Added Mirror, it kinda works..?
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@@ -1576,6 +1576,9 @@ void Engine::renderViewport() {
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case ObjectType::Capsule:
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hit = rayAabb(localOrigin, localDir, glm::vec3(-0.35f, -0.9f, -0.35f), glm::vec3(0.35f, 0.9f, 0.35f), hitT);
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break;
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case ObjectType::Mirror:
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hit = rayAabb(localOrigin, localDir, glm::vec3(-0.5f, -0.5f, -0.02f), glm::vec3(0.5f, 0.5f, 0.02f), hitT);
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break;
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case ObjectType::OBJMesh: {
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const auto* info = g_objLoader.getMeshInfo(obj.meshId);
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if (info && info->boundsMin.x < info->boundsMax.x) {
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