Files
Modularity/CMakeLists.txt
2025-12-16 12:02:05 -05:00

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CMake

cmake_minimum_required(VERSION 3.16)
project(Modularity LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# ==================== Compiler cache (ccache / sccache) ====================
option(MODULARITY_USE_COMPILER_CACHE "Enable compiler cache if available" ON)
if(MODULARITY_USE_COMPILER_CACHE)
find_program(CCACHE_PROGRAM ccache)
find_program(SCCACHE_PROGRAM sccache)
if(CCACHE_PROGRAM)
message(STATUS "Using compiler cache: ccache (${CCACHE_PROGRAM})")
set(CMAKE_C_COMPILER_LAUNCHER "${CCACHE_PROGRAM}")
set(CMAKE_CXX_COMPILER_LAUNCHER "${CCACHE_PROGRAM}")
elseif(SCCACHE_PROGRAM)
message(STATUS "Using compiler cache: sccache (${SCCACHE_PROGRAM})")
set(CMAKE_C_COMPILER_LAUNCHER "${SCCACHE_PROGRAM}")
set(CMAKE_CXX_COMPILER_LAUNCHER "${SCCACHE_PROGRAM}")
# Optional (helps some MSVC setups): ensure environment is used consistently
# set(ENV{SCCACHE_IDLE_TIMEOUT} "0")
else()
message(STATUS "Compiler cache enabled, but neither ccache nor sccache was found.")
endif()
else()
message(STATUS "Compiler cache disabled (MODULARITY_USE_COMPILER_CACHE=OFF).")
endif()
# ==================== WINDOWS FIXES (only active on Windows) ====================
if(WIN32)
add_compile_definitions(
NOMINMAX # Fixes std::min/std::max clash with Windows.h
WIN32_LEAN_AND_MEAN # Speeds up Windows.h includes
_CRT_SECURE_NO_WARNINGS # Silences strncpy, sscanf, etc. warnings
)
endif()
# ==================== Compiler flags ====================
if(MSVC)
set(MODULARITY_WARNING_FLAGS /W4 /O2 /permissive- /MP)
else()
set(MODULARITY_WARNING_FLAGS -Wall -Wextra -Wpedantic -O2)
endif()
# ==================== Optional PhysX ====================
option(MODULARITY_ENABLE_PHYSX "Enable PhysX physics integration" ON)
# ==================== Third-party libraries ====================
add_subdirectory(src/ThirdParty/glfw EXCLUDE_FROM_ALL)
find_package(OpenGL REQUIRED)
# GLAD
add_library(glad STATIC src/ThirdParty/glad/glad.c)
target_include_directories(glad PUBLIC src/ThirdParty/glad)
# GLM (header-only)
add_library(glm INTERFACE)
target_include_directories(glm INTERFACE src/ThirdParty/glm)
# ImGuizmo
add_library(imguizmo STATIC
src/ThirdParty/ImGuizmo/ImGuizmo.cpp
)
target_include_directories(imguizmo PUBLIC src/ThirdParty/ImGuizmo)
target_link_libraries(imguizmo PUBLIC imgui glm)
# Dear ImGui
set(IMGUI_DIR ${PROJECT_SOURCE_DIR}/src/ThirdParty/imgui)
add_library(imgui STATIC
${IMGUI_DIR}/imgui.cpp
${IMGUI_DIR}/imgui_demo.cpp
${IMGUI_DIR}/imgui_draw.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
${IMGUI_DIR}/backends/imgui_impl_glfw.cpp
${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp
)
target_include_directories(imgui PUBLIC
${IMGUI_DIR}
${IMGUI_DIR}/backends
${PROJECT_SOURCE_DIR}/src/ThirdParty/glfw/include # <-- FIX
)
target_link_libraries(imgui PRIVATE glfw)
# ==================== Your code (separated files) ====================
file(GLOB_RECURSE ENGINE_SOURCES CONFIGURE_DEPENDS
${PROJECT_SOURCE_DIR}/src/*.cpp
)
file(GLOB_RECURSE ENGINE_HEADERS CONFIGURE_DEPENDS
${PROJECT_SOURCE_DIR}/src/*.h
${PROJECT_SOURCE_DIR}/src/*.hpp
)
list(FILTER ENGINE_SOURCES EXCLUDE REGEX ".*/ThirdParty/assimp/.*")
list(FILTER ENGINE_SOURCES EXCLUDE REGEX ".*/ThirdParty/PhysX/.*")
list(FILTER ENGINE_HEADERS EXCLUDE REGEX ".*/ThirdParty/assimp/.*")
list(FILTER ENGINE_HEADERS EXCLUDE REGEX ".*/ThirdParty/PhysX/.*")
add_library(core STATIC ${ENGINE_SOURCES} ${ENGINE_HEADERS})
set(ASSIMP_WARNINGS_AS_ERRORS OFF CACHE BOOL "Disable Assimp warnings as errors" FORCE)
add_subdirectory(src/ThirdParty/assimp EXCLUDE_FROM_ALL)
target_link_libraries(core PUBLIC assimp)
target_include_directories(core PUBLIC
${PROJECT_SOURCE_DIR}/src
${PROJECT_SOURCE_DIR}/include
${PROJECT_SOURCE_DIR}/src/ThirdParty/assimp/include
)
target_link_libraries(core PUBLIC glad glm imgui imguizmo)
target_compile_options(core PRIVATE ${MODULARITY_WARNING_FLAGS})
if(MODULARITY_ENABLE_PHYSX)
set(PHYSX_ROOT_DIR ${PROJECT_SOURCE_DIR}/src/ThirdParty/PhysX/physx CACHE PATH "PhysX root directory")
set(TARGET_BUILD_PLATFORM "linux" CACHE STRING "PhysX build platform (linux/windows)")
# PhysX build system expects output locations when using the GameWorks layout.
set(PX_OUTPUT_LIB_DIR ${CMAKE_BINARY_DIR}/physx CACHE PATH "PhysX output lib directory")
set(PX_OUTPUT_BIN_DIR ${CMAKE_BINARY_DIR}/physx/bin CACHE PATH "PhysX output bin directory")
add_subdirectory(${PHYSX_ROOT_DIR}/compiler/public ${CMAKE_BINARY_DIR}/physx)
target_include_directories(core PUBLIC ${PHYSX_ROOT_DIR}/include)
target_compile_definitions(core PUBLIC MODULARITY_ENABLE_PHYSX PX_PHYSX_STATIC_LIB)
target_link_libraries(core PUBLIC PhysX PhysXCommon PhysXFoundation PhysXExtensions PhysXCooking)
endif()
# ==================== Executable ====================
add_executable(Modularity src/main.cpp)
target_compile_options(Modularity PRIVATE ${MODULARITY_WARNING_FLAGS})
# Link order matters on Linux
if(NOT WIN32)
find_package(X11 REQUIRED)
target_include_directories(Modularity PRIVATE ${X11_INCLUDE_DIR})
target_link_libraries(Modularity PRIVATE
core
imgui
imguizmo
glad
glm
glfw
OpenGL::GL
pthread
dl
${X11_LIBRARIES}
Xrandr
Xi
Xinerama
Xcursor
)
# Export symbols so runtime-loaded scripts can resolve ImGui/engine symbols.
target_link_options(Modularity PRIVATE "-rdynamic")
else()
target_link_libraries(Modularity PRIVATE core glfw OpenGL::GL)
endif()
# ==================== Copy Resources folder after build ====================
add_custom_command(TARGET Modularity POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/Resources
$<TARGET_FILE_DIR:Modularity>/Resources
)