12 lines
222 B
GLSL
12 lines
222 B
GLSL
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#version 330 compatibility
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out vec2 texture_coordinate;
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void main()
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{
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//set the position of the current vertex
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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texture_coordinate = vec2(gl_MultiTexCoord0);
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} |