||||
|
||||
@section intro_version Version management
|
||||
|
||||
GLFW provides mechanisms for identifying what version of GLFW your application
|
||||
was compiled against as well as what version it is currently running against.
|
||||
If you are loading GLFW dynamically (not just linking dynamically), you can use
|
||||
this to verify that the library binary is compatible with your application.
|
||||
|
||||
|
||||
@subsection intro_version_compile Compile-time version
|
||||
|
||||
The compile-time version of GLFW is provided by the GLFW header with the
|
||||
`GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` macros.
|
||||
|
||||
@code
|
||||
printf("Compiled against GLFW %i.%i.%i\n",
|
||||
GLFW_VERSION_MAJOR,
|
||||
GLFW_VERSION_MINOR,
|
||||
GLFW_VERSION_REVISION);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection intro_version_runtime Run-time version
|
||||
|
||||
The run-time version can be retrieved with @ref glfwGetVersion, a function that
|
||||
may be called regardless of whether GLFW is initialized.
|
||||
|
||||
@code
|
||||
int major, minor, revision;
|
||||
glfwGetVersion(&major, &minor, &revision);
|
||||
|
||||
printf("Running against GLFW %i.%i.%i\n", major, minor, revision);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection intro_version_string Version string
|
||||
|
||||
GLFW 3 also provides a compile-time generated version string that describes the
|
||||
version, platform, compiler and any platform-specific compile-time options.
|
||||
This is primarily intended for submitting bug reports, to allow developers to
|
||||
see which code paths are enabled in a binary.
|
||||
|
||||
The version string is returned by @ref glfwGetVersionString, a function that may
|
||||
be called regardless of whether GLFW is initialized.
|
||||
|
||||
__Do not use the version string__ to parse the GLFW library version. The @ref
|
||||
glfwGetVersion function already provides the version of the running library
|
||||
binary.
|
||||
|
||||
__Do not use the version string__ to parse what platforms are supported. The @ref
|
||||
glfwPlatformSupported function lets you query platform support.
|
||||
|
||||
__GLFW 3.4:__ The format of this string was changed to support the addition of
|
||||
[runtime platform selection](@ref platform).
|
||||
|
||||
The format of the string is as follows:
|
||||
- The version of GLFW
|
||||
- For each supported platform:
|
||||
- The name of the window system API
|
||||
- The name of the window system specific context creation API, if applicable
|
||||
- The names of the always supported context creation APIs EGL and OSMesa
|
||||
- Any additional compile-time options, APIs and (on Windows) what compiler was used
|
||||
|
||||
For example, GLFW 3.4 compiled as a DLL for Windows with MinGW may have a version string
|
||||
like this:
|
||||
|
||||
@code
|
||||
3.4.0 Win32 WGL Null EGL OSMesa MinGW DLL
|
||||
@endcode
|
||||
|
||||
While GLFW compiled as as static library for Linux with both Wayland and X11 enabled may
|
||||
have a version string like this:
|
||||
|
||||
@code
|
||||
3.4.0 Wayland X11 GLX Null EGL OSMesa monotonic
|
||||
@endcode
|
||||
|
||||
*/
|
||||
46
src/ThirdParty/glfw/docs/main.dox
vendored
Normal file
46
src/ThirdParty/glfw/docs/main.dox
vendored
Normal file
@@ -0,0 +1,46 @@
|
||||
/*!
|
||||
|
||||
@mainpage notitle
|
||||
|
||||
@section main_intro Introduction
|
||||
|
||||
GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
|
||||
Vulkan application development. It provides a simple, platform-independent API
|
||||
for creating windows, contexts and surfaces, reading input, handling events, etc.
|
||||
|
||||
@ref news_34 list new features, caveats and deprecations.
|
||||
|
||||
@ref quick_guide is a guide for users new to GLFW. It takes you through how to
|
||||
write a small but complete program.
|
||||
|
||||
There are guides for each section of the API:
|
||||
|
||||
- @ref intro_guide – initialization, error handling and high-level design
|
||||
- @ref window_guide – creating and working with windows and framebuffers
|
||||
- @ref context_guide – working with OpenGL and OpenGL ES contexts
|
||||
- @ref vulkan_guide - working with Vulkan objects and extensions
|
||||
- @ref monitor_guide – enumerating and working with monitors and video modes
|
||||
- @ref input_guide – receiving events, polling and processing input
|
||||
|
||||
Once you have written a program, see @ref compile_guide and @ref build_guide.
|
||||
|
||||
The [reference documentation](modules.html) provides more detailed information
|
||||
about specific functions.
|
||||
|
||||
@ref moving_guide explains what has changed and how to update existing code to
|
||||
use the new API.
|
||||
|
||||
There is a section on @ref guarantees_limitations for pointer lifetimes,
|
||||
reentrancy, thread safety, event order and backward and forward compatibility.
|
||||
|
||||
The [FAQ](https://www.glfw.org/faq.html) answers many common questions about the
|
||||
design, implementation and use of GLFW.
|
||||
|
||||
Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses
|
||||
and what happens when they are not present on a given machine.
|
||||
|
||||
This documentation was generated with Doxygen. The sources for it are available
|
||||
in both the [source distribution](https://www.glfw.org/download.html) and
|
||||
[GitHub repository](https://github.com/glfw/glfw).
|
||||
|
||||
*/
|
||||
268
src/ThirdParty/glfw/docs/monitor.dox
vendored
Normal file
268
src/ThirdParty/glfw/docs/monitor.dox
vendored
Normal file
@@ -0,0 +1,268 @@
|
||||
/*!
|
||||
|
||||
@page monitor_guide Monitor guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the monitor related functions of GLFW. For details on
|
||||
a specific function in this category, see the @ref monitor. There are also
|
||||
guides for the other areas of GLFW.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref vulkan_guide
|
||||
- @ref input_guide
|
||||
|
||||
|
||||
@section monitor_object Monitor objects
|
||||
|
||||
A monitor object represents a currently connected monitor and is represented as
|
||||
a pointer to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type
|
||||
@ref GLFWmonitor. Monitor objects cannot be created or destroyed by the
|
||||
application and retain their addresses until the monitors they represent are
|
||||
disconnected or until the library is [terminated](@ref intro_init_terminate).
|
||||
|
||||
Each monitor has a current video mode, a list of supported video modes,
|
||||
a virtual position, a human-readable name, an estimated physical size and
|
||||
a gamma ramp. One of the monitors is the primary monitor.
|
||||
|
||||
The virtual position of a monitor is in
|
||||
[screen coordinates](@ref coordinate_systems) and, together with the current
|
||||
video mode, describes the viewports that the connected monitors provide into the
|
||||
virtual desktop that spans them.
|
||||
|
||||
To see how GLFW views your monitor setup and its available video modes, run the
|
||||
`monitors` test program.
|
||||
|
||||
|
||||
@subsection monitor_monitors Retrieving monitors
|
||||
|
||||
The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is the user's
|
||||
preferred monitor and is usually the one with global UI elements like task bar
|
||||
or menu bar.
|
||||
|
||||
@code
|
||||
GLFWmonitor* primary = glfwGetPrimaryMonitor();
|
||||
@endcode
|
||||
|
||||
You can retrieve all currently connected monitors with @ref glfwGetMonitors.
|
||||
See the reference documentation for the lifetime of the returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
GLFWmonitor** monitors = glfwGetMonitors(&count);
|
||||
@endcode
|
||||
|
||||
The primary monitor is always the first monitor in the returned array, but other
|
||||
monitors may be moved to a different index when a monitor is connected or
|
||||
disconnected.
|
||||
|
||||
|
||||
@subsection monitor_event Monitor configuration changes
|
||||
|
||||
If you wish to be notified when a monitor is connected or disconnected, set
|
||||
a monitor callback.
|
||||
|
||||
@code
|
||||
glfwSetMonitorCallback(monitor_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the handle for the monitor that has been
|
||||
connected or disconnected and the event that occurred.
|
||||
|
||||
@code
|
||||
void monitor_callback(GLFWmonitor* monitor, int event)
|
||||
{
|
||||
if (event == GLFW_CONNECTED)
|
||||
{
|
||||
// The monitor was connected
|
||||
}
|
||||
else if (event == GLFW_DISCONNECTED)
|
||||
{
|
||||
// The monitor was disconnected
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
If a monitor is disconnected, all windows that are full screen on it will be
|
||||
switched to windowed mode before the callback is called. Only @ref
|
||||
glfwGetMonitorName and @ref glfwGetMonitorUserPointer will return useful values
|
||||
for a disconnected monitor and only before the monitor callback returns.
|
||||
|
||||
|
||||
@section monitor_properties Monitor properties
|
||||
|
||||
Each monitor has a current video mode, a list of supported video modes,
|
||||
a virtual position, a content scale, a human-readable name, a user pointer, an
|
||||
estimated physical size and a gamma ramp.
|
||||
|
||||
|
||||
@subsection monitor_modes Video modes
|
||||
|
||||
GLFW generally does a good job selecting a suitable video mode when you create
|
||||
a full screen window, change its video mode or make a windowed one full
|
||||
screen, but it is sometimes useful to know exactly which video modes are
|
||||
supported.
|
||||
|
||||
Video modes are represented as @ref GLFWvidmode structures. You can get an
|
||||
array of the video modes supported by a monitor with @ref glfwGetVideoModes.
|
||||
See the reference documentation for the lifetime of the returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
|
||||
@endcode
|
||||
|
||||
To get the current video mode of a monitor call @ref glfwGetVideoMode. See the
|
||||
reference documentation for the lifetime of the returned pointer.
|
||||
|
||||
@code
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
@endcode
|
||||
|
||||
The resolution of a video mode is specified in
|
||||
[screen coordinates](@ref coordinate_systems), not pixels.
|
||||
|
||||
|
||||
@subsection monitor_size Physical size
|
||||
|
||||
The physical size of a monitor in millimetres, or an estimation of it, can be
|
||||
retrieved with @ref glfwGetMonitorPhysicalSize. This has no relation to its
|
||||
current _resolution_, i.e. the width and height of its current
|
||||
[video mode](@ref monitor_modes).
|
||||
|
||||
@code
|
||||
int width_mm, height_mm;
|
||||
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
|
||||
@endcode
|
||||
|
||||
While this can be used to calculate the raw DPI of a monitor, this is often not
|
||||
useful. Instead use the [monitor content scale](@ref monitor_scale) and
|
||||
[window content scale](@ref window_scale) to scale your content.
|
||||
|
||||
|
||||
@subsection monitor_scale Content scale
|
||||
|
||||
The content scale for a monitor can be retrieved with @ref
|
||||
glfwGetMonitorContentScale.
|
||||
|
||||
@code
|
||||
float xscale, yscale;
|
||||
glfwGetMonitorContentScale(monitor, &xscale, &yscale);
|
||||
@endcode
|
||||
|
||||
The content scale is the ratio between the current DPI and the platform's
|
||||
default DPI. This is especially important for text and any UI elements. If the
|
||||
pixel dimensions of your UI scaled by this look appropriate on your machine then
|
||||
it should appear at a reasonable size on other machines regardless of their DPI
|
||||
and scaling settings. This relies on the system DPI and scaling settings being
|
||||
somewhat correct.
|
||||
|
||||
The content scale may depend on both the monitor resolution and pixel density
|
||||
and on user settings. It may be very different from the raw DPI calculated from
|
||||
the physical size and current resolution.
|
||||
|
||||
|
||||
@subsection monitor_pos Virtual position
|
||||
|
||||
The position of the monitor on the virtual desktop, in
|
||||
[screen coordinates](@ref coordinate_systems), can be retrieved with @ref
|
||||
glfwGetMonitorPos.
|
||||
|
||||
@code
|
||||
int xpos, ypos;
|
||||
glfwGetMonitorPos(monitor, &xpos, &ypos);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection monitor_workarea Work area
|
||||
|
||||
The area of a monitor not occupied by global task bars or menu bars is the work
|
||||
area. This is specified in [screen coordinates](@ref coordinate_systems) and
|
||||
can be retrieved with @ref glfwGetMonitorWorkarea.
|
||||
|
||||
@code
|
||||
int xpos, ypos, width, height;
|
||||
glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection monitor_name Human-readable name
|
||||
|
||||
The human-readable, UTF-8 encoded name of a monitor is returned by @ref
|
||||
glfwGetMonitorName. See the reference documentation for the lifetime of the
|
||||
returned string.
|
||||
|
||||
@code
|
||||
const char* name = glfwGetMonitorName(monitor);
|
||||
@endcode
|
||||
|
||||
Monitor names are not guaranteed to be unique. Two monitors of the same model
|
||||
and make may have the same name. Only the monitor handle is guaranteed to be
|
||||
unique, and only until that monitor is disconnected.
|
||||
|
||||
|
||||
@subsection monitor_userptr User pointer
|
||||
|
||||
Each monitor has a user pointer that can be set with @ref
|
||||
glfwSetMonitorUserPointer and queried with @ref glfwGetMonitorUserPointer. This
|
||||
can be used for any purpose you need and will not be modified by GLFW. The
|
||||
value will be kept until the monitor is disconnected or until the library is
|
||||
terminated.
|
||||
|
||||
The initial value of the pointer is `NULL`.
|
||||
|
||||
|
||||
@subsection monitor_gamma Gamma ramp
|
||||
|
||||
The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts
|
||||
a monitor handle and a pointer to a @ref GLFWgammaramp structure.
|
||||
|
||||
@code
|
||||
GLFWgammaramp ramp;
|
||||
unsigned short red[256], green[256], blue[256];
|
||||
|
||||
ramp.size = 256;
|
||||
ramp.red = red;
|
||||
ramp.green = green;
|
||||
ramp.blue = blue;
|
||||
|
||||
for (i = 0; i < ramp.size; i++)
|
||||
{
|
||||
// Fill out gamma ramp arrays as desired
|
||||
}
|
||||
|
||||
glfwSetGammaRamp(monitor, &ramp);
|
||||
@endcode
|
||||
|
||||
The gamma ramp data is copied before the function returns, so there is no need
|
||||
to keep it around once the ramp has been set.
|
||||
|
||||
It is recommended that your gamma ramp have the same size as the current gamma
|
||||
ramp for that monitor.
|
||||
|
||||
The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. See
|
||||
the reference documentation for the lifetime of the returned structure.
|
||||
|
||||
@code
|
||||
const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
|
||||
@endcode
|
||||
|
||||
If you wish to set a regular gamma ramp, you can have GLFW calculate it for you
|
||||
from the desired exponent with @ref glfwSetGamma, which in turn calls @ref
|
||||
glfwSetGammaRamp with the resulting ramp.
|
||||
|
||||
@code
|
||||
glfwSetGamma(monitor, 1.0);
|
||||
@endcode
|
||||
|
||||
To experiment with gamma correction via the @ref glfwSetGamma function, run the
|
||||
`gamma` test program.
|
||||
|
||||
@note The software controlled gamma ramp is applied _in addition_ to the
|
||||
hardware gamma correction, which today is usually an approximation of sRGB
|
||||
gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will
|
||||
produce the default (usually sRGB-like) behavior.
|
||||
|
||||
*/
|
||||
513
src/ThirdParty/glfw/docs/moving.dox
vendored
Normal file
513
src/ThirdParty/glfw/docs/moving.dox
vendored
Normal file
@@ -0,0 +1,513 @@
|
||||
/*!
|
||||
|
||||
@page moving_guide Moving from GLFW 2 to 3
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This is a transition guide for moving from GLFW 2 to 3. It describes what has
|
||||
changed or been removed, but does _not_ include
|
||||
[new features](@ref news) unless they are required when moving an existing code
|
||||
base onto the new API. For example, the new multi-monitor functions are
|
||||
required to create full screen windows with GLFW 3.
|
||||
|
||||
|
||||
@section moving_removed Changed and removed features
|
||||
|
||||
@subsection moving_renamed_files Renamed library and header file
|
||||
|
||||
The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to
|
||||
avoid collisions with the headers of other major versions. Similarly, the GLFW
|
||||
3 library is named `glfw3,` except when it's installed as a shared library on
|
||||
Unix-like systems, where it uses the
|
||||
[soname](https://en.wikipedia.org/wiki/soname) `libglfw.so.3`.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
#include <GL/glfw.h>
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_threads Removal of threading functions
|
||||
|
||||
The threading functions have been removed, including the per-thread sleep
|
||||
function. They were fairly primitive, under-used, poorly integrated and took
|
||||
time away from the focus of GLFW (i.e. context, input and window). There are
|
||||
better threading libraries available and native threading support is available
|
||||
in both [C++11](https://en.cppreference.com/w/cpp/thread) and
|
||||
[C11](https://en.cppreference.com/w/c/thread), both of which are gaining
|
||||
traction.
|
||||
|
||||
If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
|
||||
support them, see the
|
||||
[TinyThread++](https://gitorious.org/tinythread/tinythreadpp) and
|
||||
[TinyCThread](https://github.com/tinycthread/tinycthread) projects created by
|
||||
the original author of GLFW. These libraries implement a usable subset of the
|
||||
threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use
|
||||
TinyCThread.
|
||||
|
||||
However, GLFW 3 has better support for _use from multiple threads_ than GLFW
|
||||
2 had. Contexts can be made current on any thread, although only a single
|
||||
thread at a time, and the documentation explicitly states which functions may be
|
||||
used from any thread and which must only be used from the main thread.
|
||||
|
||||
@par Removed functions
|
||||
`glfwSleep`, `glfwCreateThread`, `glfwDestroyThread`, `glfwWaitThread`,
|
||||
`glfwGetThreadID`, `glfwCreateMutex`, `glfwDestroyMutex`, `glfwLockMutex`,
|
||||
`glfwUnlockMutex`, `glfwCreateCond`, `glfwDestroyCond`, `glfwWaitCond`,
|
||||
`glfwSignalCond`, `glfwBroadcastCond` and `glfwGetNumberOfProcessors`.
|
||||
|
||||
@par Removed types
|
||||
`GLFWthreadfun`
|
||||
|
||||
|
||||
@subsection moving_image Removal of image and texture loading
|
||||
|
||||
The image and texture loading functions have been removed. They only supported
|
||||
the Targa image format, making them mostly useful for beginner level examples.
|
||||
To become of sufficiently high quality to warrant keeping them in GLFW 3, they
|
||||
would need not only to support other formats, but also modern extensions to
|
||||
OpenGL texturing. This would either add a number of external
|
||||
dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions
|
||||
of these libraries.
|
||||
|
||||
As there already are libraries doing this, it is unnecessary both to duplicate
|
||||
the work and to tie the duplicate to GLFW. The resulting library would also be
|
||||
platform-independent, as both OpenGL and stdio are available wherever GLFW is.
|
||||
|
||||
@par Removed functions
|
||||
`glfwReadImage`, `glfwReadMemoryImage`, `glfwFreeImage`, `glfwLoadTexture2D`,
|
||||
`glfwLoadMemoryTexture2D` and `glfwLoadTextureImage2D`.
|
||||
|
||||
|
||||
@subsection moving_stdcall Removal of GLFWCALL macro
|
||||
|
||||
The `GLFWCALL` macro, which made callback functions use
|
||||
[__stdcall](https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
|
||||
has been removed. GLFW is written in C, not Pascal. Removing this macro means
|
||||
there's one less thing for application programmers to remember, i.e. the
|
||||
requirement to mark all callback functions with `GLFWCALL`. It also simplifies
|
||||
the creation of DLLs and DLL link libraries, as there's no need to explicitly
|
||||
disable `@n` entry point suffixes.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
void GLFWCALL callback_function(...);
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
void callback_function(...);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_window_handles Window handle parameters
|
||||
|
||||
Because GLFW 3 supports multiple windows, window handle parameters have been
|
||||
added to all window-related GLFW functions and callbacks. The handle of
|
||||
a newly created window is returned by @ref glfwCreateWindow (formerly
|
||||
`glfwOpenWindow`). Window handles are pointers to the
|
||||
[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWwindow.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
glfwSetWindowTitle("New Window Title");
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
glfwSetWindowTitle(window, "New Window Title");
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_monitor Explicit monitor selection
|
||||
|
||||
GLFW 3 provides support for multiple monitors. To request a full screen mode window,
|
||||
instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the
|
||||
window to use. The @ref glfwGetPrimaryMonitor function returns the monitor that
|
||||
GLFW 2 would have selected, but there are many other
|
||||
[monitor functions](@ref monitor_guide). Monitor handles are pointers to the
|
||||
[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWmonitor.
|
||||
|
||||
@par Old basic full screen
|
||||
@code
|
||||
glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN);
|
||||
@endcode
|
||||
|
||||
@par New basic full screen
|
||||
@code
|
||||
window = glfwCreateWindow(640, 480, "My Window", glfwGetPrimaryMonitor(), NULL);
|
||||
@endcode
|
||||
|
||||
@note The framebuffer bit depth parameters of `glfwOpenWindow` have been turned
|
||||
into [window hints](@ref window_hints), but as they have been given
|
||||
[sane defaults](@ref window_hints_values) you rarely need to set these hints.
|
||||
|
||||
|
||||
@subsection moving_autopoll Removal of automatic event polling
|
||||
|
||||
GLFW 3 does not automatically poll for events in @ref glfwSwapBuffers, meaning
|
||||
you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself. Unlike
|
||||
buffer swap, which acts on a single window, the event processing functions act
|
||||
on all windows at once.
|
||||
|
||||
@par Old basic main loop
|
||||
@code
|
||||
while (...)
|
||||
{
|
||||
// Process input
|
||||
// Render output
|
||||
glfwSwapBuffers();
|
||||
}
|
||||
@endcode
|
||||
|
||||
@par New basic main loop
|
||||
@code
|
||||
while (...)
|
||||
{
|
||||
// Process input
|
||||
// Render output
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_context Explicit context management
|
||||
|
||||
Each GLFW 3 window has its own OpenGL context and only you, the application
|
||||
programmer, can know which context should be current on which thread at any
|
||||
given time. Therefore, GLFW 3 leaves that decision to you.
|
||||
|
||||
This means that you need to call @ref glfwMakeContextCurrent after creating
|
||||
a window before you can call any OpenGL functions.
|
||||
|
||||
|
||||
@subsection moving_hidpi Separation of window and framebuffer sizes
|
||||
|
||||
Window positions and sizes now use screen coordinates, which may not be the same
|
||||
as pixels on machines with high-DPI monitors. This is important as OpenGL uses
|
||||
pixels, not screen coordinates. For example, the rectangle specified with
|
||||
`glViewport` needs to use pixels. Therefore, framebuffer size functions have
|
||||
been added. You can retrieve the size of the framebuffer of a window with @ref
|
||||
glfwGetFramebufferSize function. A framebuffer size callback has also been
|
||||
added, which can be set with @ref glfwSetFramebufferSizeCallback.
|
||||
|
||||
@par Old basic viewport setup
|
||||
@code
|
||||
glfwGetWindowSize(&width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
@endcode
|
||||
|
||||
@par New basic viewport setup
|
||||
@code
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_window_close Window closing changes
|
||||
|
||||
The `GLFW_OPENED` window parameter has been removed. As long as the window has
|
||||
not been destroyed, whether through @ref glfwDestroyWindow or @ref
|
||||
glfwTerminate, the window is "open".
|
||||
|
||||
A user attempting to close a window is now just an event like any other. Unlike
|
||||
GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless
|
||||
you choose them to be. Each window now has a close flag that is set to
|
||||
`GLFW_TRUE` when the user attempts to close that window. By default, nothing else
|
||||
happens and the window stays visible. It is then up to you to either destroy
|
||||
the window, take some other action or ignore the request.
|
||||
|
||||
You can query the close flag at any time with @ref glfwWindowShouldClose and set
|
||||
it at any time with @ref glfwSetWindowShouldClose.
|
||||
|
||||
@par Old basic main loop
|
||||
@code
|
||||
while (glfwGetWindowParam(GLFW_OPENED))
|
||||
{
|
||||
...
|
||||
}
|
||||
@endcode
|
||||
|
||||
@par New basic main loop
|
||||
@code
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
...
|
||||
}
|
||||
@endcode
|
||||
|
||||
The close callback no longer returns a value. Instead, it is called after the
|
||||
close flag has been set so it can override its value, if it chooses to, before
|
||||
event processing completes. You may however not call @ref glfwDestroyWindow
|
||||
from the close callback (or any other window related callback).
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
int GLFWCALL window_close_callback(void);
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
void window_close_callback(GLFWwindow* window);
|
||||
@endcode
|
||||
|
||||
@note GLFW never clears the close flag to `GLFW_FALSE`, meaning you can use it
|
||||
for other reasons to close the window as well, for example the user choosing
|
||||
Quit from an in-game menu.
|
||||
|
||||
|
||||
@subsection moving_hints Persistent window hints
|
||||
|
||||
The `glfwOpenWindowHint` function has been renamed to @ref glfwWindowHint.
|
||||
|
||||
Window hints are no longer reset to their default values on window creation, but
|
||||
instead retain their values until modified by @ref glfwWindowHint or @ref
|
||||
glfwDefaultWindowHints, or until the library is terminated and re-initialized.
|
||||
|
||||
|
||||
@subsection moving_video_modes Video mode enumeration
|
||||
|
||||
Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function
|
||||
now returns all available modes for a specific monitor instead of requiring you
|
||||
to guess how large an array you need. The `glfwGetDesktopMode` function, which
|
||||
had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which
|
||||
returns the current mode of a monitor.
|
||||
|
||||
|
||||
@subsection moving_char_up Removal of character actions
|
||||
|
||||
The action parameter of the [character callback](@ref GLFWcharfun) has been
|
||||
removed. This was an artefact of the origin of GLFW, i.e. being developed in
|
||||
English by a Swede. However, many keyboard layouts require more than one key to
|
||||
produce characters with diacritical marks. Even the Swedish keyboard layout
|
||||
requires this for uncommon cases like ü.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
void GLFWCALL character_callback(int character, int action);
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
void character_callback(GLFWwindow* window, int character);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_cursorpos Cursor position changes
|
||||
|
||||
The `glfwGetMousePos` function has been renamed to @ref glfwGetCursorPos,
|
||||
`glfwSetMousePos` to @ref glfwSetCursorPos and `glfwSetMousePosCallback` to @ref
|
||||
glfwSetCursorPosCallback.
|
||||
|
||||
The cursor position is now `double` instead of `int`, both for the direct
|
||||
functions and for the callback. Some platforms can provide sub-pixel cursor
|
||||
movement and this data is now passed on to the application where available. On
|
||||
platforms where this is not provided, the decimal part is zero.
|
||||
|
||||
GLFW 3 only allows you to position the cursor within a window using @ref
|
||||
glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active.
|
||||
Unless the window is active, the function fails silently.
|
||||
|
||||
|
||||
@subsection moving_wheel Wheel position replaced by scroll offsets
|
||||
|
||||
The `glfwGetMouseWheel` function has been removed. Scrolling is the input of
|
||||
offsets and has no absolute position. The mouse wheel callback has been
|
||||
replaced by a [scroll callback](@ref GLFWscrollfun) that receives
|
||||
two-dimensional floating point scroll offsets. This allows you to receive
|
||||
precise scroll data from for example modern touchpads.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
void GLFWCALL mouse_wheel_callback(int position);
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
|
||||
@endcode
|
||||
|
||||
@par Removed functions
|
||||
`glfwGetMouseWheel`
|
||||
|
||||
|
||||
@subsection moving_repeat Key repeat action
|
||||
|
||||
The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled
|
||||
for both keys and characters. A new key action, `GLFW_REPEAT`, has been added
|
||||
to allow the [key callback](@ref GLFWkeyfun) to distinguish an initial key press
|
||||
from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or
|
||||
`GLFW_RELEASE`.
|
||||
|
||||
|
||||
@subsection moving_keys Physical key input
|
||||
|
||||
GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to
|
||||
the values generated by the current keyboard layout. The tokens are named
|
||||
according to the values they would have using the standard US layout, but this
|
||||
is only a convenience, as most programmers are assumed to know that layout.
|
||||
This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and
|
||||
is the same key in the same place regardless of what keyboard layouts the users
|
||||
of your program has.
|
||||
|
||||
The key input facility was never meant for text input, although using it that
|
||||
way worked slightly better in GLFW 2. If you were using it to input text, you
|
||||
should be using the character callback instead, on both GLFW 2 and 3. This will
|
||||
give you the characters being input, as opposed to the keys being pressed.
|
||||
|
||||
GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of
|
||||
having to remember whether to check for `a` or `A`, you now check for
|
||||
@ref GLFW_KEY_A.
|
||||
|
||||
|
||||
@subsection moving_joystick Joystick function changes
|
||||
|
||||
The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes.
|
||||
|
||||
The `glfwGetJoystickParam` function and the `GLFW_PRESENT`, `GLFW_AXES` and
|
||||
`GLFW_BUTTONS` tokens have been replaced by the @ref glfwJoystickPresent
|
||||
function as well as axis and button counts returned by the @ref
|
||||
glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
|
||||
|
||||
|
||||
@subsection moving_mbcs Win32 MBCS support
|
||||
|
||||
The Win32 port of GLFW 3 will not compile in
|
||||
[MBCS mode](https://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
|
||||
However, because the use of the Unicode version of the Win32 API doesn't affect
|
||||
the process as a whole, but only those windows created using it, it's perfectly
|
||||
possible to call MBCS functions from other parts of the same application.
|
||||
Therefore, even if an application using GLFW has MBCS mode code, there's no need
|
||||
for GLFW itself to support it.
|
||||
|
||||
|
||||
@subsection moving_windows Support for versions of Windows older than XP
|
||||
|
||||
All explicit support for version of Windows older than XP has been removed.
|
||||
There is no code that actively prevents GLFW 3 from running on these earlier
|
||||
versions, but it uses Win32 functions that those versions lack.
|
||||
|
||||
Windows XP was released in 2001, and by now (January 2015) it has not only
|
||||
replaced almost all earlier versions of Windows, but is itself rapidly being
|
||||
replaced by Windows 7 and 8. The MSDN library doesn't even provide
|
||||
documentation for version older than Windows 2000, making it difficult to
|
||||
maintain compatibility with these versions even if it was deemed worth the
|
||||
effort.
|
||||
|
||||
The Win32 API has also not stood still, and GLFW 3 uses many functions only
|
||||
present on Windows XP or later. Even supporting an OS as new as XP (new
|
||||
from the perspective of GLFW 2, which still supports Windows 95) requires
|
||||
runtime checking for a number of functions that are present only on modern
|
||||
version of Windows.
|
||||
|
||||
|
||||
@subsection moving_syskeys Capture of system-wide hotkeys
|
||||
|
||||
The ability to disable and capture system-wide hotkeys like Alt+Tab has been
|
||||
removed. Modern applications, whether they're games, scientific visualisations
|
||||
or something else, are nowadays expected to be good desktop citizens and allow
|
||||
these hotkeys to function even when running in full screen mode.
|
||||
|
||||
|
||||
@subsection moving_terminate Automatic termination
|
||||
|
||||
GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization,
|
||||
because `exit` calls registered functions from the calling thread and while it
|
||||
is permitted to call `exit` from any thread, @ref glfwTerminate must only be
|
||||
called from the main thread.
|
||||
|
||||
To release all resources allocated by GLFW, you should call @ref glfwTerminate
|
||||
yourself, from the main thread, before the program terminates. Note that this
|
||||
destroys all windows not already destroyed with @ref glfwDestroyWindow,
|
||||
invalidating any window handles you may still have.
|
||||
|
||||
|
||||
@subsection moving_glu GLU header inclusion
|
||||
|
||||
GLFW 3 does not by default include the GLU header and GLU itself has been
|
||||
deprecated by [Khronos](https://en.wikipedia.org/wiki/Khronos_Group). __New
|
||||
projects should not use GLU__, but if you need it for legacy code that
|
||||
has been moved to GLFW 3, you can request that the GLFW header includes it by
|
||||
defining @ref GLFW_INCLUDE_GLU before the inclusion of the GLFW header.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
#include <GL/glfw.h>
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
#define GLFW_INCLUDE_GLU
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
There are many libraries that offer replacements for the functionality offered
|
||||
by GLU. For the matrix helper functions, see math libraries like
|
||||
[GLM](https://github.com/g-truc/glm) (for C++),
|
||||
[linmath.h](https://github.com/datenwolf/linmath.h) (for C) and others. For the
|
||||
tessellation functions, see for example
|
||||
[libtess2](https://github.com/memononen/libtess2).
|
||||
|
||||
|
||||
@section moving_tables Name change tables
|
||||
|
||||
|
||||
@subsection moving_renamed_functions Renamed functions
|
||||
|
||||
| GLFW 2 | GLFW 3 | Notes |
|
||||
| --------------------------- | ----------------------------- | ----- |
|
||||
| `glfwOpenWindow` | @ref glfwCreateWindow | All channel bit depths are now hints
|
||||
| `glfwCloseWindow` | @ref glfwDestroyWindow | |
|
||||
| `glfwOpenWindowHint` | @ref glfwWindowHint | Now accepts all `GLFW_*_BITS` tokens |
|
||||
| `glfwEnable` | @ref glfwSetInputMode | |
|
||||
| `glfwDisable` | @ref glfwSetInputMode | |
|
||||
| `glfwGetMousePos` | @ref glfwGetCursorPos | |
|
||||
| `glfwSetMousePos` | @ref glfwSetCursorPos | |
|
||||
| `glfwSetMousePosCallback` | @ref glfwSetCursorPosCallback | |
|
||||
| `glfwSetMouseWheelCallback` | @ref glfwSetScrollCallback | Accepts two-dimensional scroll offsets as doubles |
|
||||
| `glfwGetJoystickPos` | @ref glfwGetJoystickAxes | |
|
||||
| `glfwGetWindowParam` | @ref glfwGetWindowAttrib | |
|
||||
| `glfwGetGLVersion` | @ref glfwGetWindowAttrib | Use `GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and `GLFW_CONTEXT_REVISION` |
|
||||
| `glfwGetDesktopMode` | @ref glfwGetVideoMode | Returns the current mode of a monitor |
|
||||
| `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons |
|
||||
|
||||
|
||||
@subsection moving_renamed_types Renamed types
|
||||
|
||||
| GLFW 2 | GLFW 3 | Notes |
|
||||
| ------------------- | --------------------- | |
|
||||
| `GLFWmousewheelfun` | @ref GLFWscrollfun | |
|
||||
| `GLFWmouseposfun` | @ref GLFWcursorposfun | |
|
||||
|
||||
|
||||
@subsection moving_renamed_tokens Renamed tokens
|
||||
|
||||
| GLFW 2 | GLFW 3 | Notes |
|
||||
| --------------------------- | ---------------------------- | ----- |
|
||||
| `GLFW_OPENGL_VERSION_MAJOR` | `GLFW_CONTEXT_VERSION_MAJOR` | Renamed as it applies to OpenGL ES as well |
|
||||
| `GLFW_OPENGL_VERSION_MINOR` | `GLFW_CONTEXT_VERSION_MINOR` | Renamed as it applies to OpenGL ES as well |
|
||||
| `GLFW_FSAA_SAMPLES` | `GLFW_SAMPLES` | Renamed to match the OpenGL API |
|
||||
| `GLFW_ACTIVE` | `GLFW_FOCUSED` | Renamed to match the window focus callback |
|
||||
| `GLFW_WINDOW_NO_RESIZE` | `GLFW_RESIZABLE` | The default has been inverted |
|
||||
| `GLFW_MOUSE_CURSOR` | `GLFW_CURSOR` | Used with @ref glfwSetInputMode |
|
||||
| `GLFW_KEY_ESC` | `GLFW_KEY_ESCAPE` | |
|
||||
| `GLFW_KEY_DEL` | `GLFW_KEY_DELETE` | |
|
||||
| `GLFW_KEY_PAGEUP` | `GLFW_KEY_PAGE_UP` | |
|
||||
| `GLFW_KEY_PAGEDOWN` | `GLFW_KEY_PAGE_DOWN` | |
|
||||
| `GLFW_KEY_KP_NUM_LOCK` | `GLFW_KEY_NUM_LOCK` | |
|
||||
| `GLFW_KEY_LCTRL` | `GLFW_KEY_LEFT_CONTROL` | |
|
||||
| `GLFW_KEY_LSHIFT` | `GLFW_KEY_LEFT_SHIFT` | |
|
||||
| `GLFW_KEY_LALT` | `GLFW_KEY_LEFT_ALT` | |
|
||||
| `GLFW_KEY_LSUPER` | `GLFW_KEY_LEFT_SUPER` | |
|
||||
| `GLFW_KEY_RCTRL` | `GLFW_KEY_RIGHT_CONTROL` | |
|
||||
| `GLFW_KEY_RSHIFT` | `GLFW_KEY_RIGHT_SHIFT` | |
|
||||
| `GLFW_KEY_RALT` | `GLFW_KEY_RIGHT_ALT` | |
|
||||
| `GLFW_KEY_RSUPER` | `GLFW_KEY_RIGHT_SUPER` | |
|
||||
|
||||
*/
|
||||
234
src/ThirdParty/glfw/docs/news.dox
vendored
Normal file
234
src/ThirdParty/glfw/docs/news.dox
vendored
Normal file
@@ -0,0 +1,234 @@
|
||||
/*!
|
||||
|
||||
@page news Release notes
|
||||
|
||||
@tableofcontents
|
||||
|
||||
|
||||
@section news_34 Release notes for version 3.4
|
||||
|
||||
@subsection features_34 New features in version 3.4
|
||||
|
||||
@subsubsection runtime_platform_34 Runtime platform selection
|
||||
|
||||
GLFW now supports being compiled for multiple backends and selecting between
|
||||
them at runtime with the @ref GLFW_PLATFORM init hint. After initialization the
|
||||
selected platform can be queried with @ref glfwGetPlatform. You can check if
|
||||
support for a given platform is compiled in with @ref glfwPlatformSupported.
|
||||
|
||||
|
||||
@subsubsection standard_cursors_34 More standard cursors
|
||||
|
||||
GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and
|
||||
@ref GLFW_RESIZE_NESW_CURSOR for diagonal resizing, @ref GLFW_RESIZE_ALL_CURSOR
|
||||
for omni-directional resizing and @ref GLFW_NOT_ALLOWED_CURSOR for showing an
|
||||
action is not allowed.
|
||||
|
||||
Unlike the original set, these shapes may not be available everywhere and
|
||||
creation will then fail with the new @ref GLFW_CURSOR_UNAVAILABLE error.
|
||||
|
||||
The cursors for horizontal and vertical resizing are now referred to as @ref
|
||||
GLFW_RESIZE_EW_CURSOR and @ref GLFW_RESIZE_NS_CURSOR, and the pointing hand
|
||||
cursor is now referred to as @ref GLFW_POINTING_HAND_CURSOR. The older names
|
||||
are still available.
|
||||
|
||||
For more information see @ref cursor_standard.
|
||||
|
||||
|
||||
@subsubsection mouse_passthrough_34 Mouse event passthrough
|
||||
|
||||
GLFW now provides the [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint)
|
||||
window hint for making a window transparent to mouse input, lettings events pass
|
||||
to whatever window is behind it. This can also be changed after window
|
||||
creation with the matching [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
|
||||
|
||||
|
||||
@subsubsection features_34_angle_backend Support for ANGLE rendering backend selection
|
||||
|
||||
GLFW now provides the
|
||||
[GLFW_ANGLE_PLATFORM_TYPE](@ref GLFW_ANGLE_PLATFORM_TYPE_hint) init hint for
|
||||
requesting a specific rendering backend when using
|
||||
[ANGLE](https://chromium.googlesource.com/angle/angle/) to create OpenGL ES
|
||||
contexts.
|
||||
|
||||
|
||||
@subsubsection features_34_init_allocator Support for custom memory allocator
|
||||
|
||||
GLFW now supports plugging a custom memory allocator at initialization with @ref
|
||||
glfwInitAllocator. The allocator is a struct of type @ref GLFWallocator with
|
||||
function pointers corresponding to the standard library functions `malloc`,
|
||||
`realloc` and `free`.
|
||||
|
||||
For more information see @ref init_allocator.
|
||||
|
||||
|
||||
@subsubsection features_34_win32_keymenu Support for keyboard access to Windows window menu
|
||||
|
||||
GLFW now provides the
|
||||
[GLFW_WIN32_KEYBOARD_MENU](@ref GLFW_WIN32_KEYBOARD_MENU_hint) window hint for
|
||||
enabling keyboard access to the window menu via the Alt+Space and
|
||||
Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented
|
||||
applications.
|
||||
|
||||
|
||||
@subsection caveats Caveats for version 3.4
|
||||
|
||||
@subsubsection native_34 Multiple sets of native access functions
|
||||
|
||||
Because GLFW now supports runtime selection of platform (window system), a library binary
|
||||
may export native access functions for multiple platforms. Starting with version 3.4 you
|
||||
must not assume that GLFW is running on a platform just because it exports native access
|
||||
functions for it. After initialization you can query the selected platform with @ref
|
||||
glfwGetPlatform.
|
||||
|
||||
|
||||
@subsubsection version_string_34 Version string format has been changed
|
||||
|
||||
Because GLFW now supports runtime selection of platform (window system), the version
|
||||
string returned by @ref glfwGetVersionString has been expanded. It now contains the names
|
||||
of all APIs for all the platforms that the library binary supports.
|
||||
|
||||
|
||||
@subsubsection joysticks_34 Joystick support is initialized on demand
|
||||
|
||||
The joystick part of GLFW is now initialized when first used, primarily to work
|
||||
around faulty Windows drivers that cause DirectInput to take up to several
|
||||
seconds to enumerate devices.
|
||||
|
||||
This change will usually not be observable. However, if your application waits
|
||||
for events without having first called any joystick function or created any
|
||||
visible windows, the wait may never unblock as GLFW may not yet have subscribed
|
||||
to joystick related OS events.
|
||||
|
||||
To work around this, call any joystick function before waiting for events, for
|
||||
example by setting a [joystick callback](@ref joystick_event).
|
||||
|
||||
|
||||
@subsubsection standalone_34 Tests and examples are disabled when built as a sub-project
|
||||
|
||||
GLFW now does not build the tests and examples when it is added as
|
||||
a subdirectory of another CMake project. To enable these, set the @ref
|
||||
GLFW_BUILD_TESTS and @ref GLFW_BUILD_EXAMPLES cache variables before adding the
|
||||
GLFW subdirectory.
|
||||
|
||||
@code{.cmake}
|
||||
set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
|
||||
add_subdirectory(path/to/glfw)
|
||||
@endcode
|
||||
|
||||
|
||||
@subsubsection initmenu_34 macOS main menu now created at initialization
|
||||
|
||||
GLFW now creates the main menu and completes the initialization of NSApplication
|
||||
during initialization. Programs that do not want a main menu can disable it
|
||||
with the [GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) init hint.
|
||||
|
||||
|
||||
@subsubsection corevideo_34 CoreVideo dependency has been removed
|
||||
|
||||
GLFW no longer depends on the CoreVideo framework on macOS and it no longer
|
||||
needs to be specified during compilation or linking.
|
||||
|
||||
|
||||
@subsubsection caveat_fbtransparency_34 Framebuffer transparency requires DWM transparency
|
||||
|
||||
GLFW no longer supports framebuffer transparency enabled via @ref
|
||||
GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off
|
||||
(the Transparency setting under Personalization > Window Color).
|
||||
|
||||
|
||||
@subsection deprecations_34 Deprecations in version 3.4
|
||||
|
||||
@subsection removals_34 Removals in 3.4
|
||||
|
||||
@subsubsection vulkan_static_34 GLFW_VULKAN_STATIC CMake option has been removed
|
||||
|
||||
This option was used to compile GLFW directly linked with the Vulkan loader, instead of
|
||||
using dynamic loading to get hold of `vkGetInstanceProcAddr` at initialization. This is
|
||||
now done by calling the @ref glfwInitVulkanLoader function before initialization.
|
||||
|
||||
If you need backward compatibility, this macro can still be defined for GLFW 3.4 and will
|
||||
have no effect. The call to @ref glfwInitVulkanLoader can be conditionally enabled in
|
||||
your code by checking the @ref GLFW_VERSION_MAJOR and @ref GLFW_VERSION_MINOR macros.
|
||||
|
||||
|
||||
@subsubsection osmesa_option_34 GLFW_USE_OSMESA CMake option has been removed
|
||||
|
||||
This option was used to compile GLFW for the Null platform. The Null platform is now
|
||||
always supported. To produce a library binary that only supports this platform, the way
|
||||
this CMake option used to do, you will instead need to disable the default platform for
|
||||
the target OS. This means setting the @ref GLFW_BUILD_WIN32, @ref GLFW_BUILD_COCOA or
|
||||
@ref GLFW_BUILD_X11 CMake option to false.
|
||||
|
||||
You can set all of them to false and the ones that don't apply for the target OS will be
|
||||
ignored.
|
||||
|
||||
|
||||
@subsubsection wl_shell_34 Support for the wl_shell protocol has been removed
|
||||
|
||||
Support for the wl_shell protocol has been removed and GLFW now only supports
|
||||
the XDG-Shell protocol. If your Wayland compositor does not support XDG-Shell
|
||||
then GLFW will fail to initialize.
|
||||
|
||||
|
||||
@subsection symbols_34 New symbols in version 3.4
|
||||
|
||||
@subsubsection functions_34 New functions in version 3.4
|
||||
|
||||
- @ref glfwInitAllocator
|
||||
- @ref glfwGetPlatform
|
||||
- @ref glfwPlatformSupported
|
||||
- @ref glfwInitVulkanLoader
|
||||
|
||||
|
||||
@subsubsection types_34 New types in version 3.4
|
||||
|
||||
- @ref GLFWallocator
|
||||
- @ref GLFWallocatefun
|
||||
- @ref GLFWreallocatefun
|
||||
- @ref GLFWdeallocatefun
|
||||
|
||||
|
||||
@subsubsection constants_34 New constants in version 3.4
|
||||
|
||||
- @ref GLFW_PLATFORM
|
||||
- @ref GLFW_ANY_PLATFORM
|
||||
- @ref GLFW_PLATFORM_WIN32
|
||||
- @ref GLFW_PLATFORM_COCOA
|
||||
- @ref GLFW_PLATFORM_WAYLAND
|
||||
- @ref GLFW_PLATFORM_X11
|
||||
- @ref GLFW_PLATFORM_NULL
|
||||
- @ref GLFW_PLATFORM_UNAVAILABLE
|
||||
- @ref GLFW_POINTING_HAND_CURSOR
|
||||
- @ref GLFW_RESIZE_EW_CURSOR
|
||||
- @ref GLFW_RESIZE_NS_CURSOR
|
||||
- @ref GLFW_RESIZE_NWSE_CURSOR
|
||||
- @ref GLFW_RESIZE_NESW_CURSOR
|
||||
- @ref GLFW_RESIZE_ALL_CURSOR
|
||||
- @ref GLFW_MOUSE_PASSTHROUGH
|
||||
- @ref GLFW_NOT_ALLOWED_CURSOR
|
||||
- @ref GLFW_CURSOR_UNAVAILABLE
|
||||
- @ref GLFW_WIN32_KEYBOARD_MENU
|
||||
- @ref GLFW_CONTEXT_DEBUG
|
||||
- @ref GLFW_FEATURE_UNAVAILABLE
|
||||
- @ref GLFW_FEATURE_UNIMPLEMENTED
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_NONE
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGL
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGLES
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D9
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_VULKAN
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_METAL
|
||||
- @ref GLFW_X11_XCB_VULKAN_SURFACE
|
||||
|
||||
|
||||
@section news_archive Release notes for earlier versions
|
||||
|
||||
- [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html)
|
||||
- [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html)
|
||||
- [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html)
|
||||
- [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html)
|
||||
|
||||
*/
|
||||
371
src/ThirdParty/glfw/docs/quick.dox
vendored
Normal file
371
src/ThirdParty/glfw/docs/quick.dox
vendored
Normal file
@@ -0,0 +1,371 @@
|
||||
/*!
|
||||
|
||||
@page quick_guide Getting started
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide takes you through writing a small application using GLFW 3. The
|
||||
application will create a window and OpenGL context, render a rotating triangle
|
||||
and exit when the user closes the window or presses _Escape_. This guide will
|
||||
introduce a few of the most commonly used functions, but there are many more.
|
||||
|
||||
This guide assumes no experience with earlier versions of GLFW. If you
|
||||
have used GLFW 2 in the past, read @ref moving_guide, as some functions
|
||||
behave differently in GLFW 3.
|
||||
|
||||
|
||||
@section quick_steps Step by step
|
||||
|
||||
@subsection quick_include Including the GLFW header
|
||||
|
||||
In the source files of your application where you use GLFW, you need to include
|
||||
its header file.
|
||||
|
||||
@code
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
This header provides all the constants, types and function prototypes of the
|
||||
GLFW API.
|
||||
|
||||
By default it also includes the OpenGL header from your development environment.
|
||||
On some platforms this header only supports older versions of OpenGL. The most
|
||||
extreme case is Windows, where it typically only supports OpenGL 1.2.
|
||||
|
||||
Most programs will instead use an
|
||||
[extension loader library](@ref context_glext_auto) and include its header.
|
||||
This example uses files generated by [glad](https://gen.glad.sh/). The GLFW
|
||||
header can detect most such headers if they are included first and will then not
|
||||
include the one from your development environment.
|
||||
|
||||
@code
|
||||
#include <glad/gl.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
To make sure there will be no header conflicts, you can define @ref
|
||||
GLFW_INCLUDE_NONE before the GLFW header to explicitly disable inclusion of the
|
||||
development environment header. This also allows the two headers to be included
|
||||
in any order.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glad/gl.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection quick_init_term Initializing and terminating GLFW
|
||||
|
||||
Before you can use most GLFW functions, the library must be initialized. On
|
||||
successful initialization, `GLFW_TRUE` is returned. If an error occurred,
|
||||
`GLFW_FALSE` is returned.
|
||||
|
||||
@code
|
||||
if (!glfwInit())
|
||||
{
|
||||
// Initialization failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be one and zero.
|
||||
|
||||
When you are done using GLFW, typically just before the application exits, you
|
||||
need to terminate GLFW.
|
||||
|
||||
@code
|
||||
glfwTerminate();
|
||||
@endcode
|
||||
|
||||
This destroys any remaining windows and releases any other resources allocated by
|
||||
GLFW. After this call, you must initialize GLFW again before using any GLFW
|
||||
functions that require it.
|
||||
|
||||
|
||||
@subsection quick_capture_error Setting an error callback
|
||||
|
||||
Most events are reported through callbacks, whether it's a key being pressed,
|
||||
a GLFW window being moved, or an error occurring. Callbacks are C functions (or
|
||||
C++ static methods) that are called by GLFW with arguments describing the event.
|
||||
|
||||
In case a GLFW function fails, an error is reported to the GLFW error callback.
|
||||
You can receive these reports with an error callback. This function must have
|
||||
the signature below but may do anything permitted in other callbacks.
|
||||
|
||||
@code
|
||||
void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
@endcode
|
||||
|
||||
Callback functions must be set, so GLFW knows to call them. The function to set
|
||||
the error callback is one of the few GLFW functions that may be called before
|
||||
initialization, which lets you be notified of errors both during and after
|
||||
initialization.
|
||||
|
||||
@code
|
||||
glfwSetErrorCallback(error_callback);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection quick_create_window Creating a window and context
|
||||
|
||||
The window and its OpenGL context are created with a single call to @ref
|
||||
glfwCreateWindow, which returns a handle to the created combined window and
|
||||
context object
|
||||
|
||||
@code
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
// Window or OpenGL context creation failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
This creates a 640 by 480 windowed mode window with an OpenGL context. If
|
||||
window or OpenGL context creation fails, `NULL` will be returned. You should
|
||||
always check the return value. While window creation rarely fails, context
|
||||
creation depends on properly installed drivers and may fail even on machines
|
||||
with the necessary hardware.
|
||||
|
||||
By default, the OpenGL context GLFW creates may have any version. You can
|
||||
require a minimum OpenGL version by setting the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints _before_ creation. If the required minimum
|
||||
version is not supported on the machine, context (and window) creation fails.
|
||||
|
||||
You can select the OpenGL profile by setting the `GLFW_OPENGL_PROFILE` hint.
|
||||
This program uses the core profile as that is the only profile macOS supports
|
||||
for OpenGL 3.x and 4.x.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
// Window or context creation failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
The window handle is passed to all window related functions and is provided to
|
||||
along to all window related callbacks, so they can tell which window received
|
||||
the event.
|
||||
|
||||
When a window and context is no longer needed, destroy it.
|
||||
|
||||
@code
|
||||
glfwDestroyWindow(window);
|
||||
@endcode
|
||||
|
||||
Once this function is called, no more events will be delivered for that window
|
||||
and its handle becomes invalid.
|
||||
|
||||
|
||||
@subsection quick_context_current Making the OpenGL context current
|
||||
|
||||
Before you can use the OpenGL API, you must have a current OpenGL context.
|
||||
|
||||
@code
|
||||
glfwMakeContextCurrent(window);
|
||||
@endcode
|
||||
|
||||
The context will remain current until you make another context current or until
|
||||
the window owning the current context is destroyed.
|
||||
|
||||
If you are using an [extension loader library](@ref context_glext_auto) to
|
||||
access modern OpenGL then this is when to initialize it, as the loader needs
|
||||
a current context to load from. This example uses
|
||||
[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
|
||||
libraries.
|
||||
|
||||
@code
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection quick_window_close Checking the window close flag
|
||||
|
||||
Each window has a flag indicating whether the window should be closed.
|
||||
|
||||
When the user attempts to close the window, either by pressing the close widget
|
||||
in the title bar or using a key combination like Alt+F4, this flag is set to 1.
|
||||
Note that __the window isn't actually closed__, so you are expected to monitor
|
||||
this flag and either destroy the window or give some kind of feedback to the
|
||||
user.
|
||||
|
||||
@code
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
// Keep running
|
||||
}
|
||||
@endcode
|
||||
|
||||
You can be notified when the user is attempting to close the window by setting
|
||||
a close callback with @ref glfwSetWindowCloseCallback. The callback will be
|
||||
called immediately after the close flag has been set.
|
||||
|
||||
You can also set it yourself with @ref glfwSetWindowShouldClose. This can be
|
||||
useful if you want to interpret other kinds of input as closing the window, like
|
||||
for example pressing the _Escape_ key.
|
||||
|
||||
|
||||
@subsection quick_key_input Receiving input events
|
||||
|
||||
Each window has a large number of callbacks that can be set to receive all the
|
||||
various kinds of events. To receive key press and release events, create a key
|
||||
callback function.
|
||||
|
||||
@code
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The key callback, like other window related callbacks, are set per-window.
|
||||
|
||||
@code
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
@endcode
|
||||
|
||||
In order for event callbacks to be called when events occur, you need to process
|
||||
events as described below.
|
||||
|
||||
|
||||
@subsection quick_render Rendering with OpenGL
|
||||
|
||||
Once you have a current OpenGL context, you can use OpenGL normally. In this
|
||||
tutorial, a multi-colored rotating triangle will be rendered. The framebuffer
|
||||
size needs to be retrieved for `glViewport`.
|
||||
|
||||
@code
|
||||
int width, height;
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
@endcode
|
||||
|
||||
You can also set a framebuffer size callback using @ref
|
||||
glfwSetFramebufferSizeCallback and be notified when the size changes.
|
||||
|
||||
The details of how to render with OpenGL is outside the scope of this tutorial,
|
||||
but there are many excellent resources for learning modern OpenGL. Here are
|
||||
a few of them:
|
||||
|
||||
- [Anton's OpenGL 4 Tutorials](https://antongerdelan.net/opengl/)
|
||||
- [Learn OpenGL](https://learnopengl.com/)
|
||||
- [Open.GL](https://open.gl/)
|
||||
|
||||
These all happen to use GLFW, but OpenGL itself works the same whatever API you
|
||||
use to create the window and context.
|
||||
|
||||
|
||||
@subsection quick_timer Reading the timer
|
||||
|
||||
To create smooth animation, a time source is needed. GLFW provides a timer that
|
||||
returns the number of seconds since initialization. The time source used is the
|
||||
most accurate on each platform and generally has micro- or nanosecond
|
||||
resolution.
|
||||
|
||||
@code
|
||||
double time = glfwGetTime();
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection quick_swap_buffers Swapping buffers
|
||||
|
||||
GLFW windows by default use double buffering. That means that each window has
|
||||
two rendering buffers; a front buffer and a back buffer. The front buffer is
|
||||
the one being displayed and the back buffer the one you render to.
|
||||
|
||||
When the entire frame has been rendered, the buffers need to be swapped with one
|
||||
another, so the back buffer becomes the front buffer and vice versa.
|
||||
|
||||
@code
|
||||
glfwSwapBuffers(window);
|
||||
@endcode
|
||||
|
||||
The swap interval indicates how many frames to wait until swapping the buffers,
|
||||
commonly known as _vsync_. By default, the swap interval is zero, meaning
|
||||
buffer swapping will occur immediately. On fast machines, many of those frames
|
||||
will never be seen, as the screen is still only updated typically 60-75 times
|
||||
per second, so this wastes a lot of CPU and GPU cycles.
|
||||
|
||||
Also, because the buffers will be swapped in the middle the screen update,
|
||||
leading to [screen tearing](https://en.wikipedia.org/wiki/Screen_tearing).
|
||||
|
||||
For these reasons, applications will typically want to set the swap interval to
|
||||
one. It can be set to higher values, but this is usually not recommended,
|
||||
because of the input latency it leads to.
|
||||
|
||||
@code
|
||||
glfwSwapInterval(1);
|
||||
@endcode
|
||||
|
||||
This function acts on the current context and will fail unless a context is
|
||||
current.
|
||||
|
||||
|
||||
@subsection quick_process_events Processing events
|
||||
|
||||
GLFW needs to communicate regularly with the window system both in order to
|
||||
receive events and to show that the application hasn't locked up. Event
|
||||
processing must be done regularly while you have visible windows and is normally
|
||||
done each frame after buffer swapping.
|
||||
|
||||
There are two methods for processing pending events; polling and waiting. This
|
||||
example will use event polling, which processes only those events that have
|
||||
already been received and then returns immediately.
|
||||
|
||||
@code
|
||||
glfwPollEvents();
|
||||
@endcode
|
||||
|
||||
This is the best choice when rendering continually, like most games do. If
|
||||
instead you only need to update your rendering once you have received new input,
|
||||
@ref glfwWaitEvents is a better choice. It waits until at least one event has
|
||||
been received, putting the thread to sleep in the meantime, and then processes
|
||||
all received events. This saves a great deal of CPU cycles and is useful for,
|
||||
for example, many kinds of editing tools.
|
||||
|
||||
|
||||
@section quick_example Putting it together
|
||||
|
||||
Now that you know how to initialize GLFW, create a window and poll for
|
||||
keyboard input, it's possible to create a small program.
|
||||
|
||||
This program creates a 640 by 480 windowed mode window and starts a loop that
|
||||
clears the screen, renders a triangle and processes events until the user either
|
||||
presses _Escape_ or closes the window.
|
||||
|
||||
@snippet triangle-opengl.c code
|
||||
|
||||
The program above can be found in the
|
||||
[source package](https://www.glfw.org/download.html) as
|
||||
`examples/triangle-opengl.c` and is compiled along with all other examples when
|
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you build GLFW. If you built GLFW from the source package then you already have
|
||||
this as `triangle-opengl.exe` on Windows, `triangle-opengl` on Linux or
|
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`triangle-opengl.app` on macOS.
|
||||
|
||||
This tutorial used only a few of the many functions GLFW provides. There are
|
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guides for each of the areas covered by GLFW. Each guide will introduce all the
|
||||
functions for that category.
|
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|
||||
- @ref intro_guide
|
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- @ref window_guide
|
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- @ref context_guide
|
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- @ref monitor_guide
|
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- @ref input_guide
|
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You can access reference documentation for any GLFW function by clicking it and
|
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the reference for each function links to related functions and guide sections.
|
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The tutorial ends here. Once you have written a program that uses GLFW, you
|
||||
will need to compile and link it. How to do that depends on the development
|
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environment you are using and is best explained by the documentation for that
|
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environment. To learn about the details that are specific to GLFW, see
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@ref build_guide.
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*/
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877
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d="m 261.88872,459.51898 v 3.30078 h -0.89844 v -3.27148 q 0,-0.77637 -0.30273,-1.16211 -0.30274,-0.38574 -0.90821,-0.38574 -0.72754,0 -1.14746,0.46386 -0.41992,0.46387 -0.41992,1.26465 v 3.09082 h -0.90332 v -5.46875 h 0.90332 v 0.84961 q 0.32227,-0.49316 0.75684,-0.7373 0.43945,-0.24414 1.01074,-0.24414 0.94238,0 1.42578,0.58593 0.4834,0.58106 0.4834,1.71387 z"
|
||||
style="font-size:10px"
|
||||
id="path4123" />
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 108 KiB |
246
src/ThirdParty/glfw/docs/vulkan.dox
vendored
Normal file
246
src/ThirdParty/glfw/docs/vulkan.dox
vendored
Normal file
@@ -0,0 +1,246 @@
|
||||
/*!
|
||||
|
||||
@page vulkan_guide Vulkan guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide is intended to fill the gaps between the official [Vulkan
|
||||
resources](https://www.khronos.org/vulkan/) and the rest of the GLFW
|
||||
documentation and is not a replacement for either. It assumes some familiarity
|
||||
with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to
|
||||
the Vulkan documentation to explain the details of Vulkan functions.
|
||||
|
||||
To develop for Vulkan you should download the [LunarG Vulkan
|
||||
SDK](https://vulkan.lunarg.com/) for your platform. Apart from headers and link
|
||||
libraries, they also provide the validation layers necessary for development.
|
||||
|
||||
The [Vulkan Tutorial](https://vulkan-tutorial.com/) has more information on how
|
||||
to use GLFW and Vulkan. The [Khronos Vulkan
|
||||
Samples](https://github.com/KhronosGroup/Vulkan-Samples) also use GLFW, although
|
||||
with a small framework in between.
|
||||
|
||||
For details on a specific Vulkan support function, see the @ref vulkan. There
|
||||
are also guides for the other areas of the GLFW API.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref monitor_guide
|
||||
- @ref input_guide
|
||||
|
||||
|
||||
@section vulkan_loader Finding the Vulkan loader
|
||||
|
||||
GLFW itself does not ever need to be linked against the Vulkan loader.
|
||||
|
||||
By default, GLFW will load the Vulkan loader dynamically at runtime via its standard name:
|
||||
`vulkan-1.dll` on Windows, `libvulkan.so.1` on Linux and other Unix-like systems and
|
||||
`libvulkan.1.dylib` on macOS.
|
||||
|
||||
@macos GLFW will also look up and search the executable subdirectory of your application
|
||||
bundle.
|
||||
|
||||
If your code is using a Vulkan loader with a different name or in a non-standard location
|
||||
you will need to direct GLFW to it. Pass your version of `vkGetInstanceProcAddr` to @ref
|
||||
glfwInitVulkanLoader before initializing GLFW and it will use that function for all Vulkan
|
||||
entry point retrieval. This prevents GLFW from dynamically loading the Vulkan loader.
|
||||
|
||||
@code
|
||||
glfwInitVulkanLoader(vkGetInstanceProcAddr);
|
||||
@endcode
|
||||
|
||||
@macos To make your application be redistributable you will need to set up the application
|
||||
bundle according to the LunarG SDK documentation. This is explained in more detail in the
|
||||
[SDK documentation for macOS](https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html).
|
||||
|
||||
|
||||
@section vulkan_include Including the Vulkan header file
|
||||
|
||||
To have GLFW include the Vulkan header, define @ref GLFW_INCLUDE_VULKAN before including
|
||||
the GLFW header.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_VULKAN
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
If you instead want to include the Vulkan header from a custom location or use
|
||||
your own custom Vulkan header then do this before the GLFW header.
|
||||
|
||||
@code
|
||||
#include <path/to/vulkan.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
Unless a Vulkan header is included, either by the GLFW header or above it, the following
|
||||
GLFW functions will not be declared, as depend on Vulkan types.
|
||||
|
||||
- @ref glfwInitVulkanLoader
|
||||
- @ref glfwGetInstanceProcAddress
|
||||
- @ref glfwGetPhysicalDevicePresentationSupport
|
||||
- @ref glfwCreateWindowSurface
|
||||
|
||||
The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part
|
||||
of GLFW to work. Define them only if you are using these extensions directly.
|
||||
|
||||
|
||||
@section vulkan_support Querying for Vulkan support
|
||||
|
||||
If you are linking directly against the Vulkan loader then you can skip this
|
||||
section. The canonical desktop loader library exports all Vulkan core and
|
||||
Khronos extension functions, allowing them to be called directly.
|
||||
|
||||
If you are loading the Vulkan loader dynamically instead of linking directly
|
||||
against it, you can check for the availability of a loader and ICD with @ref
|
||||
glfwVulkanSupported.
|
||||
|
||||
@code
|
||||
if (glfwVulkanSupported())
|
||||
{
|
||||
// Vulkan is available, at least for compute
|
||||
}
|
||||
@endcode
|
||||
|
||||
This function returns `GLFW_TRUE` if the Vulkan loader and any minimally
|
||||
functional ICD was found.
|
||||
|
||||
If one or both were not found, calling any other Vulkan related GLFW function
|
||||
will generate a @ref GLFW_API_UNAVAILABLE error.
|
||||
|
||||
|
||||
@subsection vulkan_proc Querying Vulkan function pointers
|
||||
|
||||
To load any Vulkan core or extension function from the found loader, call @ref
|
||||
glfwGetInstanceProcAddress. To load functions needed for instance creation,
|
||||
pass `NULL` as the instance.
|
||||
|
||||
@code
|
||||
PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance)
|
||||
glfwGetInstanceProcAddress(NULL, "vkCreateInstance");
|
||||
@endcode
|
||||
|
||||
Once you have created an instance, you can load from it all other Vulkan core
|
||||
functions and functions from any instance extensions you enabled.
|
||||
|
||||
@code
|
||||
PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice)
|
||||
glfwGetInstanceProcAddress(instance, "vkCreateDevice");
|
||||
@endcode
|
||||
|
||||
This function in turn calls `vkGetInstanceProcAddr`. If that fails, the
|
||||
function falls back to a platform-specific query of the Vulkan loader (i.e.
|
||||
`dlsym` or `GetProcAddress`). If that also fails, the function returns `NULL`.
|
||||
For more information about `vkGetInstanceProcAddr`, see the Vulkan
|
||||
documentation.
|
||||
|
||||
Vulkan also provides `vkGetDeviceProcAddr` for loading device-specific versions
|
||||
of Vulkan function. This function can be retrieved from an instance with @ref
|
||||
glfwGetInstanceProcAddress.
|
||||
|
||||
@code
|
||||
PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)
|
||||
glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr");
|
||||
@endcode
|
||||
|
||||
Device-specific functions may execute a little bit faster, due to not having to
|
||||
dispatch internally based on the device passed to them. For more information
|
||||
about `vkGetDeviceProcAddr`, see the Vulkan documentation.
|
||||
|
||||
|
||||
@section vulkan_ext Querying required Vulkan extensions
|
||||
|
||||
To do anything useful with Vulkan you need to create an instance. If you want
|
||||
to use Vulkan to render to a window, you must enable the instance extensions
|
||||
GLFW requires to create Vulkan surfaces.
|
||||
|
||||
To query the instance extensions required, call @ref
|
||||
glfwGetRequiredInstanceExtensions.
|
||||
|
||||
@code
|
||||
uint32_t count;
|
||||
const char** extensions = glfwGetRequiredInstanceExtensions(&count);
|
||||
@endcode
|
||||
|
||||
These extensions must all be enabled when creating instances that are going to
|
||||
be passed to @ref glfwGetPhysicalDevicePresentationSupport and @ref
|
||||
glfwCreateWindowSurface. The set of extensions will vary depending on platform
|
||||
and may also vary depending on graphics drivers and other factors.
|
||||
|
||||
If it fails it will return `NULL` and GLFW will not be able to create Vulkan
|
||||
window surfaces. You can still use Vulkan for off-screen rendering and compute
|
||||
work.
|
||||
|
||||
If successful the returned array will always include `VK_KHR_surface`, so if
|
||||
you don't require any additional extensions you can pass this list directly to
|
||||
the `VkInstanceCreateInfo` struct.
|
||||
|
||||
@code
|
||||
VkInstanceCreateInfo ici;
|
||||
|
||||
memset(&ici, 0, sizeof(ici));
|
||||
ici.enabledExtensionCount = count;
|
||||
ici.ppEnabledExtensionNames = extensions;
|
||||
...
|
||||
@endcode
|
||||
|
||||
Additional extensions may be required by future versions of GLFW. You should
|
||||
check whether any extensions you wish to enable are already in the returned
|
||||
array, as it is an error to specify an extension more than once in the
|
||||
`VkInstanceCreateInfo` struct.
|
||||
|
||||
|
||||
@section vulkan_present Querying for Vulkan presentation support
|
||||
|
||||
Not every queue family of every Vulkan device can present images to surfaces.
|
||||
To check whether a specific queue family of a physical device supports image
|
||||
presentation without first having to create a window and surface, call @ref
|
||||
glfwGetPhysicalDevicePresentationSupport.
|
||||
|
||||
@code
|
||||
if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index))
|
||||
{
|
||||
// Queue family supports image presentation
|
||||
}
|
||||
@endcode
|
||||
|
||||
The `VK_KHR_surface` extension additionally provides the
|
||||
`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on
|
||||
an existing Vulkan surface.
|
||||
|
||||
|
||||
@section vulkan_window Creating the window
|
||||
|
||||
Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan,
|
||||
there is no need to create a context. You can disable context creation with the
|
||||
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL);
|
||||
@endcode
|
||||
|
||||
See @ref context_less for more information.
|
||||
|
||||
|
||||
@section vulkan_surface Creating a Vulkan window surface
|
||||
|
||||
You can create a Vulkan surface (as defined by the `VK_KHR_surface` extension)
|
||||
for a GLFW window with @ref glfwCreateWindowSurface.
|
||||
|
||||
@code
|
||||
VkSurfaceKHR surface;
|
||||
VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface);
|
||||
if (err)
|
||||
{
|
||||
// Window surface creation failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
If an OpenGL or OpenGL ES context was created on the window, the context has
|
||||
ownership of the presentation on the window and a Vulkan surface cannot be
|
||||
created.
|
||||
|
||||
It is your responsibility to destroy the surface. GLFW does not destroy it for
|
||||
you. Call `vkDestroySurfaceKHR` function from the same extension to destroy it.
|
||||
|
||||
*/
|
||||
1457
src/ThirdParty/glfw/docs/window.dox
vendored
Normal file
1457
src/ThirdParty/glfw/docs/window.dox
vendored
Normal file
File diff suppressed because it is too large
Load Diff
88
src/ThirdParty/glfw/examples/CMakeLists.txt
vendored
Normal file
88
src/ThirdParty/glfw/examples/CMakeLists.txt
vendored
Normal file
@@ -0,0 +1,88 @@
|
||||
|
||||
link_libraries(glfw)
|
||||
|
||||
include_directories("${GLFW_SOURCE_DIR}/deps")
|
||||
|
||||
if (MATH_LIBRARY)
|
||||
link_libraries("${MATH_LIBRARY}")
|
||||
endif()
|
||||
|
||||
# Workaround for the MS CRT deprecating parts of the standard library
|
||||
if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
set(ICON glfw.rc)
|
||||
elseif (APPLE)
|
||||
set(ICON glfw.icns)
|
||||
endif()
|
||||
|
||||
set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h")
|
||||
set(GLAD_GLES2 "${GLFW_SOURCE_DIR}/deps/glad/gles2.h")
|
||||
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
|
||||
"${GLFW_SOURCE_DIR}/deps/getopt.c")
|
||||
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
|
||||
"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
|
||||
|
||||
add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD_GL})
|
||||
add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD_GL})
|
||||
add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
|
||||
add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
|
||||
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
|
||||
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
|
||||
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
|
||||
add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
|
||||
add_executable(triangle-opengles WIN32 MACOSX_BUNDLE triangle-opengles.c ${ICON} ${GLAD_GLES2})
|
||||
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
|
||||
add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL})
|
||||
|
||||
target_link_libraries(particles Threads::Threads)
|
||||
if (RT_LIBRARY)
|
||||
target_link_libraries(particles "${RT_LIBRARY}")
|
||||
endif()
|
||||
|
||||
set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
|
||||
triangle-opengl triangle-opengles wave windows)
|
||||
set(CONSOLE_BINARIES offscreen)
|
||||
|
||||
set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
|
||||
C_STANDARD 99
|
||||
FOLDER "GLFW3/Examples")
|
||||
|
||||
if (GLFW_USE_OSMESA)
|
||||
find_package(OSMesa REQUIRED)
|
||||
target_compile_definitions(offscreen PRIVATE USE_NATIVE_OSMESA)
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
# Tell MSVC to use main instead of WinMain
|
||||
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
|
||||
LINK_FLAGS "/ENTRY:mainCRTStartup")
|
||||
elseif (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
|
||||
# Tell Clang using MS CRT to use main instead of WinMain
|
||||
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
|
||||
LINK_FLAGS "-Wl,/entry:mainCRTStartup")
|
||||
endif()
|
||||
|
||||
if (APPLE)
|
||||
set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
|
||||
set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
|
||||
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
|
||||
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
|
||||
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
|
||||
set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
|
||||
set_target_properties(triangle-opengles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL ES Triangle")
|
||||
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
|
||||
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
|
||||
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
|
||||
|
||||
set_source_files_properties(glfw.icns PROPERTIES
|
||||
MACOSX_PACKAGE_LOCATION "Resources")
|
||||
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
|
||||
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
|
||||
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
|
||||
MACOSX_BUNDLE_ICON_FILE glfw.icns
|
||||
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/Info.plist.in")
|
||||
endif()
|
||||
|
||||
680
src/ThirdParty/glfw/examples/boing.c
vendored
Normal file
680
src/ThirdParty/glfw/examples/boing.c
vendored
Normal file
@@ -0,0 +1,680 @@
|
||||
/*****************************************************************************
|
||||
* Title: GLBoing
|
||||
* Desc: Tribute to Amiga Boing.
|
||||
* Author: Jim Brooks <gfx@jimbrooks.org>
|
||||
* Original Amiga authors were R.J. Mical and Dale Luck.
|
||||
* GLFW conversion by Marcus Geelnard
|
||||
* Notes: - 360' = 2*PI [radian]
|
||||
*
|
||||
* - Distances between objects are created by doing a relative
|
||||
* Z translations.
|
||||
*
|
||||
* - Although OpenGL enticingly supports alpha-blending,
|
||||
* the shadow of the original Boing didn't affect the color
|
||||
* of the grid.
|
||||
*
|
||||
* - [Marcus] Changed timing scheme from interval driven to frame-
|
||||
* time based animation steps (which results in much smoother
|
||||
* movement)
|
||||
*
|
||||
* History of Amiga Boing:
|
||||
*
|
||||
* Boing was demonstrated on the prototype Amiga (codenamed "Lorraine") in
|
||||
* 1985. According to legend, it was written ad-hoc in one night by
|
||||
* R. J. Mical and Dale Luck. Because the bouncing ball animation was so fast
|
||||
* and smooth, attendees did not believe the Amiga prototype was really doing
|
||||
* the rendering. Suspecting a trick, they began looking around the booth for
|
||||
* a hidden computer or VCR.
|
||||
*****************************************************************************/
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
// Make MS math.h define M_PI
|
||||
#define _USE_MATH_DEFINES
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <linmath.h>
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* Various declarations and macros
|
||||
*****************************************************************************/
|
||||
|
||||
/* Prototypes */
|
||||
void init( void );
|
||||
void display( void );
|
||||
void reshape( GLFWwindow* window, int w, int h );
|
||||
void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods );
|
||||
void mouse_button_callback( GLFWwindow* window, int button, int action, int mods );
|
||||
void cursor_position_callback( GLFWwindow* window, double x, double y );
|
||||
void DrawBoingBall( void );
|
||||
void BounceBall( double dt );
|
||||
void DrawBoingBallBand( GLfloat long_lo, GLfloat long_hi );
|
||||
void DrawGrid( void );
|
||||
|
||||
#define RADIUS 70.f
|
||||
#define STEP_LONGITUDE 22.5f /* 22.5 makes 8 bands like original Boing */
|
||||
#define STEP_LATITUDE 22.5f
|
||||
|
||||
#define DIST_BALL (RADIUS * 2.f + RADIUS * 0.1f)
|
||||
|
||||
#define VIEW_SCENE_DIST (DIST_BALL * 3.f + 200.f)/* distance from viewer to middle of boing area */
|
||||
#define GRID_SIZE (RADIUS * 4.5f) /* length (width) of grid */
|
||||
#define BOUNCE_HEIGHT (RADIUS * 2.1f)
|
||||
#define BOUNCE_WIDTH (RADIUS * 2.1f)
|
||||
|
||||
#define SHADOW_OFFSET_X -20.f
|
||||
#define SHADOW_OFFSET_Y 10.f
|
||||
#define SHADOW_OFFSET_Z 0.f
|
||||
|
||||
#define WALL_L_OFFSET 0.f
|
||||
#define WALL_R_OFFSET 5.f
|
||||
|
||||
/* Animation speed (50.0 mimics the original GLUT demo speed) */
|
||||
#define ANIMATION_SPEED 50.f
|
||||
|
||||
/* Maximum allowed delta time per physics iteration */
|
||||
#define MAX_DELTA_T 0.02f
|
||||
|
||||
/* Draw ball, or its shadow */
|
||||
typedef enum { DRAW_BALL, DRAW_BALL_SHADOW } DRAW_BALL_ENUM;
|
||||
|
||||
/* Vertex type */
|
||||
typedef struct {float x; float y; float z;} vertex_t;
|
||||
|
||||
/* Global vars */
|
||||
int windowed_xpos, windowed_ypos, windowed_width, windowed_height;
|
||||
int width, height;
|
||||
GLfloat deg_rot_y = 0.f;
|
||||
GLfloat deg_rot_y_inc = 2.f;
|
||||
int override_pos = GLFW_FALSE;
|
||||
GLfloat cursor_x = 0.f;
|
||||
GLfloat cursor_y = 0.f;
|
||||
GLfloat ball_x = -RADIUS;
|
||||
GLfloat ball_y = -RADIUS;
|
||||
GLfloat ball_x_inc = 1.f;
|
||||
GLfloat ball_y_inc = 2.f;
|
||||
DRAW_BALL_ENUM drawBallHow;
|
||||
double t;
|
||||
double t_old = 0.f;
|
||||
double dt;
|
||||
|
||||
/* Random number generator */
|
||||
#ifndef RAND_MAX
|
||||
#define RAND_MAX 4095
|
||||
#endif
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* Truncate a degree.
|
||||
*****************************************************************************/
|
||||
GLfloat TruncateDeg( GLfloat deg )
|
||||
{
|
||||
if ( deg >= 360.f )
|
||||
return (deg - 360.f);
|
||||
else
|
||||
return deg;
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* Convert a degree (360-based) into a radian.
|
||||
* 360' = 2 * PI
|
||||
*****************************************************************************/
|
||||
double deg2rad( double deg )
|
||||
{
|
||||
return deg / 360 * (2 * M_PI);
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* 360' sin().
|
||||
*****************************************************************************/
|
||||
double sin_deg( double deg )
|
||||
{
|
||||
return sin( deg2rad( deg ) );
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* 360' cos().
|
||||
*****************************************************************************/
|
||||
double cos_deg( double deg )
|
||||
{
|
||||
return cos( deg2rad( deg ) );
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* Compute a cross product (for a normal vector).
|
||||
*
|
||||
* c = a x b
|
||||
*****************************************************************************/
|
||||
void CrossProduct( vertex_t a, vertex_t b, vertex_t c, vertex_t *n )
|
||||
{
|
||||
GLfloat u1, u2, u3;
|
||||
GLfloat v1, v2, v3;
|
||||
|
||||
u1 = b.x - a.x;
|
||||
u2 = b.y - a.y;
|
||||
u3 = b.y - a.z;
|
||||
|
||||
v1 = c.x - a.x;
|
||||
v2 = c.y - a.y;
|
||||
v3 = c.z - a.z;
|
||||
|
||||
n->x = u2 * v3 - v2 * u3;
|
||||
n->y = u3 * v1 - v3 * u1;
|
||||
n->z = u1 * v2 - v1 * u2;
|
||||
}
|
||||
|
||||
|
||||
#define BOING_DEBUG 0
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* init()
|
||||
*****************************************************************************/
|
||||
void init( void )
|
||||
{
|
||||
/*
|
||||
* Clear background.
|
||||
*/
|
||||
glClearColor( 0.55f, 0.55f, 0.55f, 0.f );
|
||||
|
||||
glShadeModel( GL_FLAT );
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* display()
|
||||
*****************************************************************************/
|
||||
void display(void)
|
||||
{
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
glPushMatrix();
|
||||
|
||||
drawBallHow = DRAW_BALL_SHADOW;
|
||||
DrawBoingBall();
|
||||
|
||||
DrawGrid();
|
||||
|
||||
drawBallHow = DRAW_BALL;
|
||||
DrawBoingBall();
|
||||
|
||||
glPopMatrix();
|
||||
glFlush();
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* reshape()
|
||||
*****************************************************************************/
|
||||
void reshape( GLFWwindow* window, int w, int h )
|
||||
{
|
||||
mat4x4 projection, view;
|
||||
|
||||
glViewport( 0, 0, (GLsizei)w, (GLsizei)h );
|
||||
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
mat4x4_perspective( projection,
|
||||
2.f * (float) atan2( RADIUS, 200.f ),
|
||||
(float)w / (float)h,
|
||||
1.f, VIEW_SCENE_DIST );
|
||||
glLoadMatrixf((const GLfloat*) projection);
|
||||
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
{
|
||||
vec3 eye = { 0.f, 0.f, VIEW_SCENE_DIST };
|
||||
vec3 center = { 0.f, 0.f, 0.f };
|
||||
vec3 up = { 0.f, -1.f, 0.f };
|
||||
mat4x4_look_at( view, eye, center, up );
|
||||
}
|
||||
glLoadMatrixf((const GLfloat*) view);
|
||||
}
|
||||
|
||||
void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods )
|
||||
{
|
||||
if (action != GLFW_PRESS)
|
||||
return;
|
||||
|
||||
if (key == GLFW_KEY_ESCAPE && mods == 0)
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
if ((key == GLFW_KEY_ENTER && mods == GLFW_MOD_ALT) ||
|
||||
(key == GLFW_KEY_F11 && mods == GLFW_MOD_ALT))
|
||||
{
|
||||
if (glfwGetWindowMonitor(window))
|
||||
{
|
||||
glfwSetWindowMonitor(window, NULL,
|
||||
windowed_xpos, windowed_ypos,
|
||||
windowed_width, windowed_height, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
if (monitor)
|
||||
{
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
glfwGetWindowPos(window, &windowed_xpos, &windowed_ypos);
|
||||
glfwGetWindowSize(window, &windowed_width, &windowed_height);
|
||||
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void set_ball_pos ( GLfloat x, GLfloat y )
|
||||
{
|
||||
ball_x = (width / 2) - x;
|
||||
ball_y = y - (height / 2);
|
||||
}
|
||||
|
||||
void mouse_button_callback( GLFWwindow* window, int button, int action, int mods )
|
||||
{
|
||||
if (button != GLFW_MOUSE_BUTTON_LEFT)
|
||||
return;
|
||||
|
||||
if (action == GLFW_PRESS)
|
||||
{
|
||||
override_pos = GLFW_TRUE;
|
||||
set_ball_pos(cursor_x, cursor_y);
|
||||
}
|
||||
else
|
||||
{
|
||||
override_pos = GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
void cursor_position_callback( GLFWwindow* window, double x, double y )
|
||||
{
|
||||
cursor_x = (float) x;
|
||||
cursor_y = (float) y;
|
||||
|
||||
if ( override_pos )
|
||||
set_ball_pos(cursor_x, cursor_y);
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* Draw the Boing ball.
|
||||
*
|
||||
* The Boing ball is sphere in which each facet is a rectangle.
|
||||
* Facet colors alternate between red and white.
|
||||
* The ball is built by stacking latitudinal circles. Each circle is composed
|
||||
* of a widely-separated set of points, so that each facet is noticeably large.
|
||||
*****************************************************************************/
|
||||
void DrawBoingBall( void )
|
||||
{
|
||||
GLfloat lon_deg; /* degree of longitude */
|
||||
double dt_total, dt2;
|
||||
|
||||
glPushMatrix();
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
|
||||
/*
|
||||
* Another relative Z translation to separate objects.
|
||||
*/
|
||||
glTranslatef( 0.0, 0.0, DIST_BALL );
|
||||
|
||||
/* Update ball position and rotation (iterate if necessary) */
|
||||
dt_total = dt;
|
||||
while( dt_total > 0.0 )
|
||||
{
|
||||
dt2 = dt_total > MAX_DELTA_T ? MAX_DELTA_T : dt_total;
|
||||
dt_total -= dt2;
|
||||
BounceBall( dt2 );
|
||||
deg_rot_y = TruncateDeg( deg_rot_y + deg_rot_y_inc*((float)dt2*ANIMATION_SPEED) );
|
||||
}
|
||||
|
||||
/* Set ball position */
|
||||
glTranslatef( ball_x, ball_y, 0.0 );
|
||||
|
||||
/*
|
||||
* Offset the shadow.
|
||||
*/
|
||||
if ( drawBallHow == DRAW_BALL_SHADOW )
|
||||
{
|
||||
glTranslatef( SHADOW_OFFSET_X,
|
||||
SHADOW_OFFSET_Y,
|
||||
SHADOW_OFFSET_Z );
|
||||
}
|
||||
|
||||
/*
|
||||
* Tilt the ball.
|
||||
*/
|
||||
glRotatef( -20.0, 0.0, 0.0, 1.0 );
|
||||
|
||||
/*
|
||||
* Continually rotate ball around Y axis.
|
||||
*/
|
||||
glRotatef( deg_rot_y, 0.0, 1.0, 0.0 );
|
||||
|
||||
/*
|
||||
* Set OpenGL state for Boing ball.
|
||||
*/
|
||||
glCullFace( GL_FRONT );
|
||||
glEnable( GL_CULL_FACE );
|
||||
glEnable( GL_NORMALIZE );
|
||||
|
||||
/*
|
||||
* Build a faceted latitude slice of the Boing ball,
|
||||
* stepping same-sized vertical bands of the sphere.
|
||||
*/
|
||||
for ( lon_deg = 0;
|
||||
lon_deg < 180;
|
||||
lon_deg += STEP_LONGITUDE )
|
||||
{
|
||||
/*
|
||||
* Draw a latitude circle at this longitude.
|
||||
*/
|
||||
DrawBoingBallBand( lon_deg,
|
||||
lon_deg + STEP_LONGITUDE );
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* Bounce the ball.
|
||||
*****************************************************************************/
|
||||
void BounceBall( double delta_t )
|
||||
{
|
||||
GLfloat sign;
|
||||
GLfloat deg;
|
||||
|
||||
if ( override_pos )
|
||||
return;
|
||||
|
||||
/* Bounce on walls */
|
||||
if ( ball_x > (BOUNCE_WIDTH/2 + WALL_R_OFFSET ) )
|
||||
{
|
||||
ball_x_inc = -0.5f - 0.75f * (GLfloat)rand() / (GLfloat)RAND_MAX;
|
||||
deg_rot_y_inc = -deg_rot_y_inc;
|
||||
}
|
||||
if ( ball_x < -(BOUNCE_HEIGHT/2 + WALL_L_OFFSET) )
|
||||
{
|
||||
ball_x_inc = 0.5f + 0.75f * (GLfloat)rand() / (GLfloat)RAND_MAX;
|
||||
deg_rot_y_inc = -deg_rot_y_inc;
|
||||
}
|
||||
|
||||
/* Bounce on floor / roof */
|
||||
if ( ball_y > BOUNCE_HEIGHT/2 )
|
||||
{
|
||||
ball_y_inc = -0.75f - 1.f * (GLfloat)rand() / (GLfloat)RAND_MAX;
|
||||
}
|
||||
if ( ball_y < -BOUNCE_HEIGHT/2*0.85 )
|
||||
{
|
||||
ball_y_inc = 0.75f + 1.f * (GLfloat)rand() / (GLfloat)RAND_MAX;
|
||||
}
|
||||
|
||||
/* Update ball position */
|
||||
ball_x += ball_x_inc * ((float)delta_t*ANIMATION_SPEED);
|
||||
ball_y += ball_y_inc * ((float)delta_t*ANIMATION_SPEED);
|
||||
|
||||
/*
|
||||
* Simulate the effects of gravity on Y movement.
|
||||
*/
|
||||
if ( ball_y_inc < 0 ) sign = -1.0; else sign = 1.0;
|
||||
|
||||
deg = (ball_y + BOUNCE_HEIGHT/2) * 90 / BOUNCE_HEIGHT;
|
||||
if ( deg > 80 ) deg = 80;
|
||||
if ( deg < 10 ) deg = 10;
|
||||
|
||||
ball_y_inc = sign * 4.f * (float) sin_deg( deg );
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* Draw a faceted latitude band of the Boing ball.
|
||||
*
|
||||
* Parms: long_lo, long_hi
|
||||
* Low and high longitudes of slice, resp.
|
||||
*****************************************************************************/
|
||||
void DrawBoingBallBand( GLfloat long_lo,
|
||||
GLfloat long_hi )
|
||||
{
|
||||
vertex_t vert_ne; /* "ne" means south-east, so on */
|
||||
vertex_t vert_nw;
|
||||
vertex_t vert_sw;
|
||||
vertex_t vert_se;
|
||||
vertex_t vert_norm;
|
||||
GLfloat lat_deg;
|
||||
static int colorToggle = 0;
|
||||
|
||||
/*
|
||||
* Iterate through the points of a latitude circle.
|
||||
* A latitude circle is a 2D set of X,Z points.
|
||||
*/
|
||||
for ( lat_deg = 0;
|
||||
lat_deg <= (360 - STEP_LATITUDE);
|
||||
lat_deg += STEP_LATITUDE )
|
||||
{
|
||||
/*
|
||||
* Color this polygon with red or white.
|
||||
*/
|
||||
if ( colorToggle )
|
||||
glColor3f( 0.8f, 0.1f, 0.1f );
|
||||
else
|
||||
glColor3f( 0.95f, 0.95f, 0.95f );
|
||||
#if 0
|
||||
if ( lat_deg >= 180 )
|
||||
if ( colorToggle )
|
||||
glColor3f( 0.1f, 0.8f, 0.1f );
|
||||
else
|
||||
glColor3f( 0.5f, 0.5f, 0.95f );
|
||||
#endif
|
||||
colorToggle = ! colorToggle;
|
||||
|
||||
/*
|
||||
* Change color if drawing shadow.
|
||||
*/
|
||||
if ( drawBallHow == DRAW_BALL_SHADOW )
|
||||
glColor3f( 0.35f, 0.35f, 0.35f );
|
||||
|
||||
/*
|
||||
* Assign each Y.
|
||||
*/
|
||||
vert_ne.y = vert_nw.y = (float) cos_deg(long_hi) * RADIUS;
|
||||
vert_sw.y = vert_se.y = (float) cos_deg(long_lo) * RADIUS;
|
||||
|
||||
/*
|
||||
* Assign each X,Z with sin,cos values scaled by latitude radius indexed by longitude.
|
||||
* Eg, long=0 and long=180 are at the poles, so zero scale is sin(longitude),
|
||||
* while long=90 (sin(90)=1) is at equator.
|
||||
*/
|
||||
vert_ne.x = (float) cos_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE ));
|
||||
vert_se.x = (float) cos_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo ));
|
||||
vert_nw.x = (float) cos_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE ));
|
||||
vert_sw.x = (float) cos_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo ));
|
||||
|
||||
vert_ne.z = (float) sin_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE ));
|
||||
vert_se.z = (float) sin_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo ));
|
||||
vert_nw.z = (float) sin_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE ));
|
||||
vert_sw.z = (float) sin_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo ));
|
||||
|
||||
/*
|
||||
* Draw the facet.
|
||||
*/
|
||||
glBegin( GL_POLYGON );
|
||||
|
||||
CrossProduct( vert_ne, vert_nw, vert_sw, &vert_norm );
|
||||
glNormal3f( vert_norm.x, vert_norm.y, vert_norm.z );
|
||||
|
||||
glVertex3f( vert_ne.x, vert_ne.y, vert_ne.z );
|
||||
glVertex3f( vert_nw.x, vert_nw.y, vert_nw.z );
|
||||
glVertex3f( vert_sw.x, vert_sw.y, vert_sw.z );
|
||||
glVertex3f( vert_se.x, vert_se.y, vert_se.z );
|
||||
|
||||
glEnd();
|
||||
|
||||
#if BOING_DEBUG
|
||||
printf( "----------------------------------------------------------- \n" );
|
||||
printf( "lat = %f long_lo = %f long_hi = %f \n", lat_deg, long_lo, long_hi );
|
||||
printf( "vert_ne x = %.8f y = %.8f z = %.8f \n", vert_ne.x, vert_ne.y, vert_ne.z );
|
||||
printf( "vert_nw x = %.8f y = %.8f z = %.8f \n", vert_nw.x, vert_nw.y, vert_nw.z );
|
||||
printf( "vert_se x = %.8f y = %.8f z = %.8f \n", vert_se.x, vert_se.y, vert_se.z );
|
||||
printf( "vert_sw x = %.8f y = %.8f z = %.8f \n", vert_sw.x, vert_sw.y, vert_sw.z );
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Toggle color so that next band will opposite red/white colors than this one.
|
||||
*/
|
||||
colorToggle = ! colorToggle;
|
||||
|
||||
/*
|
||||
* This circular band is done.
|
||||
*/
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* Draw the purple grid of lines, behind the Boing ball.
|
||||
* When the Workbench is dropped to the bottom, Boing shows 12 rows.
|
||||
*****************************************************************************/
|
||||
void DrawGrid( void )
|
||||
{
|
||||
int row, col;
|
||||
const int rowTotal = 12; /* must be divisible by 2 */
|
||||
const int colTotal = rowTotal; /* must be same as rowTotal */
|
||||
const GLfloat widthLine = 2.0; /* should be divisible by 2 */
|
||||
const GLfloat sizeCell = GRID_SIZE / rowTotal;
|
||||
const GLfloat z_offset = -40.0;
|
||||
GLfloat xl, xr;
|
||||
GLfloat yt, yb;
|
||||
|
||||
glPushMatrix();
|
||||
glDisable( GL_CULL_FACE );
|
||||
|
||||
/*
|
||||
* Another relative Z translation to separate objects.
|
||||
*/
|
||||
glTranslatef( 0.0, 0.0, DIST_BALL );
|
||||
|
||||
/*
|
||||
* Draw vertical lines (as skinny 3D rectangles).
|
||||
*/
|
||||
for ( col = 0; col <= colTotal; col++ )
|
||||
{
|
||||
/*
|
||||
* Compute co-ords of line.
|
||||
*/
|
||||
xl = -GRID_SIZE / 2 + col * sizeCell;
|
||||
xr = xl + widthLine;
|
||||
|
||||
yt = GRID_SIZE / 2;
|
||||
yb = -GRID_SIZE / 2 - widthLine;
|
||||
|
||||
glBegin( GL_POLYGON );
|
||||
|
||||
glColor3f( 0.6f, 0.1f, 0.6f ); /* purple */
|
||||
|
||||
glVertex3f( xr, yt, z_offset ); /* NE */
|
||||
glVertex3f( xl, yt, z_offset ); /* NW */
|
||||
glVertex3f( xl, yb, z_offset ); /* SW */
|
||||
glVertex3f( xr, yb, z_offset ); /* SE */
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
/*
|
||||
* Draw horizontal lines (as skinny 3D rectangles).
|
||||
*/
|
||||
for ( row = 0; row <= rowTotal; row++ )
|
||||
{
|
||||
/*
|
||||
* Compute co-ords of line.
|
||||
*/
|
||||
yt = GRID_SIZE / 2 - row * sizeCell;
|
||||
yb = yt - widthLine;
|
||||
|
||||
xl = -GRID_SIZE / 2;
|
||||
xr = GRID_SIZE / 2 + widthLine;
|
||||
|
||||
glBegin( GL_POLYGON );
|
||||
|
||||
glColor3f( 0.6f, 0.1f, 0.6f ); /* purple */
|
||||
|
||||
glVertex3f( xr, yt, z_offset ); /* NE */
|
||||
glVertex3f( xl, yt, z_offset ); /* NW */
|
||||
glVertex3f( xl, yb, z_offset ); /* SW */
|
||||
glVertex3f( xr, yb, z_offset ); /* SE */
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/*======================================================================*
|
||||
* main()
|
||||
*======================================================================*/
|
||||
|
||||
int main( void )
|
||||
{
|
||||
GLFWwindow* window;
|
||||
|
||||
/* Init GLFW */
|
||||
if( !glfwInit() )
|
||||
exit( EXIT_FAILURE );
|
||||
|
||||
window = glfwCreateWindow( 400, 400, "Boing (classic Amiga demo)", NULL, NULL );
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit( EXIT_FAILURE );
|
||||
}
|
||||
|
||||
glfwSetWindowAspectRatio(window, 1, 1);
|
||||
|
||||
glfwSetFramebufferSizeCallback(window, reshape);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetMouseButtonCallback(window, mouse_button_callback);
|
||||
glfwSetCursorPosCallback(window, cursor_position_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSwapInterval( 1 );
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
reshape(window, width, height);
|
||||
|
||||
glfwSetTime( 0.0 );
|
||||
|
||||
init();
|
||||
|
||||
/* Main loop */
|
||||
for (;;)
|
||||
{
|
||||
/* Timing */
|
||||
t = glfwGetTime();
|
||||
dt = t - t_old;
|
||||
t_old = t;
|
||||
|
||||
/* Draw one frame */
|
||||
display();
|
||||
|
||||
/* Swap buffers */
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
|
||||
/* Check if we are still running */
|
||||
if (glfwWindowShouldClose(window))
|
||||
break;
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
exit( EXIT_SUCCESS );
|
||||
}
|
||||
|
||||
361
src/ThirdParty/glfw/examples/gears.c
vendored
Normal file
361
src/ThirdParty/glfw/examples/gears.c
vendored
Normal file
@@ -0,0 +1,361 @@
|
||||
/*
|
||||
* 3-D gear wheels. This program is in the public domain.
|
||||
*
|
||||
* Command line options:
|
||||
* -info print GL implementation information
|
||||
* -exit automatically exit after 30 seconds
|
||||
*
|
||||
*
|
||||
* Brian Paul
|
||||
*
|
||||
*
|
||||
* Marcus Geelnard:
|
||||
* - Conversion to GLFW
|
||||
* - Time based rendering (frame rate independent)
|
||||
* - Slightly modified camera that should work better for stereo viewing
|
||||
*
|
||||
*
|
||||
* Camilla Löwy:
|
||||
* - Removed FPS counter (this is not a benchmark)
|
||||
* - Added a few comments
|
||||
* - Enabled vsync
|
||||
*/
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
// Make MS math.h define M_PI
|
||||
#define _USE_MATH_DEFINES
|
||||
#endif
|
||||
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
/**
|
||||
|
||||
Draw a gear wheel. You'll probably want to call this function when
|
||||
building a display list since we do a lot of trig here.
|
||||
|
||||
Input: inner_radius - radius of hole at center
|
||||
outer_radius - radius at center of teeth
|
||||
width - width of gear teeth - number of teeth
|
||||
tooth_depth - depth of tooth
|
||||
|
||||
**/
|
||||
|
||||
static void
|
||||
gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
|
||||
GLint teeth, GLfloat tooth_depth)
|
||||
{
|
||||
GLint i;
|
||||
GLfloat r0, r1, r2;
|
||||
GLfloat angle, da;
|
||||
GLfloat u, v, len;
|
||||
|
||||
r0 = inner_radius;
|
||||
r1 = outer_radius - tooth_depth / 2.f;
|
||||
r2 = outer_radius + tooth_depth / 2.f;
|
||||
|
||||
da = 2.f * (float) M_PI / teeth / 4.f;
|
||||
|
||||
glShadeModel(GL_FLAT);
|
||||
|
||||
glNormal3f(0.f, 0.f, 1.f);
|
||||
|
||||
/* draw front face */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for (i = 0; i <= teeth; i++) {
|
||||
angle = i * 2.f * (float) M_PI / teeth;
|
||||
glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f);
|
||||
if (i < teeth) {
|
||||
glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
|
||||
/* draw front sides of teeth */
|
||||
glBegin(GL_QUADS);
|
||||
da = 2.f * (float) M_PI / teeth / 4.f;
|
||||
for (i = 0; i < teeth; i++) {
|
||||
angle = i * 2.f * (float) M_PI / teeth;
|
||||
|
||||
glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f);
|
||||
glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f);
|
||||
glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
glNormal3f(0.0, 0.0, -1.0);
|
||||
|
||||
/* draw back face */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for (i = 0; i <= teeth; i++) {
|
||||
angle = i * 2.f * (float) M_PI / teeth;
|
||||
glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f);
|
||||
glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f);
|
||||
if (i < teeth) {
|
||||
glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f);
|
||||
glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
|
||||
/* draw back sides of teeth */
|
||||
glBegin(GL_QUADS);
|
||||
da = 2.f * (float) M_PI / teeth / 4.f;
|
||||
for (i = 0; i < teeth; i++) {
|
||||
angle = i * 2.f * (float) M_PI / teeth;
|
||||
|
||||
glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f);
|
||||
glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f);
|
||||
glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
/* draw outward faces of teeth */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for (i = 0; i < teeth; i++) {
|
||||
angle = i * 2.f * (float) M_PI / teeth;
|
||||
|
||||
glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f);
|
||||
u = r2 * (float) cos(angle + da) - r1 * (float) cos(angle);
|
||||
v = r2 * (float) sin(angle + da) - r1 * (float) sin(angle);
|
||||
len = (float) sqrt(u * u + v * v);
|
||||
u /= len;
|
||||
v /= len;
|
||||
glNormal3f(v, -u, 0.0);
|
||||
glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f);
|
||||
glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f);
|
||||
glNormal3f((float) cos(angle), (float) sin(angle), 0.f);
|
||||
glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f);
|
||||
glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f);
|
||||
u = r1 * (float) cos(angle + 3 * da) - r2 * (float) cos(angle + 2 * da);
|
||||
v = r1 * (float) sin(angle + 3 * da) - r2 * (float) sin(angle + 2 * da);
|
||||
glNormal3f(v, -u, 0.f);
|
||||
glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f);
|
||||
glNormal3f((float) cos(angle), (float) sin(angle), 0.f);
|
||||
}
|
||||
|
||||
glVertex3f(r1 * (float) cos(0), r1 * (float) sin(0), width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(0), r1 * (float) sin(0), -width * 0.5f);
|
||||
|
||||
glEnd();
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
|
||||
/* draw inside radius cylinder */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for (i = 0; i <= teeth; i++) {
|
||||
angle = i * 2.f * (float) M_PI / teeth;
|
||||
glNormal3f(-(float) cos(angle), -(float) sin(angle), 0.f);
|
||||
glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f);
|
||||
glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
}
|
||||
|
||||
|
||||
static GLfloat view_rotx = 20.f, view_roty = 30.f, view_rotz = 0.f;
|
||||
static GLint gear1, gear2, gear3;
|
||||
static GLfloat angle = 0.f;
|
||||
|
||||
/* OpenGL draw function & timing */
|
||||
static void draw(void)
|
||||
{
|
||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(view_rotx, 1.0, 0.0, 0.0);
|
||||
glRotatef(view_roty, 0.0, 1.0, 0.0);
|
||||
glRotatef(view_rotz, 0.0, 0.0, 1.0);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(-3.0, -2.0, 0.0);
|
||||
glRotatef(angle, 0.0, 0.0, 1.0);
|
||||
glCallList(gear1);
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(3.1f, -2.f, 0.f);
|
||||
glRotatef(-2.f * angle - 9.f, 0.f, 0.f, 1.f);
|
||||
glCallList(gear2);
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(-3.1f, 4.2f, 0.f);
|
||||
glRotatef(-2.f * angle - 25.f, 0.f, 0.f, 1.f);
|
||||
glCallList(gear3);
|
||||
glPopMatrix();
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
/* update animation parameters */
|
||||
static void animate(void)
|
||||
{
|
||||
angle = 100.f * (float) glfwGetTime();
|
||||
}
|
||||
|
||||
|
||||
/* change view angle, exit upon ESC */
|
||||
void key( GLFWwindow* window, int k, int s, int action, int mods )
|
||||
{
|
||||
if( action != GLFW_PRESS ) return;
|
||||
|
||||
switch (k) {
|
||||
case GLFW_KEY_Z:
|
||||
if( mods & GLFW_MOD_SHIFT )
|
||||
view_rotz -= 5.0;
|
||||
else
|
||||
view_rotz += 5.0;
|
||||
break;
|
||||
case GLFW_KEY_ESCAPE:
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
break;
|
||||
case GLFW_KEY_UP:
|
||||
view_rotx += 5.0;
|
||||
break;
|
||||
case GLFW_KEY_DOWN:
|
||||
view_rotx -= 5.0;
|
||||
break;
|
||||
case GLFW_KEY_LEFT:
|
||||
view_roty += 5.0;
|
||||
break;
|
||||
case GLFW_KEY_RIGHT:
|
||||
view_roty -= 5.0;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* new window size */
|
||||
void reshape( GLFWwindow* window, int width, int height )
|
||||
{
|
||||
GLfloat h = (GLfloat) height / (GLfloat) width;
|
||||
GLfloat xmax, znear, zfar;
|
||||
|
||||
znear = 5.0f;
|
||||
zfar = 30.0f;
|
||||
xmax = znear * 0.5f;
|
||||
|
||||
glViewport( 0, 0, (GLint) width, (GLint) height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glFrustum( -xmax, xmax, -xmax*h, xmax*h, znear, zfar );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
glTranslatef( 0.0, 0.0, -20.0 );
|
||||
}
|
||||
|
||||
|
||||
/* program & OpenGL initialization */
|
||||
static void init(void)
|
||||
{
|
||||
static GLfloat pos[4] = {5.f, 5.f, 10.f, 0.f};
|
||||
static GLfloat red[4] = {0.8f, 0.1f, 0.f, 1.f};
|
||||
static GLfloat green[4] = {0.f, 0.8f, 0.2f, 1.f};
|
||||
static GLfloat blue[4] = {0.2f, 0.2f, 1.f, 1.f};
|
||||
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, pos);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
/* make the gears */
|
||||
gear1 = glGenLists(1);
|
||||
glNewList(gear1, GL_COMPILE);
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
|
||||
gear(1.f, 4.f, 1.f, 20, 0.7f);
|
||||
glEndList();
|
||||
|
||||
gear2 = glGenLists(1);
|
||||
glNewList(gear2, GL_COMPILE);
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
|
||||
gear(0.5f, 2.f, 2.f, 10, 0.7f);
|
||||
glEndList();
|
||||
|
||||
gear3 = glGenLists(1);
|
||||
glNewList(gear3, GL_COMPILE);
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
|
||||
gear(1.3f, 2.f, 0.5f, 10, 0.7f);
|
||||
glEndList();
|
||||
|
||||
glEnable(GL_NORMALIZE);
|
||||
}
|
||||
|
||||
|
||||
/* program entry */
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
GLFWwindow* window;
|
||||
int width, height;
|
||||
|
||||
if( !glfwInit() )
|
||||
{
|
||||
fprintf( stderr, "Failed to initialize GLFW\n" );
|
||||
exit( EXIT_FAILURE );
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_DEPTH_BITS, 16);
|
||||
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
|
||||
|
||||
window = glfwCreateWindow( 300, 300, "Gears", NULL, NULL );
|
||||
if (!window)
|
||||
{
|
||||
fprintf( stderr, "Failed to open GLFW window\n" );
|
||||
glfwTerminate();
|
||||
exit( EXIT_FAILURE );
|
||||
}
|
||||
|
||||
// Set callback functions
|
||||
glfwSetFramebufferSizeCallback(window, reshape);
|
||||
glfwSetKeyCallback(window, key);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSwapInterval( 1 );
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
reshape(window, width, height);
|
||||
|
||||
// Parse command-line options
|
||||
init();
|
||||
|
||||
// Main loop
|
||||
while( !glfwWindowShouldClose(window) )
|
||||
{
|
||||
// Draw gears
|
||||
draw();
|
||||
|
||||
// Update animation
|
||||
animate();
|
||||
|
||||
// Swap buffers
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
// Terminate GLFW
|
||||
glfwTerminate();
|
||||
|
||||
// Exit program
|
||||
exit( EXIT_SUCCESS );
|
||||
}
|
||||
|
||||
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Reference in New Issue
Block a user