Add project files.
This commit was merged in pull request #1.
This commit is contained in:
25
Advanced Dev Tools.sln
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25
Advanced Dev Tools.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.14.36915.13 d17.14
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Advanced Dev Tools", "Advanced Dev Tools\Advanced Dev Tools.csproj", "{FD5D2AF5-7D70-4038-A744-20164DBDE87D}"
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EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
|
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{FD5D2AF5-7D70-4038-A744-20164DBDE87D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{FD5D2AF5-7D70-4038-A744-20164DBDE87D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{FD5D2AF5-7D70-4038-A744-20164DBDE87D}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{FD5D2AF5-7D70-4038-A744-20164DBDE87D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {15B05F7A-3FEA-4C57-9302-2473BBD3E5B8}
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EndGlobalSection
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||||
EndGlobal
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||||
541
Advanced Dev Tools/Advanced Dev Tools.csproj
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541
Advanced Dev Tools/Advanced Dev Tools.csproj
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@@ -0,0 +1,541 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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||||
<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>disable</Nullable>
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||||
<RootNamespace>Advanced_Dev_Tools</RootNamespace>
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<LangVersion>default</LangVersion>
|
||||
<IsPackable>false</IsPackable>
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||||
<AssemblyVersion>1.0.0.0</AssemblyVersion>
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||||
<FileVersion>1.0.0.0</FileVersion>
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||||
<NeutralLanguage>en-US</NeutralLanguage>
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<AssemblyName>Advanced_Dev_Tools</AssemblyName>
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<LangVersion>latest</LangVersion>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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|
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<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp">
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||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Assembly-CSharp.dll</HintPath>
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</Reference>
|
||||
<Reference Include="Il2CppGoogle.Protobuf">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppGoogle.Protobuf.dll</HintPath>
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</Reference>
|
||||
<Reference Include="Il2CppGrpc.Core">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppGrpc.Core.dll</HintPath>
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</Reference>
|
||||
<Reference Include="Il2CppHBAO.Demo.Runtime">
|
||||
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||||
</Reference>
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||||
<Reference Include="Il2CppHBAO.Demo.Universal.Runtime">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppHBAO.Demo.Universal.Runtime.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="Il2CppHBAO.Runtime">
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||||
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|
||||
</Reference>
|
||||
<Reference Include="Il2CppHBAO.Universal.Runtime">
|
||||
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|
||||
</Reference>
|
||||
<Reference Include="Il2CppMeshBakerCore">
|
||||
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|
||||
</Reference>
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||||
<Reference Include="Il2CppMicrosoft.Extensions.Configuration.Abstractions">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppMicrosoft.Extensions.Configuration.Abstractions.dll</HintPath>
|
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</Reference>
|
||||
<Reference Include="Il2CppMicrosoft.Extensions.Configuration.Binder">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppMicrosoft.Extensions.Configuration.Binder.dll</HintPath>
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</Reference>
|
||||
<Reference Include="Il2CppMicrosoft.Extensions.Configuration">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppMicrosoft.Extensions.Configuration.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppMicrosoft.Extensions.DependencyInjection.Abstractions">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppMicrosoft.Extensions.DependencyInjection.Abstractions.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="Il2CppMicrosoft.Extensions.DependencyInjection">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppMicrosoft.Extensions.DependencyInjection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppMicrosoft.Extensions.Logging.Abstractions">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppMicrosoft.Extensions.Logging.Abstractions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppMicrosoft.Extensions.Logging.Configuration">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppMicrosoft.Extensions.Logging.Configuration.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppMicrosoft.Extensions.Logging">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppMicrosoft.Extensions.Logging.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppMicrosoft.Extensions.Options.ConfigurationExtensions">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppMicrosoft.Extensions.Options.ConfigurationExtensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppMicrosoft.Extensions.Options">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppMicrosoft.Extensions.Options.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppMicrosoft.Extensions.Primitives">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppMicrosoft.Extensions.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppMicrosoft.MixedReality.OpenXR">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppMicrosoft.MixedReality.OpenXR.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppMono.Security">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppMono.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2Cppmscorlib">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2Cppmscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppNavMeshComponents">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppNavMeshComponents.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppNewtonsoft.Json">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppNewtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppOccaSoftware.Exposure">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppOccaSoftware.Exposure.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppOculus.Platform">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppOculus.Platform.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppOculus.VR">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppOculus.VR.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppRayFireAssembly">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppRayFireAssembly.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppRFLib_DotNet_2018">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppRFLib_DotNet_2018.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppRootMotion">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppRootMotion.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppSLZ.Algorithms">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppSLZ.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppSLZ.Algorithms.Unity">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppSLZ.Algorithms.Unity.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppSLZ.Marrow">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppSLZ.Marrow.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppSLZ.Marrow.VoidLogic.Core">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppSLZ.Marrow.VoidLogic.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppSLZ.Marrow.VoidLogic.Engine">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppSLZ.Marrow.VoidLogic.Engine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppSLZ.ModIO">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppSLZ.ModIO.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppSLZ.Serialize">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppSLZ.Serialize.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppSystem.Configuration">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppSystem.Configuration.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppSystem.Core">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppSystem.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppSystem.Data">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppSystem.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppSystem">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppSystem.IO.Compression">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppSystem.IO.Compression.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppSystem.IO.Compression.FileSystem">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppSystem.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppSystem.Net.Http">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Il2CppSystem.Net.Http.dll</HintPath>
|
||||
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|
||||
<Reference Include="Il2CppSystem.Numerics">
|
||||
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|
||||
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|
||||
<Reference Include="Il2CppSystem.Runtime.CompilerServices.Unsafe">
|
||||
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|
||||
</Reference>
|
||||
<Reference Include="Il2CppSystem.Runtime.Serialization">
|
||||
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|
||||
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|
||||
<Reference Include="Il2CppSystem.ServiceModel.Internals">
|
||||
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|
||||
</Reference>
|
||||
<Reference Include="Il2CppSystem.Threading.Channels">
|
||||
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|
||||
</Reference>
|
||||
<Reference Include="Il2CppSystem.Xml">
|
||||
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|
||||
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|
||||
<Reference Include="Il2CppSystem.Xml.Linq">
|
||||
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|
||||
</Reference>
|
||||
<Reference Include="Il2CppUltEvents">
|
||||
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|
||||
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|
||||
<Reference Include="Il2CppUniTask.Addressables">
|
||||
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|
||||
</Reference>
|
||||
<Reference Include="Il2CppUniTask">
|
||||
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|
||||
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|
||||
<Reference Include="Il2CppUniTask.Linq">
|
||||
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|
||||
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|
||||
<Reference Include="Il2CppURPUnsafe">
|
||||
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|
||||
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|
||||
<Reference Include="Il2Cppwebsocket-sharp">
|
||||
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|
||||
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|
||||
<Reference Include="Il2CppWhinarn.UnityMeshSimplifier.Runtime">
|
||||
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|
||||
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|
||||
<Reference Include="Il2CppZLogger">
|
||||
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|
||||
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|
||||
<Reference Include="Il2CppZString">
|
||||
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|
||||
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|
||||
<Reference Include="Il2Cpp__Generated">
|
||||
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|
||||
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|
||||
<Reference Include="LabFusion">
|
||||
<HintPath>..\..\..\..\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\Mods\LabFusion.dll</HintPath>
|
||||
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|
||||
<Reference Include="Unity.Addressables">
|
||||
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|
||||
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|
||||
<Reference Include="Unity.Animation.Rigging">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Unity.Animation.Rigging.dll</HintPath>
|
||||
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|
||||
<Reference Include="Unity.Barracuda.BurstBLAS">
|
||||
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|
||||
</Reference>
|
||||
<Reference Include="Unity.Barracuda">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Unity.Barracuda.dll</HintPath>
|
||||
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|
||||
<Reference Include="Unity.Burst">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Unity.Burst.dll</HintPath>
|
||||
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|
||||
<Reference Include="Unity.Burst.Unsafe">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Unity.Burst.Unsafe.dll</HintPath>
|
||||
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|
||||
<Reference Include="Unity.Collections">
|
||||
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|
||||
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|
||||
<Reference Include="Unity.InputSystem">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\Unity.InputSystem.dll</HintPath>
|
||||
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|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VehiclesModule">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VFXModule">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\UnityEngine.VFXModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VideoModule">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.VRModule">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.WindModule">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\Il2CppAssemblies\UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\net6\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\net6\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppInterop.Runtime">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\net6\Il2CppInterop.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppInterop.Common">
|
||||
<HintPath>C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\MelonLoader\net6\Il2CppInterop.Common.dll</HintPath>
|
||||
</Reference>
|
||||
|
||||
</ItemGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="Core.cs" />
|
||||
<Compile Include="Patches.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="COPY "$(TargetPath)" "C:\Users\sonak\Documents\Meta Horizon Link\Software\stress-level-zero-inc-bonelab\Mods"" />
|
||||
</Target>
|
||||
</Project>
|
||||
55
Advanced Dev Tools/Core.cs
Normal file
55
Advanced Dev Tools/Core.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using Il2CppSLZ.Bonelab;
|
||||
using Il2CppSLZ.Marrow.Warehouse;
|
||||
using MelonLoader;
|
||||
|
||||
[assembly: MelonInfo(typeof(Advanced_Dev_Tools.Core), "Advanced Dev Tools", "1.0.0", "sonakrie", null)]
|
||||
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
|
||||
|
||||
namespace Advanced_Dev_Tools
|
||||
{
|
||||
public class Core : MelonMod
|
||||
{
|
||||
|
||||
internal static HarmonyLib.Harmony Harmony;
|
||||
internal static CheatTool plrCM;
|
||||
public static CheatTool currentins;
|
||||
public static bool _hasFusion = false;
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
Harmony = HarmonyInstance;
|
||||
if (CheckIfAssemblyLoaded("LabFusion")) _hasFusion = true;
|
||||
Patches.Patch();
|
||||
}
|
||||
|
||||
public static void SetCheatMenuItems()
|
||||
{
|
||||
// set up cheat menu items
|
||||
plrCM = currentins;
|
||||
|
||||
List<SpawnableCrateReference> newCrateList = new List<SpawnableCrateReference>();
|
||||
// add AUG to dev tools list
|
||||
newCrateList.Add(new SpawnableCrateReference
|
||||
{
|
||||
_barcode = new Barcode() { ID = "Doctor.AdvancedUtilityGun.Spawnable.AUG1" }
|
||||
});
|
||||
plrCM.crates = newCrateList.ToArray();
|
||||
}
|
||||
|
||||
public static bool CheckIfAssemblyLoaded(string name) // funky code to check if an assembly is loaded i have no idea why harmony doesnt have this built in i really dont know i guess im just bad at coding also hi sonakrie here this is a message to you remember to drink water or a tea every once in a while ok bye
|
||||
{
|
||||
var assemblies = AppDomain.CurrentDomain.GetAssemblies();
|
||||
|
||||
for (int i = 0; i < assemblies.Length; i++)
|
||||
{
|
||||
string asmName = assemblies[i].GetName().Name;
|
||||
if (asmName.ToLower() == name.ToLower())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
78
Advanced Dev Tools/Patches.cs
Normal file
78
Advanced Dev Tools/Patches.cs
Normal file
@@ -0,0 +1,78 @@
|
||||
using HarmonyLib;
|
||||
using Il2CppSLZ.Bonelab;
|
||||
using Il2CppSLZ.Marrow.Data;
|
||||
using Il2CppSLZ.Marrow.Warehouse;
|
||||
using LabFusion.RPC;
|
||||
using LabFusion.Scene;
|
||||
using MelonLoader;
|
||||
|
||||
namespace Advanced_Dev_Tools
|
||||
{
|
||||
|
||||
[HarmonyPatch(typeof(CheatTool), nameof(CheatTool.Start))]
|
||||
public static class CheatTool_Start_Patch
|
||||
{
|
||||
static void Postfix(CheatTool __instance)
|
||||
{
|
||||
Core.currentins = __instance;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class Patches
|
||||
{
|
||||
|
||||
public static void Patch()
|
||||
{
|
||||
var orig = typeof(PopUpMenuView).GetMethod(nameof(PopUpMenuView.AddDevMenu), AccessTools.all);
|
||||
var prefix = new HarmonyMethod(typeof(Patches).GetMethod("Prefix", AccessTools.all));
|
||||
|
||||
Core.Harmony.Patch(orig, prefix);
|
||||
}
|
||||
|
||||
public static void Prefix(
|
||||
PopUpMenuView __instance,
|
||||
ref Il2CppSystem.Action spawnDelegate
|
||||
)
|
||||
{
|
||||
// make sure we have a cheat menu instance
|
||||
if (Core.currentins == null)
|
||||
return;
|
||||
|
||||
// set cheat menu items
|
||||
Core.SetCheatMenuItems();
|
||||
|
||||
var originalDelegate = Il2CppSystem.Action.Combine(spawnDelegate).TryCast<Il2CppSystem.Action>();
|
||||
|
||||
spawnDelegate = (Il2CppSystem.Action)(() => OnSpawnDelegate(__instance, originalDelegate));
|
||||
}
|
||||
|
||||
public static void OnSpawnDelegate(PopUpMenuView menu, Il2CppSystem.Action originalDelegate)
|
||||
{
|
||||
// no server then normal spawn
|
||||
if (!NetworkSceneManager.IsLevelNetworked)
|
||||
{
|
||||
originalDelegate?.Invoke();
|
||||
return;
|
||||
}
|
||||
|
||||
var transform = menu.radialPageView.transform;
|
||||
|
||||
var gameList = new List<string>();
|
||||
foreach (var item in Core.currentins.crates)
|
||||
gameList.Add(item.Barcode.ID);
|
||||
|
||||
SpawnableCrateReference crateRef = new("Doctor.AdvancedUtilityGun.Spawnable.AUG1");
|
||||
if (!crateRef.IsValid()) return;
|
||||
var spawnable = new Spawnable() { crateRef = crateRef };
|
||||
var spawnableFusionInfo = new NetworkAssetSpawner.SpawnRequestInfo()
|
||||
{
|
||||
Spawnable = spawnable,
|
||||
Position = transform.position,
|
||||
Rotation = transform.rotation,
|
||||
};
|
||||
|
||||
NetworkAssetSpawner.Spawn(spawnableFusionInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user