Commit Graph

  • 303b835ba7 First Commit on new Git-Base, yey! main Anemunt 2026-01-22 12:30:53 -05:00
  • 2061d588e7 Added Hot loading and fixed the engine freezing when compiling scripts, Yey! Anemunt 2026-01-01 18:58:13 -05:00
  • b5bbbc2937 Better Physics a little, New UI! And not only that, More simple scripting, Yey!!!! Anemunt 2026-01-01 00:35:51 -05:00
  • ac1fab021c Adding notes in commonly edited scripts to clarify where functions with // notes to know what the script does in better detail. Anemunt 2025-12-30 09:24:16 -05:00
  • 67e6ece953 A few updates to the Project layout + some compatibility stuff lol. Anemunt 2025-12-30 08:52:52 -05:00
  • ee30412c9b fix building Anemunt 2025-12-28 16:25:54 -05:00
  • 9ce4b41e39 fixed up a few lighting issues + made modularity boot quicker without taking past 100 MB of ram. Anemunt 2025-12-28 16:01:45 -05:00
  • 5e1d352289 Merge branch 'main' of https://git.shockinteractive.xyz/Shock-Interactive-LLC/Modularity sonakrie 2025-12-28 03:48:37 +01:00
  • 920f201432 Removed stupid vs 2026 checker for windows build because i have 2022 not 2026! sonakrie 2025-12-28 03:48:28 +01:00
  • 1bedff2aff fixed light flickering when rotating an object. Anemunt 2025-12-27 21:46:33 -05:00
  • d05286cb50 fixed light flickering, and also forgot a thing in my separate script for reference lmfao. Anemunt 2025-12-27 20:03:26 -05:00
  • 27f60c7a0f simplified mesh collision loading for play mode, thanks physX 😭 Anemunt 2025-12-27 19:16:34 -05:00
  • 0035138a6c oh my fucking god that parent with positions following thing took far too long 😭 anyway, yey! better icons and hierarchy changes! Anemunt 2025-12-27 17:56:13 -05:00
  • cf8cd3a42a documentation writing lol. Anemunt 2025-12-22 21:26:14 -05:00
  • f3fed5853d Improved File Manager + added Drag and drop support for scripts and Models for now lol. Anemunt 2025-12-22 21:15:16 -05:00
  • 7a2497ebfd Fixed Git manager lol Anemunt 2025-12-22 20:20:47 -05:00
  • 534d513be2 Well, unfinished texture filtering system + Added Better Audio Source Loading and fixed up some stuff within the rendering. Anemunt 2025-12-22 19:48:44 -05:00
  • ff3bf6ee21 Added Mirror, it kinda works..? Anemunt 2025-12-19 07:03:03 -05:00
  • 4d82874157 Yey! Scripts are now ID based. Anemunt 2025-12-18 18:35:06 -05:00
  • 129d596bca quick // note removal from test scripts Anemunt 2025-12-18 17:42:03 -05:00
  • ff4baceaa5 Added scriptable window support to Modularity, Yey! Anemunt 2025-12-18 17:40:01 -05:00
  • 655d4cce49 added Git Package Manager Anemunt 2025-12-18 16:38:45 -05:00
  • 2eca8493e1 fixed PhysX issues? + added rotation constraints Anemunt 2025-12-17 03:35:57 -05:00
  • c23fcecc9f changed some hierarchy stuff lol. Anemunt 2025-12-17 02:37:00 -05:00
  • e570049efb Version change Anemunt 2025-12-16 19:55:06 -05:00
  • ed390e56c3 part 2 since i forgot to stage changes lol. Anemunt 2025-12-16 19:53:15 -05:00
  • 6ecf2a5106 And there we go, Audio Clips and Audio sources! (and bugfixes lol.) Anemunt 2025-12-16 19:53:02 -05:00
  • 195eb73a73 Yeah! PhysX!!! Anemunt 2025-12-16 12:02:05 -05:00
  • 978033c84d oh my god, I actually implemented PhysX, Finally!!!!!! Anemunt 2025-12-16 12:01:45 -05:00
  • fd29b530c4 Logo thing! sonakrie 2025-12-15 01:14:52 +01:00
  • adaeaae53b Version Change to match Github Release version Anemunt 2025-12-14 17:31:10 -05:00
  • b6323a0fdc added gyro thingy on the top right, attempted to fix Motion blur, (it did not go well 😭) Anemunt 2025-12-14 17:28:33 -05:00
  • cf63b25b16 More Coding Stuff. Yey! Anemunt 2025-12-13 17:08:08 -05:00
  • 5543e19531 fixed rotation uh, being really rotaty 😭 Anemunt 2025-12-12 22:50:41 -05:00
  • 0a320c6ef6 Editor Version change lol. Anemunt 2025-12-12 16:39:23 -05:00
  • 6ee17f52ee More Compilation stuff lol. Anemunt 2025-12-12 15:36:40 -05:00
  • ee90559e8c C++ Compilation! Anemunt 2025-12-12 00:06:21 -05:00
  • a7c89193b4 Pushing with some stuff on gl3d, but needs some fixes. Anemunt 2025-12-11 13:52:25 -05:00
  • 6e0661da20 added Pipeline #2 Anemunt 2025-12-11 13:00:54 -05:00
  • 4727de1f70 adding camera button to create, because i forgot lmfao Anemunt 2025-12-11 12:34:46 -05:00
  • d35d000dd7 small changes to fix the lighting (+ added logo for later.) Anemunt 2025-12-10 17:59:57 -05:00
  • cdb781262f Added Meshbuilder + new RMesh type Anemunt 2025-12-10 16:40:44 -05:00
  • 7831bea4e2 Added Post Processing, Improved UI a lot, Made File Explorer look nicer, Fixed up Raycast Selection, Added Placeholder Playmode Button, Added cameras, Organized Create menu in Inspector, Added outlines to selected objects, added view output for viewing cameras while in Playmode area. Anemunt 2025-12-10 15:13:05 -05:00
  • acebe7d7c0 Yey! Shader Compilation! Anemunt 2025-12-09 17:52:50 -05:00
  • 07bc0177d5 Fixed Right click camera being buggy for some reason? Anemunt 2025-12-09 16:56:02 -05:00
  • 57fb740b04 changed lock to viewport when clicking to Hold right click to move around, added being able to select objects through viewport and improved Material support Anemunt 2025-12-09 16:50:13 -05:00
  • 9adb1ff2f5 [Improve file explorer & implement Assimp with lighting/material support] - Reworked file explorer UI for clearer hierarchy and usability - Actually wired up Assimp properly for model loading - Added basic lighting support - Added independent material support per mesh (oh my gosh this took 4 days to actually get working, let alone not crashing 😭) Anemunt 2025-12-09 03:09:37 -05:00
  • 9f7007f496 made file explorer look much better, actually implemented Assimp properly this time, added lighting support and added independant material support Anemunt 2025-12-09 03:08:09 -05:00
  • cf82bf458c fixed a overriding issue with neovim/vim/lazyvim building. Anemunt 2025-12-06 18:44:15 -05:00
  • 2b67058eec Removed github leftovers sonakrie 2025-12-06 17:53:33 +01:00
  • 3d2ff319fa Remove cache lol sonakrie 2025-12-06 17:52:45 +01:00
  • 8d698dc751 Oops sonakrie 2025-12-06 17:48:20 +01:00
  • 56d4fd9a8e Just linting sonakrie 2025-12-06 17:46:14 +01:00
  • 8c6f628a85 Casual Nighty Fix sonakrie 2025-12-06 16:12:43 +01:00
  • 66df544651 tried to add assimp (spoilers, it did not go well, so hey! now we have separate fiels now.) Anemunt 2025-12-05 00:34:39 -05:00
  • 157e9ed6a5 more detailed + nicer looking Logging for Build.sh Anemunt 2025-12-04 16:49:26 -05:00
  • 9bdec57aad yey Anemunt 2025-12-04 16:22:33 -05:00
  • efb684e57a Some changes to make the hierarchy look a bit better lol. Anemunt 2025-12-01 02:15:59 -05:00
  • f108ad3763 Uhm yes sonakrie 2025-11-30 23:22:34 +01:00
  • ec1610443c Add everything. sonakrie 2025-11-30 23:02:25 +01:00