Files
Modularity/Resources/ThirdParty/MotionBlur/motionBlur_v.glsl

12 lines
222 B
GLSL

#version 330 compatibility
out vec2 texture_coordinate;
void main()
{
//set the position of the current vertex
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
texture_coordinate = vec2(gl_MultiTexCoord0);
}