Commit Graph

60 Commits

Author SHA1 Message Date
303b835ba7 First Commit on new Git-Base, yey! 2026-01-22 12:30:53 -05:00
Anemunt
2061d588e7 Added Hot loading and fixed the engine freezing when compiling scripts, Yey! 2026-01-01 18:58:13 -05:00
Anemunt
b5bbbc2937 Better Physics a little, New UI! And not only that, More simple scripting, Yey!!!! 2026-01-01 00:35:51 -05:00
Anemunt
ac1fab021c Adding notes in commonly edited scripts to clarify where functions with // notes to know what the script does in better detail. 2025-12-30 09:24:16 -05:00
Anemunt
67e6ece953 A few updates to the Project layout + some compatibility stuff lol.
New Project layout i added:
ProjectName/
├─ Assets/
│ ├─ Scenes/
│ ├─ Scripts/
│ │ ├─ Runtime/
│ │ └─ Editor/
│ ├─ Models/
│ ├─ Shaders/
│ └─ Materials/
├─ Library/ (aka CacheLibrary)
│ ├─ CompiledScripts/
│ ├─ InstalledPackages/
│ ├─ ScriptTemp/
│ └─ Temp/
├─ ProjectUserSettings/
│ ├─ ProjectLayout/
│ ├─ ScriptSettings/
│ └─ UserPrefs/ (optional)
├─ packages.modu
├─ project.modu
└─ scripts.modu
2025-12-30 08:52:52 -05:00
Anemunt
ee30412c9b fix building 2025-12-28 16:25:54 -05:00
Anemunt
9ce4b41e39 fixed up a few lighting issues + made modularity boot quicker without taking past 100 MB of ram. 2025-12-28 16:01:45 -05:00
5e1d352289 Merge branch 'main' of https://git.shockinteractive.xyz/Shock-Interactive-LLC/Modularity 2025-12-28 03:48:37 +01:00
920f201432 Removed stupid vs 2026 checker for windows build because i have 2022 not 2026! 2025-12-28 03:48:28 +01:00
Anemunt
1bedff2aff fixed light flickering when rotating an object. 2025-12-27 21:46:33 -05:00
Anemunt
d05286cb50 fixed light flickering, and also forgot a thing in my separate script for reference lmfao. 2025-12-27 20:03:26 -05:00
Anemunt
27f60c7a0f simplified mesh collision loading for play mode, thanks physX 😭 2025-12-27 19:16:34 -05:00
Anemunt
0035138a6c oh my fucking god that parent with positions following thing took far too long 😭 anyway, yey! better icons and hierarchy changes! 2025-12-27 17:56:13 -05:00
Anemunt
cf8cd3a42a documentation writing lol. 2025-12-22 21:26:14 -05:00
Anemunt
f3fed5853d Improved File Manager + added Drag and drop support for scripts and Models for now lol. 2025-12-22 21:15:16 -05:00
Anemunt
7a2497ebfd Fixed Git manager lol 2025-12-22 20:20:47 -05:00
Anemunt
534d513be2 Well, unfinished texture filtering system + Added Better Audio Source Loading and fixed up some stuff within the rendering. 2025-12-22 19:48:44 -05:00
Anemunt
ff3bf6ee21 Added Mirror, it kinda works..? 2025-12-19 07:03:03 -05:00
Anemunt
4d82874157 Yey! Scripts are now ID based. 2025-12-18 18:35:06 -05:00
Anemunt
129d596bca quick // note removal from test scripts 2025-12-18 17:42:03 -05:00
Anemunt
ff4baceaa5 Added scriptable window support to Modularity, Yey! 2025-12-18 17:40:01 -05:00
Anemunt
655d4cce49 added Git Package Manager 2025-12-18 16:38:45 -05:00
Anemunt
2eca8493e1 fixed PhysX issues? + added rotation constraints 2025-12-17 03:35:57 -05:00
Anemunt
c23fcecc9f changed some hierarchy stuff lol. 2025-12-17 02:37:00 -05:00
Anemunt
e570049efb Version change 2025-12-16 19:55:06 -05:00
Anemunt
ed390e56c3 part 2 since i forgot to stage changes lol. 2025-12-16 19:53:15 -05:00
Anemunt
6ecf2a5106 And there we go, Audio Clips and Audio sources! (and bugfixes lol.) 2025-12-16 19:53:02 -05:00
Anemunt
195eb73a73 Yeah! PhysX!!! 2025-12-16 12:02:05 -05:00
Anemunt
978033c84d oh my god, I actually implemented PhysX, Finally!!!!!! 2025-12-16 12:01:45 -05:00
fd29b530c4 Logo thing! 2025-12-15 01:14:52 +01:00
Anemunt
adaeaae53b Version Change to match Github Release version 2025-12-14 17:31:10 -05:00
Anemunt
b6323a0fdc added gyro thingy on the top right, attempted to fix Motion blur, (it did not go well 😭) 2025-12-14 17:28:33 -05:00
Anemunt
cf63b25b16 More Coding Stuff. Yey! 2025-12-13 17:08:08 -05:00
Anemunt
5543e19531 fixed rotation uh, being really rotaty 😭 2025-12-12 22:50:41 -05:00
Anemunt
0a320c6ef6 Editor Version change lol. 2025-12-12 16:39:23 -05:00
Anemunt
6ee17f52ee More Compilation stuff lol. 2025-12-12 15:36:40 -05:00
Anemunt
ee90559e8c C++ Compilation! 2025-12-12 00:06:21 -05:00
Anemunt
a7c89193b4 Pushing with some stuff on gl3d, but needs some fixes. 2025-12-11 13:52:25 -05:00
Anemunt
6e0661da20 added Pipeline #2 2025-12-11 13:00:54 -05:00
Anemunt
4727de1f70 adding camera button to create, because i forgot lmfao 2025-12-11 12:34:46 -05:00
Anemunt
d35d000dd7 small changes to fix the lighting (+ added logo for later.) 2025-12-10 17:59:57 -05:00
Anemunt
cdb781262f Added Meshbuilder + new RMesh type 2025-12-10 16:40:44 -05:00
Anemunt
7831bea4e2 Added Post Processing, Improved UI a lot, Made File Explorer look nicer, Fixed up Raycast Selection, Added Placeholder Playmode Button, Added cameras, Organized Create menu in Inspector, Added outlines to selected objects, added view output for viewing cameras while in Playmode area. 2025-12-10 15:13:05 -05:00
Anemunt
acebe7d7c0 Yey! Shader Compilation! 2025-12-09 17:52:50 -05:00
Anemunt
07bc0177d5 Fixed Right click camera being buggy for some reason? 2025-12-09 16:56:02 -05:00
Anemunt
57fb740b04 changed lock to viewport when clicking to Hold right click to move around, added being able to select objects through viewport and improved Material support 2025-12-09 16:50:13 -05:00
Anemunt
9adb1ff2f5 [Improve file explorer & implement Assimp with lighting/material support]
- Reworked file explorer UI for clearer hierarchy and usability
- Actually wired up Assimp properly for model loading
- Added basic lighting support
- Added independent material support per mesh
(oh my gosh this took 4 days to actually get working, let alone not crashing 😭)
2025-12-09 03:09:37 -05:00
Anemunt
9f7007f496 made file explorer look much better, actually implemented Assimp properly this time, added lighting support and added independant material support
(gosh that took me like 4 days of work 😭)
2025-12-09 03:08:09 -05:00
Anemunt
cf82bf458c fixed a overriding issue with neovim/vim/lazyvim building. 2025-12-06 18:44:15 -05:00
2b67058eec Removed github leftovers 2025-12-06 17:53:33 +01:00