darkresident55 9fe31b4ca1 -- Improvements --
- Adding better animation support + modupak support being added though WIP,
- Optimized the engine a bit,
- Added a few references to the UI for the Scripting API,
- Improved the starting intro and made it quicker,
- Added more shortcut keys for deleting objects, copying and pasting,
- Improved hierarchy to have a better system to allow for moving objects between other objects out of the ID range without being affected,
- Added WIP gizmos for 2D world, just gotta hook it up to the correct layer lol.
- Added a few test scripts in the modularity repo,
- Added more image functions to the engine to allow for 9 split scaling for image buttons,

-- Known Bugs --
- Some stuff related to animations sometimes bug out when scrolling in the editor,
- Sometimes the starting intro goes behind the wrong layers, but typically fixes itself,
- Scripts that use the wrong include directive sometimes crash the engine instead of pushing an error and ignoring the script,
- there's a bug that occasionally happens with switching workspaces that causes it to flicker in the sprite previewer instead of automatically spawning below the hierarchy,
- auto scrollling in the console tends to shake a lot.
2026-03-07 19:35:16 -05:00
yey
2025-12-04 16:22:33 -05:00
2025-11-30 23:02:25 +01:00
2026-03-07 19:35:16 -05:00
2026-03-07 19:35:16 -05:00
2026-03-07 19:35:16 -05:00
2026-03-04 00:04:19 +01:00
2026-02-28 17:13:48 -05:00
2025-12-06 17:46:14 +01:00
Description
Modularity is an open-source modular game engine that allows C, C++, and C# to work together in a unified runtime. Designed for rapid iteration and rebuild cycles, the engine’s architecture is built around true Modularity; systems can be edited, swapped, and recompiled independently. Future updates will introduce full in-engine hot reloading for even faster development workflows.
https://moduengine.xyz/
164 MiB
Languages
C++ 94.1%
C# 2.1%
GLSL 1.6%
Shell 0.8%
C 0.8%
Other 0.6%