48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
#include "ScriptRuntime.h"
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#include "SceneObject.h"
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#include "ThirdParty/imgui/imgui.h"
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#include <string>
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namespace {
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bool toggle = false;
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float sliderValue = 0.5f;
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char note[128] = "Hello from script!";
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void drawContent(ScriptContext& ctx) {
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ImGui::TextUnformatted("EditorWindowSample");
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ImGui::Separator();
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ImGui::Checkbox("Toggle", &toggle);
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ImGui::SliderFloat("Value", &sliderValue, 0.0f, 1.0f, "%.2f");
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ImGui::InputText("Note", note, sizeof(note));
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if (ImGui::Button("Log Message")) {
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ctx.AddConsoleMessage(std::string("Script tab says: ") + note);
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}
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if (ctx.object) {
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ImGui::Separator();
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ImGui::TextDisabled("Selected object: %s (id=%d)", ctx.object->name.c_str(), ctx.object->id);
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if (ImGui::Button("Nudge +Y")) {
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auto pos = ctx.object->position;
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pos.y += 0.25f;
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ctx.SetPosition(pos);
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ctx.MarkDirty();
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}
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} else {
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ImGui::TextDisabled("Select an object to enable actions");
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}
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}
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} // namespace
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extern "C" void RenderEditorWindow(ScriptContext& ctx) {
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// Called every frame while the scripted window is open. Use ImGui freely here.
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drawContent(ctx);
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}
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extern "C" void ExitRenderEditorWindow(ScriptContext& ctx) {
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// Called once when the user closes the tab from View -> Scripted Windows.
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// Good place to persist settings or emit a final log.
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(void)ctx;
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}
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