Files
Modularity/Resources/Shaders/postfx_vert.glsl

11 lines
198 B
GLSL

#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoord;
out vec2 TexCoord;
void main() {
TexCoord = aTexCoord;
gl_Position = vec4(aPos, 0.0, 1.0);
}