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127 lines
3.5 KiB
CMake
127 lines
3.5 KiB
CMake
cmake_minimum_required(VERSION 3.16)
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project(Modularity LANGUAGES C CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# ==================== WINDOWS FIXES (only active on Windows) ====================
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if(WIN32)
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add_compile_definitions(
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NOMINMAX # Fixes std::min/std::max clash with Windows.h
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WIN32_LEAN_AND_MEAN # Speeds up Windows.h includes
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_CRT_SECURE_NO_WARNINGS # Silences strncpy, sscanf, etc. warnings
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)
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endif()
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# ==================== Compiler flags ====================
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if(MSVC)
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add_compile_options(/W4 /O2 /permissive- /MP)
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else()
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add_compile_options(-Wall -Wextra -Wpedantic -O2)
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endif()
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# ==================== Third-party libraries ====================
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add_subdirectory(src/ThirdParty/glfw EXCLUDE_FROM_ALL)
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find_package(OpenGL REQUIRED)
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# GLAD
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add_library(glad STATIC src/ThirdParty/glad/glad.c)
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target_include_directories(glad PUBLIC src/ThirdParty/glad)
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# GLM (header-only)
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add_library(glm INTERFACE)
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target_include_directories(glm INTERFACE src/ThirdParty/glm)
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# ImGuizmo
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add_library(imguizmo STATIC
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src/ThirdParty/ImGuizmo/ImGuizmo.cpp
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)
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target_include_directories(imguizmo PUBLIC src/ThirdParty/ImGuizmo)
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target_link_libraries(imguizmo PUBLIC imgui glm)
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# Dear ImGui
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set(IMGUI_DIR ${PROJECT_SOURCE_DIR}/src/ThirdParty/imgui)
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add_library(imgui STATIC
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${IMGUI_DIR}/imgui.cpp
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${IMGUI_DIR}/imgui_demo.cpp
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${IMGUI_DIR}/imgui_draw.cpp
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${IMGUI_DIR}/imgui_tables.cpp
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${IMGUI_DIR}/imgui_widgets.cpp
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${IMGUI_DIR}/backends/imgui_impl_glfw.cpp
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${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp
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)
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target_include_directories(imgui PUBLIC ${IMGUI_DIR} ${IMGUI_DIR}/backends)
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target_link_libraries(imgui PRIVATE glfw)
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# ==================== Your code (separated files) ====================
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set(ENGINE_SOURCES
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src/Camera.cpp
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src/Rendering.cpp
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src/ProjectManager.cpp
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src/EditorUI.cpp
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src/Engine.cpp
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src/EnginePanels.cpp
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src/Shaders/Shader_Manager/Shader.cpp
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src/Skybox/Skybox.cpp
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src/Textures/Texture.cpp
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src/WinView/Window.cpp
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)
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set(ENGINE_HEADERS
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src/Common.h
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src/SceneObject.h
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src/Camera.h
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src/Rendering.h
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src/ProjectManager.h
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src/EditorUI.h
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src/Engine.h
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)
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add_library(core STATIC ${ENGINE_SOURCES} ${ENGINE_HEADERS})
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set(ASSIMP_WARNINGS_AS_ERRORS OFF CACHE BOOL "Disable Assimp warnings as errors" FORCE)
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add_subdirectory(src/ThirdParty/assimp EXCLUDE_FROM_ALL)
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target_link_libraries(core PUBLIC assimp)
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target_include_directories(core PUBLIC
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${PROJECT_SOURCE_DIR}/src
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${PROJECT_SOURCE_DIR}/include
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${PROJECT_SOURCE_DIR}/src/ThirdParty/assimp/include
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)
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target_link_libraries(core PUBLIC glad glm imgui imguizmo)
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# ==================== Executable ====================
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add_executable(Modularity src/main.cpp)
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# Link order matters on Linux
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if(NOT WIN32)
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find_package(X11 REQUIRED)
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target_include_directories(Modularity PRIVATE ${X11_INCLUDE_DIR})
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target_link_libraries(Modularity PRIVATE
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core
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imgui
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imguizmo
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glad
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glm
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glfw
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OpenGL::GL
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pthread
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dl
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${X11_LIBRARIES}
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Xrandr
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Xi
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Xinerama
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Xcursor
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)
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else()
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target_link_libraries(Modularity PRIVATE core glfw OpenGL::GL)
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endif()
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# ==================== Copy Resources folder after build ====================
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add_custom_command(TARGET Modularity POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${CMAKE_SOURCE_DIR}/Resources
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$<TARGET_FILE_DIR:Modularity>/Resources
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)
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